Behaviours :

- torque :
  - using the inertia behaviour for interface animations (Drakan-like effect)
  - accessing behaviours in the code
- pathcontrol :
  - using the inertia movement behaviour to move objects along a path
- FPSMovement :
  - using the FPSMovement behaviour and manager to simulate FPS-like movement inside freeForm maps
- DCEDemo :
  - This is a basic use for the Dynamic Collision Engine (DCE). A TGLDCEManager, and several TGLBDCEBody behaviours on the objects that should interact.

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