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+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <PropertyGroup>
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+ <ProjectGuid>{8DE06D53-7186-4875-987A-B04D031ECE56}</ProjectGuid>
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+ <MainSource>GLScene_RT.dpk</MainSource>
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+ <Base>True</Base>
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+ <Config Condition="'$(Config)'==''">Release</Config>
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+ <TargetedPlatforms>3</TargetedPlatforms>
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+ <AppType>Package</AppType>
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+ <FrameworkType>VCL</FrameworkType>
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+ <ProjectVersion>18.5</ProjectVersion>
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+ <Platform Condition="'$(Platform)'==''">Win64</Platform>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
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+ <Base>true</Base>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
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+ <Base_Win32>true</Base_Win32>
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+ <CfgParent>Base</CfgParent>
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+ <Base>true</Base>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
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+ <Base_Win64>true</Base_Win64>
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+ <CfgParent>Base</CfgParent>
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+ <Base>true</Base>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
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+ <Cfg_1>true</Cfg_1>
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+ <CfgParent>Base</CfgParent>
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+ <Base>true</Base>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''">
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+ <Cfg_1_Win32>true</Cfg_1_Win32>
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+ <CfgParent>Cfg_1</CfgParent>
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+ <Cfg_1>true</Cfg_1>
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+ <Base>true</Base>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win64)'!=''">
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+ <Cfg_1_Win64>true</Cfg_1_Win64>
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+ <CfgParent>Cfg_1</CfgParent>
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+ <Cfg_1>true</Cfg_1>
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+ <Base>true</Base>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''">
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+ <Cfg_2>true</Cfg_2>
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+ <CfgParent>Base</CfgParent>
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+ <Base>true</Base>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''">
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+ <Cfg_2_Win32>true</Cfg_2_Win32>
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+ <CfgParent>Cfg_2</CfgParent>
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+ <Cfg_2>true</Cfg_2>
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+ <Base>true</Base>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win64)'!=''">
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+ <Cfg_2_Win64>true</Cfg_2_Win64>
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+ <CfgParent>Cfg_2</CfgParent>
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+ <Cfg_2>true</Cfg_2>
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+ <Base>true</Base>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Base)'!=''">
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+ <DCC_CBuilderOutput>All</DCC_CBuilderOutput>
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+ <GenPackage>true</GenPackage>
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+ <SanitizedProjectName>GLScene_RT</SanitizedProjectName>
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+ <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
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+ <VerInfo_Locale>1033</VerInfo_Locale>
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+ <RuntimeOnlyPackage>true</RuntimeOnlyPackage>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Base_Win32)'!=''">
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+ <DCC_Description>GLScene OpenGL 3D library</DCC_Description>
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+ <DCC_AdditionalSwitches>-LUDesignIDE </DCC_AdditionalSwitches>
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+ </PropertyGroup>
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+ <DCC_Namespace>Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;$(DCC_Namespace)</DCC_Namespace>
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+ <DCC_DcuOutput>..\lib\Win64</DCC_DcuOutput>
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+ <DCC_BpiOutput>..\..\lib\Win64</DCC_BpiOutput>
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+ <DCC_ObjOutput>..\..\lib\Win64</DCC_ObjOutput>
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+ <DCC_HppOutput>..\..\include\Win64</DCC_HppOutput>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Cfg_1)'!=''">
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Cfg_1_Win32)'!=''">
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+ <DCC_Description>GLScene OpenGL 3D library</DCC_Description>
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+ <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(ModuleName);FileDescription=$(ModuleName);ProductName=$(ModuleName)</VerInfo_Keys>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Cfg_1_Win64)'!=''">
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+ <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
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+ <DCC_DcuOutput>..\..\lib\Win64</DCC_DcuOutput>
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+ <DCC_BpiOutput>..\..\lib\Win64</DCC_BpiOutput>
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+ <DCC_HppOutput>..\..\include\Win64</DCC_HppOutput>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Cfg_2_Win32)'!=''">
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+ <DCC_Description>GLScene OpenGL 3D library</DCC_Description>
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