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- /*
- ** Command & Conquer(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: F:\projects\c&c\vcs\code\menus.cpv 2.17 16 Oct 1995 16:50:48 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : MENUS.CPP *
- * *
- * Programmer : Phil W. Gorrow *
- * *
- * Start Date : September 10, 1993 *
- * *
- * Last Update : May 17, 1995 [BRR] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * Main_Menu -- Menu processing *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "function.h"
- #include "ccdde.h"
- /*****************************
- ** Function prototypes
- ******************************/
- #ifdef SCENARIO_EDITOR
- PRIVATE int Coordinates_In_Region(int x,int y,int inx1,int iny1,int inx2,int iny2);
- PRIVATE int Select_To_Entry(int select, unsigned long bitfield, int index);
- PRIVATE void Flash_Line(char const *text,int xpix,int ypix,unsigned nfgc,unsigned hfgc,unsigned bgc);
- int UnknownKey;
- PRIVATE int MenuUpdate=1;
- PRIVATE int MenuSkip;
- /*=========================================================================*/
- /* SELECT_TO_ENTRY: */
- /* */
- /* This routine converts a selection to the correct string entry. It */
- /* does this by search through a long bitfield starting at position index */
- /* until it finds the correct conversion to entries. */
- /* */
- /* INPUTS: int selection from menu, long the bit field to search, int */
- /* the starting index within the bit field. */
- /* RETURNS: int the index into the table of entries */
- /*=========================================================================*/
- PRIVATE int Select_To_Entry(int select, unsigned long bitfield, int index)
- {
- int placement;
- if (bitfield==0xFFFFFFFFL) /* if all bits are set */
- return(select); /* then it as is */
- placement=0; /* current pos zero */
- while (select) { /* while still ones */
- if (bitfield & (1L<<(placement+index))) /* if this flagged then */
- select--; /* decrement counter */
- placement++; /* and we moved a place */
- }
- while (!(bitfield & (1L<<(placement+index)))) {
- placement++;
- }
- return(placement); /* return the position */
- }
- /*=========================================================================*/
- /* FLASH_LINE: */
- /* */
- /* This routine will flash the line at the desired location for the */
- /* menu routine. It is way cool awesome! */
- /* */
- /* INPUTS: char *text, int x position on line, int y position, char */
- /* normal foreground color, char hilight foreground color, char */
- /* background color */
- /* RETURNS: none */
- /*=========================================================================*/
- PRIVATE void Flash_Line(char const *text,int xpix,int ypix,unsigned nfgc,unsigned hfgc,unsigned bgc)
- {
- int loop;
- for (loop=0;loop<3;loop++) {
- Hide_Mouse();
- Fancy_Text_Print(text,xpix,ypix,hfgc,bgc, TPF_8POINT|TPF_DROPSHADOW);
- Delay(2);
- Fancy_Text_Print(text,xpix,ypix,nfgc,bgc, TPF_8POINT|TPF_DROPSHADOW);
- Show_Mouse();
- Delay(2);
- }
- }
- /*=========================================================================*/
- /* COORDINATES_IN_REGION: */
- /* */
- /* Test to see if a given pair of coordinates are within the given */
- /* rectangular region. */
- /* */
- /* INPUTS: int x to be tested, int y to be tested, int left x pos, */
- /* int top y pos, int right x pos, int bottom y pos */
- /* RETURNS: none */
- /*=========================================================================*/
- PRIVATE int Coordinates_In_Region(int x,int y,int inx1,int iny1,int inx2,int iny2)
- {
- return((x>=inx1)&&(x<=inx2)&&(y>=iny1)&&(y<=iny2));
- }
- #ifdef NEVER
- /*=========================================================================*/
- /* FIND_MENU_ITEMS: */
- /* */
- /* This routine finds the real total items in a menu when certain items */
- /* may be disabled by bit fields and the like. This is done by looping */
- /* through the fields, starting at the position passed in index and */
- /* counting the number of bits that are set. */
- /* */
- /* INPUTS: int the maximum number of items possible on the menu, long */
- /* the bit field of enabled and disabled items, char the index */
- /* point to start at within the list. */
- /* RETURNS: int the total number of items in the menu */
- /*=========================================================================*/
- int Find_Menu_Items(int maxitems, unsigned long field, char index)
- {
- int loop,ctr;
- if (field==0xFFFFFFFFL) /* if all bits are set */
- return(maxitems); /* then maxitems set */
- for (loop=ctr=0;loop<maxitems;loop++) { /* loop through items */
- if (field & (1L<<(loop+index))) { /* if the bit is set */
- ctr++; /* count the item */
- }
- }
- return(ctr);
- }
- #endif
- /*=========================================================================*/
- /* SETUP_EOB_MONITOR_MENU: */
- /* */
- /* This routine sets up the eye of the beholder monitor menu. */
- /* */
- /* INPUTS: int the menu we are using, char *[] the array of text which */
- /* makes up the menu commands, long the info field, int the */
- /* index into the field, int the number of lines to skip. */
- /* RETURNS: none */
- /*=========================================================================*/
- void Setup_Menu(int menu,char const *text[], unsigned long field, int index, int skip)
- {
- int *menuptr,lp;
- int menuy,menux,idx,item,num,drawy;
- menuptr=&MenuList[menu][0]; /* get pointer to menu */
- menuy=WinY+menuptr[MENUY]; /* get the absolute */
- menux=(WinX+menuptr[MENUX])<<3; /* coords of menu */
- item=Select_To_Entry(menuptr[MSELECTED],field,index);
- num=menuptr[ITEMSHIGH];
- Fancy_Text_Print(0, 0, 0, TBLACK, TBLACK, TPF_8POINT|TPF_DROPSHADOW);
- Hide_Mouse();
- for (lp=0;lp<num;lp++) {
- idx=Select_To_Entry(lp,field,index);
- drawy=menuy+(lp*FontHeight)+(lp*skip);
- Fancy_Text_Print(text[idx], menux, drawy, menuptr[((idx==item) && (MenuUpdate )) ? HILITE : NORMCOL], TBLACK, TPF_8POINT|TPF_DROPSHADOW);
- // if ((idx==item) && (MenuUpdate ))
- // Text_Print(text[idx],menux,drawy,menuptr[HILITE],TBLACK);
- }
- MenuSkip=skip;
- Show_Mouse();
- Keyboard::Clear();
- }
- /*=========================================================================*/
- /* CHECK_MENU: */
- /* */
- /* */
- /* */
- /* INPUTS: */
- /* RETURNS: */
- /*=========================================================================*/
- int Check_Menu(int menu,char const *text[],char *,long field,int index)
- {
- int maxitem,select,key,menuy,menux;
- int mx1,mx2,my1,my2,tempy;
- int drawy,menuskip,halfskip;
- int normcol,litcol,item,newitem,idx;
- int *menuptr;
- //selection++; /* get rid of warning */
- menuptr = &MenuList[menu][0]; /* get pointer to menu */
- maxitem = menuptr[ITEMSHIGH]-1; /* find max items */
- newitem = item = menuptr[MSELECTED]%(maxitem+1); /* find selected */
- select = -1; /* no selection made */
- menuskip = FontHeight+MenuSkip; /* calc new font height */
- halfskip = MenuSkip>>1; /* adjustment for menus */
- menuy = WinY+menuptr[MENUY]; /* get the absolute */
- menux = (WinX+menuptr[MENUX])<<3; /* coords of menu */
- normcol = menuptr[NORMCOL];
- litcol = menuptr[HILITE];
- /*
- ** Fetch a pending keystroke from the buffer if there is a keystroke
- ** present. If no keystroke is pending then simple mouse tracking will
- ** be done.
- */
- key = 0;
- UnknownKey = 0;
- if (Keyboard::Check()) {
- key = (Keyboard::Get()&0x18FF); /* mask off all but release bit */
- }
- /*
- ** if we are using the mouse and it is installed, then find the mouse
- ** coordinates of the menu and if we are not somewhere on the menu get
- ** the heck outta here. If we are somewhere on the menu, then figure
- ** out the new selected item, and continue forward.
- */
- mx1=(WinX<<3)+(menuptr[MENUX]*FontWidth); /* get menu coords */
- my1=(WinY)+(menuptr[MENUY])-halfskip; /* from the menu */
- mx2=mx1+(menuptr[ITEMWIDTH]*FontWidth)-1; /* structure as */
- my2=my1+(menuptr[ITEMSHIGH]*menuskip)-1; /* necessary */
- tempy=Get_Mouse_Y();
- if (Coordinates_In_Region(Get_Mouse_X(),tempy,mx1,my1,mx2,my2)&& MenuUpdate) {
- newitem=(tempy-my1)/menuskip;
- }
- switch (key) {
- case KN_UP: /* if the key moves up */
- newitem--; /* new item up one */
- if (newitem<0) /* if invalid new item */
- newitem=maxitem; /* put at list bottom */
- break;
- case KN_DOWN: /* if key moves down */
- newitem++; /* new item down one */
- if (newitem>maxitem) /* if new item past */
- newitem=0; /* list end, clear */
- break;
- case KN_HOME: /* if top of list key */
- case KN_PGUP: /* is selected then */
- newitem=0; /* new item = top */
- break;
- case KN_END: /* if bottom of list is */
- case KN_PGDN: /* selected then */
- newitem=maxitem; /* new item = bottom */
- break;
- /*
- ** Handle mouse button press. Set selection and then fall into the
- ** normal menu item select logic.
- */
- case KN_RMOUSE:
- case KN_LMOUSE:
- if (Coordinates_In_Region(_Kbd->MouseQX,_Kbd->MouseQY,mx1,my1,mx2,my2)) {
- newitem = (_Kbd->MouseQY - my1) / menuskip;
- } else {
- UnknownKey = key; // Pass the unprocessed button click back.
- break;
- }
- /*
- ** Normal menu item select logic. Will flash line and exit with menu
- ** selection number.
- */
- case KN_RETURN: /* if a selection is */
- case KN_SPACE: /* made with key */
- case KN_CENTER:
- select=newitem; /* flag it made. */
- break;
- case 0:
- break;
- /*
- ** When no key was pressed or an unknown key was pressed, set the
- ** global record of the key and exit normally.
- ** EXCEPTION: If the key matches the first letter of any of the
- ** menu entries, then presume it as a selection of
- ** that entry.
- */
- default:
- for (idx = 0; idx < menuptr[ITEMSHIGH]; idx++) {
- if (toupper(*(text[Select_To_Entry(idx,field,index)])) == toupper(Keyboard::To_ASCII((KeyNumType)(key&0x0FF)))) {
- newitem = select = idx;
- break;
- }
- }
- UnknownKey = key;
- break;
- }
- if (newitem!=item) {
- Hide_Mouse();
- idx=Select_To_Entry(item,field,index);
- drawy=menuy+(item*menuskip);
- Fancy_Text_Print(text[idx],menux,drawy,normcol,TBLACK, TPF_8POINT|TPF_DROPSHADOW);
- idx=Select_To_Entry(newitem,field,index);
- drawy=menuy+(newitem*menuskip);
- Fancy_Text_Print(text[idx],menux,drawy,litcol,TBLACK, TPF_8POINT|TPF_DROPSHADOW);
- Show_Mouse(); /* resurrect the mouse */
- }
- if (select!=-1) {
- idx=Select_To_Entry(select,field,index);
- Hide_Mouse(); /* get rid of the mouse */
- drawy=menuy+(newitem*menuskip);
- Flash_Line(text[idx], menux, drawy, normcol, litcol, TBLACK);
- Show_Mouse();
- select=idx;
- }
- menuptr[MSELECTED]=newitem; /* update menu select */
- return(select);
- }
- /***************************************************************************
- * Do_Menu -- Generic menu processor. *
- * *
- * This helper function displays a menu of specified entries and waits *
- * for the player to make a selection. If a selection is made, then *
- * a whole number (starting at 0) is returned matching the entry *
- * selected. If ESC is pressed, then -1 is returned. *
- * *
- * INPUT: strings -- A pointer to an array of pointers to text strings. *
- * Each entry in the list will be a menu entry that *
- * can be selected. *
- * *
- * blue -- Should the special blue color be used to display *
- * the menu? *
- * *
- * OUTPUT: Returns with the cardinal number of the selected menu entry. *
- * If ESC was pressed, then -1 is returned. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/16/1994 JLB : Created. *
- *=========================================================================*/
- int Do_Menu(char const **strings, bool blue)
- {
- int count; // Number of entries in this menu.
- int length; // The width of the menu (in pixels).
- char const **ptr; // Working menu text pointer.
- int selection; // Selection from user.
- if (!strings) return(-1);
- Set_Logic_Page(SeenBuff);
- Keyboard::Clear();
- /*
- ** Determine the number of entries in this string.
- */
- ptr = strings;
- count = 0;
- while (*ptr++) {
- count++;
- }
- MenuList[0][ITEMSHIGH] = count;
- /*
- ** Determine the width of the menu by finding the length of the
- ** longest menu entry.
- */
- Fancy_Text_Print(TXT_NONE, 0, 0, 0, 0, TPF_8POINT|TPF_DROPSHADOW);
- length = 0;
- ptr = strings;
- while (*ptr) {
- length = MAX(length, (int)String_Pixel_Width(*ptr));
- ptr++;
- }
- length += 7;
- MenuList[0][ITEMWIDTH] = length >> 3;
- /*
- ** Adjust the window values to match the size of the
- ** specified menu.
- */
- WindowList[WINDOW_MENU][WINDOWWIDTH] = MenuList[0][ITEMWIDTH] + 2;
- WindowList[WINDOW_MENU][WINDOWX] = 19 - (length >> 4);
- WindowList[WINDOW_MENU][WINDOWY] = 174 - (unsigned)(MenuList[0][ITEMSHIGH] * (FontHeight+FontYSpacing));
- WindowList[WINDOW_MENU][WINDOWHEIGHT] = MenuList[0][ITEMSHIGH] * FontHeight + 5 /*11*/;
- /*
- ** Display the menu.
- */
- Change_Window((int)WINDOW_MENU);
- Show_Mouse();
- Window_Box(WINDOW_MENU, blue ? BOXSTYLE_BLUE_UP : BOXSTYLE_RAISED);
- Setup_Menu(0, strings, 0xFFFFL, 0, 0);
- Keyboard::Clear();
- selection = -1;
- UnknownKey = 0;
- while (selection == -1) {
- Call_Back();
- selection = Check_Menu(0, strings, NULL, 0xFFL, 0);
- if (UnknownKey != 0 || UnknownKey == KN_ESC || UnknownKey==KN_LMOUSE || UnknownKey==KN_RMOUSE) break;
- }
- Keyboard::Clear();
- Hide_Mouse();
- HidPage.Blit(SeenBuff);
- Change_Window((int)WINDOW_MAIN);
- Map.Flag_To_Redraw(true);
- return(selection);
- }
- #endif
- /***************************************************************************
- * Main_Menu -- Menu processing *
- * *
- * INPUT: *
- * none. *
- * *
- * OUTPUT: *
- * index of item selected, -1 if time out *
- * *
- * WARNINGS: *
- * none. *
- * *
- * HISTORY: *
- * 05/17/1995 BRR : Created. *
- *=========================================================================*/
- int Main_Menu(unsigned long timeout)
- {
- enum {
- D_DIALOG_W = 152*2,
- D_DIALOG_H = 136*2,
- D_DIALOG_X = 85*2,
- D_DIALOG_Y = 0,
- D_DIALOG_CX = D_DIALOG_X + (D_DIALOG_W / 2),
- D_START_W = 125*2,
- D_START_H = 9*2,
- D_START_X = 98*2,
- D_START_Y = 35*2,
- #ifdef BONUS_MISSIONS
- D_BONUS_W = 125*2,
- D_BONUS_H = 9*2,
- D_BONUS_X = 98*2,
- D_BONUS_Y = 0,
- #endif //BONUS_MISSIONS
- D_INTERNET_W = 125*2,
- D_INTERNET_H = 9*2,
- D_INTERNET_X = 98*2,
- D_INTERNET_Y = 36*2,
- D_LOAD_W = 125*2,
- D_LOAD_H = 9*2,
- D_LOAD_X = 98*2,
- D_LOAD_Y = 53*2,
- D_MULTI_W = 125*2,
- D_MULTI_H = 9*2,
- D_MULTI_X = 98*2,
- D_MULTI_Y = 71*2,
- D_INTRO_W = 125*2,
- D_INTRO_H = 9*2,
- D_INTRO_X = 98*2,
- D_INTRO_Y = 89*2,
- #if (GERMAN | FRENCH)
- D_EXIT_W = 83*2,
- #else
- D_EXIT_W = 63*2,
- #endif
- D_EXIT_H = 9*2,
- #if (GERMAN | FRENCH)
- D_EXIT_X = 118*2,
- #else
- D_EXIT_X = 128*2,
- #endif
- D_EXIT_Y = 111*2,
- };
- #ifdef NEWMENU
- int starty = 25*2;
- #endif
- enum {
- #ifdef NEWMENU
- BUTTON_EXPAND=100*2,
- BUTTON_START,
- #ifdef BONUS_MISSIONS
- BUTTON_BONUS,
- #endif //BONUS_MISSIONS
- BUTTON_INTERNET,
- #else
- BUTTON_START=100*2,
- #endif
- BUTTON_LOAD,
- BUTTON_MULTI,
- BUTTON_INTRO,
- BUTTON_EXIT,
- };
- #ifdef NEWMENU
- bool expansions = Expansion_Present();
- #endif
- KeyNumType input; // input from user
- int retval; // return value
- int curbutton;
- #ifdef NEWMENU
- #ifdef BONUS_MISSIONS
- TextButtonClass *buttons[8];
- #else
- TextButtonClass *buttons[7];
- #endif //BONUS_MISSIONS
- #else
- TextButtonClass *buttons[5];
- #endif
- unsigned long starttime;
- ControlClass *commands = NULL; // the button list
- #ifdef NEWMENU
- #ifdef BONUS_MISSIONS
- int ystep = 13*2;
- #else
- int ystep = 15*2;
- #endif //BONUS_MISSIONS
- if (expansions) ystep -= 2*2;
- TextButtonClass expandbtn (BUTTON_EXPAND, TXT_NEW_MISSIONS,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- D_START_X, starty, D_START_W, D_START_H);
- if (expansions) starty += ystep;
- TextButtonClass startbtn (BUTTON_START, TXT_START_NEW_GAME,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- D_START_X, starty, D_START_W, D_START_H);
- starty += ystep;
- #ifdef BONUS_MISSIONS
- TextButtonClass bonusbtn (BUTTON_BONUS, TXT_BONUS_MISSIONS,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- D_BONUS_X, starty, D_BONUS_W, D_BONUS_H);
- starty += ystep;
- #endif //BONUS_MISSIONS
- TextButtonClass internetbutton(BUTTON_INTERNET, TXT_INTERNET,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- D_INTERNET_X, starty, D_INTERNET_W, D_INTERNET_H);
- starty += ystep;
- TextButtonClass loadbtn (BUTTON_LOAD, TXT_LOAD_MISSION,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- D_LOAD_X, starty, D_LOAD_W, D_LOAD_H);
- starty += ystep;
- #else
- TextButtonClass startbtn (BUTTON_START, TXT_START_NEW_GAME,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- D_START_X, D_START_Y, D_START_W, D_START_H);
- TextButtonClass loadbtn (BUTTON_LOAD, TXT_LOAD_MISSION,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- D_LOAD_X, D_LOAD_Y, D_LOAD_W, D_LOAD_H);
- #endif
- #ifdef DEMO
- TextButtonClass multibtn (BUTTON_MULTI, TXT_ORDER_INFO,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- D_MULTI_X, D_MULTI_Y, D_MULTI_W, D_MULTI_H);
- #else
- #ifdef NEWMENU
- TextButtonClass multibtn (BUTTON_MULTI, TXT_MULTIPLAYER_GAME,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- D_MULTI_X, starty, D_MULTI_W, D_MULTI_H);
- starty += ystep;
- //TextButtonClass internetbutton(BUTTON_INTERNET, TXT_INTERNET,
- // TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- // D_INTERNET_X, starty, D_INTERNET_W, D_INTERNET_H);
- //starty += ystep;
- #else
- TextButtonClass multibtn (BUTTON_MULTI, TXT_MULTIPLAYER_GAME,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- D_MULTI_X, D_MULTI_Y, D_MULTI_W, D_MULTI_H);
- #endif
- #endif
- #ifdef NEWMENU
- #ifdef DEMO
- TextButtonClass introbtn (BUTTON_INTRO, TXT_JUST_INTRO,
- #else //DEMO
- TextButtonClass introbtn (BUTTON_INTRO, TXT_INTRO,
- #endif //DEMO
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- D_INTRO_X, starty, D_INTRO_W, D_INTRO_H);
- starty += ystep;
- TextButtonClass exitbtn (BUTTON_EXIT, TXT_EXIT_GAME,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- #if (GERMAN | FRENCH)
- //D_EXIT_X, starty);
- D_EXIT_X, starty, D_EXIT_W, D_EXIT_H);
- #else
- D_EXIT_X, starty, D_EXIT_W, D_EXIT_H);
- #endif
- starty += ystep;
- #else
- #ifdef DEMO
- TextButtonClass introbtn (BUTTON_INTRO, TXT_JUST_INTRO,
- #else //DEMO
- TextButtonClass introbtn (BUTTON_INTRO, TXT_INTRO,
- #endif //DEMO
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- D_INTRO_X, D_INTRO_Y, D_INTRO_W, D_INTRO_H);
- TextButtonClass exitbtn (BUTTON_EXIT, TXT_EXIT_GAME,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- #if (GERMAN | FRENCH)
- //D_EXIT_X, D_EXIT_Y);
- D_EXIT_X, D_EXIT_Y, D_EXIT_W, D_EXIT_H);
- #else
- D_EXIT_X, D_EXIT_Y, D_EXIT_W, D_EXIT_H);
- #endif
- #endif
- /*
- ** Initialize
- */
- Set_Logic_Page(SeenBuff);
- Keyboard::Clear();
- starttime = TickCount.Time();
- /*
- ** Create the list
- */
- commands = &startbtn;
- #ifdef NEWMENU
- if (expansions) {
- expandbtn.Add_Tail(*commands);
- }
- #endif
- #ifdef BONUS_MISSIONS
- bonusbtn.Add_Tail(*commands);
- #endif //BONUS_MISSIONS
- #ifndef DEMO
- internetbutton.Add_Tail(*commands);
- #endif //DEMO
- loadbtn.Add_Tail(*commands);
- multibtn.Add_Tail(*commands);
- introbtn.Add_Tail(*commands);
- exitbtn.Add_Tail(*commands);
- /*
- ** Fill array of button ptrs
- */
- #ifdef NEWMENU
- if (expansions) {
- curbutton = 0;
- } else {
- curbutton = 1;
- }
- int butt = 0;
- buttons[butt++] = &expandbtn;
- buttons[butt++] = &startbtn;
- #ifdef BONUS_MISSIONS
- buttons[butt++] = &bonusbtn;
- #endif //BONUS_MISSIONS
- buttons[butt++] = &internetbutton;
- buttons[butt++] = &loadbtn;
- buttons[butt++] = &multibtn;
- buttons[butt++] = &introbtn;
- buttons[butt++] = &exitbtn;
- #else
- curbutton = 0;
- buttons[0] = &startbtn;
- buttons[1] = &loadbtn;
- buttons[2] = &multibtn;
- buttons[3] = &introbtn;
- buttons[4] = &exitbtn;
- #endif
- buttons[curbutton]->Turn_On();
- Keyboard::Clear();
- Fancy_Text_Print(TXT_NONE, 0, 0, CC_GREEN, TBLACK, TPF_CENTER|TPF_6PT_GRAD|TPF_USE_GRAD_PAL|TPF_NOSHADOW);
- while (Get_Mouse_State() > 0) Show_Mouse();
- /*
- ** Main Processing Loop.
- */
- bool display = true;
- bool process = true;
- while (process) {
- /*
- ** If we have just received input focus again after running in the background then
- ** we need to redraw.
- */
- if (AllSurfaces.SurfacesRestored){
- AllSurfaces.SurfacesRestored=FALSE;
- display=TRUE;
- }
- /*
- ** If timeout expires, bail
- */
- if (timeout && TickCount.Time() - starttime > timeout) {
- retval = -1;
- process = false;
- }
- /*
- ** Invoke game callback.
- */
- Call_Back();
- /*
- ** Refresh display if needed.
- */
- if (display) {
- /*
- ** Load the background picture.
- */
- Load_Title_Screen("HTITLE.PCX", &HidPage, Palette);
- HidPage.Blit(SeenBuff);
- /*
- ** Display the title and text overlay for the menu.
- */
- Set_Logic_Page(HidPage);
- Dialog_Box(D_DIALOG_X, D_DIALOG_Y, D_DIALOG_W, D_DIALOG_H);
- Draw_Caption (TXT_NONE, D_DIALOG_X, D_DIALOG_Y, D_DIALOG_W);
- #ifdef VIRGIN_CHEAT_KEYS
- #ifdef DEMO
- Version_Number();
- Fancy_Text_Print("Demo%s", D_DIALOG_X+D_DIALOG_W-5*2, D_DIALOG_Y+D_DIALOG_H-10*2, DKGREY, TBLACK, TPF_6POINT|TPF_FULLSHADOW|TPF_RIGHT, VersionText);
- #else
- Fancy_Text_Print("V.%d%s", D_DIALOG_X+D_DIALOG_W-5*2, D_DIALOG_Y+D_DIALOG_H-10*2, DKGREY, TBLACK, TPF_6POINT|TPF_FULLSHADOW|TPF_RIGHT, Version_Number(), VersionText, FOREIGN_VERSION_NUMBER);
- #endif
- // Fancy_Text_Print("V.%d%s%02d", D_DIALOG_X+D_DIALOG_W-5, D_DIALOG_Y+D_DIALOG_H-10, DKGREY, TBLACK, TPF_6POINT|TPF_FULLSHADOW|TPF_RIGHT, Version_Number(), VersionText, FOREIGN_VERSION_NUMBER);
- #else
- #ifdef DEMO
- Version_Number();
- Fancy_Text_Print("Demo%s", D_DIALOG_X+D_DIALOG_W-5*2, D_DIALOG_Y+D_DIALOG_H-10*2, DKGREY, TBLACK, TPF_6POINT|TPF_FULLSHADOW|TPF_RIGHT, VersionText);
- #else
- Fancy_Text_Print("V.%d%s", D_DIALOG_X+D_DIALOG_W-5*2, D_DIALOG_Y+D_DIALOG_H-10*2, DKGREY, TBLACK, TPF_6POINT|TPF_FULLSHADOW|TPF_RIGHT, Version_Number(), VersionText);
- #endif
- #endif
- /*
- ** Copy the menu to the visible page.
- */
- Hide_Mouse();
- HidPage.Blit(SeenBuff);
- Show_Mouse();
- Set_Logic_Page(SeenBuff);
- startbtn.Draw_All();
- if (ScreenWidth==320){
- ModeX_Blit (SeenBuff.Get_Graphic_Buffer());
- }
- display = false;
- }
- #ifndef DEMO
- /*
- ** Check to see if WChat has told us to start playing an internet game
- */
- if (DDEServer.Get_MPlayer_Game_Info()){
- retval = BUTTON_INTERNET - BUTTON_EXPAND;
- process = false;
- }
- #endif //DEMO
- /*
- ** Get and process player input.
- */
- input = commands->Input();
- switch (input) {
- #ifdef NEWMENU
- case (BUTTON_EXPAND | KN_BUTTON):
- retval = (input & 0x7FFF) - BUTTON_EXPAND;
- process = false;
- break;
- case (BUTTON_INTERNET | KN_BUTTON):
- retval = (input & 0x7FFF) - BUTTON_EXPAND;
- process = false;
- break;
- #else
- #define BUTTON_EXPAND BUTTON_START
- #endif
- case (BUTTON_START | KN_BUTTON):
- retval = (input & 0x7FFF) - BUTTON_EXPAND;
- process = false;
- break;
- #ifdef BONUS_MISSIONS
- case (BUTTON_BONUS | KN_BUTTON):
- retval = (input & 0x7FFF) - BUTTON_EXPAND;
- process = false;
- break;
- #endif //BONUS_MISSIONS
- case (BUTTON_LOAD | KN_BUTTON):
- retval = (input & 0x7FFF) - BUTTON_EXPAND;
- #ifdef DEMO
- retval += 1;
- #endif //DEMO
- process = false;
- break;
- case (BUTTON_MULTI | KN_BUTTON):
- retval = (input & 0x7FFF) - BUTTON_EXPAND;
- #ifdef DEMO
- retval += 1;
- #endif //DEMO
- process = false;
- break;
- case (BUTTON_INTRO | KN_BUTTON):
- retval = (input & 0x7FFF) - BUTTON_EXPAND;
- #ifdef DEMO
- retval += 1;
- #endif //DEMO
- process = false;
- break;
- case (BUTTON_EXIT | KN_BUTTON):
- retval = (input & 0x7FFF) - BUTTON_EXPAND;
- #ifdef DEMO
- retval += 1;
- #endif //DEMO
- process = false;
- break;
- case KN_UP:
- buttons[curbutton]->Turn_Off();
- buttons[curbutton]->Flag_To_Redraw();
- curbutton--;
- #ifdef NEWMENU
- if (expansions) {
- if (curbutton < 0) {
- curbutton = 6;
- }
- } else {
- if (curbutton < 1) {
- curbutton = 6;
- }
- }
- #else
- if (curbutton < 0) {
- curbutton = 4;
- }
- #endif
- buttons[curbutton]->Turn_On();
- buttons[curbutton]->Flag_To_Redraw();
- break;
- case KN_DOWN:
- buttons[curbutton]->Turn_Off();
- buttons[curbutton]->Flag_To_Redraw();
- curbutton++;
- #ifdef NEWMENU
- if (curbutton > 6) {
- if (expansions) {
- curbutton = 0;
- } else {
- curbutton = 1;
- }
- }
- #else
- if (curbutton > 4) {
- curbutton = 0;
- }
- #endif
- buttons[curbutton]->Turn_On();
- buttons[curbutton]->Flag_To_Redraw();
- break;
- case KN_RETURN:
- buttons[curbutton]->IsPressed = true;
- buttons[curbutton]->Draw_Me(true);
- retval = curbutton;
- process = false;
- break;
- default:
- break;
- }
- }
- return(retval);
- }
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