wwuiinput.h 4.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/wwui/wwuiinput.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/08/02 5:32p $*
  29. * *
  30. * $Revision:: 5 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __WWUIINPUT_H
  39. #define __WWUIINPUT_H
  40. #include "vector3.h"
  41. #include "refcount.h"
  42. #include "bittype.h"
  43. #include "win.h"
  44. #include "IMEManager.h"
  45. ////////////////////////////////////////////////////////////////
  46. //
  47. // WWUIInputClass
  48. //
  49. // This class is used as an input communication mechanism
  50. // between WWUI and the outside application.
  51. //
  52. ////////////////////////////////////////////////////////////////
  53. class WWUIInputClass :
  54. public RefCountClass,
  55. protected Observer<IME::UnicodeChar>,
  56. protected Observer<IME::IMEEvent>
  57. {
  58. public:
  59. ////////////////////////////////////////////////////////////////
  60. // Public constructors/destructor
  61. ////////////////////////////////////////////////////////////////
  62. WWUIInputClass (void);
  63. virtual ~WWUIInputClass (void);
  64. ////////////////////////////////////////////////////////////////
  65. // Public methods
  66. ////////////////////////////////////////////////////////////////
  67. //
  68. // Mouse Input
  69. //
  70. // Note: X,Y are screen coordinates, while the Z component is the
  71. // mouse wheel position. The Set_Mouse_Position() call should
  72. // reset the mouse position in the calling application. Dialogs
  73. // use this to snap the mouse to the default control.
  74. //
  75. virtual const Vector3 & Get_Mouse_Pos (void) const = 0;
  76. virtual void Set_Mouse_Pos (const Vector3 &pos) = 0;
  77. //
  78. // Mouse button input
  79. //
  80. virtual bool Is_Button_Down (int vk_mouse_button_id) = 0;
  81. //
  82. // Menu enter/exit callback
  83. //
  84. // This is used so the controlling application can filter
  85. // input while in the menu system (if necessary).
  86. //
  87. virtual void Enter_Menu_Mode (void) {};
  88. virtual void Exit_Menu_Mode (void) {};
  89. bool ProcessMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam, LRESULT& result);
  90. void InitIME(HWND hwnd);
  91. IME::IMEManager* GetIME(void) const;
  92. protected:
  93. void HandleNotification(IME::UnicodeChar& unicode);
  94. void HandleNotification(IME::IMEEvent&);
  95. private:
  96. IME::IMEManager* mIMEManager;
  97. };
  98. #endif //__WWUIINPUT_H