Physics :

- clothactor :
  - Verlet cloth simulation and verlet constraints controlled by an actor's skeleton.
  - Verlet physics is used to simulate a cloth-like effect on a mesh. Trinity in a cape.
- clothify :
  - using VerletAssembly to simulate cloths / jellies
  - using GLVerletClothify to create a freeform/actor into a jelly / cloth
- Ode FurBall :
  - Using Verlet Hair with ODE: Fur Balls
  - This determines friction, play around with it!
- Ode Machine :
  - Using ODEManager to create complex dynamics objects
  - Using joints to connect several objects
- Ode Ragdoll :
  - Using ODEManager to create skinned ragdolls
  - Using joints to cast a ragdoll on different objects
- Ode Simple :
  - Using ODEManager to create simple dynamics objects
- Ode Terrain :
  - Getting a GLODEManager and GLTerrainRenderer talking.
  - Use '1' -> '5' keys to drop objects onto Terrain.

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