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- /*
- ** Command & Conquer(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: F:\projects\c&c\vcs\code\ipxgconn.h_v 1.10 16 Oct 1995 16:47:30 JOE_BOSTIC $ */
- /***************************************************************************
- ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
- ***************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : IPXGCONN.H *
- * *
- * Programmer : Bill Randolph *
- * *
- * Start Date : December 19, 1994 *
- * *
- * Last Update : April 11, 1995 [BR] *
- * *
- *-------------------------------------------------------------------------*
- * *
- * This class is a special type of IPX Connection. It can talk to more *
- * than one system at a time. It can Broadcast packets to all systems, *
- * or send a packet to one individual system. The packets it sends to *
- * individual systems can be DATA_NOACK or DATA_ACK packets, but the *
- * packets broadcast have to be DATA_NOACK packets. This class is for *
- * only the crudest "Who-are-you" type of network communications. Once *
- * the IPX Address of another system is identified, a "real" IPX *
- * Connection should be created, & further communications done through it. *
- * *
- * This means that the packet ID field no longer can be used to detect *
- * resends, since the receive queue may recieve a lot more packets than *
- * we send out. So, re-sends cannot be detected; the application must be *
- * designed so that it can handle multiple copies of the same packet. *
- * *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef IPXGLOBALCONN_H
- #define IPXGLOBALCONN_H
- #include "ipxconn.h"
- /*
- ********************************** Defines **********************************
- */
- /*---------------------------------------------------------------------------
- This is the header for Global Connection messages. It includes the usual
- "standard" header that the other connections do; but it also includes an
- IPX address field, so the application can get the address of the sender
- of this message. This address field must be provided in by the IXP
- Connection Manager class, when it calls this class's Receive_Packet function.
- ---------------------------------------------------------------------------*/
- typedef struct {
- CommHeaderType Header;
- IPXAddressClass Address;
- unsigned short ProductID;
- } GlobalHeaderType;
- /*
- ***************************** Class Declaration *****************************
- */
- class IPXGlobalConnClass : public IPXConnClass
- {
- /*
- ---------------------------- Public Interface ----------------------------
- */
- public:
- /*.....................................................................
- Here are some useful enums:
- .....................................................................*/
- enum GlobalConnectionEnum {
- /*..................................................................
- This is the magic number for all Global Connections. Having the
- same magic number across products lets us ID different products
- on the net.
- ..................................................................*/
- GLOBAL_MAGICNUM = 0x1234,
- /*..................................................................
- These are the values used for the ProductID field in the Global
- Message structure. It also should be the Magic Number used for the
- private connections within that product.
- This list should be continually updated & kept current. Never ever
- ever use an old product ID for your product!
- ..................................................................*/
- COMMAND_AND_CONQUER = 0xaa01,
- };
- /*.....................................................................
- Constructor/destructor.
- .....................................................................*/
- IPXGlobalConnClass (int numsend, int numrecieve, int maxlen,
- unsigned short product_id);
- virtual ~IPXGlobalConnClass () {};
- /*.....................................................................
- Send/Receive routines.
- .....................................................................*/
- virtual int Send_Packet (void * buf, int buflen,
- IPXAddressClass *address, int ack_req);
- virtual int Receive_Packet (void * buf, int buflen,
- IPXAddressClass *address);
- virtual int Get_Packet (void * buf, int *buflen,
- IPXAddressClass *address, unsigned short *product_id);
- /*.....................................................................
- This is for telling the connection it can cross a bridge.
- .....................................................................*/
- void Set_Bridge (NetNumType bridge);
- /*.....................................................................
- The Product ID for this product.
- .....................................................................*/
- unsigned short ProductID;
- /*.....................................................................
- This describes the address of a bridge we have to cross. This class
- supports crossing only one bridge. Storing the bridge's network number
- allows us to obtain its local target address only once, then re-use it.
- .....................................................................*/
- NetNumType BridgeNet;
- NetNodeType BridgeNode;
- int IsBridge;
- /*
- -------------------------- Protected Interface ---------------------------
- */
- protected:
- /*.....................................................................
- This is the overloaded Send routine declared in ConnectionClass, and
- used in SequencedConnClass. This special version sends to the address
- embedded within the GlobalHeaderType.
- .....................................................................*/
- virtual int Send (char *buf, int buflen);
- /*.....................................................................
- This routine is overloaded from SequencedConnClass, because the
- Global Connection needs to ACK its packets differently from the
- other connections.
- .....................................................................*/
- virtual int Service_Receive_Queue (void);
- };
- #endif
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