{: Face vs Face collision detection.

   This sample illustrates:<ul>
   <li>collisions between FreeForm Objects (Triangle-based)
   <li>collisions between Cubes
   <li>basic user-driven camera movements.
   <li>picking Objects
   <li>moving Objects
   </ul></li>

   Usage:<ul>
   <li>left Mouse will move Camera
   <li>right Mouse will move an object
   <li>left Mouse + shift will roll and pitch the object
   <li>Wheel scroll will zoom in/out
   </ul>
   Bernd Klaiber.
   (modified by DanB 08/07/2003)
}
program facevsface;

uses
  Forms,
  Unit1 in 'Unit1.pas' {Form1};

{$R *.RES}

begin
  Application.Initialize;
  Application.CreateForm(TForm1, Form1);
  Application.Run;
end.
