FACING.H 3.7 KB

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  1. /*
  2. ** Command & Conquer(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: F:\projects\c&c\vcs\code\facing.h_v 1.14 16 Oct 1995 16:46:02 JOE_BOSTIC $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : FACING.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 03/21/95 *
  30. * *
  31. * Last Update : March 21, 1995 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef FACING_H
  37. #define FACING_H
  38. /*
  39. ** This is a general facing handler class. It is used in those cases where facing needs to be
  40. ** kept track of, but there could also be an associated desired facing. The current facing
  41. ** is supposed to transition to the desired state over time. Using this class facilitates this
  42. ** processing as well as isolating the rest of the code from the internals.
  43. */
  44. class FacingClass
  45. {
  46. public:
  47. FacingClass(void);
  48. FacingClass(DirType dir) {CurrentFacing = DesiredFacing = dir;};
  49. operator DirType(void) const {return CurrentFacing;};
  50. DirType Current(void) const {return CurrentFacing;};
  51. DirType Desired(void) const {return DesiredFacing;};
  52. int Set_Desired(DirType facing);
  53. int Set_Current(DirType facing);
  54. void Set(DirType facing) {
  55. Set_Current(facing);
  56. Set_Desired(facing);
  57. };
  58. DirType Get(void) const { return CurrentFacing; }
  59. int Is_Rotating(void) const {return (DesiredFacing != CurrentFacing);};
  60. int Difference(void) const {return (signed char)(*((unsigned char*)&DesiredFacing) - *((unsigned char*)&CurrentFacing));};
  61. int Difference(DirType facing) const {return (signed char)(*((signed char*)&facing) - *((signed char*)&CurrentFacing));};
  62. int Rotation_Adjust(int rate);
  63. private:
  64. DirType CurrentFacing;
  65. DirType DesiredFacing;
  66. };
  67. #endif