sliderctrl.h 4.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/sliderctrl.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 9/07/01 10:50a $*
  29. * *
  30. * $Revision:: 6 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __SLIDER_CTRL_H
  39. #define __SLIDER_CTRL_H
  40. #include "dialogcontrol.h"
  41. #include "vector3.h"
  42. #include "render2d.h"
  43. #include "bittype.h"
  44. ////////////////////////////////////////////////////////////////
  45. //
  46. // SliderCtrlClass
  47. //
  48. ////////////////////////////////////////////////////////////////
  49. class SliderCtrlClass : public DialogControlClass
  50. {
  51. public:
  52. ////////////////////////////////////////////////////////////////
  53. // Public constructors/destructors
  54. ////////////////////////////////////////////////////////////////
  55. SliderCtrlClass (void);
  56. virtual ~SliderCtrlClass (void);
  57. ////////////////////////////////////////////////////////////////
  58. // Public methods
  59. ////////////////////////////////////////////////////////////////
  60. //
  61. // From DialogControlClass
  62. //
  63. void Render (void);
  64. //
  65. // Selection management
  66. //
  67. void Set_Range (int range_min, int range_max);
  68. void Set_Pos (int pos, bool send_notification = true);
  69. int Get_Pos (void) const { return CurrPos; }
  70. protected:
  71. ////////////////////////////////////////////////////////////////
  72. // Protected methods
  73. ////////////////////////////////////////////////////////////////
  74. void On_LButton_Down (const Vector2 &mouse_pos);
  75. void On_LButton_Up (const Vector2 &mouse_pos);
  76. void On_Mouse_Move (const Vector2 &mouse_pos);
  77. void On_Set_Cursor (const Vector2 &mouse_pos);
  78. void On_Set_Focus (void);
  79. void On_Kill_Focus (DialogControlClass *focus);
  80. bool On_Key_Down (uint32 key_id, uint32 key_data);
  81. void On_Create (void);
  82. void Update_Client_Rect (void);
  83. void Create_Control_Renderer (void);
  84. int Slider_Pos_From_Mouse_Pos (const Vector2 &mouse_pos);
  85. ////////////////////////////////////////////////////////////////
  86. // Protected member data
  87. ////////////////////////////////////////////////////////////////
  88. Render2DClass ControlRenderer;
  89. bool IsDragging;
  90. int MinPos;
  91. int MaxPos;
  92. int CurrPos;
  93. };
  94. #endif //__SLIDER_CTRL_H