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- /*
- ** Command & Conquer(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: F:\projects\c&c\vcs\code\list.h_v 2.17 16 Oct 1995 16:46:24 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : LIST.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 01/15/95 *
- * *
- * Last Update : January 15, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef LIST_H
- #define LIST_H
- #include "control.h"
- #include "shapebtn.h"
- #include "slider.h"
- /***************************************************************************
- * ListClass -- Like a Windows ListBox structure *
- * *
- * INPUT: int x -- x position of gadget *
- * int y -- y position of gadget *
- * int w -- width of gadget *
- * int h -- height of gadget *
- * UWORD flags -- see enumeration choices *
- * *
- * OUTPUT: none. *
- * WARNINGS: *
- * HISTORY: 01/03/1995 MML : Created. *
- *=========================================================================*/
- class ListClass : public ControlClass
- {
- public:
- ListClass(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down);
- virtual ~ListClass(void);
- // static ListClass * Create_One_Of(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down);
- virtual int Add_Item(char const * text);
- virtual int Add_Item(int text);
- virtual int Add_Scroll_Bar(void);
- virtual void Bump(int up);
- virtual int Count(void) {return List.Count();};
- virtual int Current_Index(void);
- virtual char const * Current_Item(void);
- virtual int Draw_Me(int forced);
- virtual char const * Get_Item(int index) const;
- virtual int Step_Selected_Index(int forward);
- virtual void Peer_To_Peer(unsigned flags, KeyNumType & key, ControlClass & whom);
- virtual void Remove_Item(char const * text);
- virtual int Remove_Scroll_Bar(void);
- virtual void Set_Selected_Index(int index);
- virtual void Set_Tabs(int const * tabs);
- virtual int Set_View_Index(int index);
- virtual void Step(int up);
- /*
- ** These overloaded list routines handle adding/removing the scroll bar
- ** automatically when the list box is added or removed.
- */
- virtual LinkClass & Add(LinkClass & object);
- virtual LinkClass & Add_Tail(LinkClass & object);
- virtual LinkClass & Add_Head(LinkClass & object);
- virtual GadgetClass * Remove(void);
- protected:
- virtual int Action(unsigned flags, KeyNumType &key);
- virtual void Draw_Entry(int index, int x, int y, int width, int selected);
- /*
- ** This controls what the text looks like. It uses the basic TPF_ flags that
- ** are used to control Fancy_Text_Print().
- */
- TextPrintType TextFlags;
- /*
- ** This is a series of tabstop pixel positions to use when processing any
- ** <TAB> characters found in a list box string. The tabs are a series of
- ** pixel offsets from the starting pixel position of the text.
- */
- int const *Tabs;
- /*
- ** The actual list of text pointers is maintained by this list manager. The pointers
- ** are stored in EMS. The text that is pointed to may also be in EMS.
- */
- DynamicVectorClass<char const *> List;
- //EMSListOf<char const *> List;
- /*
- ** This is the total pixel height of a standar line of text. This is greatly
- ** influenced by the TextFlags value.
- */
- int LineHeight;
- /*
- ** This is the number of text lines that can fit within the list box.
- */
- int LineCount;
- /*
- ** If the slider bar has been created, these point to the respective gadgets
- ** that it is composed of.
- */
- unsigned IsScrollActive:1;
- ShapeButtonClass UpGadget;
- ShapeButtonClass DownGadget;
- SliderClass ScrollGadget;
- /*
- ** This is the currently selected index. It is highlighted.
- */
- int SelectedIndex;
- /*
- ** This specifies the line (index) that is at the top of the list box.
- */
- int CurrentTopIndex;
- };
- #endif
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