FLASHER.CPP 5.9 KB

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  1. /*
  2. ** Command & Conquer(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: F:\projects\c&c\vcs\code\flasher.cpv 2.18 16 Oct 1995 16:49:24 JOE_BOSTIC $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : FLASHER.CPP *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : May 28, 1994 *
  30. * *
  31. * Last Update : October 17, 1994 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * FlasherClass::Process -- Performs the logic processing for the flashing ability. *
  36. * FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. *
  37. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  38. #include "function.h"
  39. #ifdef CHEAT_KEYS
  40. /***********************************************************************************************
  41. * FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. *
  42. * *
  43. * This utility function will output the current status of the FlasherClass to the mono *
  44. * screen. It is through this display that bugs may be fixed or detected. *
  45. * *
  46. * INPUT: none *
  47. * *
  48. * OUTPUT: none *
  49. * *
  50. * WARNINGS: none *
  51. * *
  52. * HISTORY: *
  53. * 05/31/1994 JLB : Created. *
  54. *=============================================================================================*/
  55. void FlasherClass::Debug_Dump(MonoClass *mono) const
  56. {
  57. mono->Set_Cursor(50, 7);
  58. mono->Printf("%2d", FlashCount);
  59. }
  60. #endif
  61. /***********************************************************************************************
  62. * FlasherClass::Process -- Performs the logic processing for the flashing ability. *
  63. * *
  64. * The ability for an object to flash is controlled by this logic processing routine. It *
  65. * should be called once per game tick per unit. *
  66. * *
  67. * INPUT: none *
  68. * *
  69. * OUTPUT: bool; Should the associated object be redrawn? *
  70. * *
  71. * WARNINGS: none *
  72. * *
  73. * HISTORY: *
  74. * 05/28/1994 JLB : Created. *
  75. * 06/20/1994 JLB : Is now independent of object it represents. *
  76. *=============================================================================================*/
  77. bool FlasherClass::Process(void)
  78. {
  79. if (FlashCount) {
  80. FlashCount--;
  81. IsBlushing = false;
  82. if (FlashCount & 0x01) {
  83. IsBlushing = true;
  84. }
  85. return(true);
  86. }
  87. return(false);
  88. }