//---------------------------------------------------------------------------

#ifndef Unit1H
#define Unit1H
//---------------------------------------------------------------------------
#include <System.Classes.hpp>
#include <Vcl.Controls.hpp>
#include <Vcl.StdCtrls.hpp>
#include <Vcl.Forms.hpp>
#include <Vcl.Dialogs.hpp>
#include <Vcl.ExtCtrls.hpp>
#include <Vcl.Menus.hpp>

#include "GLBaseClasses.hpp"
#include "GLBitmapFont.hpp"
#include "GLCadencer.hpp"
#include "GLCoordinates.hpp"
#include "GLCrossPlatform.hpp"
#include "GLGui.hpp"
#include "GLMaterial.hpp"
#include "GLScene.hpp"
#include "GLSceneViewer.hpp"
#include "GLWindows.hpp"
#include "GLWindowsFont.hpp"
#include "GLS.Utils.hpp"
//---------------------------------------------------------------------------
class TForm1 : public TForm
{
__published:	// IDE-managed Components
	TGLSceneViewer *GLSceneViewer1;
	TGLScene *GLScene1;
	TGLLightSource *GLLightSource1;
	TGLForm *GLForm1;
	TGLButton *GLButton1;
	TGLEdit *GLEdit1;
	TGLLabel *GLLabel1;
	TGLCamera *GLCamera1;
	TGLCadencer *GLCadencer1;
	TTimer *Timer1;
	TGLWindowsBitmapFont *WindowsBitmapFont1;
	TMainMenu *MainMenu1;
	TMenuItem *Font1;
	TMenuItem *WindowsFont1;
	TMenuItem *miFPS;
	TFontDialog *FontDialog1;
	TGLGuiLayout *GLGuiLayout1;
	TGLMaterialLibrary *GLMaterialLibrary1;
	void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
	void __fastcall Timer1Timer(TObject *Sender);
	void __fastcall WindowsFont1Click(TObject *Sender);
	void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift,
          int X, int Y);
	void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X,
          int Y);
	void __fastcall GLSceneViewer1MouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift,
          int X, int Y);
	void __fastcall FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift);
	void __fastcall FormKeyPress(TObject *Sender, System::WideChar &Key);
	void __fastcall FormKeyUp(TObject *Sender, WORD &Key, TShiftState Shift);
	void __fastcall FormCreate(TObject *Sender);
	void __fastcall GLButton1ButtonClick(TObject *Sender);
private:	// User declarations
public:		// User declarations
	__fastcall TForm1(TComponent* Owner);
};
//---------------------------------------------------------------------------
extern PACKAGE TForm1 *Form1;
//---------------------------------------------------------------------------
#endif
