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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/menubackdrop.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/21/01 11:30a $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __MENU_BACKDROP_H
- #define __MENU_BACKDROP_H
- #include "wwstring.h"
- #include "rendobj.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class SimpleSceneClass;
- class CameraClass;
- ////////////////////////////////////////////////////////////////
- //
- // MenuBackDropClass
- //
- ////////////////////////////////////////////////////////////////
- class MenuBackDropClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- MenuBackDropClass (void);
- virtual ~MenuBackDropClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // Display methods
- //
- void Render (void);
- //
- // Configuration
- //
- void Set_Model (const char *name);
- void Remove_Model (void);
- void Set_Animation (const char *anim_name);
- void Set_Animation_Percentage( float percent );
- void Clear_Screen (bool onoff) { ClearScreen = onoff; }
- //
- // Accessors
- //
- SimpleSceneClass * Peek_Scene (void) { return Scene; };
- CameraClass * Peek_Camera (void) { return Camera; };
- RenderObjClass * Peek_Model (void) const { return Model; }
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void Play_Animation (void);
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- SimpleSceneClass * Scene;
- CameraClass * Camera;
- StringClass AnimationName;
- RenderObjClass * Model;
- HAnimClass * Anim;
- bool ClearScreen;
- };
- #endif //__MENU_BACKDROP_H
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