Movements demos :

- column :
  - run-time creation of objects
  - framerate independant procedural motion
- events :
  - rotates "bars" using time-programmed events
  - fixed-time and variable-time motion
- hierarch :
  - moving hierarchically related objects
  - using the DummyCube
- manual :
  - moving objects using their Position property
  - monitoring frame rate
  - using TGLAsyncTimer for fast & smooth movement
- objmove :
  - moving objects with the mouse (pick and dragg)
  - using projection methods (3D<->2D)
- pointto :
  - using PointTo to make an object point toward another
  - framerate independant motion
- pong :
  - a 3D adaptation of the classic game
  - basic, mouse-driven object movement
  - framerate independant motion
- smoothnavigator :
  - using the Smooth Navigator to provide smoothed camera movement

See also :

- in behaviours : "torque"

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