Sprites demos :

- caterpillar :
  - classic additive-blended "caterpillar" orbiting a pulsating "sun"
  - loading a texture at run time, dynamic object creation
  - window size independance (auto-adjustment of focal length)
- particles :
  - how to make use of using GLScene's particle system component
  - use of cadencer and behaviour for code-less animation
  - a little bit of eye-candy, make a screen-saver out of it 8)
- imposter :
  - how to make use of using GLScene's TGLStaticImposterBuilder component
  - Teapots as far as the eye can see in every 2D direction

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