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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/wwuiinput.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/08/02 8:41p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "wwuiinput.h"
- #include "dialogmgr.h"
- #include "wwmemlog.h"
- WWUIInputClass::WWUIInputClass(void) :
- mIMEManager(NULL)
- {
- }
- WWUIInputClass::~WWUIInputClass(void)
- {
- if (mIMEManager) {
- mIMEManager->Release_Ref();
- }
- }
- void WWUIInputClass::InitIME(HWND hwnd)
- {
- if (mIMEManager == NULL) {
- mIMEManager = IME::IMEManager::Create(hwnd);
- if (mIMEManager) {
- Observer<IME::UnicodeChar>::NotifyMe(*mIMEManager);
- Observer<IME::IMEEvent>::NotifyMe(*mIMEManager);
- }
- }
- }
- IME::IMEManager* WWUIInputClass::GetIME(void) const
- {
- if (mIMEManager) {
- mIMEManager->Add_Ref();
- }
- return mIMEManager;
- }
- bool WWUIInputClass::ProcessMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam, LRESULT& result)
- {
- WWMEMLOG(MEM_GAMEDATA);
- if (mIMEManager) {
- if (mIMEManager->ProcessMessage(hwnd, msg, wParam, lParam, result)) {
- return true;
- }
- }
- result = 0;
- switch (msg) {
- case WM_KEYDOWN:
- return DialogMgrClass::On_Key_Down(wParam, lParam);
- break;
- case WM_KEYUP:
- return DialogMgrClass::On_Key_Up(wParam);
- break;
- case WM_CHAR:
- DialogMgrClass::On_Unicode_Char((wchar_t)wParam);
- return true;
- break;
- default:
- break;
- }
- return false;
- }
- void WWUIInputClass::HandleNotification(IME::UnicodeChar& unicode)
- {
- DialogMgrClass::On_Unicode_Char(unicode.Subject());
- }
- void WWUIInputClass::HandleNotification(IME::IMEEvent& event)
- {
- if (IME::IME_LANGUAGECHANGED == event.GetAction())
- {
- const wchar_t* description = event.Subject()->GetDescription();
- DialogMgrClass::Show_IME_Message(description, 2500);
- }
- else if (IME::IME_GUIDELINE == event.GetAction())
- {
- wchar_t desc[255];
- unsigned long level = event.Subject()->GetGuideline(desc, sizeof(desc));
- if (GL_LEVEL_NOGUIDELINE != level)
- {
- DialogMgrClass::Show_IME_Message(desc, 30000);
- }
- }
- }
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