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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/shortcutbarctrl.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/13/01 9:53a $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __SHORTCUT_BAR_CTRL_H
- #define __SHORTCUT_BAR_CTRL_H
- #include "dialogcontrol.h"
- #include "vector.h"
- #include "render2dsentence.h"
- #include "bittype.h"
- ////////////////////////////////////////////////////////////////
- //
- // ShortcutBarCtrlClass
- //
- ////////////////////////////////////////////////////////////////
- class ShortcutBarCtrlClass : public DialogControlClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- ShortcutBarCtrlClass (void);
- virtual ~ShortcutBarCtrlClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // RTTI
- //
- ShortcutBarCtrlClass * As_ShortcutBarCtrlClass (void) { return this; }
- //
- // From DialogControlClass
- //
- void Render (void);
- const RectClass & Get_Window_Rect (void) const;
- bool Wants_Tooltip (void) const { return false; }
- //
- // Configuration
- //
- void Add_Button (int ctrl_id, const WCHAR *text);
- void Remove_Button (int ctrl_id);
- void Display (bool onoff) { IsHiddenState = !onoff; Set_Dirty (); }
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void On_LButton_Down (const Vector2 &mouse_pos);
- void On_LButton_Up (const Vector2 &mouse_pos);
- void On_Mouse_Move (const Vector2 &mouse_pos);
- void On_Set_Cursor (const Vector2 &mouse_pos);
- void On_Set_Focus (void);
- void On_Kill_Focus (DialogControlClass *focus);
- bool On_Key_Down (uint32 key_id, uint32 key_data);
- void On_Mouse_Wheel (int direction);
- void On_Create (void);
- void On_Frame_Update (void);
- void Update_Client_Rect (void);
- void Create_Control_Renderers (void);
- void Create_Hidden_State_Renderers (void);
- void Create_Displayed_State_Renderers (void);
- void Create_Text_Renderers (void);
- void Set_Hidden_State (bool onoff);
- void Get_Entry_Rect (int index, RectClass &rect);
- int Entry_From_Pos (const Vector2 &mouse_pos);
- void Set_Curr_Sel (int index, bool snap_mouse = false);
- void Render_Strip (const RectClass &screen_rect, bool flip_uvs);
- void Send_Command (void);
- void Update_Pulse (void);
- ////////////////////////////////////////////////////////////////
- // Protected data types
- ////////////////////////////////////////////////////////////////
- struct ShortcutInfoStruct
- {
- ShortcutInfoStruct (void) : ctrl_id (0) {}
- ShortcutInfoStruct (int _id, const WCHAR *_text) :
- ctrl_id (_id), text (_text) {}
- int ctrl_id;
- WideStringClass text;
-
- bool operator== (const ShortcutInfoStruct &src) { return false; }
- bool operator!= (const ShortcutInfoStruct &src) { return true; }
- };
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- DynamicVectorClass<ShortcutInfoStruct> ShortcutList;
- Render2DSentenceClass TextRenderer;
- Render2DSentenceClass GlowRenderer;
- Render2DSentenceClass HilightRenderer;
- Render2DClass ControlRenderer;
- Render2DClass TexturedControlRenderer;
- RectClass FullRect;
- bool IsHiddenState;
- int CurrSel;
- float BarOpacity;
- float PulseDirection;
- };
- #endif //__SHORTCUT_BAR_CTRL_H
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