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- /*
- ** Command & Conquer(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: F:\projects\c&c\vcs\code\crew.h_v 2.18 16 Oct 1995 16:47:56 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : CREW.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : April 23, 1994 *
- * *
- * Last Update : April 23, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CREW_H
- #define CREW_H
- /****************************************************************************
- ** This class handles the basic crew logic. This includes hero tracking,
- ** crew bail-out, and attached object logic.
- */
- class CrewClass
- {
- public:
- /*
- ** This keeps track of the number of "kills" the unit as accumulated.
- ** When it reaches a certain point, the unit improves.
- */
- unsigned short Kills;
- /*
- ** Constructors, Destructors, and overloaded operators.
- */
- CrewClass(void) {Kills = 0;};
- int Made_A_Kill(void) {Kills++;return(Kills);};
- private:
- };
- #endif
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