unit Unit1;

interface

uses
  Winapi.OpenGL,
  System.SysUtils,
  System.Variants,
  System.Classes,
  Vcl.Graphics,
  Vcl.Controls,
  Vcl.Forms,
  Vcl.Dialogs,

  
  GLScene,
  GLObjects,
  GLSceneViewer,
  GLCadencer,
  GLSimpleNavigation,
  GLCrossPlatform,
  GLCoordinates,
  GLBaseClasses;

type
  TForm1 = class(TForm)
    GLScene1: TGLScene;
    GLSceneViewer1: TGLSceneViewer;
    GLCamera1: TGLCamera;
    GLCadencer1: TGLCadencer;
    GLCube1: TGLCube;
    GLLightSource1: TGLLightSource;
    GLSimpleNavigation1: TGLSimpleNavigation;
    procedure GLCadencer1Progress(Sender: TObject; const deltaTime,
      newTime: Double);
  private
     
  public
     
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

procedure TForm1.GLCadencer1Progress(Sender: TObject; const deltaTime,
  newTime: Double);
begin
  GLSceneViewer1.Invalidate;
end;

end.
