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- /*
- ** Command & Conquer(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : MSGLIST.H *
- * *
- * Programmer : Bill R. Randolph *
- * *
- * Start Date : 05/22/95 *
- * *
- * Last Update : May 22, 1995 [BRR] *
- * *
- * How the messages work: *
- * - MPlayerMessageList is a gadget list of all current messages *
- * - MPlayerMessageX & Y are the upper left corner of the 1st message *
- * - MPlayerMaxMessages is the max # of messages allowed, including *
- * the editable message; 0 = no limit. *
- * - EditLabel points to the textmessage gadget for the current editable *
- * field. EditBuf points to the char buffer being edited. EditInitPos *
- * & EditCurPos define buffer index positions. *
- * - EditSendAddress is the IPX Address to send the message to when RETURN *
- * is pressed. *
- * *
- * The UserData field in the TextLabelClass tells what the timeout for *
- * each message is (0 = none). *
- * When a message's timeout expires, it's deleted. When a new message *
- * is added, the top message is deleted if MPlayerMaxMessages is exceeded. *
- * *
- * The Edit-able message is never deleted until ESC or RETURN is pressed. *
- * *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef MSGLIST_H
- #define MSGLIST_H
- /*
- ** Class declaration
- */
- class MessageListClass {
- public:
- /*
- ** Constructor/Destructor
- */
- MessageListClass (void);
- ~MessageListClass ();
- /*
- ** Initialization
- */
- void Init (int x, int y, int max_msg, int maxchars, int height);
- TextLabelClass * Add_Message (char *txt, int color, TextPrintType style, int timeout,
- unsigned short magic_number, unsigned short crc);
- /*
- ** Message-editing routines
- */
- TextLabelClass * Add_Edit (int color, TextPrintType style, char *to, int width);
- char * Get_Edit_Buf (void);
- /*
- ** Maintenance routines
- */
- int Manage (void);
- int Input (KeyNumType &input);
- void Draw(void);
- int Num_Messages(void);
- void Set_Width(int width);
- private:
- TextLabelClass * MessageList; // list of messages
- int MessageX; // x-coord of upper-left
- int MessageY; // y-coord of upper-left
- int MaxMessages; // max messages allowed
- int MaxChars; // max allowed chars per message
- int Height; // height in pixels
- TextLabelClass *EditLabel; // ptr to current edit label
- char *EditBuf; // ptr to current edit buffer
- int EditCurPos; // current edit position
- int EditInitPos; // initial edit position
- int Width; // Maximum width in pixels of editable string
- /*
- ** Static buffers provided for messages. They must be long enough for
- ** both the message, and for the "To" prefix on edited messages, or
- ** the "From:" prefix on received messages.
- */
- static char MessageBuffers[MAX_NUM_MESSAGES][MAX_MESSAGE_LENGTH + 30];
- static char BufferAvail[MAX_NUM_MESSAGES];
- };
- #endif
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