Benchmarks :

- megacube :
  - a high number of shaded cubes arranged in a cubic array
  - allows benchmarking raw geometrical and T&L power (no texturing here)
- megaglasscube :
  - a high number of shaded transparent cubes arranged in a cubic array
  - same use as megacube but with emphasis on transparency and depth sorting
- volcano :
  - volcano-like particle systems using ParticleFX
  - benchmarking of PFX and depth sorting (PFX is a scene-wide blended particles system)
- smoking :
  - several heavily smoking fire PFXs
  - benchmarking of PFX sprites, depth sorting and intertwined additive/transparently blended PFXs
- whirlwind :
  - a whirlwind-shaped particle systems (via TGLParticles, looks ugly)
  - allows benchmarking particle systems and GLScene object management (not even shading is used here)
- canvas :
  - drawing 2D with TGLCanvas in a scene viewer
  - allows benchmarking TGLCanvas performance vs GDI (hardware-acceleration on both sides if available)

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