RADIO.H 4.5 KB

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  1. /*
  2. ** Command & Conquer(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: F:\projects\c&c\vcs\code\radio.h_v 2.15 16 Oct 1995 16:45:32 JOE_BOSTIC $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : RADIO.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : April 23, 1994 *
  30. * *
  31. * Last Update : April 23, 1994 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef RADIO_H
  37. #define RADIO_H
  38. //#include "object.h"
  39. #include "mission.h"
  40. //#include "flasher.h"
  41. class ObjectClass;
  42. class TechnoClass;
  43. /****************************************************************************
  44. ** Radio contact is controlled by this class. It handles the mundane chore
  45. ** of keeping the radio contact alive as well as broadcasting messages
  46. ** to the receiving radio. Radio contact is primarily used when one object
  47. ** is in "command" of another.
  48. */
  49. class RadioClass : public MissionClass {
  50. private:
  51. /*
  52. ** This is a record of the last message received by this receiver.
  53. */
  54. RadioMessageType LastMessage;
  55. /*
  56. ** This is the object that radio communication has been established
  57. ** with. Although is is only a one-way reference, it is required that
  58. ** the receiving radio is also tuned to the object that contains this
  59. ** radio set.
  60. */
  61. RadioClass * Radio;
  62. /*
  63. ** This is a text representation of all the possible radio messages. This
  64. ** text is used for monochrome debug printing.
  65. */
  66. static char const * Messages[RADIO_COUNT];
  67. public:
  68. /*---------------------------------------------------------------------
  69. ** Constructors, Destructors, and overloaded operators.
  70. */
  71. RadioClass(void) {Radio = 0;LastMessage = RADIO_STATIC;};
  72. virtual ~RadioClass(void) {};
  73. /*---------------------------------------------------------------------
  74. ** Member function prototypes.
  75. */
  76. bool In_Radio_Contact(void) const {return (Radio != 0);};
  77. void Radio_Off(void) {Radio = 0;};
  78. TechnoClass * Contact_With_Whom(void) const {return (TechnoClass*)Radio;};
  79. // Inherited from base class(es).
  80. virtual RadioMessageType Receive_Message(RadioClass * from, RadioMessageType message, long & param);
  81. virtual RadioMessageType Transmit_Message(RadioMessageType message, long & param=LParam, RadioClass * to=NULL);
  82. virtual RadioMessageType Transmit_Message(RadioMessageType message, RadioClass * to);
  83. #ifdef CHEAT_KEYS
  84. virtual void Debug_Dump(MonoClass *mono) const;
  85. #endif
  86. virtual bool Limbo(void);
  87. /*
  88. ** File I/O.
  89. */
  90. virtual void Code_Pointers(void);
  91. virtual void Decode_Pointers(void);
  92. };
  93. #endif