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-GLXEngine is an OpenGL based collector for Delphi and C++Builder packages.
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-It provides visual components and objects allowing description and effective rendering of 3D scenes.
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-GLXEngine is not only an OpenGL wrapper or utility library, but it's grown to become a set of founding classes
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-for a generic 3D engine for the Rapid Application Development.
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-GLXEngine allows you to design and render 3D scenes quickly and without having to learn the intricacies of OpenGL:
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-if you know how to design a TForm, you'll easily master the basic operation of TgxScene.
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-Make sure to checkout the introduction tutorial included in the help folder.
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-GLXEngine includes more than many components and a variety of founding classes.
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-The library comes with a comfortable set of demos showcasing the ease of use and demonstrating RAD wasn't done
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-at the expense of CPU horsepower.
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-The GLXEngine Sound System allows positional 3D audio via low-level APIs like
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-FMOD, BASS, OpenAL and WaveOut.
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-Advanced demos and samples could be found in the project directory GLXEngine\Examples.
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-Some additional options for compiler are in GLScene.Defines.inc (activated/deactivated, all are inactive by default):
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-The option DEFINE Graphics32_SUPPORT controls support Alex Denissov's Graphics32 library
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-(http://www.graphics32.org), once activated will redirect assignments from TBitmap32 to TGLBitmap32.
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+GLXEngine is a graphical package collector for Delphi and C++Builder.
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+It provides components and objects for fast and efficient rendering of 3D scenes.
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+GLXEngine allows you to quickly design and visualize 3D scenes without learning the intricacies of OpenGL or Vulkan:
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+
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+If you know how to design with VCL/FMX, you'll easily master the basic functions of GLScene and GXScene.
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+Be sure to read the installation instruction and introductory guide included in the help folder.
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+GLXEngine includes numerous components and base classes.
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+The GLXEngine sound system enables positional 3D sound playback through low-level APIs with FMOD, BASS, OpenAL, and WaveOut.
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+The library includes a convenient set of demo examples. Advanced demos and examples can be found in the GLXEngine\Examples project directory.
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+Some additional compiler options are found in GLScene.Defines.inc (enabled/disabled):
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+The DEFINE Graphics32_SUPPORT option supports Graphics32 library (http://www.graphics32.org).
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+When enabled, it redirects mappings from TBitmap32 to TGLBitmap32.
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+The system help was created using Pasdoc
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GLXEngine Team
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