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- /*
- ** Command & Conquer(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: F:\projects\c&c\vcs\code\led.h_v 2.17 16 Oct 1995 16:45:50 JOE_BOSTIC $ */
- #ifndef LED_H
- #define LED_H
- class LEDClass
- {
- public:
- typedef enum ControlType {
- LED_NOCHANGE, // Do nothing (just query).
- LED_OFF, // Turn LED off.
- LED_ON, // Turn LED on.
- LED_TOGGLE // Toggle LED state.
- } ControlType;
- protected:
- static int Shift_Control(ControlType control, char bit);
- public:
- static int Scroll_Lock(ControlType control=LED_TOGGLE) {return Shift_Control(control, 0x01);};
- static int Caps_Lock(ControlType control=LED_TOGGLE) {return Shift_Control(control, 0x02);};
- static int Num_Lock(ControlType control=LED_TOGGLE) {return Shift_Control(control, 0x04);};
- private:
- static void Send_To_Keyboard(unsigned char val);
- };
- #endif
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