menuentryctrl.h 4.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/menuentryctrl.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 9/19/01 11:12a $*
  29. * *
  30. * $Revision:: 7 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __MENU_ENTRY_CTRL_H
  39. #define __MENU_ENTRY_CTRL_H
  40. #include "dialogcontrol.h"
  41. #include "vector3.h"
  42. #include "render2dsentence.h"
  43. ////////////////////////////////////////////////////////////////
  44. //
  45. // MenuEntryCtrlClass
  46. //
  47. ////////////////////////////////////////////////////////////////
  48. class MenuEntryCtrlClass : public DialogControlClass
  49. {
  50. public:
  51. ////////////////////////////////////////////////////////////////
  52. // Public constructors/destructors
  53. ////////////////////////////////////////////////////////////////
  54. MenuEntryCtrlClass (void);
  55. virtual ~MenuEntryCtrlClass (void);
  56. ////////////////////////////////////////////////////////////////
  57. // Public methods
  58. ////////////////////////////////////////////////////////////////
  59. //
  60. // From DialogControlClass
  61. //
  62. void Render (void);
  63. bool Wants_Tooltip (void) const { return false; }
  64. void Center_Mouse (void);
  65. protected:
  66. ////////////////////////////////////////////////////////////////
  67. // Protected methods
  68. ////////////////////////////////////////////////////////////////
  69. //
  70. // From DialogControlClass
  71. //
  72. void On_LButton_Down (const Vector2 &mouse_pos);
  73. void On_LButton_Up (const Vector2 &mouse_pos);
  74. void On_Mouse_Move (const Vector2 &mouse_pos);
  75. void On_Set_Cursor (const Vector2 &mouse_pos);
  76. void On_Create (void);
  77. void On_Set_Focus (void);
  78. void On_Kill_Focus (DialogControlClass *);
  79. bool On_Key_Down (uint32 key_id, uint32 key_data);
  80. bool On_Key_Up (uint32 key_id);
  81. void On_Mouse_Wheel (int direction);
  82. void On_Frame_Update (void);
  83. void Update_Client_Rect (void);
  84. void Create_Text_Renderer (void);
  85. void Set_State (int new_state);
  86. void Update_State (void);
  87. void Create_Glow (int radiusx, int radiusy, int color);
  88. void On_Pushed (void);
  89. ////////////////////////////////////////////////////////////////
  90. // Protected constants
  91. ////////////////////////////////////////////////////////////////
  92. enum
  93. {
  94. UP = 0,
  95. DOWN,
  96. HILIGHT,
  97. STATE_MAX
  98. };
  99. ////////////////////////////////////////////////////////////////
  100. // Protected member data
  101. ////////////////////////////////////////////////////////////////
  102. Render2DSentenceClass GlowRenderer;
  103. Render2DSentenceClass TextRenderer;
  104. RectClass MaxRect;
  105. bool WasButtonPressedOnMe;
  106. bool IsMouseOverMe;
  107. bool TriggerCommand;
  108. int CurrState;
  109. int CurrRadiusX;
  110. int CurrRadiusY;
  111. int StartTime;
  112. int EndTime;
  113. int CurrColor;
  114. static int MaxDefaultRedValue;
  115. static int MaxHilightRedValue;
  116. };
  117. #endif //__MENU_ENTRY_CTRL_H