shortcutbarctrl.h 5.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/shortcutbarctrl.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 11/13/01 9:53a $*
  29. * *
  30. * $Revision:: 4 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __SHORTCUT_BAR_CTRL_H
  39. #define __SHORTCUT_BAR_CTRL_H
  40. #include "dialogcontrol.h"
  41. #include "vector.h"
  42. #include "render2dsentence.h"
  43. #include "bittype.h"
  44. ////////////////////////////////////////////////////////////////
  45. //
  46. // ShortcutBarCtrlClass
  47. //
  48. ////////////////////////////////////////////////////////////////
  49. class ShortcutBarCtrlClass : public DialogControlClass
  50. {
  51. public:
  52. ////////////////////////////////////////////////////////////////
  53. // Public constructors/destructors
  54. ////////////////////////////////////////////////////////////////
  55. ShortcutBarCtrlClass (void);
  56. virtual ~ShortcutBarCtrlClass (void);
  57. ////////////////////////////////////////////////////////////////
  58. // Public methods
  59. ////////////////////////////////////////////////////////////////
  60. //
  61. // RTTI
  62. //
  63. ShortcutBarCtrlClass * As_ShortcutBarCtrlClass (void) { return this; }
  64. //
  65. // From DialogControlClass
  66. //
  67. void Render (void);
  68. const RectClass & Get_Window_Rect (void) const;
  69. bool Wants_Tooltip (void) const { return false; }
  70. //
  71. // Configuration
  72. //
  73. void Add_Button (int ctrl_id, const WCHAR *text);
  74. void Remove_Button (int ctrl_id);
  75. void Display (bool onoff) { IsHiddenState = !onoff; Set_Dirty (); }
  76. protected:
  77. ////////////////////////////////////////////////////////////////
  78. // Protected methods
  79. ////////////////////////////////////////////////////////////////
  80. void On_LButton_Down (const Vector2 &mouse_pos);
  81. void On_LButton_Up (const Vector2 &mouse_pos);
  82. void On_Mouse_Move (const Vector2 &mouse_pos);
  83. void On_Set_Cursor (const Vector2 &mouse_pos);
  84. void On_Set_Focus (void);
  85. void On_Kill_Focus (DialogControlClass *focus);
  86. bool On_Key_Down (uint32 key_id, uint32 key_data);
  87. void On_Mouse_Wheel (int direction);
  88. void On_Create (void);
  89. void On_Frame_Update (void);
  90. void Update_Client_Rect (void);
  91. void Create_Control_Renderers (void);
  92. void Create_Hidden_State_Renderers (void);
  93. void Create_Displayed_State_Renderers (void);
  94. void Create_Text_Renderers (void);
  95. void Set_Hidden_State (bool onoff);
  96. void Get_Entry_Rect (int index, RectClass &rect);
  97. int Entry_From_Pos (const Vector2 &mouse_pos);
  98. void Set_Curr_Sel (int index, bool snap_mouse = false);
  99. void Render_Strip (const RectClass &screen_rect, bool flip_uvs);
  100. void Send_Command (void);
  101. void Update_Pulse (void);
  102. ////////////////////////////////////////////////////////////////
  103. // Protected data types
  104. ////////////////////////////////////////////////////////////////
  105. struct ShortcutInfoStruct
  106. {
  107. ShortcutInfoStruct (void) : ctrl_id (0) {}
  108. ShortcutInfoStruct (int _id, const WCHAR *_text) :
  109. ctrl_id (_id), text (_text) {}
  110. int ctrl_id;
  111. WideStringClass text;
  112. bool operator== (const ShortcutInfoStruct &src) { return false; }
  113. bool operator!= (const ShortcutInfoStruct &src) { return true; }
  114. };
  115. ////////////////////////////////////////////////////////////////
  116. // Protected member data
  117. ////////////////////////////////////////////////////////////////
  118. DynamicVectorClass<ShortcutInfoStruct> ShortcutList;
  119. Render2DSentenceClass TextRenderer;
  120. Render2DSentenceClass GlowRenderer;
  121. Render2DSentenceClass HilightRenderer;
  122. Render2DClass ControlRenderer;
  123. Render2DClass TexturedControlRenderer;
  124. RectClass FullRect;
  125. bool IsHiddenState;
  126. int CurrSel;
  127. float BarOpacity;
  128. float PulseDirection;
  129. };
  130. #endif //__SHORTCUT_BAR_CTRL_H