LED.H 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546
  1. /*
  2. ** Command & Conquer(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: F:\projects\c&c\vcs\code\led.h_v 2.17 16 Oct 1995 16:45:50 JOE_BOSTIC $ */
  19. #ifndef LED_H
  20. #define LED_H
  21. class LEDClass
  22. {
  23. public:
  24. typedef enum ControlType {
  25. LED_NOCHANGE, // Do nothing (just query).
  26. LED_OFF, // Turn LED off.
  27. LED_ON, // Turn LED on.
  28. LED_TOGGLE // Toggle LED state.
  29. } ControlType;
  30. protected:
  31. static int Shift_Control(ControlType control, char bit);
  32. public:
  33. static int Scroll_Lock(ControlType control=LED_TOGGLE) {return Shift_Control(control, 0x01);};
  34. static int Caps_Lock(ControlType control=LED_TOGGLE) {return Shift_Control(control, 0x02);};
  35. static int Num_Lock(ControlType control=LED_TOGGLE) {return Shift_Control(control, 0x04);};
  36. private:
  37. static void Send_To_Keyboard(unsigned char val);
  38. };
  39. #endif