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- /*
- ** Command & Conquer(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: F:\projects\c&c\vcs\code\tarcom.h_v 2.16 16 Oct 1995 16:45:54 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : TARCOM.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : April 23, 1994 *
- * *
- * Last Update : April 23, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef TARCOM_H
- #define TARCOM_H
- #include "turret.h"
- #include "bullet.h"
- /****************************************************************************
- ** Units that can perform combat are handled by this class. It performs
- ** such operations as determining threat value down to actually launching the
- ** projectile.
- */
- class TarComClass : public TurretClass
- {
- public:
- /*---------------------------------------------------------------------
- ** Constructors, Destructors, and overloaded operators.
- */
- TarComClass(void) {};
- TarComClass(UnitType classid, HousesType house) : TurretClass(classid, house) {};
- virtual ~TarComClass(void);
- /*---------------------------------------------------------------------
- ** Member function prototypes.
- */
- #ifdef CHEAT_KEYS
- virtual void Debug_Dump(MonoClass *mono) const;
- #endif
- virtual void AI(void);
- // virtual bool Target_Something_Nearby(ThreatType rangmatters=THREAT_NORMAL);
- /*
- ** File I/O.
- */
- virtual void Code_Pointers(void);
- virtual void Decode_Pointers(void);
- };
- #endif
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