multilinetextctrl.h 4.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : wwui *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/multilinetextctrl.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/09/02 5:35p $*
  29. * *
  30. * $Revision:: 4 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __MULTILINETEXTCTRL_H
  39. #define __MULTILINETEXTCTRL_H
  40. #include "render2d.h"
  41. #include "render2dsentence.h"
  42. #include "scrollbarctrl.h"
  43. //////////////////////////////////////////////////////////////////////
  44. //
  45. // MultiLineTextCtrlClass
  46. //
  47. //////////////////////////////////////////////////////////////////////
  48. class MultiLineTextCtrlClass : public DialogControlClass
  49. {
  50. public:
  51. ///////////////////////////////////////////////////////////////////
  52. // Public constructors/destructors
  53. ///////////////////////////////////////////////////////////////////
  54. MultiLineTextCtrlClass (void);
  55. ~MultiLineTextCtrlClass (void);
  56. ///////////////////////////////////////////////////////////////////
  57. // Public methods
  58. ///////////////////////////////////////////////////////////////////
  59. //
  60. // Inherited
  61. //
  62. void Render (void);
  63. void Set_Text (const WCHAR *title);
  64. //
  65. // Advise-sink callbacks
  66. //
  67. void On_VScroll (ScrollBarCtrlClass *scrollbar, int ctrl_id, int new_position);
  68. protected:
  69. ///////////////////////////////////////////////////////////////////
  70. // Protected methods
  71. ///////////////////////////////////////////////////////////////////
  72. void Update_Client_Rect (void);
  73. bool On_Key_Down (uint32 key_id, uint32 key_data);
  74. void On_Mouse_Wheel (int direction);
  75. void Create_Control_Renderer (void);
  76. void Create_Text_Renderer (void);
  77. void Calculate_Row_Count (void);
  78. void Update_Scroll_Bar_Visibility (void);
  79. void Set_Scroll_Pos (int new_position);
  80. ///////////////////////////////////////////////////////////////////
  81. // Protected member data
  82. ///////////////////////////////////////////////////////////////////
  83. Render2DClass ControlRenderer;
  84. Render2DSentenceClass TextRenderer;
  85. ScrollBarCtrlClass ScrollBarCtrl;
  86. bool IsInitialized;
  87. int ScrollPos;
  88. bool IsScrollBarDisplayed;
  89. int RowCount;
  90. int RowsPerPage;
  91. float MouseWheelIncrement;
  92. };
  93. #endif //__MULTILINETEXTCTRL_H