| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/mapctrl.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/26/01 10:44a $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __MAP_CTRL_H
- #define __MAP_CTRL_H
- #include "dialogcontrol.h"
- #include "vector3.h"
- #include "vector2i.h"
- #include "vector.h"
- #include "render2dsentence.h"
- #include "bittype.h"
- ////////////////////////////////////////////////////////////////
- //
- // MapMarkerClass
- //
- ////////////////////////////////////////////////////////////////
- class MapMarkerClass : public DialogControlClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- MapMarkerClass (void) :
- Position (0, 0, 0),
- UVRect (0, 0, 0, 0),
- Color (0xFFFFFFFF),
- UserData (0) {}
- virtual ~MapMarkerClass (void) {}
- ////////////////////////////////////////////////////////////////
- // Public operators
- ////////////////////////////////////////////////////////////////
- bool operator== (const MapMarkerClass &src) const { return false; }
- bool operator!= (const MapMarkerClass &src) const { return true; }
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // Accessors
- //
- const Vector3 & Get_Position (void) const { return Position; }
- const WCHAR * Get_Name (void) const { return Name; }
- const RectClass & Get_Rect (void) const { return UVRect; }
- uint32 Get_User_Data (void) const { return UserData; }
- uint32 Get_Color (void) const { return Color; }
-
- void Set_Position (const Vector3 &pos) { Position = pos; }
- void Set_Name (const WCHAR *name) { Name = name; }
- void Set_Rect (const RectClass &rect) { UVRect = rect; }
- void Set_User_Data (uint32 data) { UserData = data; }
- void Set_Color (uint32 color) { Color = color; }
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- Vector3 Position;
- WideStringClass Name;
- RectClass UVRect;
- uint32 UserData;
- uint32 Color;
- };
- ////////////////////////////////////////////////////////////////
- //
- // MapCtrlClass
- //
- ////////////////////////////////////////////////////////////////
- class MapCtrlClass : public DialogControlClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- MapCtrlClass (void);
- virtual ~MapCtrlClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // From DialogControlClass
- //
- void Render (void);
- //
- // Map configuration
- //
- void Set_Map_Texture (const char *filename);
- void Set_Marker_Texture (const char *filename);
- //
- // Zoom support
- //
- float Get_Zoom (void) const { return Zoom; }
- void Set_Zoom (float factor) { Zoom = factor; Set_Dirty (); }
- //
- // Map centering and scale.
- //
- // Note: The scale means "how many pixels (of map) per meter (of world space)".
- // This value can differ in the X and Y axes.
- //
- // The map center is the pixel position (x,y) where world space (0, 0, 0) is.
- //
- const Vector2 &Get_Map_Scale (void) const { return MapScale; }
- void Set_Map_Scale (const Vector2 &scale) { MapScale = scale; Set_Dirty (); }
- const Vector2 &Get_Map_Center (void) const { return MapCenterPoint; }
- void Set_Map_Center (const Vector2 &pos) { MapCenterPoint = pos; Set_Dirty (); }
- //
- // Marker control
- //
- int Add_Marker (const WCHAR *name, const Vector3 &pos, const RectClass &uv_rect, int color = 0xFFFFFFFF);
- uint32 Get_Marker_Data (int index);
- void Set_Marker_Data (int index, uint32 user_data);
- void Remove_Marker (int index);
- //
- // View support
- //
- void Center_View_About_Marker (int marker_index);
- //
- // Cloud support
- //
- void Initialize_Cloud (int cells_x, int cells_y);
- void Reset_Cloud (void);
- void Set_Cloud_Cell (int cell_x, int cell_y, bool is_visible);
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void On_LButton_Down (const Vector2 &mouse_pos);
- void On_LButton_Up (const Vector2 &mouse_pos);
- void On_Mouse_Move (const Vector2 &mouse_pos);
- void On_Set_Cursor (const Vector2 &mouse_pos);
- void On_Set_Focus (void);
- void On_Kill_Focus (DialogControlClass *focus);
- void On_Frame_Update (void);
- void Update_Client_Rect (void);
- void Create_Control_Renderers (void);
- void Create_Text_Renderers (void);
- void Create_Cloud_Renderer (void);
-
- int Marker_From_Pos (const Vector2 &mouse_pos);
- void Clamp_Scroll_Pos (void);
- Vector3 Position_To_Coord (const Vector2 &mouse_pos);
- bool Is_Cell_Shrouded (int cell_x, int cell_y);
- void Free_Cloud_Data (void);
- void Update_Pulse (void);
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- Render2DSentenceClass TextRenderer;
- Render2DClass ControlRenderer;
- Render2DClass ButtonRenderer;
- Render2DClass MapRenderer;
- Render2DClass MapOverlayRenderer;
- Render2DClass CloudRenderer;
- Render2DClass EdgeRenderer;
- Render2DClass IconRenderer;
- float Zoom;
- Vector2 ScrollPos;
- Vector2 MapSize;
- Vector2 IconTextureSize;
- bool IsDragging;
- bool IsZoomingIn;
- bool IsZoomingOut;
- bool IsUsingOverlay;
- Vector2 InitialMousePos;
- Vector2 InitialScrollPos;
- RectClass ZoomInButtonRect;
- RectClass ZoomOutButtonRect;
- float PulseDirection;
- float OverlayOpacity;
- Vector2 MapCenterPoint;
- Vector2 MapScale;
- uint32 * CloudVector;
- Vector2i CloudSize;
- DynamicVectorClass<MapMarkerClass> MarkerList;
- };
- ////////////////////////////////////////////////////////////////
- // Is_Cell_Shrouded
- ////////////////////////////////////////////////////////////////
- inline bool
- MapCtrlClass::Is_Cell_Shrouded (int cell_x, int cell_y)
- {
- bool retval = true;
- //
- // Is this cell in bounds?
- //
- if ( cell_x >= 0 && cell_x < CloudSize.I &&
- cell_y >= 0 && cell_y < CloudSize.J)
- {
- int bit_offset = (cell_y * CloudSize.I) + cell_x;
- int index = bit_offset / 32;
- int bit = (bit_offset - (index * 32)) + 1;
- //
- // Check this bit
- //
- retval = ((CloudVector[index] & (1 << bit)) != 0);
- }
- return retval;
- }
- #endif //__MAP_CTRL_H
|