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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : W3DView *
- * *
- * $Archive:: /Commando/Code/wwui/screencursor.h $Modtime:: $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __SCREENCURSOR_H
- #define __SCREENCURSOR_H
- #include "vector2.h"
- #include "win.h"
- #include "render2d.h"
- ///////////////////////////////////////////////////////////////////////////////
- //
- // ScreenCursorClass
- //
- ///////////////////////////////////////////////////////////////////////////////
- class ScreenCursorClass
- {
- public:
-
- ////////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////////////
- ScreenCursorClass (void);
- ~ScreenCursorClass (void);
- ////////////////////////////////////////////////////////////////////////
- // Public operators
- ////////////////////////////////////////////////////////////////////////
- const ScreenCursorClass &operator= (const ScreenCursorClass &src);
- ////////////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////////////
- void Set_Texture (TextureClass *texture);
- void Render (void);
- void Set_Hotspot (const Vector2 &pos) { Hotspot = pos; }
- const Vector2 & Get_Hotspot (void) const { return Hotspot; }
- private:
- ////////////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////////////
- Vector2 Hotspot;
- int Width;
- int Height;
- Render2DClass Renderer;
- TextureClass * Texture;
- };
- #endif //__SCREENCURSOR_H
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