| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 |
- Burn version with new setup/install and scenario files.
- ) I've noticed that the Tiberium "tiles" are skragging in the
- multiplayer mode. Skragging= a "tile" of random colored pixels.
- It happened everytime I would scroll to the bottom and there was
- still tiberium on the field, but also, just as I would scroll
- around.
- ) Vehicles still cross over each other when they are moving.
- ) I think you should be able to click a tile partially full of
- infantry if the selected unit is an infantry. (e.g. if you have 3
- infantry in a square, you should be able to select 2 infantry and
- be able to click in the square where the 3 are.) If you select
- more than 2 infantry, the remainder should just move as close as
- possible...
- ) When multiple units are selected and sent to a location, 1 or 2
- never go on the first try. I suggest that those who can't find
- there destination try to get as close as possible to it.
- ) The game currently pauses anytime any player gets a new score.
- This turns into repeated "lockup scares" when the player is playing three other people.
- If we can't solve this problem, perhaps we should give each player
- a sound track and never load a new one.
- ) The game bogs down when multiple people are scrolling around.
- ) Right now, there is no message when a player has been wiped off the
- map. Should this be an EVA thing or on screen text? I think both.
- ) There is also no "You have won!" message. This should be EVA and
- text as well.
- "RUNGAME.EXE" to be renamed to so that it is clear what the player should
- type to run the game. Possibly rename to "utility.exe".
- Install new multiplayer EVA speech. Disable enemy destroyed EVA speech
- when in multiplayer mode.
- Install new VQ movies.
- Merge with Barry to incorporate map/score screen changes.
- Install these samples:
- REPAIR2.WAV use when vehicle goes on repair ppad.
- RADAR2.WAV use when radar kicks in.
- Track down Watcom debug problem. Call Tech Rep
- There is a bug with radar in that it doesn't update enough
- for fast moving units.
- Fix so that harvester returns to Tiberium field after unloading.
- Add pause option to game (for network play)?
- Prevent placement of buildings off the edge of the map. Especially
- critical for the Weapons factory.
- Purple tiberium color on radar map.
- Fix bug with why bases aren't being built by the computer.
- Increase delay for "end of game check" from 20 seconds to 30 seconds.
- Teams arriving by Chinook are not following waypoints.
- They will go into Guard upon exiting the helicopter. Fix this.
- Find a solution for:
- Chinooks only fly to the Reinforcement cell.
- This presents the problem of not being able to bring in troops for the
- player, or not having GDI drop troops by helicopter.
- Allow creation of Civilian Teams.
- Check up on the problems with the "ambush" team order. What is it really
- supposed to do?
- Fix rocks passibility problems in the desert set.
- Attack cycle should carry a weak machine gun weapon.
- Enemy tanks should drive over infantry if they are very close rather than
- merely attacking them with firepower.
- Fix problem with harvester driving over the backside of the refinery -- it looks bad.
- Install two or four small transition scores to reside on the hard drive.
- Control the transition score from the INI file.
- Allow control of the sidebar by way of a trigger event. This will allow certain
- scenarios to force the sidebar to be disabled until an event occurs.
- Factories should produce what they originally would produced when constructed, NOT
- restricted to what the current owner can produce. This will allow capturing of
- a factory so that, otherwise unavailable, units could be produced.
- Show percentage full graphic for the harvester.
- Stealth tank cloaking and decloaking problems.
- Graphic icon glitches on the radar map.
|