TARCOM.H 3.4 KB

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  1. /*
  2. ** Command & Conquer(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: F:\projects\c&c\vcs\code\tarcom.h_v 2.16 16 Oct 1995 16:45:54 JOE_BOSTIC $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : TARCOM.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : April 23, 1994 *
  30. * *
  31. * Last Update : April 23, 1994 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef TARCOM_H
  37. #define TARCOM_H
  38. #include "turret.h"
  39. #include "bullet.h"
  40. /****************************************************************************
  41. ** Units that can perform combat are handled by this class. It performs
  42. ** such operations as determining threat value down to actually launching the
  43. ** projectile.
  44. */
  45. class TarComClass : public TurretClass
  46. {
  47. public:
  48. /*---------------------------------------------------------------------
  49. ** Constructors, Destructors, and overloaded operators.
  50. */
  51. TarComClass(void) {};
  52. TarComClass(UnitType classid, HousesType house) : TurretClass(classid, house) {};
  53. virtual ~TarComClass(void);
  54. /*---------------------------------------------------------------------
  55. ** Member function prototypes.
  56. */
  57. #ifdef CHEAT_KEYS
  58. virtual void Debug_Dump(MonoClass *mono) const;
  59. #endif
  60. virtual void AI(void);
  61. // virtual bool Target_Something_Nearby(ThreatType rangmatters=THREAT_NORMAL);
  62. /*
  63. ** File I/O.
  64. */
  65. virtual void Code_Pointers(void);
  66. virtual void Decode_Pointers(void);
  67. };
  68. #endif