TOGGLE.H 3.8 KB

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  1. /*
  2. ** Command & Conquer(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: F:\projects\c&c\vcs\code\toggle.h_v 2.16 16 Oct 1995 16:47:34 JOE_BOSTIC $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : TOGGLE.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 01/15/95 *
  30. * *
  31. * Last Update : January 15, 1995 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef TOGGLE_H
  37. #define TOGGLE_H
  38. #include "control.h"
  39. /*
  40. ** This class handles gadgets that behave like the Windows buttons. That is, once the mouse
  41. ** button is clicked over them, they capture the focus until the mouse button is released.
  42. ** They have a different imagery for the pressed and released states. They only recognize
  43. ** a valid selection when the mouse button is release while over the button.
  44. */
  45. class ToggleClass : public ControlClass
  46. {
  47. public:
  48. ToggleClass(unsigned id, int x, int y, int w, int h);
  49. virtual void Turn_On(void);
  50. virtual void Turn_Off(void);
  51. /*
  52. ** Is this button in a pressed down state? This occurs when the mouse is clicked on the
  53. ** button and the mouse is still being held down.
  54. */
  55. unsigned IsPressed:1;
  56. /*
  57. ** This is the button on/off state. Sometimes a button that is "on" has a different
  58. ** imagery than one that is "off". If the on/off state is not necessary, then just
  59. ** ignore this flag.
  60. */
  61. unsigned IsOn:1;
  62. /*
  63. ** If this button can be turned "on" or "off", then this flag should be set to
  64. ** true. Sometimes a button needs to display its on/off state. In the render routine,
  65. ** examine the IsOn flag and display accordingly. If this flag is false, then the
  66. ** IsOn flag will not be changed, regardless of button clicking.
  67. */
  68. unsigned IsToggleType:1;
  69. protected:
  70. virtual int Action(unsigned flags, KeyNumType &key);
  71. };
  72. #endif