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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/tooltipmgr.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 9/07/01 5:26p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "tooltipmgr.h"
- #include "tooltip.h"
- #include "dialogcontrol.h"
- #include "dialogmgr.h"
- #include "ww3d.h"
- ////////////////////////////////////////////////////////////////
- // Static member initialization
- ////////////////////////////////////////////////////////////////
- ToolTipClass * ToolTipMgrClass::ToolTip = NULL;
- int ToolTipMgrClass::ToolTipDelay = 1000;
- int ToolTipMgrClass::DefaultToolTipDelay = 1000;
- bool ToolTipMgrClass::ToolTipDisplayed = false;
- DialogControlClass * ToolTipMgrClass::CurrentControl = NULL;
- Vector2 ToolTipMgrClass::LastMousePos (0, 0);
- int ToolTipMgrClass::PauseTime = -1;
- ////////////////////////////////////////////////////////////////
- //
- // Initialize
- //
- ////////////////////////////////////////////////////////////////
- void
- ToolTipMgrClass::Initialize (void)
- {
- ToolTipDisplayed = false;
-
- //
- // Allocate the tooltip object
- //
- ToolTip = new ToolTipClass;
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Shutdown
- //
- ////////////////////////////////////////////////////////////////
- void
- ToolTipMgrClass::Shutdown (void)
- {
- ToolTipDisplayed = false;
- //
- // Free the tooltip object
- //
- delete ToolTip;
- ToolTip = NULL;
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Render
- //
- ////////////////////////////////////////////////////////////////
- void
- ToolTipMgrClass::Render (void)
- {
- //
- // Simply render the tooltip (if necessary)
- //
- if (ToolTipDisplayed && ToolTip != NULL) {
- ToolTip->Render ();
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Reset
- //
- ////////////////////////////////////////////////////////////////
- void
- ToolTipMgrClass::Reset (void)
- {
- ToolTipDisplayed = false;
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Update
- //
- ////////////////////////////////////////////////////////////////
- void
- ToolTipMgrClass::Update (const Vector2 &mouse_pos)
- {
- if (ToolTip == NULL) {
- return ;
- }
- if (ToolTipDisplayed == false && mouse_pos == LastMousePos) {
-
- //
- // Begin waiting for the mouse to move
- //
- if (PauseTime == -1) {
- PauseTime = (int)DialogMgrClass::Get_Time ();
- } else if (((int)DialogMgrClass::Get_Time () - PauseTime) > ToolTipDelay) {
-
- //
- // What control are we over?
- //
- DialogControlClass *control = DialogMgrClass::Find_Control (mouse_pos);
- if (control != NULL && control->Wants_Tooltip ()) {
- CurrentControl = control;
-
- //
- // Update the text of the tooltip
- //
- WideStringClass text;
- control->Get_Tooltip_Text (text);
- ToolTip->Set_Text (text);
- //
- // Reposition the tooltip
- //
- Vector2 tip_pos (mouse_pos.X + 16, mouse_pos.Y + 32);
- ToolTip->Set_Position (tip_pos);
- //
- // Display the tooltip
- //
- ToolTipDisplayed = true;
- PauseTime = -1;
- }
- }
- } else if (mouse_pos != LastMousePos) {
- PauseTime = -1;
-
- if (ToolTipDisplayed) {
-
- //
- // Did we move onto a different control?
- //
- DialogControlClass *control = DialogMgrClass::Find_Control (mouse_pos);
- if (control != CurrentControl) {
-
- //
- // Force the tooltip to be hidden
- //
- ToolTipDisplayed = false;
- CurrentControl = NULL;
- }
- }
- }
- LastMousePos = mouse_pos;
- return ;
- }
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