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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : W3DView *
- * *
- * $Archive:: /Commando/Code/wwui/screencursor.cpp $Modtime:: $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- // Disable warning about exception handling not being enabled. It's used as part of STL - in a part of STL we don't use.
- #pragma warning(disable : 4530)
- #include "screencursor.h"
- #include "ww3d.h"
- #include "texture.h"
- #include "render2d.h"
- #include "rect.h"
- #include "dialogmgr.h"
- ///////////////////////////////////////////////////////////////////
- //
- // ScreenCursorClass
- //
- ///////////////////////////////////////////////////////////////////
- ScreenCursorClass::ScreenCursorClass (void) :
- Hotspot (0, 0),
- Texture (NULL),
- Width (0),
- Height (0)
- {
- return ;
- }
- ///////////////////////////////////////////////////////////////////
- //
- // ~ScreenCursorClass
- //
- ///////////////////////////////////////////////////////////////////
- ScreenCursorClass::~ScreenCursorClass (void)
- {
- REF_PTR_RELEASE (Texture);
- return ;
- }
- ///////////////////////////////////////////////////////////////////
- //
- // Set_Texture
- //
- ///////////////////////////////////////////////////////////////////
- void
- ScreenCursorClass::Set_Texture (TextureClass *texture)
- {
- REF_PTR_SET (Texture, texture);
- //
- // Find the dimensions of the texture:
- //
- if (Texture != NULL) {
- // SurfaceClass::SurfaceDescription surface_desc;
- // Texture->Get_Level_Description(surface_desc);
- // Width = surface_desc.Width;
- // Height = surface_desc.Height;
- Texture->Init();
- Width = Texture->Get_Width();
- Height = Texture->Get_Height();
- }
- Renderer.Set_Texture (Texture);
- Renderer.Set_Coordinate_Range (Render2DClass::Get_Screen_Resolution ());
- return ;
- }
- ///////////////////////////////////////////////////////////////////
- //
- // Render
- //
- ///////////////////////////////////////////////////////////////////
- void
- ScreenCursorClass::Render (void)
- {
- //
- // Get the cursor's position
- //
- Vector3 cursor_pos = DialogMgrClass::Get_Mouse_Pos ();
- //
- // Clamp the cursor to the screen bounds
- //
- const RectClass &screen_rect = Render2DClass::Get_Screen_Resolution ();
- cursor_pos.X = WWMath::Clamp (cursor_pos.X, screen_rect.Left, screen_rect.Right - 5);
- cursor_pos.Y = WWMath::Clamp (cursor_pos.Y, screen_rect.Top, screen_rect.Bottom - 5);
- DialogMgrClass::Set_Mouse_Pos (cursor_pos);
- //
- // Take the hotspot into account
- //
- cursor_pos.X -= Hotspot.X;
- cursor_pos.Y -= Hotspot.Y;
- //
- // Build the screen-space rectangle we'll render to
- //
- RectClass rect;
- rect.Left = (int)cursor_pos.X;
- rect.Top = (int)cursor_pos.Y;
- rect.Right = (int)cursor_pos.X + Width;
- rect.Bottom = (int)cursor_pos.Y + Height;
- //
- // Render the mouse cursor
- //
- Renderer.Reset ();
- Renderer.Add_Quad (rect, RectClass (0, 0, 1, 1));
- Renderer.Render ();
- return ;
- }
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