VISUDLG.H 4.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192
  1. /*
  2. ** Command & Conquer(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: F:\projects\c&c\vcs\code\visudlg.h_v 2.15 16 Oct 1995 16:47:46 JOE_BOSTIC $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : VISUDLG.H *
  26. * *
  27. * Programmer : Maria del Mar McCready Legg *
  28. * Joe L. Bostic *
  29. * *
  30. * Start Date : Jan 8, 1995 *
  31. * *
  32. * Last Update : Jan 18, 1995 [MML] *
  33. * *
  34. *---------------------------------------------------------------------------------------------*
  35. * Functions: *
  36. *---------------------------------------------------------------------------------------------*/
  37. #ifndef VISUDLG_H
  38. #define VISUDLG_H
  39. #include "gadget.h"
  40. class VisualControlsClass
  41. {
  42. private:
  43. enum VisualControlEnums {
  44. BUTTON_BRIGHTNESS=1,
  45. BUTTON_COLOR,
  46. BUTTON_CONTRAST,
  47. BUTTON_TINT,
  48. BUTTON_RESET,
  49. BUTTON_OPTIONS, // Button number for "Options menu"
  50. OPTION_WIDTH=216, // Width of dialog box.
  51. OPTION_HEIGHT=122, // Height of dialog box.
  52. OPTION_X=(((320 - OPTION_WIDTH) / 2)),
  53. OPTION_Y=((200 - OPTION_HEIGHT) / 2),
  54. TEXT_X=OPTION_X+28, // Title's x pos
  55. TEXT_Y=OPTION_Y+30, // Add 11 for each following line
  56. SLIDER_X=OPTION_X+105, // Slider's x pos
  57. SLIDER_Y=OPTION_Y+30, // Add 11 for each following line
  58. SLIDER_WIDTH=70, // Width of each control slider.
  59. SLIDER_HEIGHT=5, // Height of each control slider.
  60. SLIDER_Y_SPACING=11, // Vertical spacing between sliders.
  61. BUTTON_X=OPTION_X+63, // Options button x pos
  62. BUTTON_Y=OPTION_Y+102, // Options button y pos
  63. };
  64. public:
  65. VisualControlsClass(void) {};
  66. void Process(void);
  67. int Init(void);
  68. int Option_Width; // Width of dialog box.
  69. int Option_Height; // Height of dialog box.
  70. int Option_X;
  71. int Option_Y;
  72. int Text_X; // Title's x pos
  73. int Text_Y; // Add 11 for each following line
  74. int Slider_X; // Slider's x pos
  75. int Slider_Y; // Add 11 for each following line
  76. int Slider_Width; // Width of each control slider.
  77. int Slider_Height; // Height of each control slider.
  78. int Slider_Y_Spacing; // Vertical spacing between sliders.
  79. int Button_X; // Options button x pos
  80. int Button_Y; // Options button y pos
  81. };
  82. #endif