TEMPLATE.H 4.4 KB

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  1. /*
  2. ** Command & Conquer(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: F:\projects\c&c\vcs\code\template.h_v 2.18 16 Oct 1995 16:45:20 JOE_BOSTIC $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : TEMPLATE.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : May 17, 1994 *
  30. * *
  31. * Last Update : May 17, 1994 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef TEMPLATE_H
  37. #define TEMPLATE_H
  38. #include "object.h"
  39. #include "type.h"
  40. /******************************************************************************
  41. ** This class controls the template object. Template objects function congruously
  42. ** to carpet on a floor. They have no depth, but merely control the icon to be rendered
  43. ** as the cell's bottom most layer.
  44. */
  45. class TemplateClass : public ObjectClass
  46. {
  47. public:
  48. /*-------------------------------------------------------------------
  49. ** Constructors and destructors.
  50. */
  51. static void * operator new(size_t size);
  52. static void operator delete(void *ptr);
  53. TemplateClass(void);
  54. TemplateClass(TemplateType type, CELL pos=-1);
  55. virtual ~TemplateClass(void) {if (GameActive) TemplateClass::Limbo();};
  56. operator TemplateType(void) const {return Class->Type;};
  57. virtual RTTIType What_Am_I(void) const {return RTTI_TEMPLATE;};
  58. static void Init(void);
  59. /*
  60. ** Query functions.
  61. */
  62. virtual ObjectTypeClass const & Class_Of(void) const {return *Class;};
  63. int Icon_Number(CELL cell);
  64. /*
  65. ** Object entry and exit from the game system.
  66. */
  67. /*
  68. ** Display and rendering support functionality. Supports imagery and how
  69. ** object interacts with the map and thus indirectly controls rendering.
  70. */
  71. virtual void Draw_It(int , int , WindowNumberType ) {};
  72. virtual bool Mark(MarkType mark);
  73. /*
  74. ** User I/O.
  75. */
  76. /*
  77. ** Combat related.
  78. */
  79. virtual TARGET As_Target(void) const;
  80. /*
  81. ** File I/O.
  82. */
  83. static void Read_INI(char *buffer);
  84. static void Write_INI(char *buffer);
  85. static char *INI_Name(void) {return "TEMPLATE";};
  86. bool Load(FileClass & file);
  87. bool Save(FileClass & file);
  88. virtual void Code_Pointers(void);
  89. virtual void Decode_Pointers(void);
  90. /*
  91. ** Dee-buggin' support.
  92. */
  93. int Validate(void) const;
  94. private:
  95. /*
  96. ** This is a pointer to the template object's class.
  97. */
  98. TemplateTypeClass const * const Class;
  99. /*
  100. ** This contains the value of the Virtual Function Table Pointer
  101. */
  102. static void * VTable;
  103. };
  104. #endif