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- /*
- ** Command & Conquer(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: F:\projects\c&c\vcs\code\facing.h_v 1.14 16 Oct 1995 16:46:02 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : FACING.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 03/21/95 *
- * *
- * Last Update : March 21, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef FACING_H
- #define FACING_H
- /*
- ** This is a general facing handler class. It is used in those cases where facing needs to be
- ** kept track of, but there could also be an associated desired facing. The current facing
- ** is supposed to transition to the desired state over time. Using this class facilitates this
- ** processing as well as isolating the rest of the code from the internals.
- */
- class FacingClass
- {
- public:
- FacingClass(void);
- FacingClass(DirType dir) {CurrentFacing = DesiredFacing = dir;};
- operator DirType(void) const {return CurrentFacing;};
- DirType Current(void) const {return CurrentFacing;};
- DirType Desired(void) const {return DesiredFacing;};
- int Set_Desired(DirType facing);
- int Set_Current(DirType facing);
- void Set(DirType facing) {
- Set_Current(facing);
- Set_Desired(facing);
- };
- DirType Get(void) const { return CurrentFacing; }
- int Is_Rotating(void) const {return (DesiredFacing != CurrentFacing);};
- int Difference(void) const {return (signed char)(*((unsigned char*)&DesiredFacing) - *((unsigned char*)&CurrentFacing));};
- int Difference(DirType facing) const {return (signed char)(*((signed char*)&facing) - *((signed char*)&CurrentFacing));};
- int Rotation_Adjust(int rate);
- private:
- DirType CurrentFacing;
- DirType DesiredFacing;
- };
- #endif
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