mousemgr.h 3.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/mousemgr.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 10/22/01 4:36p $*
  29. * *
  30. * $Revision:: 5 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __MOUSE_MGR_H
  39. #define __MOUSE_MGR_H
  40. ////////////////////////////////////////////////////////////////
  41. // Forward declarations
  42. ////////////////////////////////////////////////////////////////
  43. class TextureClass;
  44. class ScreenCursorClass;
  45. ////////////////////////////////////////////////////////////////
  46. //
  47. // MouseMgrClass
  48. //
  49. ////////////////////////////////////////////////////////////////
  50. class MouseMgrClass
  51. {
  52. public:
  53. ////////////////////////////////////////////////////////////////
  54. // Public constants
  55. ////////////////////////////////////////////////////////////////
  56. typedef enum
  57. {
  58. CURSOR_ARROW = 0,
  59. CURSOR_TEXT,
  60. CURSOR_ACTION,
  61. CURSOR_BUSY,
  62. CURSOR_PAN_UP,
  63. CURSOR_ROTATE,
  64. CURSOR_COUNT
  65. } CURSOR_TYPE;
  66. ////////////////////////////////////////////////////////////////
  67. // Public methods
  68. ////////////////////////////////////////////////////////////////
  69. //
  70. // Initialization
  71. //
  72. static void Initialize (void);
  73. static void Shutdown (void);
  74. //
  75. // Display methods
  76. //
  77. static void Show_Cursor (bool onoff);
  78. static void Set_Cursor (CURSOR_TYPE type);
  79. static void Begin_Wait_Cursor(void);
  80. static void End_Wait_Cursor(void);
  81. //
  82. // Render methods
  83. //
  84. static void Render (void);
  85. private:
  86. ////////////////////////////////////////////////////////////////
  87. // Private member data
  88. ////////////////////////////////////////////////////////////////
  89. static TextureClass * Textures[CURSOR_COUNT];
  90. static ScreenCursorClass * MouseCursor;
  91. static CURSOR_TYPE CursorType;
  92. static unsigned int CursorWaitCount;
  93. };
  94. #endif //__MOUSE_MGR_H