| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 |
- /*
- ** Command & Conquer(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: F:\projects\c&c\vcs\code\flasher.cpv 2.18 16 Oct 1995 16:49:24 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : FLASHER.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : May 28, 1994 *
- * *
- * Last Update : October 17, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * FlasherClass::Process -- Performs the logic processing for the flashing ability. *
- * FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "function.h"
- #ifdef CHEAT_KEYS
- /***********************************************************************************************
- * FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. *
- * *
- * This utility function will output the current status of the FlasherClass to the mono *
- * screen. It is through this display that bugs may be fixed or detected. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/31/1994 JLB : Created. *
- *=============================================================================================*/
- void FlasherClass::Debug_Dump(MonoClass *mono) const
- {
- mono->Set_Cursor(50, 7);
- mono->Printf("%2d", FlashCount);
- }
- #endif
- /***********************************************************************************************
- * FlasherClass::Process -- Performs the logic processing for the flashing ability. *
- * *
- * The ability for an object to flash is controlled by this logic processing routine. It *
- * should be called once per game tick per unit. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: bool; Should the associated object be redrawn? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/28/1994 JLB : Created. *
- * 06/20/1994 JLB : Is now independent of object it represents. *
- *=============================================================================================*/
- bool FlasherClass::Process(void)
- {
- if (FlashCount) {
- FlashCount--;
- IsBlushing = false;
- if (FlashCount & 0x01) {
- IsBlushing = true;
- }
- return(true);
- }
- return(false);
- }
|