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+;-----------------------------------------------------------------------------
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+; Setup GLScene script for Inno Setup Compiler
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+;-----------------------------------------------------------------------------
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+
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+#define GLSceneName "GLScene"
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+#define GLSceneVersion "v.1.9"
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+#define GLScenePublisher "GLSteam"
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+#define GLSceneURL "http://www.glscene.org/"
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+
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+[Setup]
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+AppId={{8CF5F54E-C1FC-4716-BC82-908867D36AD6}
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+AppName={#GLSceneName}
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+AppVersion={#GLSceneVersion}
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+AppVerName=GLScene for Windows
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+AppCopyright=Copyright © 1997,2020 GLSteam
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+AppPublisher={#GLScenePublisher}
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+AppPublisherURL={#GLSceneURL}
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+AppSupportURL={#GLSceneURL}
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+AppUpdatesURL={#GLSceneURL}
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+;DefaultDirName={pf}\{#GLSceneName} ... and then {app}
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+DefaultDirName=D:\Components\{#GLSceneName}
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+DefaultGroupName={#GLSceneName}
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+DisableProgramGroupPage=yes
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+OutputBaseFilename=SetupGLScene_{#GLSceneVersion}
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+
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+; Source directory of files
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+; SourceDir=D:\GLScene
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+; Output directory for setup program
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+OutputDir=D:\GLS\Installation
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+
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+InfoBeforeFile=Help\en\Introduction.txt
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+InfoAfterFile=Samples\Samples.txt
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+
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+Compression=lzma
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+SetupIconFile=Samples\media\gls.ico
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+SolidCompression=yes
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+
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+;welcome image
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+WizardImageFile=Samples\media\GLSlogo.bmp
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+WizardImageBackColor= clMaroon
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+WizardImageStretch=yes
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+WizardSmallImageFile=Samples\media\GLS.bmp
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+WizardSmallImageBackColor=clNavy
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+
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+;background
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+WindowVisible=yes
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+BackColor=clPurple
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+BackColor2=clMaroon
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+;BackColorDirection= lefttoright
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+
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+;full screen installer
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+WindowShowCaption=no
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+WindowStartMaximized=yes
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+
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+[Languages]
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+Name: "english"; MessagesFile: "compiler:Default.isl"; LicenseFile: "Help\en\License.txt"
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+Name: "russian"; MessagesFile: "compiler:Languages\Russian.isl"; LicenseFile: "Help\ru\License.txt"
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+
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+[Types]
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+Name: "Full"; Description: "All comps"
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+Name: "Custom"; Description: "Choose comps"; Flags: iscustom
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+
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+[Components]
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+;Name: "Samples"; Description: "Samples"; Types: Full Custom
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+;Name: "Utilities"; Description: "Utilities"; Types: Full Custom
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+
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+[Code]
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+function InitializeSetup: Boolean;
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+begin
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+ Result := IsAdminLoggedOn;
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+ if (not Result) then
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+ MsgBox(SetupMessage(msgAdminPrivilegesRequired), mbCriticalError, MB_OK);
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+end;
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+
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+function IsPackageDir: Boolean;
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+begin
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+//if DirExist()
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+// then
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+// begin
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+// end;
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+end;
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+
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+[Files]
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+Source: "CleanForRelease.bat"; DestDir: "{app}"; Flags: ignoreversion
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+Source: "SetupGLScene.iss"; DestDir: "{app}"; Flags: ignoreversion
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+Source: "Readme.txt"; DestDir: "{app}"; Flags: ignoreversion
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+
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+Source: "bpl\*"; DestDir: "{app}\bpl"; Flags: ignoreversion recursesubdirs createallsubdirs
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+Source: "external\*"; DestDir: "{app}\external"; Flags: ignoreversion
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+Source: "Help\*"; DestDir: "{app}\Help"; Flags: ignoreversion recursesubdirs createallsubdirs
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+Source: "include\*"; DestDir: "{app}\include"; Flags: ignoreversion recursesubdirs createallsubdirs
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+Source: "lib\*"; DestDir: "{app}\lib"; Flags: ignoreversion recursesubdirs createallsubdirs
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+Source: "Packages\*"; DestDir: "{app}\Packages"; Flags: ignoreversion recursesubdirs createallsubdirs
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+Source: "Resources\*"; DestDir: "{app}\Resources"; Flags: ignoreversion recursesubdirs createallsubdirs
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+Source: "Samples\*"; DestDir: "{app}\Samples"; Flags: ignoreversion recursesubdirs createallsubdirs
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+Source: "Source\*"; DestDir: "{app}\Source"; Flags: ignoreversion recursesubdirs createallsubdirs
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+Source: "Utilities\*"; DestDir: "{app}\Utilities"; Flags: ignoreversion recursesubdirs createallsubdirs
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+
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+[Code]
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+function IsDadRegistryExist: Boolean;
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+begin
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+ if RegKeyExists(HKEY_CURRENT_USER, 'Software\Embarcadero\BDS\17.0') or
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+ RegKeyExists(HKEY_CURRENT_USER, 'Software\Embarcadero\BDS\18.0') or
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+ RegKeyExists(HKEY_CURRENT_USER, 'Software\Embarcadero\BDS\19.0')
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+ then
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+ begin
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+ /// "Yes". Update
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+ end
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+ else
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+ begin
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+ if MsgBox('Do you have in registry Software\Embarcadero\BDS\19.0?', mbError, MB_YESNO) = idYes
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+ then
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+ /// Full installation
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+ else
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+ /// Exit
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+ end;
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+end;
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+
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+[Registry]
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+; Write parameters for the project
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+Root: HKCU; Subkey: "Software\GLScene"; ValueType: string; ValueName: "Version"; ValueData: {#GLSceneVersion}; Flags: createvalueifdoesntexist uninsdeletekey
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+Root: HKCU; Subkey: "Software\GLScene"; ValueType: string; ValueName: InslallSettings; ValueData: "{src}\SetupGLScene.exe"; Flags: createvalueifdoesntexist uninsdeletekey
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+Root: HKCU; Subkey: "Software\GLScene"; ValueType: string; ValueName: LibraryDir; ValueData: "{app}"; Flags: createvalueifdoesntexist uninsdeletekey
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+
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+; Write parameters for RAD Studio
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+; Auto Save of Desktop and Editor Files
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Auto Save"; ValueType: string; ValueName: Desktop; ValueData: "True";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Auto Save"; ValueType: string; ValueName: Editor Files; ValueData: "True";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Auto Save"; ValueType: string; ValueName: Desktop; ValueData: "True";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Auto Save"; ValueType: string; ValueName: Editor Files; ValueData: "True";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Auto Save"; ValueType: string; ValueName: Desktop; ValueData: "True";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Auto Save"; ValueType: string; ValueName: Editor Files; ValueData: "True";
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+
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+; Environmental Variables, the ValueData needs to be changed from SourceDir to {app}
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+; New user variable
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Environment Variables"; ValueType: string; ValueName: GLSCENE; ValueData: "{app}"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Environment Variables"; ValueType: string; ValueName: GLSCENE; ValueData: "{app}"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Environment Variables"; ValueType: string; ValueName: GLSCENE; ValueData: "{app}"; Flags: deletevalue uninsdeletevalue
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+
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+; Delphi Options
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+; Win32
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Library\Win32"; ValueType: string; ValueName: Browsing Path; ValueData: "{olddata};$(GLSCENE)\Source;$(GLSCENE)\Source\Basis;$(GLSCENE)\Source\DesignTime;$(GLSCENE)\Source\FileFormats;$(GLSCENE)\Source\GameAPIs;$(GLSCENE)\Source\ParallelAPIs;$(GLSCENE)\Source\PhysicsAPIs;$(GLSCENE)\Source\ScriptingAPIs;$(GLSCENE)\Source\Shaders;$(GLSCENE)\Source\SoundVideoAPIs";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Library\Win32"; ValueType: string; ValueName: Package Search Path; ValueData: "{olddata};$(GLSCENE)\bpl\Win32";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Library\Win32"; ValueType: string; ValueName: Search Path; ValueData: "{olddata};$(GLSCENE)\lib\Win32";
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+
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Library\Win32"; ValueType: string; ValueName: Browsing Path; ValueData: "{olddata};$(GLSCENE)\Source;$(GLSCENE)\Source\Basis;$(GLSCENE)\Source\DesignTime;$(GLSCENE)\Source\FileFormats;$(GLSCENE)\Source\GameAPIs;$(GLSCENE)\Source\ParallelAPIs;$(GLSCENE)\Source\PhysicsAPIs;$(GLSCENE)\Source\ScriptingAPIs;$(GLSCENE)\Source\Shaders;$(GLSCENE)\Source\SoundVideoAPIs";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Library\Win32"; ValueType: string; ValueName: Package Search Path; ValueData: "{olddata};$(GLSCENE)\bpl\Win32";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Library\Win32"; ValueType: string; ValueName: Search Path; ValueData: "{olddata};$(GLSCENE)\lib\Win32";
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+
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Library\Win32"; ValueType: string; ValueName: Browsing Path; ValueData: "{olddata};$(GLSCENE)\Source;$(GLSCENE)\Source\Basis;$(GLSCENE)\Source\DesignTime;$(GLSCENE)\Source\FileFormats;$(GLSCENE)\Source\GameAPIs;$(GLSCENE)\Source\ParallelAPIs;$(GLSCENE)\Source\PhysicsAPIs;$(GLSCENE)\Source\ScriptingAPIs;$(GLSCENE)\Source\Shaders;$(GLSCENE)\Source\SoundVideoAPIs";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Library\Win32"; ValueType: string; ValueName: Package Search Path; ValueData: "{olddata};$(GLSCENE)\bpl\Win32";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Library\Win32"; ValueType: string; ValueName: Search Path; ValueData: "{olddata};$(GLSCENE)\lib\Win32";
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+; Win64
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Library\Win64"; ValueType: string; ValueName: Browsing Path; ValueData: "{olddata};$(GLSCENE)\Source;$(GLSCENE)\Source\Basis;$(GLSCENE)\Source\DesignTime;$(GLSCENE)\Source\FileFormats;$(GLSCENE)\Source\GameAPIs;$(GLSCENE)\Source\ParallelAPIs;$(GLSCENE)\Source\PhysicsAPIs;$(GLSCENE)\Source\ScriptingAPIs;$(GLSCENE)\Source\Shaders;$(GLSCENE)\Source\SoundVideoAPIs";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Library\Win64"; ValueType: string; ValueName: Package Search Path; ValueData: "{olddata};$(GLSCENE)\bpl\Win64";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Library\Win64"; ValueType: string; ValueName: Search Path; ValueData: "{olddata};$(GLSCENE)\lib\Win64";
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+
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Library\Win64"; ValueType: string; ValueName: Browsing Path; ValueData: "{olddata};$(GLSCENE)\Source;$(GLSCENE)\Source\Basis;$(GLSCENE)\Source\DesignTime;$(GLSCENE)\Source\FileFormats;$(GLSCENE)\Source\GameAPIs;$(GLSCENE)\Source\ParallelAPIs;$(GLSCENE)\Source\PhysicsAPIs;$(GLSCENE)\Source\ScriptingAPIs;$(GLSCENE)\Source\Shaders;$(GLSCENE)\Source\SoundVideoAPIs";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Library\Win64"; ValueType: string; ValueName: Package Search Path; ValueData: "{olddata};$(GLSCENE)\bpl\Win64";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Library\Win64"; ValueType: string; ValueName: Search Path; ValueData: "{olddata};$(GLSCENE)\lib\Win64";
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+
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Library\Win64"; ValueType: string; ValueName: Browsing Path; ValueData: "{olddata};$(GLSCENE)\Source;$(GLSCENE)\Source\Basis;$(GLSCENE)\Source\DesignTime;$(GLSCENE)\Source\FileFormats;$(GLSCENE)\Source\GameAPIs;$(GLSCENE)\Source\ParallelAPIs;$(GLSCENE)\Source\PhysicsAPIs;$(GLSCENE)\Source\ScriptingAPIs;$(GLSCENE)\Source\Shaders;$(GLSCENE)\Source\SoundVideoAPIs";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Library\Win64"; ValueType: string; ValueName: Package Search Path; ValueData: "{olddata};$(GLSCENE)\bpl\Win64";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Library\Win64"; ValueType: string; ValueName: Search Path; ValueData: "{olddata};$(GLSCENE)\lib\Win64";
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+
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+; C++Builder Options
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+; Win32
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\C++\Paths\Win32"; ValueType: string; ValueName: IncludePath; ValueData: "{olddata};$(GLSCENE)\include\Win32";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\C++\Paths\Win32"; ValueType: string; ValueName: LibraryPath; ValueData: "{olddata};$(GLSCENE)\lib\Win32";
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+
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\C++\Paths\Win32"; ValueType: string; ValueName: IncludePath; ValueData: "{olddata};$(GLSCENE)\include\Win32";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\C++\Paths\Win32"; ValueType: string; ValueName: LibraryPath; ValueData: "{olddata};$(GLSCENE)\lib\Win32";
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+
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\C++\Paths\Win32"; ValueType: string; ValueName: IncludePath; ValueData: "{olddata};$(GLSCENE)\include\Win32";
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\C++\Paths\Win32"; ValueType: string; ValueName: LibraryPath; ValueData: "{olddata};$(GLSCENE)\lib\Win32";
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+; Win64
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\C++\Paths\Win64"; ValueType: string; ValueName: UserIncludePath; ValueData: "$(GLSCENE)\include\Win64"; Flags: deletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\C++\Paths\Win64"; ValueType: string; ValueName: LibraryPath; ValueData: "{olddata};$(GLSCENE)\lib\Win64";
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+
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\C++\Paths\Win64"; ValueType: string; ValueName: UserIncludePath; ValueData: "$(GLSCENE)\include\Win64"; Flags: deletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\C++\Paths\Win64"; ValueType: string; ValueName: LibraryPath; ValueData: "{olddata};$(GLSCENE)\lib\Win64";
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+
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\C++\Paths\Win64"; ValueType: string; ValueName: UserIncludePath; ValueData: "$(GLSCENE)\include\Win64"; Flags: deletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\C++\Paths\Win64"; ValueType: string; ValueName: LibraryPath; ValueData: "{olddata};$(GLSCENE)\lib\Win64";
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+
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+; Known Packages
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+; 17.0 Seattle
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_Cg_DT.bpl; ValueData: "GLScene Cg Shaders"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_Parallel_DT.bpl; ValueData: "GLScene GPU Computing"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_DT.bpl; ValueData: "GLScene OpenGL 3D library"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_Physics_DT.bpl; ValueData: "GLScene Physics Managers"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\17.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_Sounds_DT.bpl; ValueData: "GLScene Sound Managers"; Flags: deletevalue uninsdeletevalue
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+
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+; 18.0 Berlin
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_Cg_DT.bpl; ValueData: "GLScene Cg Shaders"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_Parallel_DT.bpl; ValueData: "GLScene GPU Computing"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_DT.bpl; ValueData: "GLScene OpenGL 3D library"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_Physics_DT.bpl; ValueData: "GLScene Physics Managers"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\18.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_Sounds_DT.bpl; ValueData: "GLScene Sound Managers"; Flags: deletevalue uninsdeletevalue
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+
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+; 19.0 Tokyo
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_Cg_DT.bpl; ValueData: "GLScene Cg Shaders"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_Parallel_DT.bpl; ValueData: "GLScene GPU Computing"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_DT.bpl; ValueData: "GLScene OpenGL 3D library"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_Physics_DT.bpl; ValueData: "GLScene Physics Managers"; Flags: deletevalue uninsdeletevalue
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+Root: HKCU; Subkey: "Software\Embarcadero\BDS\19.0\Known Packages"; ValueType: string; ValueName: $(GLSCENE)\bpl\Win32\GLScene_Sounds_DT.bpl; ValueData: "GLScene Sound Managers"; Flags: deletevalue uninsdeletevalue
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+
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+[Code]
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+
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+function IsRegularUser(): Boolean;
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+begin
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+ Result := not (IsAdminLoggedOn or IsPowerUserLoggedOn)
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+end;
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+
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+function GetDefRoot(Param: String): String;
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+begin
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+ if IsRegularUser then
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+ Result := ExpandConstant('{localappdata}')
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+ else
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+ Result := ExpandConstant('{pf}')
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+end;
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+
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+[Run]
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+; Installation of DLLs in System32 and SysWOW64 directories
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+Filename: "{app}\external\SetupDLLs.bat"
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