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- /*
- ** Command & Conquer(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: F:\projects\c&c\vcs\code\region.h_v 2.13 16 Oct 1995 16:45:10 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : REGION.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 03/09/95 *
- * *
- * Last Update : March 9, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef REGION_H
- #define REGION_H
- class RegionClass {
- public:
- RegionClass(void) {Threat = 0;};
- ~RegionClass(void) {};
- int operator != (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass));};
- int operator == (RegionClass const & region) {return !memcmp(this, ®ion, sizeof(RegionClass));};
- int operator > (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) > 0;};
- int operator < (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) < 0;};
- void Reset_Threat(void) {Threat = 0;};
- void Adjust_Threat(int threat, int neg) {if (neg) Threat -= threat; else Threat+= threat;};
- int Threat_Value(void) const {return Threat;};
- protected:
- long Threat;
- };
- #endif
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