UTRACKER.H 2.7 KB

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  1. /*
  2. ** Command & Conquer(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***************************************************************************
  19. ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
  20. ***************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * File Name : UTRACKER.H *
  25. * *
  26. * Programmer : Steve Tall *
  27. * *
  28. * Start Date : June 3rd, 1996 *
  29. * *
  30. * Last Update : June 7th, 1996 [ST] *
  31. * *
  32. *-------------------------------------------------------------------------*
  33. * The UnitTracker class exists to track the various statistics *
  34. * required for internet games. *
  35. * *
  36. * *
  37. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  38. /*
  39. ** UnitTracker Class
  40. */
  41. class UnitTrackerClass {
  42. public:
  43. UnitTrackerClass(int unit_count);
  44. ~UnitTrackerClass(void);
  45. void Increment_Unit_Total (int unit_type);
  46. void Decrement_Unit_Total (int unit_type);
  47. void Clear_Unit_Total(void);
  48. int Get_Unit_Total (int unit_type);
  49. long *Get_All_Totals (void);
  50. int Get_Unit_Count (void){return (UnitCount);};
  51. void To_Network_Format(void);
  52. void To_PC_Format(void);
  53. private:
  54. long *UnitTotals;
  55. int UnitCount;
  56. int InNetworkFormat;
  57. };