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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/wwui/wwuiinput.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/08/02 5:32p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __WWUIINPUT_H
- #define __WWUIINPUT_H
- #include "vector3.h"
- #include "refcount.h"
- #include "bittype.h"
- #include "win.h"
- #include "IMEManager.h"
- ////////////////////////////////////////////////////////////////
- //
- // WWUIInputClass
- //
- // This class is used as an input communication mechanism
- // between WWUI and the outside application.
- //
- ////////////////////////////////////////////////////////////////
- class WWUIInputClass :
- public RefCountClass,
- protected Observer<IME::UnicodeChar>,
- protected Observer<IME::IMEEvent>
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructor
- ////////////////////////////////////////////////////////////////
- WWUIInputClass (void);
- virtual ~WWUIInputClass (void);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // Mouse Input
- //
- // Note: X,Y are screen coordinates, while the Z component is the
- // mouse wheel position. The Set_Mouse_Position() call should
- // reset the mouse position in the calling application. Dialogs
- // use this to snap the mouse to the default control.
- //
- virtual const Vector3 & Get_Mouse_Pos (void) const = 0;
- virtual void Set_Mouse_Pos (const Vector3 &pos) = 0;
- //
- // Mouse button input
- //
- virtual bool Is_Button_Down (int vk_mouse_button_id) = 0;
- //
- // Menu enter/exit callback
- //
- // This is used so the controlling application can filter
- // input while in the menu system (if necessary).
- //
- virtual void Enter_Menu_Mode (void) {};
- virtual void Exit_Menu_Mode (void) {};
- bool ProcessMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam, LRESULT& result);
- void InitIME(HWND hwnd);
- IME::IMEManager* GetIME(void) const;
-
- protected:
- void HandleNotification(IME::UnicodeChar& unicode);
- void HandleNotification(IME::IMEEvent&);
- private:
- IME::IMEManager* mIMEManager;
- };
- #endif //__WWUIINPUT_H
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