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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/tabctrl.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/06/01 3:51p $*
- * *
- * $Revision:: 9 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __TAB_CTRL_H
- #define __TAB_CTRL_H
- #include "dialogcontrol.h"
- #include "vector3.h"
- #include "vector.h"
- #include "render2dsentence.h"
- #include "bittype.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class ChildDialogClass;
- ////////////////////////////////////////////////////////////////
- // Useful macros
- ////////////////////////////////////////////////////////////////
- #define TABCTRL_ADD_TAB(tab_ctrl, class_name) { \
- ChildDialogClass *new_tab = new class_name; \
- tab_ctrl->Add_Tab (new_tab); \
- REF_PTR_RELEASE (new_tab); }
- ////////////////////////////////////////////////////////////////
- //
- // TabCtrlClass
- //
- ////////////////////////////////////////////////////////////////
- class TabCtrlClass : public DialogControlClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- TabCtrlClass (void);
- virtual ~TabCtrlClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // From DialogControlClass
- //
- void Render (void);
- bool Wants_Tooltip (void) const { return false; }
- //
- // Tab control
- //
- void Add_Tab (ChildDialogClass *dialog);
- void Remove_Tab (int index);
- int Get_Tab_Count (void) const { return TabList.Count (); }
- //
- // Selection control
- //
- void Set_Curr_Tab (int index);
- int Get_Curr_Tab (void) const { return CurrTabIndex; }
- //
- // Apply/Discard support
- //
- // Note: If either of these methods return false, then the
- // dialog should NOT advance.
- //
- bool Apply_Changes_On_Tabs (void);
- bool Discard_Changes_On_Tabs (void);
- void Reload_Tabs (void);
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void On_LButton_Down (const Vector2 &mouse_pos);
- void On_LButton_Up (const Vector2 &mouse_pos);
- void On_Mouse_Move (const Vector2 &mouse_pos);
- void On_Mouse_Wheel (int direction);
- void On_Set_Cursor (const Vector2 &mouse_pos);
- void On_Set_Focus (void);
- void On_Kill_Focus (DialogControlClass *focus);
- bool On_Key_Down (uint32 key_id, uint32 key_data);
- void On_Create (void);
- void Update_Client_Rect (void);
- void Create_Control_Renderer (void);
- void Create_Text_Renderer (void);
- void Create_Glow_Renderer (void);
- int Tab_From_Pos (const Vector2 &mouse_pos);
- float Pos_From_Tab (int index);
- void Free_Tabs (void);
- void Update_Bubble (void);
- void Update_Selector (void);
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- Render2DClass ControlRenderer;
- Render2DSentenceClass HilightRenderer;
- Render2DSentenceClass TextRenderer;
- Render2DSentenceClass HilightGlowRenderer;
- Render2DSentenceClass GlowRenderer;
- int CurrTabIndex;
- int NextBlinkTime;
- bool IsBubbleDisplayed;
- float SelectorPos;
- float ScaleX;
- float ScaleY;
- RectClass SelRect;
- DynamicVectorClass<ChildDialogClass *> TabList;
- };
- #endif //__TAB_CTRL_H
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