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- /*
- ** Command & Conquer(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: F:\projects\c&c\vcs\code\screen.h_v 2.15 16 Oct 1995 16:47:38 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : SCREEN.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : June 2, 1994 *
- * *
- * Last Update : June 2, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SCREEN_H
- #define SCREEN_H
- class ScreenClass
- {
- /*
- ** The mouse shape is controlled by these variables. These
- ** hold the current mouse shape (so resetting won't be needlessly performed) and
- ** the normal default mouse shape (when arrow shapes are needed).
- */
- MouseShapeType CurrentMouseShape;
- MouseShapeType NormalMouseShape;
- public:
- ScreenClass(void) {
- CurrentMouseShape = SHP_NONE;
- NormalMouseShape = SHP_MOUSE;
- };
-
- Init(void);
- Set_Default_Mouse(MouseShapeType mouse);
- Force_Mouse_Shape(MouseShapeType mouse);
- unsigned char *GamePalette;
- unsigned char *BlackPalette;
- };
- #endif
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