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- /*
- ** Command & Conquer(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: F:\projects\c&c\vcs\code\overlay.h_v 2.16 16 Oct 1995 16:44:50 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : OVERLAY.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : May 17, 1994 *
- * *
- * Last Update : May 17, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef OVERLAY_H
- #define OVERLAY_H
- #include "object.h"
- #include "type.h"
- /******************************************************************************
- ** This class controls the overlay object. Overlay objects function congruously
- ** to carpet on a floor. They have no depth, but merely control the icon to be rendered
- ** as the cell's bottom most layer.
- */
- class OverlayClass : public ObjectClass
- {
- public:
- /*-------------------------------------------------------------------
- ** Constructors and destructors.
- */
- static void * operator new(size_t size);
- static void operator delete(void *ptr);
- OverlayClass(void);
- OverlayClass(OverlayType type, CELL pos=-1, HousesType = HOUSE_NONE);
- virtual ~OverlayClass(void) {if (GameActive) OverlayClass::Limbo();};
- operator OverlayType(void) const {return Class->Type;};
- virtual RTTIType What_Am_I(void) const {return RTTI_OVERLAY;};
- static void Init(void);
- /*
- ** File I/O.
- */
- static void Read_INI(char *);
- static void Write_INI(char *);
- static char *INI_Name(void) {return "OVERLAY";};
- bool Load(FileClass & file);
- bool Save(FileClass & file);
- virtual void Code_Pointers(void);
- virtual void Decode_Pointers(void);
- /*
- ** Virtual support functionality.
- */
- virtual bool Mark(MarkType);
- virtual ObjectTypeClass const & Class_Of(void) const {return *Class;};
- virtual void Draw_It(int , int , WindowNumberType ) {};
- /*
- ** Dee-buggin' support.
- */
- int Validate(void) const;
- private:
- /*
- ** This is used to control the marking process of the overlay. If this is
- ** set to a valid house number, then the cell that the overlay is marked down
- ** upon will be flagged as being owned by the specified house.
- */
- static HousesType ToOwn;
- /*
- ** This is a pointer to the overlay object's class.
- */
- OverlayTypeClass const * const Class;
- /*
- ** This contains the value of the Virtual Function Table Pointer
- */
- static void * VTable;
- };
- #endif
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