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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/mousemgr.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/22/01 4:49p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "mousemgr.h"
- #include "screencursor.h"
- #include "assetmgr.h"
- #include "texture.h"
- ////////////////////////////////////////////////////////////////
- // Local constants
- ////////////////////////////////////////////////////////////////
- static const char * TEXTURE_NAME[MouseMgrClass::CURSOR_COUNT] =
- {
- "cursor_arrow.tga",
- "cursor_text.tga",
- "cursor_action.tga",
- "cursor_busy.tga",
- "cursor_pan_up.tga",
- "cursor_rotate.tga"
- };
- static Vector2 HOTSPOTS[MouseMgrClass::CURSOR_COUNT] =
- {
- Vector2 (0, 0),
- Vector2 (15, 15),
- Vector2 (7, 1),
- Vector2 (15, 15),
- Vector2 (15, 17),
- Vector2 (15, 15)
- };
- ////////////////////////////////////////////////////////////////
- // Local constants
- ////////////////////////////////////////////////////////////////
- TextureClass * MouseMgrClass::Textures[CURSOR_COUNT] = { 0 };
- ScreenCursorClass * MouseMgrClass::MouseCursor = NULL;
- MouseMgrClass::CURSOR_TYPE MouseMgrClass::CursorType = MouseMgrClass::CURSOR_ARROW;
- unsigned int MouseMgrClass::CursorWaitCount = 0;
- ////////////////////////////////////////////////////////////////
- //
- // Initialize
- //
- ////////////////////////////////////////////////////////////////
- void
- MouseMgrClass::Initialize (void)
- {
- //
- // Load each mouse cursor texture
- //
- for (int index = 0; index < CURSOR_COUNT; index ++) {
- Textures[index] = WW3DAssetManager::Get_Instance()->Get_Texture (TEXTURE_NAME[index], TextureClass::MIP_LEVELS_1);
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Shutdown
- //
- ////////////////////////////////////////////////////////////////
- void
- MouseMgrClass::Shutdown (void)
- {
- //
- // Free each mouse cursor texture
- //
- for (int index = 0; index < CURSOR_COUNT; index ++) {
- REF_PTR_RELEASE (Textures[index]);
- }
- //
- // This will free the cursor object
- //
- Show_Cursor (false);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Show_Cursor
- //
- ////////////////////////////////////////////////////////////////
- void
- MouseMgrClass::Show_Cursor (bool onoff)
- {
- if (MouseCursor == NULL && onoff) {
-
- //
- // Create the mouse cursor
- //
- MouseCursor = new ScreenCursorClass;
- MouseCursor->Set_Texture (Textures[CursorType]);
- MouseCursor->Set_Hotspot (HOTSPOTS[CursorType]);
- CursorWaitCount = 0;
-
- } else if (MouseCursor != NULL && onoff == false) {
-
- //
- // Free the mouse cursor
- //
- delete MouseCursor;
- MouseCursor = NULL;
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Set_Cursor
- //
- ////////////////////////////////////////////////////////////////
- void
- MouseMgrClass::Set_Cursor (CURSOR_TYPE type)
- {
- if (CursorType != type && MouseCursor != NULL && CursorWaitCount == 0) {
- MouseCursor->Set_Texture (Textures[type]);
- MouseCursor->Set_Hotspot (HOTSPOTS[type]);
- CursorType = type;
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Begin_Wait_Cursor
- //
- ////////////////////////////////////////////////////////////////
- void
- MouseMgrClass::Begin_Wait_Cursor(void)
- {
- if (CursorWaitCount == 0) {
- Set_Cursor(CURSOR_BUSY);
- }
- ++CursorWaitCount;
- }
- ////////////////////////////////////////////////////////////////
- //
- // End_Wait_Cursor
- //
- ////////////////////////////////////////////////////////////////
- void
- MouseMgrClass::End_Wait_Cursor(void)
- {
- assert(CursorWaitCount > 0 && "End_Wait_Cursor() mismatch");
- if (CursorWaitCount > 0) {
- --CursorWaitCount;
- if (CursorWaitCount == 0) {
- Set_Cursor(CURSOR_ARROW);
- }
- }
- }
- ////////////////////////////////////////////////////////////////
- //
- // Render
- //
- ////////////////////////////////////////////////////////////////
- void
- MouseMgrClass::Render (void)
- {
- if (MouseCursor != NULL) {
- MouseCursor->Render ();
- }
- return ;
- }
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