merchandisectrl.h 4.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWUI *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/merchandisectrl.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/10/02 2:56p $*
  29. * *
  30. * $Revision:: 6 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __MERCHANDISECTRL_H
  39. #define __MERCHANDISECTRL_H
  40. #include "dialogcontrol.h"
  41. #include "render2dsentence.h"
  42. ////////////////////////////////////////////////////////////////
  43. //
  44. // MerchandiseCtrlClass
  45. //
  46. ////////////////////////////////////////////////////////////////
  47. class MerchandiseCtrlClass : public DialogControlClass
  48. {
  49. public:
  50. ////////////////////////////////////////////////////////////////
  51. // Public constructors/destructors
  52. ////////////////////////////////////////////////////////////////
  53. MerchandiseCtrlClass (void);
  54. virtual ~MerchandiseCtrlClass (void);
  55. ////////////////////////////////////////////////////////////////
  56. // Public methods
  57. ////////////////////////////////////////////////////////////////
  58. //
  59. // From DialogControlClass
  60. //
  61. void Render (void);
  62. //
  63. // Configuration
  64. //
  65. int Get_Cost (void) const { return Cost; }
  66. //const char * Get_Texture (void) const { return TextureName; }
  67. void Set_Cost (int cost) { Cost = cost; Set_Dirty (); }
  68. void Set_Texture (const char *texture_name);
  69. void Add_Alternate_Texture (const char *texture_name);
  70. int Get_Selected_Alternate (void) { return (CurrentTextureIndex - 1); }
  71. DWORD Get_User_Data (void) const { return UserData; }
  72. void Set_User_Data (DWORD data) { UserData = data; }
  73. void Increment_Purchase_Count (void) { Count ++; Set_Dirty (); }
  74. void Reset_Purchase_Count (void) { Count = 0; Set_Dirty (); }
  75. int Get_Purchase_Count (void) { return Count; }
  76. protected:
  77. ////////////////////////////////////////////////////////////////
  78. // Protected methods
  79. ////////////////////////////////////////////////////////////////
  80. void On_LButton_Down (const Vector2 &mouse_pos);
  81. void On_LButton_DblClk (const Vector2 &mouse_pos);
  82. void On_Set_Cursor (const Vector2 &mouse_pos);
  83. void Update_Client_Rect (void);
  84. void Create_Control_Renderer (void);
  85. void Create_Text_Renderer (void);
  86. void Create_Texture_Renderer (void);
  87. ////////////////////////////////////////////////////////////////
  88. // Protected member data
  89. ////////////////////////////////////////////////////////////////
  90. Render2DSentenceClass NameTextRenderer;
  91. Render2DSentenceClass CostTextRenderer;
  92. Render2DSentenceClass CountTextRenderer;
  93. Render2DClass ControlRenderer;
  94. Render2DClass TextureRenderer;
  95. Render2DClass HilightRenderer;
  96. Render2DClass ButtonRenderer;
  97. RectClass TextureRect;
  98. RectClass TextRect;
  99. RectClass CostRect;
  100. RectClass CountRect;
  101. DWORD UserData;
  102. int Cost;
  103. int Count;
  104. DynamicVectorClass<StringClass> TextureNameList;
  105. int CurrentTextureIndex;
  106. };
  107. #endif //__MERCHANDISECTRL_H