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Combined win32/win64 packages in GLScene.groupproj

GLScene 5 jaren geleden
bovenliggende
commit
af7a8d84ac
74 gewijzigde bestanden met toevoegingen van 14171 en 19299 verwijderingen
  1. 2 0
      CleanRelease.bat
  2. 14 8
      Demos/CPP/bench/smoking/Smoking.cbproj
  3. 1 0
      Demos/CPP/bench/smoking/Unit1.dfm
  4. 277 6
      Demos/CPP/graph/fxy/fxy.cbproj
  5. 288 2
      Demos/CPP/graph/heightfield/Heightfield.cbproj
  6. 2 1
      Demos/CPP/graph/heightfield/Unit1.cpp
  7. 1 0
      Demos/CPP/graph/heightfield/Unit1.dfm
  8. 1 0
      Demos/CPP/graph/heightfield/Unit1.h
  9. 277 6
      Demos/CPP/graph/points/Points.cbproj
  10. 272 1
      Demos/CPP/graph/projection/Projection.cbproj
  11. 274 3
      Demos/CPP/graph/splines/splines.cbproj
  12. 6 5
      Demos/Delphi/cgshaders/CGBombShader/CGBombShader.dproj
  13. 10 8
      Demos/Delphi/cgshaders/cellshading/cellshading.dproj
  14. 6 5
      Demos/Delphi/cgshaders/simple/CgSimple.dproj
  15. 7 5
      Demos/Delphi/cgshaders/texturing/CgTexture.dproj
  16. 2 0
      Demos/Delphi/extrusion/tentacles/tentacles.dproj
  17. BIN
      Help/InstallationGLS.pdf
  18. 144 144
      Packages/GLScene.groupproj
  19. 43 43
      Packages/GLScene_Cg_DT.dpk
  20. 831 833
      Packages/GLScene_Cg_DT.dproj
  21. 45 45
      Packages/GLScene_Cg_RT.dpk
  22. 810 803
      Packages/GLScene_Cg_RT.dproj
  23. 65 0
      Packages/GLScene_DT.dpk
  24. 848 854
      Packages/GLScene_DT.dproj
  25. 45 45
      Packages/GLScene_Parallel_DT.dpk
  26. 799 799
      Packages/GLScene_Parallel_DT.dproj
  27. 58 0
      Packages/GLScene_Parallel_RT.dpk
  28. 822 813
      Packages/GLScene_Parallel_RT.dproj
  29. 43 43
      Packages/GLScene_Physics_DT.dpk
  30. 792 791
      Packages/GLScene_Physics_DT.dproj
  31. 55 0
      Packages/GLScene_Physics_RT.dpk
  32. 837 839
      Packages/GLScene_Physics_RT.dproj
  33. 298 0
      Packages/GLScene_RT.dpk
  34. 1074 1065
      Packages/GLScene_RT.dproj
  35. 45 45
      Packages/GLScene_SDL_DT.dpk
  36. 789 785
      Packages/GLScene_SDL_DT.dproj
  37. 42 42
      Packages/GLScene_SDL_RT.dpk
  38. 818 808
      Packages/GLScene_SDL_RT.dproj
  39. 43 43
      Packages/GLScene_Scripts_DT.dpk
  40. 782 779
      Packages/GLScene_Scripts_DT.dproj
  41. 47 47
      Packages/GLScene_Scripts_RT.dpk
  42. 829 783
      Packages/GLScene_Scripts_RT.dproj
  43. 43 43
      Packages/GLScene_Sounds_DT.dpk
  44. 789 789
      Packages/GLScene_Sounds_DT.dproj
  45. 49 46
      Packages/GLScene_Sounds_RT.dpk
  46. 831 811
      Packages/GLScene_Sounds_RT.dproj
  47. 0 84
      Packages/GLScene_Win64.groupproj
  48. 0 65
      Packages/Win32/GLScene_DT.dpk
  49. 0 58
      Packages/Win32/GLScene_Parallel_RT.dpk
  50. 0 55
      Packages/Win32/GLScene_Physics_RT.dpk
  51. 0 802
      Packages/Win32/GLScene_Physics_RT.dproj
  52. 0 298
      Packages/Win32/GLScene_RT.dpk
  53. 0 774
      Packages/Win32/GLScene_SDL_RT.dproj
  54. 0 49
      Packages/Win32/GLScene_Sounds_RT.dpk
  55. 0 789
      Packages/Win32/GLScene_Sounds_RT.dproj
  56. 0 58
      Packages/Win64/GLScene_Parallel_RT.dpk
  57. 0 817
      Packages/Win64/GLScene_Parallel_RT.dproj
  58. 0 55
      Packages/Win64/GLScene_Physics_RT.dpk
  59. 0 294
      Packages/Win64/GLScene_RT.dpk
  60. 0 1077
      Packages/Win64/GLScene_RT.dproj
  61. 0 43
      Packages/Win64/GLScene_SDL_RT.dpk
  62. 0 48
      Packages/Win64/GLScene_Scripts_RT.dpk
  63. 0 830
      Packages/Win64/GLScene_Scripts_RT.dproj
  64. 0 49
      Packages/Win64/GLScene_Sounds_RT.dpk
  65. 0 846
      Packages/Win64/GLScene_Sounds_RT.dproj
  66. 9 10
      Source/GLPerlin.pas
  67. 2 5
      Source/GLPerlinPFX.pas
  68. 2 1
      Source/GLS.SDLContext.pas
  69. 1 0
      include/#include.txt
  70. 0 1
      include/Win32/#include.txt
  71. 0 1
      include/Win64/#include.txt
  72. 1 0
      lib/#lib.txt
  73. 0 1
      lib/Win32/#lib.txt
  74. 0 1
      lib/Win64/#lib.txt

+ 2 - 0
CleanRelease.bat

@@ -66,6 +66,8 @@ echo delete all .svn directories with subdirectories and files
 for /r %1 %%R in (.svn) do if exist "%%R" (rd /s /q "%%R")
 echo---------------------------------------------------------
 echo delete debug and Platform directories with all subdirectories and files 
+for /r %1 %%R in (Win32) do if exist "%%R" (rd /s /q "%%R")
+for /r %1 %%R in (Win64) do if exist "%%R" (rd /s /q "%%R")
 for /r %1 %%R in (Debug_Build) do if exist "%%R" (rd /s /q "%%R")
 for /r %1 %%R in (Debug) do if exist "%%R" (rd /s /q "%%R")
 for /r %1 %%R in (Release_Build) do if exist "%%R" (rd /s /q "%%R")

+ 14 - 8
Demos/CPP/bench/smoking/Smoking.cbproj

@@ -93,11 +93,12 @@
         <Manifest_File>$(BDS)\bin\default_app.manifest</Manifest_File>
         <VerInfo_Locale>1033</VerInfo_Locale>
         <DCC_Namespace>Winapi;System.Win;Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;$(DCC_Namespace)</DCC_Namespace>
-        <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
+        <VerInfo_Keys>CompanyName=;FileDescription=$(MSBuildProjectName);FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProgramID=com.embarcadero.$(MSBuildProjectName);ProductName=$(MSBuildProjectName);ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
         <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
         <PackageImports>IndyIPClient;GLScene_Sounds_RT;frx17;fs17;GLScene_Physics_RT;bindcompfmx;GR32_RSXE3;DBXSqliteDriver;vcldbx;GLScene_Physics_RT;fmx;rtl;dbrtl;DbxClientDriver;IndySystem;TeeDB;bindcomp;inetdb;inetdbbde;vclib;DBXInterBaseDriver;DataSnapClient;DataSnapCommon;DBXOdbcDriver;DataSnapServer;Tee;GLScene_RT;DataSnapProviderClient;xmlrtl;DBXSybaseASEDriver;ibxpress;DbxCommonDriver;vclimg;GLScene_Sounds_RT;IndyProtocols;DBXMySQLDriver;dbxcds;MetropolisUILiveTile;bindengine;vclactnband;vcldb;soaprtl;bindcompdbx;vcldsnap;bindcompvcl;FMXTee;TeeUI;vclie;GR32_DSGN_RSXE3;DBXDb2Driver;vcltouch;bcbsmp;websnap;DBXOracleDriver;CustomIPTransport;vclribbon;VclSmp;dsnap;DBXInformixDriver;IndyIPServer;fmxase;vcl;DataSnapConnectors;IndyCore;GLScene_Sounds_RT;DBXMSSQLDriver;CodeSiteExpressPkg;CloudService;DBXFirebirdDriver;dsnapcon;frxDB17;inet;fsDB17;fmxobj;IndyIPCommon;FmxTeeUI;vclx;frxe17;inetdbxpress;webdsnap;DBXSybaseASADriver;fmxdae;bdertl;dbexpress;DataSnapIndy10ServerTransport;adortl;bcbie;$(PackageImports)</PackageImports>
         <UWP_CppLogo44>$(BDS)\bin\Artwork\Windows\UWP\cppreg_UwpDefault_44.png</UWP_CppLogo44>
         <UWP_CppLogo150>$(BDS)\bin\Artwork\Windows\UWP\cppreg_UwpDefault_150.png</UWP_CppLogo150>
+        <BT_BuildType>Debug</BT_BuildType>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_1)'!=''">
         <BCC_OptimizeForSpeed>false</BCC_OptimizeForSpeed>
@@ -127,6 +128,9 @@
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_1_Win64)'!=''">
         <Defines>_DEBUG;$(Defines)</Defines>
+        <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
+        <AppDPIAwarenessMode>PerMonitorV2</AppDPIAwarenessMode>
+        <LinkPackageImports>rtl.bpi;vcl.bpi;fmx.bpi;xmlrtl.bpi;vclimg.bpi;GLScene_RT.bpi</LinkPackageImports>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_2)'!=''">
         <TASM_Debugging>None</TASM_Debugging>
@@ -136,6 +140,8 @@
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_2_Win64)'!=''">
         <Defines>NDEBUG;$(Defines)</Defines>
+        <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
+        <AppDPIAwarenessMode>PerMonitorV2</AppDPIAwarenessMode>
     </PropertyGroup>
     <ItemGroup>
         <CppCompile Include="Smoking.cpp">
@@ -221,18 +227,22 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
-                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64160mt.dll" Class="DependencyModule"/>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32c270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32260.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
-                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32160mt.dll" Class="DependencyModule"/>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64260mt.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32160mt.dll" Class="DependencyModule"/>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32160.dll" Class="DependencyModule"/>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64230mt.dll" Class="DependencyModule"/>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64270.dll" Class="DependencyModule">
@@ -300,17 +310,13 @@
                 </DeployFile>
                 <DeployFile LocalName=".\Win32\Debug\Smoking.exe" Configuration="Debug" Class="ProjectOutput"/>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32230mt.dll" Class="DependencyModule"/>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64160mt.dll" Class="DependencyModule"/>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64160.dll" Class="DependencyModule"/>
                 <DeployFile Condition="'$(DynamicRTL)'=='true'" LocalName="$(BDS)\Redist\osx64\libcgcrtl.dylib" Class="DependencyModule">
                     <Platform Name="OSX64">
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
-                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32c270mt.dll" Class="DependencyModule">
-                    <Platform Name="Win32">
-                        <Overwrite>true</Overwrite>
-                    </Platform>
-                </DeployFile>
                 <DeployClass Name="AdditionalDebugSymbols">
                     <Platform Name="iOSSimulator">
                         <Operation>1</Operation>

+ 1 - 0
Demos/CPP/bench/smoking/Unit1.dfm

@@ -22,6 +22,7 @@ object Form1: TForm1
     Camera = GLCamera
     Buffer.BackgroundColor = clBackground
     FieldOfView = 142.310775756835900000
+    PenAsTouch = False
     Align = alClient
     TabOrder = 0
   end

+ 277 - 6
Demos/CPP/graph/fxy/fxy.cbproj

@@ -1,7 +1,7 @@
 <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     <PropertyGroup>
         <ProjectGuid>{4C37B397-D4AA-4000-802F-D6EDA4FD2970}</ProjectGuid>
-        <ProjectVersion>18.5</ProjectVersion>
+        <ProjectVersion>19.0</ProjectVersion>
         <FrameworkType>VCL</FrameworkType>
         <AppType>Application</AppType>
         <MainSource>fxy.cpp</MainSource>
@@ -119,7 +119,7 @@
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_1_Win32)'!=''">
         <BT_BuildType>Debug</BT_BuildType>
-        <BCC_IncludePath>D:\GLScene\include;$(BCC_IncludePath)</BCC_IncludePath>
+        <BCC_IncludePath>..\\include;$(BCC_IncludePath)</BCC_IncludePath>
         <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
         <ILINK_LibraryPath>$(BDSCOMMONDIR)\Dcp;$(ILINK_LibraryPath)</ILINK_LibraryPath>
         <Defines>_DEBUG;$(Defines)</Defines>
@@ -211,10 +211,10 @@
                     <VersionInfoKeys Name="CFBundleExecutable"/>
                 </VersionInfoKeys>
                 <Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\bcboffice2k250.bpl">Embarcadero C++Builder Office 2000 Servers Package</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\bcbofficexp250.bpl">Embarcadero C++Builder Office XP Servers Package</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\dcloffice2k250.bpl">Microsoft Office 2000 Sample Automation Server Wrapper Components</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\dclofficexp250.bpl">Microsoft Office XP Sample Automation Server Wrapper Components</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\bcboffice2k270.bpl">Embarcadero C++Builder Office 2000 Servers Package</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\bcbofficexp270.bpl">Embarcadero C++Builder Office XP Servers Package</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\dcloffice2k270.bpl">Microsoft Office 2000 Sample Automation Server Wrapper Components</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\dclofficexp270.bpl">Microsoft Office XP Sample Automation Server Wrapper Components</Excluded_Packages>
                 </Excluded_Packages>
                 <ProjectProperties>
                     <ProjectProperties Name="AutoShowDeps">False</ProjectProperties>
@@ -227,6 +227,11 @@
                 </Source>
             </CPlusPlusBuilder.Personality>
             <Deployment Version="3">
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32c260.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
@@ -237,6 +242,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32c270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32230.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
@@ -272,11 +282,21 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64270.dll" Class="DependencyModule">
+                    <Platform Name="Win64">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64240mt.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win64">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64230.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
@@ -292,6 +312,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32c270.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32c250mt.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
@@ -342,6 +367,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32270.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64250mt.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
@@ -404,12 +434,20 @@
                         <RemoteDir>classes</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>classes</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidFileProvider">
                     <Platform Name="Android">
                         <RemoteDir>res\xml</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\xml</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidGDBServer">
                     <Platform Name="Android">
@@ -422,12 +460,26 @@
                         <RemoteDir>library\lib\armeabi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="AndroidLibnativeArmeabiv7aFile">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidLibnativeMipsFile">
                     <Platform Name="Android">
                         <RemoteDir>library\lib\mips</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\mips</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidLibnativeX86File"/>
                 <DeployClass Name="AndroidServiceOutput">
@@ -435,84 +487,216 @@
                         <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\arm64-v8a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="AndroidServiceOutput_Android32">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashImageDef">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashStyles">
                     <Platform Name="Android">
                         <RemoteDir>res\values</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashStylesV21">
                     <Platform Name="Android">
                         <RemoteDir>res\values-v21</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values-v21</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_Colors">
+                    <Platform Name="Android">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_DefaultAppIcon">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon144">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xxhdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon36">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-ldpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-ldpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon48">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-mdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon72">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-hdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon96">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xhdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon24">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon36">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon48">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon72">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon96">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xxxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage426">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-small</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-small</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage470">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-normal</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-normal</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage640">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-large</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-large</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage960">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xlarge</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xlarge</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_Strings">
+                    <Platform Name="Android">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="DebugSymbols">
                     <Platform Name="iOSSimulator">
@@ -601,6 +785,9 @@
                     <Platform Name="Android">
                         <Operation>0</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <Operation>0</Operation>
+                    </Platform>
                     <Platform Name="iOSDevice32">
                         <Operation>0</Operation>
                     </Platform>
@@ -655,6 +842,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPad_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPad_Launch768">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -666,6 +863,26 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPad_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPhone_Launch320">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -677,6 +894,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPhone_Launch3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPhone_Launch640">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -699,10 +926,33 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectAndroidManifest">
                     <Platform Name="Android">
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="ProjectiOSDeviceDebug">
                     <Platform Name="iOSDevice32">
@@ -743,6 +993,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="ProjectiOSLaunchScreen">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen</RemoteDir>
+                        <Operation>64</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen</RemoteDir>
+                        <Operation>64</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectiOSResource">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -795,6 +1055,10 @@
                         <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\arm64-v8a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
                     </Platform>
@@ -819,6 +1083,12 @@
                         <Operation>0</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="ProjectOutput_Android32">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectUWPManifest">
                     <Platform Name="Win32">
                         <Operation>1</Operation>
@@ -856,6 +1126,7 @@
                 <ProjectRoot Platform="Android" Name="$(PROJECTNAME)"/>
                 <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME).app"/>
                 <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="Android64" Name="$(PROJECTNAME)"/>
             </Deployment>
             <Platforms>
                 <Platform value="Win32">True</Platform>

+ 288 - 2
Demos/CPP/graph/heightfield/Heightfield.cbproj

@@ -1,7 +1,7 @@
 <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     <PropertyGroup>
         <ProjectGuid>{212D28BA-C8F9-48D4-9C6D-250BEEA0AA8B}</ProjectGuid>
-        <ProjectVersion>18.5</ProjectVersion>
+        <ProjectVersion>19.0</ProjectVersion>
         <FrameworkType>VCL</FrameworkType>
         <AppType>Application</AppType>
         <MainSource>Heightfield.cpp</MainSource>
@@ -95,9 +95,10 @@
         <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
         <DCC_Namespace>Winapi;System.Win;Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;$(DCC_Namespace)</DCC_Namespace>
         <PackageImports>IndyIPClient;GLScene_Sounds_RT;frx17;fs17;GLScene_Physics_RT;GLScene_Cg_RT;bindcompfmx;GR32_RSXE3;DBXSqliteDriver;vcldbx;GLScene_Physics_RT;fmx;rtl;dbrtl;DbxClientDriver;IndySystem;TeeDB;bindcomp;inetdb;inetdbbde;vclib;DBXInterBaseDriver;DataSnapClient;DataSnapCommon;DBXOdbcDriver;DataSnapServer;Tee;GLScene_RT;DataSnapProviderClient;xmlrtl;DBXSybaseASEDriver;ibxpress;DbxCommonDriver;vclimg;GLScene_Sounds_RT;IndyProtocols;DBXMySQLDriver;dbxcds;MetropolisUILiveTile;bindengine;vclactnband;vcldb;soaprtl;bindcompdbx;vcldsnap;bindcompvcl;FMXTee;TeeUI;vclie;GR32_DSGN_RSXE3;DBXDb2Driver;vcltouch;bcbsmp;websnap;DBXOracleDriver;CustomIPTransport;vclribbon;VclSmp;dsnap;DBXInformixDriver;IndyIPServer;fmxase;vcl;DataSnapConnectors;IndyCore;GLScene_Sounds_RT;DBXMSSQLDriver;CodeSiteExpressPkg;CloudService;DBXFirebirdDriver;dsnapcon;frxDB17;inet;fsDB17;fmxobj;IndyIPCommon;FmxTeeUI;vclx;frxe17;inetdbxpress;webdsnap;DBXSybaseASADriver;fmxdae;bdertl;dbexpress;DataSnapIndy10ServerTransport;adortl;bcbie;$(PackageImports)</PackageImports>
-        <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
+        <VerInfo_Keys>CompanyName=;FileDescription=$(MSBuildProjectName);FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProgramID=com.embarcadero.$(MSBuildProjectName);ProductName=$(MSBuildProjectName);ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
         <VerInfo_Locale>1033</VerInfo_Locale>
         <Manifest_File>$(BDS)\bin\default_app.manifest</Manifest_File>
+        <BT_BuildType>Debug</BT_BuildType>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_1)'!=''">
         <BCC_OptimizeForSpeed>false</BCC_OptimizeForSpeed>
@@ -126,9 +127,15 @@
         <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
         <VerInfo_Locale>1033</VerInfo_Locale>
         <LinkPackageImports>rtl.bpi;vcl.bpi;GLScene_RT.bpi;fmx.bpi;xmlrtl.bpi;vclimg.bpi</LinkPackageImports>
+        <BCC_IncludePath>..\..\..\..\Source;..\\include;$(BCC_IncludePath)</BCC_IncludePath>
+        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
+        <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_1_Win64)'!=''">
         <Defines>_DEBUG;$(Defines)</Defines>
+        <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
+        <AppDPIAwarenessMode>PerMonitorV2</AppDPIAwarenessMode>
+        <LinkPackageImports>rtl.bpi;vcl.bpi;GLScene_RT.bpi;fmx.bpi;xmlrtl.bpi;vclimg.bpi</LinkPackageImports>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_2)'!=''">
         <TASM_Debugging>None</TASM_Debugging>
@@ -138,6 +145,8 @@
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_2_Win64)'!=''">
         <Defines>NDEBUG;$(Defines)</Defines>
+        <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
+        <AppDPIAwarenessMode>PerMonitorV2</AppDPIAwarenessMode>
     </PropertyGroup>
     <ItemGroup>
         <CppCompile Include="Heightfield.cpp">
@@ -211,8 +220,19 @@
                     <ProjectProperties Name="VerifyPackages">True</ProjectProperties>
                     <ProjectProperties Name="IndexFiles">False</ProjectProperties>
                 </ProjectProperties>
+                <Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\bcboffice2k270.bpl">Embarcadero C++Builder Office 2000 Servers Package</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\bcbofficexp270.bpl">Embarcadero C++Builder Office XP Servers Package</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\dcloffice2k270.bpl">Microsoft Office 2000 Sample Automation Server Wrapper Components</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\dclofficexp270.bpl">Microsoft Office XP Sample Automation Server Wrapper Components</Excluded_Packages>
+                </Excluded_Packages>
             </CPlusPlusBuilder.Personality>
             <Deployment Version="3">
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32c260.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
@@ -223,6 +243,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32c270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32230.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
@@ -258,11 +283,21 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64270.dll" Class="DependencyModule">
+                    <Platform Name="Win64">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64240mt.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win64">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64230.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
@@ -278,6 +313,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32c270.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32c250mt.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
@@ -328,6 +368,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32270.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64250mt.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
@@ -390,12 +435,20 @@
                         <RemoteDir>classes</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>classes</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidFileProvider">
                     <Platform Name="Android">
                         <RemoteDir>res\xml</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\xml</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidGDBServer">
                     <Platform Name="Android">
@@ -408,12 +461,26 @@
                         <RemoteDir>library\lib\armeabi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="AndroidLibnativeArmeabiv7aFile">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidLibnativeMipsFile">
                     <Platform Name="Android">
                         <RemoteDir>library\lib\mips</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\mips</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidLibnativeX86File"/>
                 <DeployClass Name="AndroidServiceOutput">
@@ -421,84 +488,216 @@
                         <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\arm64-v8a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="AndroidServiceOutput_Android32">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashImageDef">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashStyles">
                     <Platform Name="Android">
                         <RemoteDir>res\values</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashStylesV21">
                     <Platform Name="Android">
                         <RemoteDir>res\values-v21</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values-v21</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_Colors">
+                    <Platform Name="Android">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_DefaultAppIcon">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon144">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xxhdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon36">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-ldpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-ldpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon48">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-mdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon72">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-hdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon96">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xhdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon24">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon36">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon48">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon72">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon96">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xxxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage426">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-small</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-small</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage470">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-normal</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-normal</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage640">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-large</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-large</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage960">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xlarge</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xlarge</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_Strings">
+                    <Platform Name="Android">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="DebugSymbols">
                     <Platform Name="iOSSimulator">
@@ -587,6 +786,9 @@
                     <Platform Name="Android">
                         <Operation>0</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <Operation>0</Operation>
+                    </Platform>
                     <Platform Name="iOSDevice32">
                         <Operation>0</Operation>
                     </Platform>
@@ -641,6 +843,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPad_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPad_Launch768">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -652,6 +864,26 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPad_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPhone_Launch320">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -663,6 +895,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPhone_Launch3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPhone_Launch640">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -685,10 +927,33 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectAndroidManifest">
                     <Platform Name="Android">
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="ProjectiOSDeviceDebug">
                     <Platform Name="iOSDevice32">
@@ -729,6 +994,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="ProjectiOSLaunchScreen">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen</RemoteDir>
+                        <Operation>64</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen</RemoteDir>
+                        <Operation>64</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectiOSResource">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -781,6 +1056,10 @@
                         <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\arm64-v8a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
                     </Platform>
@@ -805,6 +1084,12 @@
                         <Operation>0</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="ProjectOutput_Android32">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectUWPManifest">
                     <Platform Name="Win32">
                         <Operation>1</Operation>
@@ -842,6 +1127,7 @@
                 <ProjectRoot Platform="Android" Name="$(PROJECTNAME)"/>
                 <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME).app"/>
                 <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="Android64" Name="$(PROJECTNAME)"/>
             </Deployment>
             <Platforms>
                 <Platform value="Win32">True</Platform>

+ 2 - 1
Demos/CPP/graph/heightfield/Unit1.cpp

@@ -1,6 +1,7 @@
 //---------------------------------------------------------------------------
 
 #include <vcl.h>
+#include <System.Math.hpp>
 #pragma hdrstop
 
 #include "Unit1.h"
@@ -56,7 +57,7 @@ void __fastcall TForm1::Formula3(const float x, const float y, float &z,
 {
    // 3rd formula, dynamic
    z = 1/(1+VectorNorm(Sphere1->Position->X-x,Sphere1->Position->Y-y));
-   if (((Round(x*4)+Round(y*4)) && 1)==1)
+   if (((ceil(x*4)+ceil(y*4)) && 1)==1)
 	  color = clrBlue;
    else
 	  color=clrYellow;

+ 1 - 0
Demos/CPP/graph/heightfield/Unit1.dfm

@@ -24,6 +24,7 @@ object Form1: TForm1
     Camera = GLCamera1
     Buffer.BackgroundColor = clBackground
     FieldOfView = 126.639793395996100000
+    PenAsTouch = False
     Align = alClient
     OnMouseDown = GLSceneViewer1MouseDown
     OnMouseMove = GLSceneViewer1MouseMove

+ 1 - 0
Demos/CPP/graph/heightfield/Unit1.h

@@ -5,6 +5,7 @@
 //---------------------------------------------------------------------------
 #include <tchar.h>
 #include <System.Classes.hpp>
+#include <System.Math.hpp>
 #include <Vcl.Controls.hpp>
 #include <Vcl.StdCtrls.hpp>
 #include <Vcl.Forms.hpp>

+ 277 - 6
Demos/CPP/graph/points/Points.cbproj

@@ -1,7 +1,7 @@
 <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     <PropertyGroup>
         <ProjectGuid>{1839D898-9B15-40A6-B1AE-37B32B77FBE9}</ProjectGuid>
-        <ProjectVersion>18.5</ProjectVersion>
+        <ProjectVersion>19.0</ProjectVersion>
         <FrameworkType>VCL</FrameworkType>
         <AppType>Application</AppType>
         <MainSource>Points.cpp</MainSource>
@@ -147,6 +147,11 @@
                 </Source>
             </CPlusPlusBuilder.Personality>
             <Deployment Version="3">
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32c260.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
@@ -157,22 +162,27 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
-                <DeployFile LocalName=".\Win32\Debug\Project1.tds" Configuration="Debug" Class="DebugSymbols"/>
-                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32230.dll" Class="DependencyModule">
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32c270mt.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
-                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64160.dll" Class="DependencyModule">
-                    <Platform Name="Win64">
+                <DeployFile LocalName=".\Win32\Debug\Project1.tds" Configuration="Debug" Class="DebugSymbols"/>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32260.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
-                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32260.dll" Class="DependencyModule">
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32230.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64160.dll" Class="DependencyModule">
+                    <Platform Name="Win64">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64260mt.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
@@ -204,11 +214,21 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64270.dll" Class="DependencyModule">
+                    <Platform Name="Win64">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64240mt.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win64">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64230.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
@@ -224,6 +244,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32c270.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32160mt.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
@@ -279,6 +304,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32270.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64250mt.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
@@ -357,12 +387,20 @@
                         <RemoteDir>classes</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>classes</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidFileProvider">
                     <Platform Name="Android">
                         <RemoteDir>res\xml</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\xml</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidGDBServer">
                     <Platform Name="Android">
@@ -375,12 +413,26 @@
                         <RemoteDir>library\lib\armeabi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="AndroidLibnativeArmeabiv7aFile">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidLibnativeMipsFile">
                     <Platform Name="Android">
                         <RemoteDir>library\lib\mips</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\mips</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidLibnativeX86File"/>
                 <DeployClass Name="AndroidServiceOutput">
@@ -388,84 +440,216 @@
                         <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\arm64-v8a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="AndroidServiceOutput_Android32">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashImageDef">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashStyles">
                     <Platform Name="Android">
                         <RemoteDir>res\values</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashStylesV21">
                     <Platform Name="Android">
                         <RemoteDir>res\values-v21</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values-v21</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_Colors">
+                    <Platform Name="Android">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_DefaultAppIcon">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon144">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xxhdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon36">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-ldpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-ldpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon48">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-mdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon72">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-hdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon96">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xhdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon24">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon36">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon48">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon72">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon96">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xxxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage426">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-small</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-small</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage470">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-normal</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-normal</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage640">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-large</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-large</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage960">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xlarge</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xlarge</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_Strings">
+                    <Platform Name="Android">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="DebugSymbols">
                     <Platform Name="iOSSimulator">
@@ -554,6 +738,9 @@
                     <Platform Name="Android">
                         <Operation>0</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <Operation>0</Operation>
+                    </Platform>
                     <Platform Name="iOSDevice32">
                         <Operation>0</Operation>
                     </Platform>
@@ -608,6 +795,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPad_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPad_Launch768">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -619,6 +816,26 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPad_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPhone_Launch320">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -630,6 +847,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPhone_Launch3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPhone_Launch640">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -652,10 +879,33 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectAndroidManifest">
                     <Platform Name="Android">
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="ProjectiOSDeviceDebug">
                     <Platform Name="iOSDevice32">
@@ -696,6 +946,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="ProjectiOSLaunchScreen">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen</RemoteDir>
+                        <Operation>64</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen</RemoteDir>
+                        <Operation>64</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectiOSResource">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -748,6 +1008,10 @@
                         <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\arm64-v8a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
                     </Platform>
@@ -772,6 +1036,12 @@
                         <Operation>0</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="ProjectOutput_Android32">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectUWPManifest">
                     <Platform Name="Win32">
                         <Operation>1</Operation>
@@ -809,6 +1079,7 @@
                 <ProjectRoot Platform="Android" Name="$(PROJECTNAME)"/>
                 <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME).app"/>
                 <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="Android64" Name="$(PROJECTNAME)"/>
             </Deployment>
             <Platforms>
                 <Platform value="Win32">True</Platform>

+ 272 - 1
Demos/CPP/graph/projection/Projection.cbproj

@@ -1,7 +1,7 @@
 <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     <PropertyGroup>
         <ProjectGuid>{D5711823-2A1F-4329-9331-B8F9A3CE2861}</ProjectGuid>
-        <ProjectVersion>18.5</ProjectVersion>
+        <ProjectVersion>19.0</ProjectVersion>
         <FrameworkType>VCL</FrameworkType>
         <AppType>Application</AppType>
         <MainSource>Projection.cpp</MainSource>
@@ -211,6 +211,11 @@
                 </ProjectProperties>
             </CPlusPlusBuilder.Personality>
             <Deployment Version="3">
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32c260.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
@@ -221,6 +226,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32c270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile LocalName=".\Win32\Debug\Projection.tds" Configuration="Debug" Class="DebugSymbols">
                     <Platform Name="Win32">
                         <RemoteName>Projection.tds</RemoteName>
@@ -273,11 +283,21 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64270.dll" Class="DependencyModule">
+                    <Platform Name="Win64">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64240mt.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win64">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64230.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
@@ -293,6 +313,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32c270.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32160mt.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
@@ -348,6 +373,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32270.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64250mt.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
@@ -420,12 +450,20 @@
                         <RemoteDir>classes</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>classes</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidFileProvider">
                     <Platform Name="Android">
                         <RemoteDir>res\xml</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\xml</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidGDBServer">
                     <Platform Name="Android">
@@ -438,12 +476,26 @@
                         <RemoteDir>library\lib\armeabi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="AndroidLibnativeArmeabiv7aFile">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidLibnativeMipsFile">
                     <Platform Name="Android">
                         <RemoteDir>library\lib\mips</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\mips</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidLibnativeX86File"/>
                 <DeployClass Name="AndroidServiceOutput">
@@ -451,84 +503,216 @@
                         <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\arm64-v8a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="AndroidServiceOutput_Android32">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashImageDef">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashStyles">
                     <Platform Name="Android">
                         <RemoteDir>res\values</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashStylesV21">
                     <Platform Name="Android">
                         <RemoteDir>res\values-v21</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values-v21</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_Colors">
+                    <Platform Name="Android">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_DefaultAppIcon">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon144">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xxhdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon36">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-ldpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-ldpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon48">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-mdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon72">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-hdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon96">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xhdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon24">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon36">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon48">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon72">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon96">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xxxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage426">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-small</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-small</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage470">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-normal</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-normal</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage640">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-large</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-large</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage960">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xlarge</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xlarge</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_Strings">
+                    <Platform Name="Android">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="DebugSymbols">
                     <Platform Name="iOSSimulator">
@@ -617,6 +801,9 @@
                     <Platform Name="Android">
                         <Operation>0</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <Operation>0</Operation>
+                    </Platform>
                     <Platform Name="iOSDevice32">
                         <Operation>0</Operation>
                     </Platform>
@@ -671,6 +858,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPad_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPad_Launch768">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -682,6 +879,26 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPad_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPhone_Launch320">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -693,6 +910,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPhone_Launch3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPhone_Launch640">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -715,10 +942,33 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectAndroidManifest">
                     <Platform Name="Android">
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="ProjectiOSDeviceDebug">
                     <Platform Name="iOSDevice32">
@@ -759,6 +1009,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="ProjectiOSLaunchScreen">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen</RemoteDir>
+                        <Operation>64</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen</RemoteDir>
+                        <Operation>64</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectiOSResource">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -811,6 +1071,10 @@
                         <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\arm64-v8a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
                     </Platform>
@@ -835,6 +1099,12 @@
                         <Operation>0</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="ProjectOutput_Android32">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectUWPManifest">
                     <Platform Name="Win32">
                         <Operation>1</Operation>
@@ -872,6 +1142,7 @@
                 <ProjectRoot Platform="Android" Name="$(PROJECTNAME)"/>
                 <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME).app"/>
                 <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="Android64" Name="$(PROJECTNAME)"/>
             </Deployment>
             <Platforms>
                 <Platform value="Win32">True</Platform>

+ 274 - 3
Demos/CPP/graph/splines/splines.cbproj

@@ -6,7 +6,7 @@
         <Base>True</Base>
         <Config Condition="'$(Config)'==''">Debug</Config>
         <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>18.5</ProjectVersion>
+        <ProjectVersion>19.0</ProjectVersion>
         <Platform Condition="'$(Platform)'==''">Win32</Platform>
         <TargetedPlatforms>1</TargetedPlatforms>
         <AppType>Application</AppType>
@@ -237,6 +237,11 @@
                 <Platform value="Win64">False</Platform>
             </Platforms>
             <Deployment Version="3">
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32c260.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
@@ -247,6 +252,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32c270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32230.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
@@ -257,12 +267,12 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
-                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64160.dll" Class="DependencyModule">
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64260mt.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
-                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64260mt.dll" Class="DependencyModule">
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64160.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
                     </Platform>
@@ -287,11 +297,21 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin64\cc64270.dll" Class="DependencyModule">
+                    <Platform Name="Win64">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64240mt.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64270mt.dll" Class="DependencyModule">
+                    <Platform Name="Win64">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile LocalName=".\splines.exe" Configuration="Debug" Class="ProjectOutput">
                     <Platform Name="Win32">
                         <RemoteName>splines.exe</RemoteName>
@@ -313,6 +333,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32c270.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin\cc32160mt.dll" Class="DependencyModule">
                     <Platform Name="Win32">
                         <Overwrite>true</Overwrite>
@@ -374,6 +399,11 @@
                         <Overwrite>true</Overwrite>
                     </Platform>
                 </DeployFile>
+                <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'!='true'" LocalName="$(BDS)\bin\cc32270.dll" Class="DependencyModule">
+                    <Platform Name="Win32">
+                        <Overwrite>true</Overwrite>
+                    </Platform>
+                </DeployFile>
                 <DeployFile Condition="'$(DynamicRTL)'=='true' And '$(Multithreaded)'=='true'" LocalName="$(BDS)\bin64\cc64250mt.dll" Class="DependencyModule">
                     <Platform Name="Win64">
                         <Overwrite>true</Overwrite>
@@ -446,12 +476,20 @@
                         <RemoteDir>classes</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>classes</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidFileProvider">
                     <Platform Name="Android">
                         <RemoteDir>res\xml</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\xml</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidGDBServer">
                     <Platform Name="Android">
@@ -464,12 +502,26 @@
                         <RemoteDir>library\lib\armeabi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="AndroidLibnativeArmeabiv7aFile">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidLibnativeMipsFile">
                     <Platform Name="Android">
                         <RemoteDir>library\lib\mips</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\mips</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidLibnativeX86File"/>
                 <DeployClass Name="AndroidServiceOutput">
@@ -477,84 +529,216 @@
                         <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\arm64-v8a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="AndroidServiceOutput_Android32">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashImageDef">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashStyles">
                     <Platform Name="Android">
                         <RemoteDir>res\values</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="AndroidSplashStylesV21">
                     <Platform Name="Android">
                         <RemoteDir>res\values-v21</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values-v21</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_Colors">
+                    <Platform Name="Android">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_DefaultAppIcon">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon144">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xxhdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon36">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-ldpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-ldpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon48">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-mdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon72">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-hdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_LauncherIcon96">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xhdpi</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon24">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-mdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon36">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-hdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon48">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon72">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_NotificationIcon96">
+                    <Platform Name="Android">
+                        <RemoteDir>res\drawable-xxxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xxxhdpi</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage426">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-small</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-small</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage470">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-normal</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-normal</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage640">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-large</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-large</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="Android_SplashImage960">
                     <Platform Name="Android">
                         <RemoteDir>res\drawable-xlarge</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\drawable-xlarge</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_Strings">
+                    <Platform Name="Android">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="DebugSymbols">
                     <Platform Name="iOSSimulator">
@@ -643,6 +827,9 @@
                     <Platform Name="Android">
                         <Operation>0</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <Operation>0</Operation>
+                    </Platform>
                     <Platform Name="iOSDevice32">
                         <Operation>0</Operation>
                     </Platform>
@@ -697,6 +884,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPad_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPad_Launch768">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -708,6 +905,26 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPad_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPhone_Launch320">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -719,6 +936,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPhone_Launch3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="iPhone_Launch640">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -741,10 +968,33 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectAndroidManifest">
                     <Platform Name="Android">
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <Operation>1</Operation>
+                    </Platform>
                 </DeployClass>
                 <DeployClass Name="ProjectiOSDeviceDebug">
                     <Platform Name="iOSDevice32">
@@ -785,6 +1035,16 @@
                         <Operation>1</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="ProjectiOSLaunchScreen">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen</RemoteDir>
+                        <Operation>64</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen</RemoteDir>
+                        <Operation>64</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectiOSResource">
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
@@ -837,6 +1097,10 @@
                         <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
                         <Operation>1</Operation>
                     </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\arm64-v8a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
                     <Platform Name="iOSDevice32">
                         <Operation>1</Operation>
                     </Platform>
@@ -861,6 +1125,12 @@
                         <Operation>0</Operation>
                     </Platform>
                 </DeployClass>
+                <DeployClass Name="ProjectOutput_Android32">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
                 <DeployClass Name="ProjectUWPManifest">
                     <Platform Name="Win32">
                         <Operation>1</Operation>
@@ -898,6 +1168,7 @@
                 <ProjectRoot Platform="Android" Name="$(PROJECTNAME)"/>
                 <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME).app"/>
                 <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="Android64" Name="$(PROJECTNAME)"/>
             </Deployment>
         </BorlandProject>
         <ProjectFileVersion>12</ProjectFileVersion>

+ 6 - 5
Demos/Delphi/cgshaders/CGBombShader/CGBombShader.dproj

@@ -102,10 +102,11 @@
         <DCC_DcuOutput>.\$(Platform)\$(Config)</DCC_DcuOutput>
         <DCC_ExeOutput>.\$(Platform)\$(Config)</DCC_ExeOutput>
         <Icon_MainIcon>$(BDS)\bin\delphi_PROJECTICON.ico</Icon_MainIcon>
-        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(ModuleName);FileDescription=$(ModuleName);ProductName=$(ModuleName)</VerInfo_Keys>
+        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
         <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
         <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
         <BT_BuildType>Debug</BT_BuildType>
+        <DCC_UnitSearchPath>..\..\..\..\Source;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_2_Win64)'!=''">
         <VerInfo_Locale>1033</VerInfo_Locale>
@@ -145,10 +146,10 @@
                     <Source Name="MainSource">CGBombShader.dpr</Source>
                 </Source>
                 <Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\bcboffice2k240.bpl">Embarcadero C++Builder Office 2000 Servers Package</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\bcbofficexp240.bpl">Embarcadero C++Builder Office XP Servers Package</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\dcloffice2k240.bpl">Microsoft Office 2000 Sample Automation Server Wrapper Components</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\dclofficexp240.bpl">Microsoft Office XP Sample Automation Server Wrapper Components</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\bcboffice2k270.bpl">Embarcadero C++Builder Office 2000 Servers Package</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\bcbofficexp270.bpl">Embarcadero C++Builder Office XP Servers Package</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\dcloffice2k270.bpl">Microsoft Office 2000 Sample Automation Server Wrapper Components</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\dclofficexp270.bpl">Microsoft Office XP Sample Automation Server Wrapper Components</Excluded_Packages>
                 </Excluded_Packages>
             </Delphi.Personality>
             <Platforms>

+ 10 - 8
Demos/Delphi/cgshaders/cellshading/cellshading.dproj

@@ -79,8 +79,9 @@
         <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
         <VerInfo_Locale>1033</VerInfo_Locale>
         <DCC_Namespace>System.Win;Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;$(DCC_Namespace)</DCC_Namespace>
-        <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
+        <VerInfo_Keys>CompanyName=;FileDescription=$(MSBuildProjectName);FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProgramID=com.embarcadero.$(MSBuildProjectName);ProductName=$(MSBuildProjectName);ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
         <Manifest_File>$(BDS)\bin\default_app.manifest</Manifest_File>
+        <BT_BuildType>Debug</BT_BuildType>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_1)'!=''">
         <DCC_LocalDebugSymbols>false</DCC_LocalDebugSymbols>
@@ -90,7 +91,7 @@
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_1_Win64)'!=''">
         <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
-        <AppDPIAwarenessMode>PerMonitor</AppDPIAwarenessMode>
+        <AppDPIAwarenessMode>PerMonitorV2</AppDPIAwarenessMode>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_2)'!=''">
         <DCC_GenerateStackFrames>true</DCC_GenerateStackFrames>
@@ -102,9 +103,10 @@
         <VerInfo_Locale>1033</VerInfo_Locale>
         <DCC_DcuOutput>.\$(Platform)\$(Config)</DCC_DcuOutput>
         <DCC_ExeOutput>.\$(Platform)\$(Config)</DCC_ExeOutput>
-        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(ModuleName);FileDescription=$(ModuleName);ProductName=$(ModuleName)</VerInfo_Keys>
+        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
         <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
         <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
+        <DCC_UnitSearchPath>..\..\..\..\Source;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_2_Win64)'!=''">
         <VerInfo_Locale>1033</VerInfo_Locale>
@@ -113,7 +115,7 @@
         <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
         <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
         <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
-        <AppDPIAwarenessMode>PerMonitor</AppDPIAwarenessMode>
+        <AppDPIAwarenessMode>PerMonitorV2</AppDPIAwarenessMode>
     </PropertyGroup>
     <ItemGroup>
         <DelphiCompile Include="$(MainSource)">
@@ -145,10 +147,10 @@
                     <Source Name="MainSource">cellshading.dpr</Source>
                 </Source>
                 <Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\bcboffice2k240.bpl">Embarcadero C++Builder Office 2000 Servers Package</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\bcbofficexp240.bpl">Embarcadero C++Builder Office XP Servers Package</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\dcloffice2k240.bpl">Microsoft Office 2000 Sample Automation Server Wrapper Components</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\dclofficexp240.bpl">Microsoft Office XP Sample Automation Server Wrapper Components</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\bcboffice2k270.bpl">Embarcadero C++Builder Office 2000 Servers Package</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\bcbofficexp270.bpl">Embarcadero C++Builder Office XP Servers Package</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\dcloffice2k270.bpl">Microsoft Office 2000 Sample Automation Server Wrapper Components</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\dclofficexp270.bpl">Microsoft Office XP Sample Automation Server Wrapper Components</Excluded_Packages>
                 </Excluded_Packages>
             </Delphi.Personality>
             <Platforms>

+ 6 - 5
Demos/Delphi/cgshaders/simple/CgSimple.dproj

@@ -102,10 +102,11 @@
         <VerInfo_Locale>1033</VerInfo_Locale>
         <DCC_DcuOutput>.\$(Platform)\$(Config)</DCC_DcuOutput>
         <DCC_ExeOutput>.\$(Platform)\$(Config)</DCC_ExeOutput>
-        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(ModuleName);FileDescription=$(ModuleName);ProductName=$(ModuleName)</VerInfo_Keys>
+        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
         <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
         <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
         <BT_BuildType>Debug</BT_BuildType>
+        <DCC_UnitSearchPath>..\..\..\..\Source;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_2_Win64)'!=''">
         <VerInfo_Locale>1033</VerInfo_Locale>
@@ -147,10 +148,10 @@
                     <Source Name="MainSource">CgSimple.dpr</Source>
                 </Source>
                 <Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\bcboffice2k240.bpl">Embarcadero C++Builder Office 2000 Servers Package</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\bcbofficexp240.bpl">Embarcadero C++Builder Office XP Servers Package</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\dcloffice2k240.bpl">Microsoft Office 2000 Sample Automation Server Wrapper Components</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\dclofficexp240.bpl">Microsoft Office XP Sample Automation Server Wrapper Components</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\bcboffice2k270.bpl">Embarcadero C++Builder Office 2000 Servers Package</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\bcbofficexp270.bpl">Embarcadero C++Builder Office XP Servers Package</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\dcloffice2k270.bpl">Microsoft Office 2000 Sample Automation Server Wrapper Components</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\dclofficexp270.bpl">Microsoft Office XP Sample Automation Server Wrapper Components</Excluded_Packages>
                 </Excluded_Packages>
             </Delphi.Personality>
             <Platforms>

+ 7 - 5
Demos/Delphi/cgshaders/texturing/CgTexture.dproj

@@ -103,10 +103,11 @@
         <DCC_DcuOutput>.\$(Platform)\$(Config)</DCC_DcuOutput>
         <DCC_ExeOutput>.\$(Platform)\$(Config)</DCC_ExeOutput>
         <Icon_MainIcon>$(BDS)\bin\delphi_PROJECTICON.ico</Icon_MainIcon>
-        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(ModuleName);FileDescription=$(ModuleName);ProductName=$(ModuleName)</VerInfo_Keys>
+        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
         <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
         <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
         <BT_BuildType>Debug</BT_BuildType>
+        <DCC_UnitSearchPath>..\..\..\..\Source;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_2_Win64)'!=''">
         <VerInfo_Locale>1033</VerInfo_Locale>
@@ -117,6 +118,7 @@
         <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
         <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
         <AppDPIAwarenessMode>PerMonitorV2</AppDPIAwarenessMode>
+        <DCC_UnitSearchPath>..\..\..\..\Source;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
     </PropertyGroup>
     <ItemGroup>
         <DelphiCompile Include="$(MainSource)">
@@ -148,10 +150,10 @@
                     <Source Name="MainSource">CgTexture.dpr</Source>
                 </Source>
                 <Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\bcboffice2k240.bpl">Embarcadero C++Builder Office 2000 Servers Package</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\bcbofficexp240.bpl">Embarcadero C++Builder Office XP Servers Package</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\dcloffice2k240.bpl">Microsoft Office 2000 Sample Automation Server Wrapper Components</Excluded_Packages>
-                    <Excluded_Packages Name="$(BDSBIN)\dclofficexp240.bpl">Microsoft Office XP Sample Automation Server Wrapper Components</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\bcboffice2k270.bpl">Embarcadero C++Builder Office 2000 Servers Package</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\bcbofficexp270.bpl">Embarcadero C++Builder Office XP Servers Package</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\dcloffice2k270.bpl">Microsoft Office 2000 Sample Automation Server Wrapper Components</Excluded_Packages>
+                    <Excluded_Packages Name="$(BDSBIN)\dclofficexp270.bpl">Microsoft Office XP Sample Automation Server Wrapper Components</Excluded_Packages>
                 </Excluded_Packages>
             </Delphi.Personality>
             <Platforms>

+ 2 - 0
Demos/Delphi/extrusion/tentacles/tentacles.dproj

@@ -105,6 +105,7 @@
         <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
         <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
         <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
+        <BT_BuildType>Debug</BT_BuildType>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_2_Win64)'!=''">
         <DCC_DcuOutput>.\$(Platform)\$(Config)</DCC_DcuOutput>
@@ -116,6 +117,7 @@
         <AppEnableRuntimeThemes>true</AppEnableRuntimeThemes>
         <AppDPIAwarenessMode>PerMonitor</AppDPIAwarenessMode>
         <DCC_UnitSearchPath>..\..\..\..\Source;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
+        <BT_BuildType>Debug</BT_BuildType>
     </PropertyGroup>
     <ItemGroup>
         <DelphiCompile Include="$(MainSource)">

BIN
Help/InstallationGLS.pdf


+ 144 - 144
Packages/GLScene_Win32.groupproj → Packages/GLScene.groupproj

@@ -1,144 +1,144 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <ProjectGuid>{123CBCAE-CC52-4C17-8A81-AC17BBE87A57}</ProjectGuid>
-    </PropertyGroup>
-    <ItemGroup>
-        <Projects Include="Win32\GLScene_RT.dproj">
-            <Dependencies/>
-        </Projects>
-        <Projects Include="Win32\GLScene_DT.dproj">
-            <Dependencies/>
-        </Projects>
-        <Projects Include="Win32\GLScene_Sounds_RT.dproj">
-            <Dependencies/>
-        </Projects>
-        <Projects Include="Win32\GLScene_Sounds_DT.dproj">
-            <Dependencies/>
-        </Projects>
-        <Projects Include="Win32\GLScene_Physics_RT.dproj">
-            <Dependencies/>
-        </Projects>
-        <Projects Include="Win32\GLScene_Physics_DT.dproj">
-            <Dependencies/>
-        </Projects>
-        <Projects Include="Win32\GLScene_Parallel_RT.dproj">
-            <Dependencies/>
-        </Projects>
-        <Projects Include="Win32\GLScene_Parallel_DT.dproj">
-            <Dependencies/>
-        </Projects>
-        <Projects Include="Win32\GLScene_Cg_RT.dproj">
-            <Dependencies/>
-        </Projects>
-        <Projects Include="Win32\GLScene_Cg_DT.dproj">
-            <Dependencies/>
-        </Projects>
-    </ItemGroup>
-    <ProjectExtensions>
-        <Borland.Personality>Default.Personality.12</Borland.Personality>
-        <Borland.ProjectType/>
-        <BorlandProject>
-            <Default.Personality/>
-        </BorlandProject>
-    </ProjectExtensions>
-    <Target Name="GLScene_RT">
-        <MSBuild Projects="Win32\GLScene_RT.dproj"/>
-    </Target>
-    <Target Name="GLScene_RT:Clean">
-        <MSBuild Projects="Win32\GLScene_RT.dproj" Targets="Clean"/>
-    </Target>
-    <Target Name="GLScene_RT:Make">
-        <MSBuild Projects="Win32\GLScene_RT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="GLScene_DT">
-        <MSBuild Projects="Win32\GLScene_DT.dproj"/>
-    </Target>
-    <Target Name="GLScene_DT:Clean">
-        <MSBuild Projects="Win32\GLScene_DT.dproj" Targets="Clean"/>
-    </Target>
-    <Target Name="GLScene_DT:Make">
-        <MSBuild Projects="Win32\GLScene_DT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="GLScene_Sounds_RT">
-        <MSBuild Projects="Win32\GLScene_Sounds_RT.dproj"/>
-    </Target>
-    <Target Name="GLScene_Sounds_RT:Clean">
-        <MSBuild Projects="Win32\GLScene_Sounds_RT.dproj" Targets="Clean"/>
-    </Target>
-    <Target Name="GLScene_Sounds_RT:Make">
-        <MSBuild Projects="Win32\GLScene_Sounds_RT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="GLScene_Sounds_DT">
-        <MSBuild Projects="Win32\GLScene_Sounds_DT.dproj"/>
-    </Target>
-    <Target Name="GLScene_Sounds_DT:Clean">
-        <MSBuild Projects="Win32\GLScene_Sounds_DT.dproj" Targets="Clean"/>
-    </Target>
-    <Target Name="GLScene_Sounds_DT:Make">
-        <MSBuild Projects="Win32\GLScene_Sounds_DT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="GLScene_Physics_RT">
-        <MSBuild Projects="Win32\GLScene_Physics_RT.dproj"/>
-    </Target>
-    <Target Name="GLScene_Physics_RT:Clean">
-        <MSBuild Projects="Win32\GLScene_Physics_RT.dproj" Targets="Clean"/>
-    </Target>
-    <Target Name="GLScene_Physics_RT:Make">
-        <MSBuild Projects="Win32\GLScene_Physics_RT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="GLScene_Physics_DT">
-        <MSBuild Projects="Win32\GLScene_Physics_DT.dproj"/>
-    </Target>
-    <Target Name="GLScene_Physics_DT:Clean">
-        <MSBuild Projects="Win32\GLScene_Physics_DT.dproj" Targets="Clean"/>
-    </Target>
-    <Target Name="GLScene_Physics_DT:Make">
-        <MSBuild Projects="Win32\GLScene_Physics_DT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="GLScene_Parallel_RT">
-        <MSBuild Projects="Win32\GLScene_Parallel_RT.dproj"/>
-    </Target>
-    <Target Name="GLScene_Parallel_RT:Clean">
-        <MSBuild Projects="Win32\GLScene_Parallel_RT.dproj" Targets="Clean"/>
-    </Target>
-    <Target Name="GLScene_Parallel_RT:Make">
-        <MSBuild Projects="Win32\GLScene_Parallel_RT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="GLScene_Parallel_DT">
-        <MSBuild Projects="Win32\GLScene_Parallel_DT.dproj"/>
-    </Target>
-    <Target Name="GLScene_Parallel_DT:Clean">
-        <MSBuild Projects="Win32\GLScene_Parallel_DT.dproj" Targets="Clean"/>
-    </Target>
-    <Target Name="GLScene_Parallel_DT:Make">
-        <MSBuild Projects="Win32\GLScene_Parallel_DT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="GLScene_Cg_RT">
-        <MSBuild Projects="Win32\GLScene_Cg_RT.dproj"/>
-    </Target>
-    <Target Name="GLScene_Cg_RT:Clean">
-        <MSBuild Projects="Win32\GLScene_Cg_RT.dproj" Targets="Clean"/>
-    </Target>
-    <Target Name="GLScene_Cg_RT:Make">
-        <MSBuild Projects="Win32\GLScene_Cg_RT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="GLScene_Cg_DT">
-        <MSBuild Projects="Win32\GLScene_Cg_DT.dproj"/>
-    </Target>
-    <Target Name="GLScene_Cg_DT:Clean">
-        <MSBuild Projects="Win32\GLScene_Cg_DT.dproj" Targets="Clean"/>
-    </Target>
-    <Target Name="GLScene_Cg_DT:Make">
-        <MSBuild Projects="Win32\GLScene_Cg_DT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="Build">
-        <CallTarget Targets="GLScene_RT;GLScene_DT;GLScene_Sounds_RT;GLScene_Sounds_DT;GLScene_Physics_RT;GLScene_Physics_DT;GLScene_Parallel_RT;GLScene_Parallel_DT;GLScene_Cg_RT;GLScene_Cg_DT"/>
-    </Target>
-    <Target Name="Clean">
-        <CallTarget Targets="GLScene_RT:Clean;GLScene_DT:Clean;GLScene_Sounds_RT:Clean;GLScene_Sounds_DT:Clean;GLScene_Physics_RT:Clean;GLScene_Physics_DT:Clean;GLScene_Parallel_RT:Clean;GLScene_Parallel_DT:Clean;GLScene_Cg_RT:Clean;GLScene_Cg_DT:Clean"/>
-    </Target>
-    <Target Name="Make">
-        <CallTarget Targets="GLScene_RT:Make;GLScene_DT:Make;GLScene_Sounds_RT:Make;GLScene_Sounds_DT:Make;GLScene_Physics_RT:Make;GLScene_Physics_DT:Make;GLScene_Parallel_RT:Make;GLScene_Parallel_DT:Make;GLScene_Cg_RT:Make;GLScene_Cg_DT:Make"/>
-    </Target>
-    <Import Project="$(BDS)\Bin\CodeGear.Group.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Group.Targets')"/>
-</Project>
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+    <PropertyGroup>
+        <ProjectGuid>{123CBCAE-CC52-4C17-8A81-AC17BBE87A57}</ProjectGuid>
+    </PropertyGroup>
+    <ItemGroup>
+        <Projects Include="GLScene_RT.dproj">
+            <Dependencies/>
+        </Projects>
+        <Projects Include="GLScene_DT.dproj">
+            <Dependencies/>
+        </Projects>
+        <Projects Include="GLScene_Sounds_RT.dproj">
+            <Dependencies/>
+        </Projects>
+        <Projects Include="GLScene_Sounds_DT.dproj">
+            <Dependencies/>
+        </Projects>
+        <Projects Include="GLScene_Physics_RT.dproj">
+            <Dependencies/>
+        </Projects>
+        <Projects Include="GLScene_Physics_DT.dproj">
+            <Dependencies/>
+        </Projects>
+        <Projects Include="GLScene_Parallel_RT.dproj">
+            <Dependencies/>
+        </Projects>
+        <Projects Include="GLScene_Parallel_DT.dproj">
+            <Dependencies/>
+        </Projects>
+        <Projects Include="GLScene_Cg_RT.dproj">
+            <Dependencies/>
+        </Projects>
+        <Projects Include="GLScene_Cg_DT.dproj">
+            <Dependencies/>
+        </Projects>
+    </ItemGroup>
+    <ProjectExtensions>
+        <Borland.Personality>Default.Personality.12</Borland.Personality>
+        <Borland.ProjectType/>
+        <BorlandProject>
+            <Default.Personality/>
+        </BorlandProject>
+    </ProjectExtensions>
+    <Target Name="GLScene_RT">
+        <MSBuild Projects="GLScene_RT.dproj"/>
+    </Target>
+    <Target Name="GLScene_RT:Clean">
+        <MSBuild Projects="GLScene_RT.dproj" Targets="Clean"/>
+    </Target>
+    <Target Name="GLScene_RT:Make">
+        <MSBuild Projects="GLScene_RT.dproj" Targets="Make"/>
+    </Target>
+    <Target Name="GLScene_DT">
+        <MSBuild Projects="GLScene_DT.dproj"/>
+    </Target>
+    <Target Name="GLScene_DT:Clean">
+        <MSBuild Projects="GLScene_DT.dproj" Targets="Clean"/>
+    </Target>
+    <Target Name="GLScene_DT:Make">
+        <MSBuild Projects="GLScene_DT.dproj" Targets="Make"/>
+    </Target>
+    <Target Name="GLScene_Sounds_RT">
+        <MSBuild Projects="GLScene_Sounds_RT.dproj"/>
+    </Target>
+    <Target Name="GLScene_Sounds_RT:Clean">
+        <MSBuild Projects="GLScene_Sounds_RT.dproj" Targets="Clean"/>
+    </Target>
+    <Target Name="GLScene_Sounds_RT:Make">
+        <MSBuild Projects="GLScene_Sounds_RT.dproj" Targets="Make"/>
+    </Target>
+    <Target Name="GLScene_Sounds_DT">
+        <MSBuild Projects="GLScene_Sounds_DT.dproj"/>
+    </Target>
+    <Target Name="GLScene_Sounds_DT:Clean">
+        <MSBuild Projects="GLScene_Sounds_DT.dproj" Targets="Clean"/>
+    </Target>
+    <Target Name="GLScene_Sounds_DT:Make">
+        <MSBuild Projects="GLScene_Sounds_DT.dproj" Targets="Make"/>
+    </Target>
+    <Target Name="GLScene_Physics_RT">
+        <MSBuild Projects="GLScene_Physics_RT.dproj"/>
+    </Target>
+    <Target Name="GLScene_Physics_RT:Clean">
+        <MSBuild Projects="GLScene_Physics_RT.dproj" Targets="Clean"/>
+    </Target>
+    <Target Name="GLScene_Physics_RT:Make">
+        <MSBuild Projects="GLScene_Physics_RT.dproj" Targets="Make"/>
+    </Target>
+    <Target Name="GLScene_Physics_DT">
+        <MSBuild Projects="GLScene_Physics_DT.dproj"/>
+    </Target>
+    <Target Name="GLScene_Physics_DT:Clean">
+        <MSBuild Projects="GLScene_Physics_DT.dproj" Targets="Clean"/>
+    </Target>
+    <Target Name="GLScene_Physics_DT:Make">
+        <MSBuild Projects="GLScene_Physics_DT.dproj" Targets="Make"/>
+    </Target>
+    <Target Name="GLScene_Parallel_RT">
+        <MSBuild Projects="GLScene_Parallel_RT.dproj"/>
+    </Target>
+    <Target Name="GLScene_Parallel_RT:Clean">
+        <MSBuild Projects="GLScene_Parallel_RT.dproj" Targets="Clean"/>
+    </Target>
+    <Target Name="GLScene_Parallel_RT:Make">
+        <MSBuild Projects="GLScene_Parallel_RT.dproj" Targets="Make"/>
+    </Target>
+    <Target Name="GLScene_Parallel_DT">
+        <MSBuild Projects="GLScene_Parallel_DT.dproj"/>
+    </Target>
+    <Target Name="GLScene_Parallel_DT:Clean">
+        <MSBuild Projects="GLScene_Parallel_DT.dproj" Targets="Clean"/>
+    </Target>
+    <Target Name="GLScene_Parallel_DT:Make">
+        <MSBuild Projects="GLScene_Parallel_DT.dproj" Targets="Make"/>
+    </Target>
+    <Target Name="GLScene_Cg_RT">
+        <MSBuild Projects="GLScene_Cg_RT.dproj"/>
+    </Target>
+    <Target Name="GLScene_Cg_RT:Clean">
+        <MSBuild Projects="GLScene_Cg_RT.dproj" Targets="Clean"/>
+    </Target>
+    <Target Name="GLScene_Cg_RT:Make">
+        <MSBuild Projects="GLScene_Cg_RT.dproj" Targets="Make"/>
+    </Target>
+    <Target Name="GLScene_Cg_DT">
+        <MSBuild Projects="GLScene_Cg_DT.dproj"/>
+    </Target>
+    <Target Name="GLScene_Cg_DT:Clean">
+        <MSBuild Projects="GLScene_Cg_DT.dproj" Targets="Clean"/>
+    </Target>
+    <Target Name="GLScene_Cg_DT:Make">
+        <MSBuild Projects="GLScene_Cg_DT.dproj" Targets="Make"/>
+    </Target>
+    <Target Name="Build">
+        <CallTarget Targets="GLScene_RT;GLScene_DT;GLScene_Sounds_RT;GLScene_Sounds_DT;GLScene_Physics_RT;GLScene_Physics_DT;GLScene_Parallel_RT;GLScene_Parallel_DT;GLScene_Cg_RT;GLScene_Cg_DT"/>
+    </Target>
+    <Target Name="Clean">
+        <CallTarget Targets="GLScene_RT:Clean;GLScene_DT:Clean;GLScene_Sounds_RT:Clean;GLScene_Sounds_DT:Clean;GLScene_Physics_RT:Clean;GLScene_Physics_DT:Clean;GLScene_Parallel_RT:Clean;GLScene_Parallel_DT:Clean;GLScene_Cg_RT:Clean;GLScene_Cg_DT:Clean"/>
+    </Target>
+    <Target Name="Make">
+        <CallTarget Targets="GLScene_RT:Make;GLScene_DT:Make;GLScene_Sounds_RT:Make;GLScene_Sounds_DT:Make;GLScene_Physics_RT:Make;GLScene_Physics_DT:Make;GLScene_Parallel_RT:Make;GLScene_Parallel_DT:Make;GLScene_Cg_RT:Make;GLScene_Cg_DT:Make"/>
+    </Target>
+    <Import Project="$(BDS)\Bin\CodeGear.Group.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Group.Targets')"/>
+</Project>

+ 43 - 43
Packages/Win32/GLScene_Cg_DT.dpk → Packages/GLScene_Cg_DT.dpk

@@ -1,43 +1,43 @@
-package GLScene_Cg_DT;
-
-{$R *.res}
-{$R 'GLSceneShaders.res'}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene Cg Shaders'}
-{$DESIGNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  designide,
-  VclSmp,
-  GLScene_DT,
-  GLScene_Cg_RT;
-
-contains
-  GLS.cgRegister in '..\..\Source\GLS.cgRegister.pas';
-
-end.
+package GLScene_Cg_DT;
+
+{$R *.res}
+{$R 'GLSceneShaders.res'}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS ON}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS OFF}
+{$RANGECHECKS OFF}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene Cg Shaders'}
+{$DESIGNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  rtl,
+  designide,
+  VclSmp,
+  GLScene_DT,
+  GLScene_Cg_RT;
+
+contains
+  GLS.cgRegister in '..\Source\GLS.cgRegister.pas';
+
+end.

+ 831 - 833
Packages/Win32/GLScene_Cg_DT.dproj → Packages/GLScene_Cg_DT.dproj

@@ -1,833 +1,831 @@
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+                        <Operation>1</Operation>
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+                        <RemoteDir>res\values</RemoteDir>
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+                </DeployClass>
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+                        <RemoteDir>res\drawable-xxhdpi</RemoteDir>
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+                </DeployClass>
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+                    <Platform Name="Android">
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+                    <Platform Name="Android">
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+                        <Operation>1</Operation>
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+                        <Operation>1</Operation>
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+                        <Operation>1</Operation>
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+                        <RemoteDir>res\drawable-xlarge</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="Android_Strings">
+                    <Platform Name="Android">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>res\values</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="DebugSymbols">
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
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+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="DependencyFramework">
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+                        <Extensions>.framework</Extensions>
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+                        <Extensions>.framework</Extensions>
+                    </Platform>
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+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="DependencyModule">
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+                        <Operation>1</Operation>
+                        <Extensions>.dylib</Extensions>
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+                        <Extensions>.dylib</Extensions>
+                    </Platform>
+                    <Platform Name="Win32">
+                        <Operation>0</Operation>
+                        <Extensions>.dll;.bpl</Extensions>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Required="true" Name="DependencyPackage">
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+                        <Extensions>.dylib</Extensions>
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+                        <Extensions>.dylib</Extensions>
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+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                        <Extensions>.dylib</Extensions>
+                    </Platform>
+                    <Platform Name="OSX32">
+                        <Operation>1</Operation>
+                        <Extensions>.dylib</Extensions>
+                    </Platform>
+                    <Platform Name="OSX64">
+                        <Operation>1</Operation>
+                        <Extensions>.dylib</Extensions>
+                    </Platform>
+                    <Platform Name="Win32">
+                        <Operation>0</Operation>
+                        <Extensions>.bpl</Extensions>
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+                </DeployClass>
+                <DeployClass Name="File">
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+                        <Operation>0</Operation>
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+                    </Platform>
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+                    </Platform>
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+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPad_Launch1024">
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+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSDevice64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPad_Launch1536">
+                    <Platform Name="iOSDevice32">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSDevice64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPad_Launch2048">
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+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSDevice64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPad_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPad_Launch768">
+                    <Platform Name="iOSDevice32">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSDevice64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPad_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_Launch320">
+                    <Platform Name="iOSDevice32">
+                        <Operation>1</Operation>
+                    </Platform>
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+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_Launch3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
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+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
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+                </DeployClass>
+                <DeployClass Name="iPhone_Launch640">
+                    <Platform Name="iOSDevice32">
+                        <Operation>1</Operation>
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+                    <Platform Name="iOSDevice64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_Launch640x1136">
+                    <Platform Name="iOSDevice32">
+                        <Operation>1</Operation>
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+                    <Platform Name="iOSDevice64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
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+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
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+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="ProjectAndroidManifest">
+                    <Platform Name="Android">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="ProjectiOSDeviceDebug">
+                    <Platform Name="iOSDevice32">
+                        <RemoteDir>..\$(PROJECTNAME).app.dSYM\Contents\Resources\DWARF</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).app.dSYM\Contents\Resources\DWARF</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="ProjectiOSDeviceResourceRules"/>
+                <DeployClass Name="ProjectiOSEntitlements"/>
+                <DeployClass Name="ProjectiOSInfoPList"/>
+                <DeployClass Name="ProjectiOSLaunchScreen"/>
+                <DeployClass Name="ProjectiOSResource">
+                    <Platform Name="iOSDevice32">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSDevice64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="ProjectOSXDebug"/>
+                <DeployClass Name="ProjectOSXEntitlements"/>
+                <DeployClass Name="ProjectOSXInfoPList"/>
+                <DeployClass Name="ProjectOSXResource">
+                    <Platform Name="OSX32">
+                        <RemoteDir>Contents\Resources</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="OSX64">
+                        <RemoteDir>Contents\Resources</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Required="true" Name="ProjectOutput">
+                    <Platform Name="Android">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\arm64-v8a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSDevice32">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSDevice64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Linux64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="OSX32">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="OSX64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Win32">
+                        <Operation>0</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="ProjectOutput_Android32">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
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+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="ProjectUWPManifest">
+                    <Platform Name="Win32">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Win64">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="UWP_DelphiLogo150">
+                    <Platform Name="Win32">
+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Win64">
+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="UWP_DelphiLogo44">
+                    <Platform Name="Win32">
+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Win64">
+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <ProjectRoot Platform="Win64" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="iOSDevice64" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="iOSDevice32" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="Win32" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="Linux64" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="OSX32" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="Android" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="Android64" Name="$(PROJECTNAME)"/>
+            </Deployment>
+            <ModelSupport>False</ModelSupport>
+        </BorlandProject>
+        <ProjectFileVersion>12</ProjectFileVersion>
+    </ProjectExtensions>
+    <Import Project="$(BDS)\Bin\CodeGear.Delphi.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Delphi.Targets')"/>
+    <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
+    <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deployproj')"/>
+</Project>

+ 45 - 45
Packages/Win32/GLScene_Cg_RT.dpk → Packages/GLScene_Cg_RT.dpk

@@ -1,45 +1,45 @@
-package GLScene_Cg_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene Cg Shaders'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  vcl,
-  vclimg,
-  GLScene_RT;
-
-contains
-  cgGL in '..\..\Source\cgGL.pas',
-  cg in '..\..\Source\cg.pas',
-  GLS.cgShader in '..\..\Source\GLS.cgShader.pas',
-  GLS.cgBombShader in '..\..\Source\GLS.cgBombShader.pas',
-  GLS.cgPostTransformationShader in '..\..\Source\GLS.cgPostTransformationShader.pas';
-
-end.
+package GLScene_Cg_RT;
+
+{$R *.res}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS ON}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS OFF}
+{$RANGECHECKS OFF}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene Cg Shaders'}
+{$RUNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  rtl,
+  vcl,
+  vclimg,
+  GLScene_RT;
+
+contains
+  cgGL in '..\Source\cgGL.pas',
+  cg in '..\Source\cg.pas',
+  GLS.cgShader in '..\Source\GLS.cgShader.pas',
+  GLS.cgBombShader in '..\Source\GLS.cgBombShader.pas',
+  GLS.cgPostTransformationShader in '..\Source\GLS.cgPostTransformationShader.pas';
+
+end.

+ 810 - 803
Packages/Win32/GLScene_Cg_RT.dproj → Packages/GLScene_Cg_RT.dproj

@@ -1,803 +1,810 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <ProjectGuid>{51EA1C21-2C60-4186-9AAD-D2022CC686B5}</ProjectGuid>
-        <MainSource>GLScene_Cg_RT.dpk</MainSource>
-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>1</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win32</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
-        <Base_Win64>true</Base_Win64>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
-        <Cfg_1>true</Cfg_1>
-        <CfgParent>Base</CfgParent>
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+    <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
+    <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deployproj')"/>
+</Project>

+ 65 - 0
Packages/GLScene_DT.dpk

@@ -0,0 +1,65 @@
+package GLScene_DT;
+
+{$R *.res}
+{$R 'GLSceneObjects.res'}
+{$R 'GLScene.res'}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS OFF}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS ON}
+{$RANGECHECKS ON}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene Engine'}
+{$DESIGNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  rtl,
+  designide,
+  vclimg,
+  vcl,
+  VclSmp,
+  GLScene_RT;
+
+contains
+  FRFaceEditor in '..\Source\FRFaceEditor.pas',
+  FRMaterialPreview in '..\Source\FRMaterialPreview.pas',
+  FRColorEditor in '..\Source\FRColorEditor.pas' {RColorEditor: TFrame},
+  FRTextureEdit in '..\Source\FRTextureEdit.pas' {RTextureEdit: TFrame},
+  FRTrackBarEdit in '..\Source\FRTrackBarEdit.pas' {RTrackBarEdit: TFrame},
+  FLibMaterialPicker in '..\Source\FLibMaterialPicker.pas' {GLLibMaterialPickerForm},
+  FMaterialEditor in '..\Source\FMaterialEditor.pas' {GLMaterialEditorForm},
+  FGUILayoutEditor in '..\Source\FGUILayoutEditor.pas' {GLLayoutEditorForm},
+  FGuiSkinEditor in '..\Source\FGuiSkinEditor.pas' {GLSkinEditorForm},
+  FShaderMemo in '..\Source\FShaderMemo.pas' {ShaderMemoForm},
+  FShaderUniformEditor in '..\Source\FShaderUniformEditor.pas' {GLShaderUniformEditor},
+  FVectorEditor in '..\Source\FVectorEditor.pas' {GLVectorEditorForm},
+  FSceneEditor in '..\Source\FSceneEditor.pas' {GLSceneEditorForm},
+  FPlugInManagerEditor in '..\Source\FPlugInManagerEditor.pas' {GLPlugInManagerEditorForm},
+  FXCollectionEditor in '..\Source\FXCollectionEditor.pas' {GLXCollectionEditorForm},
+  FInfo in '..\Source\FInfo.pas' {GLInfoForm},
+  XCollectionRegister in '..\Source\XCollectionRegister.pas',
+  GLS.SceneRegister in '..\Source\GLS.SceneRegister.pas';
+
+end.
+
+
+

+ 848 - 854
Packages/Win32/GLScene_DT.dproj → Packages/GLScene_DT.dproj

@@ -1,854 +1,848 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <ProjectGuid>{A0A6E18E-EB7B-444A-B08D-140CBCF29EA9}</ProjectGuid>
-        <MainSource>GLScene_DT.dpk</MainSource>
-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>1</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win32</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
-        <Base_Win64>true</Base_Win64>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
-        <Cfg_1>true</Cfg_1>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''">
-        <Cfg_1_Win32>true</Cfg_1_Win32>
-        <CfgParent>Cfg_1</CfgParent>
-        <Cfg_1>true</Cfg_1>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''">
-        <Cfg_2>true</Cfg_2>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''">
-        <Cfg_2_Win32>true</Cfg_2_Win32>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base)'!=''">
-        <DCC_F>false</DCC_F>
-        <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=;CFBundleName=</VerInfo_Keys>
-        <SanitizedProjectName>GLScene_DT</SanitizedProjectName>
-        <DCC_E>false</DCC_E>
-        <DesignOnlyPackage>true</DesignOnlyPackage>
-        <DCC_K>false</DCC_K>
-        <GenPackage>true</GenPackage>
-        <GenDll>true</GenDll>
-        <DCC_Description>GLScene OpenGL 3D library</DCC_Description>
-        <DCC_S>false</DCC_S>
-        <DCC_Namespace>Vcl;Vcl.Imaging;Vcl.Touch;Vcl.Samples;Vcl.Shell;System;Xml;Data;Datasnap;Web;Soap;$(DCC_Namespace)</DCC_Namespace>
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-        <DCC_ImageBase>00400000</DCC_ImageBase>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base_Win32)'!=''">
-        <DCC_HppOutput>..\include\</DCC_HppOutput>
-        <DCC_ObjOutput>..\lib\</DCC_ObjOutput>
-        <DCC_BpiOutput>..\lib\</DCC_BpiOutput>
-        <DCC_CBuilderOutput>All</DCC_CBuilderOutput>
-        <DCC_UsePackage>rtl;vcl;vclimg;VclSmp;GLScene_RT;$(DCC_UsePackage)</DCC_UsePackage>
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-        <DCC_DcuOutput>..\..\lib\Win32</DCC_DcuOutput>
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-    <PropertyGroup Condition="'$(Base_Win64)'!=''">
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+                        <Extensions>.dylib</Extensions>
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+                        <Extensions>.dylib</Extensions>
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+                </DeployClass>
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+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
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+                    </Platform>
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+                </DeployClass>
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+                    <Platform Name="Win32">
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+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
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+                    <Platform Name="Win32">
+                        <RemoteDir>Assets</RemoteDir>
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+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
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+                <ProjectRoot Platform="OSX32" Name="$(PROJECTNAME)"/>
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+                <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="Android64" Name="$(PROJECTNAME)"/>
+            </Deployment>
+        </BorlandProject>
+        <ProjectFileVersion>12</ProjectFileVersion>
+    </ProjectExtensions>
+    <Import Project="$(BDS)\Bin\CodeGear.Delphi.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Delphi.Targets')"/>
+    <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
+    <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deployproj')"/>
+</Project>

+ 45 - 45
Packages/Win32/GLScene_Parallel_DT.dpk → Packages/GLScene_Parallel_DT.dpk

@@ -1,45 +1,45 @@
-package GLScene_Parallel_DT;
-
-{$R *.res}
-{$R 'GLSceneParallel.res'}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene GPU Computing'}
-{$DESIGNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  designide,
-  vcl,
-  VclSmp,
-  GLScene_DT,
-  GLScene_Parallel_RT;
-
-contains
-  FCUDAEditor in '..\..\Source\FCUDAEditor.pas' {GLSCUDAEditorForm},
-  GLS.ParallelRegister in '..\..\Source\GLS.ParallelRegister.pas';
-
-end.
+package GLScene_Parallel_DT;
+
+{$R *.res}
+{$R 'GLSceneParallel.res'}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS ON}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS OFF}
+{$RANGECHECKS OFF}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene GPU Computing'}
+{$DESIGNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  rtl,
+  designide,
+  vcl,
+  VclSmp,
+  GLScene_DT,
+  GLScene_Parallel_RT;
+
+contains
+  FCUDAEditor in '..\Source\FCUDAEditor.pas' {GLSCUDAEditorForm},
+  GLS.ParallelRegister in '..\Source\GLS.ParallelRegister.pas';
+
+end.

+ 799 - 799
Packages/Win32/GLScene_Parallel_DT.dproj → Packages/GLScene_Parallel_DT.dproj

@@ -1,799 +1,799 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <ProjectGuid>{AFDCEE2E-E581-458A-A3FE-13C7AC5A6891}</ProjectGuid>
-        <MainSource>GLScene_Parallel_DT.dpk</MainSource>
-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>1</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win32</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
-        <Base_Win64>true</Base_Win64>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
-        <Cfg_1>true</Cfg_1>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win64)'!=''">
-        <Cfg_1_Win64>true</Cfg_1_Win64>
-        <CfgParent>Cfg_1</CfgParent>
-        <Cfg_1>true</Cfg_1>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''">
-        <Cfg_2>true</Cfg_2>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''">
-        <Cfg_2_Win32>true</Cfg_2_Win32>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win64)'!=''">
-        <Cfg_2_Win64>true</Cfg_2_Win64>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base)'!=''">
-        <DCC_CBuilderOutput>All</DCC_CBuilderOutput>
-        <GenPackage>true</GenPackage>
-        <SanitizedProjectName>GLScene_Parallel_DT</SanitizedProjectName>
-        <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
-        <DCC_K>false</DCC_K>
-        <GenDll>true</GenDll>
-        <VerInfo_Locale>1033</VerInfo_Locale>
-        <DCC_Description>GLScene GPU Computing</DCC_Description>
-        <DCC_F>false</DCC_F>
-        <DCC_Namespace>Vcl;Vcl.Imaging;Vcl.Touch;Vcl.Samples;Vcl.Shell;System;Xml;Data;Datasnap;Web;Soap;Winapi;System.Win;$(DCC_Namespace)</DCC_Namespace>
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-        <DCC_E>false</DCC_E>
-        <DesignOnlyPackage>true</DesignOnlyPackage>
-        <DCC_S>false</DCC_S>
-        <DCC_N>false</DCC_N>
-        <DCC_ImageBase>00400000</DCC_ImageBase>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base_Win32)'!=''">
-        <DCC_UsePackage>rtl;vcl;GLScene_Parallel_RT;VclSmp;GLScene_RT;$(DCC_UsePackage)</DCC_UsePackage>
-        <DCC_Namespace>Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;$(DCC_Namespace)</DCC_Namespace>
-        <DCC_DcuOutput>..\..\lib\Win32</DCC_DcuOutput>
-        <DCC_BpiOutput>..\..\lib\Win32</DCC_BpiOutput>
-        <DCC_ObjOutput>..\..\lib\Win32</DCC_ObjOutput>
-        <DCC_HppOutput>..\..\include\Win32</DCC_HppOutput>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base_Win64)'!=''">
-        <DCC_Namespace>Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;$(DCC_Namespace)</DCC_Namespace>
-        <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
-        <DCC_UsePackage>rtl;vcl;GLScene_Parallel_RT;VclSmp;$(DCC_UsePackage)</DCC_UsePackage>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Cfg_1)'!=''">
-        <DCC_LocalDebugSymbols>false</DCC_LocalDebugSymbols>
-        <DCC_DebugInformation>0</DCC_DebugInformation>
-        <DCC_SymbolReferenceInfo>0</DCC_SymbolReferenceInfo>
-        <DCC_Define>RELEASE;$(DCC_Define)</DCC_Define>
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-    <PropertyGroup Condition="'$(Cfg_1_Win64)'!=''">
-        <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Cfg_2)'!=''">
-        <DCC_GenerateStackFrames>true</DCC_GenerateStackFrames>
-        <DCC_Define>DEBUG;$(DCC_Define)</DCC_Define>
-        <DCC_Optimize>false</DCC_Optimize>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Cfg_2_Win32)'!=''">
-        <DCC_DcuOutput>..\..\lib\Win32</DCC_DcuOutput>
-        <DCC_ObjOutput>..\..\lib\Win32</DCC_ObjOutput>
-        <DCC_BpiOutput>..\..\lib\Win32</DCC_BpiOutput>
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+ 58 - 0
Packages/GLScene_Parallel_RT.dpk

@@ -0,0 +1,58 @@
+package GLScene_Parallel_RT;
+
+{$R *.res}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS ON}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS OFF}
+{$RANGECHECKS OFF}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene GPU Computing'}
+{$RUNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  rtl,
+  vclimg,
+  vcl,
+  xmlrtl,
+  GLScene_RT;
+
+contains
+  GLS.CUDARuntime in '..\Source\GLS.CUDARuntime.pas',
+  GLS.CUDAFourierTransform in '..\Source\GLS.CUDAFourierTransform.pas',
+  GLS.CUDAUtility in '..\Source\GLS.CUDAUtility.pas',
+  GLS.CUDACompiler in '..\Source\GLS.CUDACompiler.pas',
+  GLS.CUDAContext in '..\Source\GLS.CUDAContext.pas',
+  GLS.CUDAFFTPlan in '..\Source\GLS.CUDAFFTPlan.pas',
+  GLS.CUDAGraphics in '..\Source\GLS.CUDAGraphics.pas',
+  GLS.CUDAParser in '..\Source\GLS.CUDAParser.pas',
+  GLS.CUDADataAccess in '..\Source\GLS.CUDADataAccess.pas',
+  GLS.CUDAParallelPrimitives in '..\Source\GLS.CUDAParallelPrimitives.pas',
+  GLS.CUDA in '..\Source\GLS.CUDA.pas',
+  GLS.CUDAApi in '..\Source\GLS.CUDAApi.pas',
+  GLFilePGM in '..\Source\GLFilePGM.pas',
+  GLS.OpenCL in '..\Source\GLS.OpenCL.pas',
+  GLS.OpenCL_GL in '..\Source\GLS.OpenCL_GL.pas',
+  GLS.OpenCL_Platform in '..\Source\GLS.OpenCL_Platform.pas';
+
+end.
+

+ 822 - 813
Packages/Win32/GLScene_Parallel_RT.dproj → Packages/GLScene_Parallel_RT.dproj

@@ -1,813 +1,822 @@
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-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>1</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win32</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
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-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
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-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
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-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
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-        <Cfg_1>true</Cfg_1>
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-        <Base>true</Base>
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-        <CfgParent>Cfg_1</CfgParent>
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+    <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deployproj')"/>
+</Project>

+ 43 - 43
Packages/Win32/GLScene_Physics_DT.dpk → Packages/GLScene_Physics_DT.dpk

@@ -1,43 +1,43 @@
-package GLScene_Physics_DT;
-
-{$R *.res}
-{$R 'GLScenePhysics.res'}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene Physics Managers'}
-{$DESIGNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  vcl,
-  GLScene_Physics_RT,
-  GLScene_RT;
-
-contains
-  GLPhysicsRegister in '..\..\Source\GLPhysicsRegister.pas';
-
-end.
-
+package GLScene_Physics_DT;
+
+{$R *.res}
+{$R 'GLScenePhysics.res'}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS ON}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS OFF}
+{$RANGECHECKS OFF}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene Physics Managers'}
+{$DESIGNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  rtl,
+  vcl,
+  GLScene_Physics_RT,
+  GLScene_RT;
+
+contains
+  GLPhysicsRegister in '..\Source\GLPhysicsRegister.pas';
+
+end.
+

+ 792 - 791
Packages/Win32/GLScene_Physics_DT.dproj → Packages/GLScene_Physics_DT.dproj

@@ -1,791 +1,792 @@
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-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>1</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win32</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
-        <Base_Win64>true</Base_Win64>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
-        <Cfg_1>true</Cfg_1>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''">
-        <Cfg_1_Win32>true</Cfg_1_Win32>
-        <CfgParent>Cfg_1</CfgParent>
-        <Cfg_1>true</Cfg_1>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''">
-        <Cfg_2>true</Cfg_2>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''">
-        <Cfg_2_Win32>true</Cfg_2_Win32>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
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-        <DCC_Description>GLScene NGD Manager</DCC_Description>
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-        <SanitizedProjectName>GLScene_Physics_DT</SanitizedProjectName>
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+</Project>

+ 55 - 0
Packages/GLScene_Physics_RT.dpk

@@ -0,0 +1,55 @@
+package GLScene_Physics_RT;
+
+{$R *.res}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS ON}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS OFF}
+{$RANGECHECKS OFF}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene NGD Manager'}
+{$RUNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  rtl,
+  vcl,
+  GLScene_RT;
+
+contains
+  GLODEManager in '..\Source\GLODEManager.pas',
+  GLODESkeletonColliders in '..\Source\GLODESkeletonColliders.pas',
+  ODEImport in '..\Source\ODEImport.pas',
+  ODEUtils in '..\Source\ODEUtils.pas',
+  GLODERagdoll in '..\Source\GLODERagdoll.pas',
+  GLSModuleLoader in '..\Source\GLSModuleLoader.pas',
+  GLNGDManager in '..\Source\GLNGDManager.pas',
+  NGDImport in '..\Source\NGDImport.pas',
+  GLPhysX in '..\Source\GLPhysX.pas',
+  NGDImport_Joints in '..\Source\NGDImport_Joints.pas',
+  GLForceFields in '..\Source\GLForceFields.pas',
+  GLForces in '..\Source\GLForces.pas',
+  GLInertias in '..\Source\GLInertias.pas',
+  GLJoints in '..\Source\GLJoints.pas',
+  GLPhysics in '..\Source\GLPhysics.pas';
+
+end.
+

+ 837 - 839
Packages/Win64/GLScene_Physics_RT.dproj → Packages/GLScene_Physics_RT.dproj

@@ -1,839 +1,837 @@
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+ 298 - 0
Packages/GLScene_RT.dpk

@@ -0,0 +1,298 @@
+package GLScene_RT;
+
+{$R *.res}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS ON}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS ON}
+{$RANGECHECKS ON}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene Engine'}
+{$RUNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  vcl,
+  rtl,
+  vclimg,
+  xmlrtl;
+
+contains
+  File3DSConst in '..\Source\File3DSConst.pas',
+  File3DSTypes in '..\Source\File3DSTypes.pas',
+  File3DSUtils in '..\Source\File3DSUtils.pas',
+  FileDDSImage in '..\Source\FileDDSImage.pas',
+  FileDXTC in '..\Source\FileDXTC.pas',
+  File3DS in '..\Source\File3DS.pas',
+  FileHDRImage in '..\Source\FileHDRImage.pas',
+  FileQ3BSP in '..\Source\FileQ3BSP.pas',
+  FileQ3MD3 in '..\Source\FileQ3MD3.pas',
+  FileB3D in '..\Source\FileB3D.pas',
+  FileGL2 in '..\Source\FileGL2.pas',
+  FileLWObjects in '..\Source\FileLWObjects.pas',
+  FileMD2 in '..\Source\FileMD2.pas',
+  FileMD3 in '..\Source\FileMD3.pas',
+  FileO3TCImage in '..\Source\FileO3TCImage.pas',
+  FileOCT in '..\Source\FileOCT.pas',
+  FileTGA in '..\Source\FileTGA.pas',
+  FileX in '..\Source\FileX.pas',
+  FileVFW in '..\Source\FileVFW.pas',
+  FileVRMLParser in '..\Source\FileVRMLParser.pas',
+  GLAVIRecorder in '..\Source\GLAVIRecorder.pas',
+  GLAnimatedSprite in '..\Source\GLAnimatedSprite.pas',
+  GLAnimationUtils in '..\Source\GLAnimationUtils.pas',
+  GLApplicationFileIO in '..\Source\GLApplicationFileIO.pas',
+  GLAsmShader in '..\Source\GLAsmShader.pas',
+  GLAsyncHDS in '..\Source\GLAsyncHDS.pas',
+  GLAsyncTimer in '..\Source\GLAsyncTimer.pas',
+  GLAtmosphere in '..\Source\GLAtmosphere.pas',
+  GLBSP in '..\Source\GLBSP.pas',
+  GLBaseClasses in '..\Source\GLBaseClasses.pas',
+  GLBaseMeshSilhouette in '..\Source\GLBaseMeshSilhouette.pas',
+  GLBehaviours in '..\Source\GLBehaviours.pas',
+  GLBitmapFont in '..\Source\GLBitmapFont.pas',
+  GLBlur in '..\Source\GLBlur.pas',
+  GLBumpMapping in '..\Source\GLBumpMapping.pas',
+  GLBumpShader in '..\Source\GLBumpShader.pas',
+  GLBumpmapHDS in '..\Source\GLBumpmapHDS.pas',
+  GLCadencer in '..\Source\GLCadencer.pas',
+  GLCameraController in '..\Source\GLCameraController.pas',
+  GLCanvas in '..\Source\GLCanvas.pas',
+  GLCelShader in '..\Source\GLCelShader.pas',
+  GLCollision in '..\Source\GLCollision.pas',
+  GLColor in '..\Source\GLColor.pas',
+  GLCompositeImage in '..\Source\GLCompositeImage.pas',
+  GLConsole in '..\Source\GLConsole.pas',
+  GLContext in '..\Source\GLContext.pas',
+  GLCoordinates in '..\Source\GLCoordinates.pas',
+  GLCrossPlatform in '..\Source\GLCrossPlatform.pas',
+  GLCurvesAndSurfaces in '..\Source\GLCurvesAndSurfaces.pas',
+  GLCustomShader in '..\Source\GLCustomShader.pas',
+  GLDCE in '..\Source\GLDCE.pas',
+  GLDCEMisc in '..\Source\GLDCEMisc.pas',
+  GLDynamicTexture in '..\Source\GLDynamicTexture.pas',
+  GLEParticleMasksManager in '..\Source\GLEParticleMasksManager.pas',
+  GLEllipseCollision in '..\Source\GLEllipseCollision.pas',
+  GLExplosionFX in '..\Source\GLExplosionFX.pas',
+  GLExtrusion in '..\Source\GLExtrusion.pas',
+  GLFBO in '..\Source\GLFBO.pas',
+  GLFBORenderer in '..\Source\GLFBORenderer.pas',
+  GLFPSMovement in '..\Source\GLFPSMovement.pas',
+  GLFeedback in '..\Source\GLFeedback.pas',
+  GLFile3DS in '..\Source\GLFile3DS.pas',
+  GLFile3DSSceneObjects in '..\Source\GLFile3DSSceneObjects.pas',
+  GLFile3DPDF in '..\Source\GLFile3DPDF.pas',
+  GLFileASE in '..\Source\GLFileASE.pas',
+  GLFileB3D in '..\Source\GLFileB3D.pas',
+  GLFileBMP in '..\Source\GLFileBMP.pas',
+  GLFileDDS in '..\Source\GLFileDDS.pas',
+  GLFileGL2 in '..\Source\GLFileGL2.pas',
+  GLFileGLB in '..\Source\GLFileGLB.pas',
+  GLFileGLTF in '..\Source\GLFileGLTF.pas',
+  GLS.FileGRD in '..\Source\GLS.FileGRD.pas',
+  GLFileGTS in '..\Source\GLFileGTS.pas',
+  GLFileHDR in '..\Source\GLFileHDR.pas',
+  GLFileJPEG in '..\Source\GLFileJPEG.pas',
+  GLFileLMTS in '..\Source\GLFileLMTS.pas',
+  GLFileLWO in '..\Source\GLFileLWO.pas',
+  GLFileMD2 in '..\Source\GLFileMD2.pas',
+  GLFileMD3 in '..\Source\GLFileMD3.pas',
+  GLFileMD5 in '..\Source\GLFileMD5.pas',
+  GLFileMDC in '..\Source\GLFileMDC.pas',
+  GLFileMP3 in '..\Source\GLFileMP3.pas',
+  GLFileMS3D in '..\Source\GLFileMS3D.pas',
+  GLFileNMF in '..\Source\GLFileNMF.pas',
+  GLFileNurbs in '..\Source\GLFileNurbs.pas',
+  GLFileO3TC in '..\Source\GLFileO3TC.pas',
+  GLFileOBJ in '..\Source\GLFileOBJ.pas',
+  GLFileOCT in '..\Source\GLFileOCT.pas',
+  GLFilePAK in '..\Source\GLFilePAK.pas',
+  GLFilePLY in '..\Source\GLFilePLY.pas',
+  GLFilePNG in '..\Source\GLFilePNG.pas',
+  GLFileQ3BSP in '..\Source\GLFileQ3BSP.pas',
+  GLFileSMD in '..\Source\GLFileSMD.pas',
+  GLFileSTL in '..\Source\GLFileSTL.pas',
+  GLFileTGA in '..\Source\GLFileTGA.pas',
+  GLFileVfsPAK in '..\Source\GLFileVfsPAK.pas',
+  GLFileVRML in '..\Source\GLFileVRML.pas',
+  GLFileWAV in '..\Source\GLFileWAV.pas',
+  GLFileX in '..\Source\GLFileX.pas',
+  GLFireFX in '..\Source\GLFireFX.pas',
+  GLFileZLIB in '..\Source\GLFileZLIB.pas',
+  GLFullScreenViewer in '..\Source\GLFullScreenViewer.pas',
+  GLGLUTesselation in '..\Source\GLGLUTesselation.pas',
+  GLGameMenu in '..\Source\GLGameMenu.pas',
+  GLGeomObjects in '..\Source\GLGeomObjects.pas',
+  GLGeometryBB in '..\Source\GLGeometryBB.pas',
+  GLGeometryCoordinates in '..\Source\GLGeometryCoordinates.pas',
+  GLGizmo in '..\Source\GLGizmo.pas',
+  GLGizmoEx in '..\Source\GLGizmoEx.pas',
+  GLGraph in '..\Source\GLGraph.pas',
+  GLGraphics in '..\Source\GLGraphics.pas',
+  GLGui in '..\Source\GLGui.pas',
+  GLHUDObjects in '..\Source\GLHUDObjects.pas',
+  GLHeightData in '..\Source\GLHeightData.pas',
+  GLHeightTileFile in '..\Source\GLHeightTileFile.pas',
+  GLHeightTileFileHDS in '..\Source\GLHeightTileFileHDS.pas',
+  GLHiddenLineShader in '..\Source\GLHiddenLineShader.pas',
+  GLImageUtils in '..\Source\GLImageUtils.pas',
+  GLImposter in '..\Source\GLImposter.pas',
+  GLIsolines in '..\Source\GLIsolines.pas',
+  GLIsosurface in '..\Source\GLIsosurface.pas',
+  GLJoystick in '..\Source\GLJoystick.pas',
+  GLKeyboard in '..\Source\GLKeyboard.pas',
+  GLLensFlare in '..\Source\GLLensFlare.pas',
+  GLLinePFX in '..\Source\GLLinePFX.pas',
+  GLManager in '..\Source\GLManager.pas',
+  GLMaterial in '..\Source\GLMaterial.pas',
+  GLMaterialEx in '..\Source\GLMaterialEx.pas',
+  GLMaterialMultiProxy in '..\Source\GLMaterialMultiProxy.pas',
+  GLMaterialScript in '..\Source\GLMaterialScript.pas',
+  GLMesh in '..\Source\GLMesh.pas',
+  GLMeshBuilder in '..\Source\GLMeshBuilder.pas',
+  GLMeshCSG in '..\Source\GLMeshCSG.pas',
+  GLMeshLines in '..\Source\GLMeshLines.pas',
+  GLMeshOptimizer in '..\Source\GLMeshOptimizer.pas',
+  GLMeshUtils in '..\Source\GLMeshUtils.pas',
+  GLMirror in '..\Source\GLMirror.pas',
+  GLMovement in '..\Source\GLMovement.pas',
+  GLMultiMaterialShader in '..\Source\GLMultiMaterialShader.pas',
+  GLMultiPolygon in '..\Source\GLMultiPolygon.pas',
+  GLMultiProxy in '..\Source\GLMultiProxy.pas',
+  GLMultisampleImage in '..\Source\GLMultisampleImage.pas',
+  GLNavigator in '..\Source\GLNavigator.pas',
+  GLNodes in '..\Source\GLNodes.pas',
+  GLObjectManager in '..\Source\GLObjectManager.pas',
+  GLObjects in '..\Source\GLObjects.pas',
+  GLOctree in '..\Source\GLOctree.pas',
+  GLOutlineShader in '..\Source\GLOutlineShader.pas',
+  GLParametricSurfaces in '..\Source\GLParametricSurfaces.pas',
+  GLParticleFX in '..\Source\GLParticleFX.pas',
+  GLParticles in '..\Source\GLParticles.pas',
+  GLPerlin in '..\Source\GLPerlin.pas',
+  GLPerlinPFX in '..\Source\GLPerlinPFX.pas',
+  GLPersistentClasses in '..\Source\GLPersistentClasses.pas',
+  GLPhongShader in '..\Source\GLPhongShader.pas',
+  GLPictureRegisteredFormats in '..\Source\GLPictureRegisteredFormats.pas',
+  GLPipelineTransformation in '..\Source\GLPipelineTransformation.pas',
+  GLPolyhedron in '..\Source\GLPolyhedron.pas',
+  GLPolynomials in '..\Source\GLPolynomials.pas',
+  GLPortal in '..\Source\GLPortal.pas',
+  GLPostEffects in '..\Source\GLPostEffects.pas',
+  GLProcTextures in '..\Source\GLProcTextures.pas',
+  GLProjectedTextures in '..\Source\GLProjectedTextures.pas',
+  GLProxyObjects in '..\Source\GLProxyObjects.pas',
+  GLROAMPatch in '..\Source\GLROAMPatch.pas',
+  GLRagdoll in '..\Source\GLRagdoll.pas',
+  GLRandomHDS in '..\Source\GLRandomHDS.pas',
+  GLRenderContextInfo in '..\Source\GLRenderContextInfo.pas',
+  GLSArchiveManager in '..\Source\GLSArchiveManager.pas',
+  GLSCrossXML in '..\Source\GLSCrossXML.pas',
+  GLSGenerics in '..\Source\GLSGenerics.pas',
+  GLSLBumpShader in '..\Source\GLSLBumpShader.pas',
+  GLSLDiffuseSpecularShader in '..\Source\GLSLDiffuseSpecularShader.pas',
+  GLSLErosionShader in '..\Source\GLSLErosionShader.pas',
+  GLSLFurShader in '..\Source\GLSLFurShader.pas',
+  GLSLGlassShader in '..\Source\GLSLGlassShader.pas',
+  GLSLGoochShader in '..\Source\GLSLGoochShader.pas',
+  GLSLIvoryShader in '..\Source\GLSLIvoryShader.pas',
+  GLSLLatticeShader in '..\Source\GLSLLatticeShader.pas',
+  GLSLParameter in '..\Source\GLSLParameter.pas',
+  GLSLPostShaders in '..\Source\GLSLPostShaders.pas',
+  GLSLProjectedTextures in '..\Source\GLSLProjectedTextures.pas',
+  GLSLSemShader in '..\Source\GLSLSemShader.pas',
+  GLSLShader in '..\Source\GLSLShader.pas',
+  GLSLToonShader in '..\Source\GLSLToonShader.pas',
+  GLSLVertexDisplacementShader in '..\Source\GLSLVertexDisplacementShader.pas',
+  GLSLanguage in '..\Source\GLSLanguage.pas',
+  GLS.Logger in '..\Source\GLS.Logger.pas',
+  GLS.RGBE in '..\Source\GLS.RGBE.pas',
+  GLSRedBlackTree in '..\Source\GLSRedBlackTree.pas',
+  GLScene in '..\Source\GLScene.pas',
+  GLSceneForm in '..\Source\GLSceneForm.pas',
+  GLScreen in '..\Source\GLScreen.pas',
+  GLScreenSaver in '..\Source\GLScreenSaver.pas',
+  GLScriptBase in '..\Source\GLScriptBase.pas',
+  GLSelection in '..\Source\GLSelection.pas',
+  GLShaderCombiner in '..\Source\GLShaderCombiner.pas',
+  GLShadowHDS in '..\Source\GLShadowHDS.pas',
+  GLShadowPlane in '..\Source\GLShadowPlane.pas',
+  GLShadowVolume in '..\Source\GLShadowVolume.pas',
+  GLSilhouette in '..\Source\GLSilhouette.pas',
+  GLSimpleNavigation in '..\Source\GLSimpleNavigation.pas',
+  GLSkyBox in '..\Source\GLSkyBox.pas',
+  GLSkydome in '..\Source\GLSkydome.pas',
+  GLSmoothNavigator in '..\Source\GLSmoothNavigator.pas',
+  GLSound in '..\Source\GLSound.pas',
+  GLSoundFileObjects in '..\Source\GLSoundFileObjects.pas',
+  GLSpacePartition in '..\Source\GLSpacePartition.pas',
+  GLSpaceText in '..\Source\GLSpaceText.pas',
+  GLSpline in '..\Source\GLSpline.pas',
+  GLState in '..\Source\GLState.pas',
+  GLS.Strings in '..\Source\GLS.Strings.pas',
+  GLS.FileDXF in '..\Source\GLS.FileDXF.pas',
+  GLS.FileTIN in '..\Source\GLS.FileTIN.pas',
+  GLS.Memo in '..\Source\GLS.Memo.pas',
+  GLS.PlugInManager in '..\Source\GLS.PlugInManager.pas',
+  GLS.OpenGLx in '..\Source\GLS.OpenGLx.pas',
+  GLS.vclOpenGL in '..\Source\GLS.vclOpenGL.pas',
+  GLTeapot in '..\Source\GLTeapot.pas',
+  GLTerrainRenderer in '..\Source\GLTerrainRenderer.pas',
+  GLTexCombineShader in '..\Source\GLTexCombineShader.pas',
+  GLTexLensFlare in '..\Source\GLTexLensFlare.pas',
+  GLTexture in '..\Source\GLTexture.pas',
+  GLTextureCombiners in '..\Source\GLTextureCombiners.pas',
+  GLTextureFormat in '..\Source\GLTextureFormat.pas',
+  GLTextureImageEditors in '..\Source\GLTextureImageEditors.pas',
+  GLTextureSharingShader in '..\Source\GLTextureSharingShader.pas',
+  GLTexturedHDS in '..\Source\GLTexturedHDS.pas',
+  GLThorFX in '..\Source\GLThorFX.pas',
+  GLTilePlane in '..\Source\GLTilePlane.pas',
+  GLTimeEventsMGR in '..\Source\GLTimeEventsMGR.pas',
+  GLTrail in '..\Source\GLTrail.pas',
+  GLTree in '..\Source\GLTree.pas',
+  GLTriangulation in '..\Source\GLTriangulation.pas',
+  GLVectorRecTypes in '..\Source\GLVectorRecTypes.pas',
+  GLUserShader in '..\Source\GLUserShader.pas',
+  GLUtils in '..\Source\GLUtils.pas',
+  GLVectorGeometry in '..\Source\GLVectorGeometry.pas',
+  GLVectorFileObjects in '..\Source\GLVectorFileObjects.pas',
+  GLVectorLists in '..\Source\GLVectorLists.pas',
+  GLVectorTypes in '..\Source\GLVectorTypes.pas',
+  GLVerletClothify in '..\Source\GLVerletClothify.pas',
+  GLVerletHairClasses in '..\Source\GLVerletHairClasses.pas',
+  GLVerletSkeletonColliders in '..\Source\GLVerletSkeletonColliders.pas',
+  GLVerletTypes in '..\Source\GLVerletTypes.pas',
+  GLWaterPlane in '..\Source\GLWaterPlane.pas',
+  GLSceneViewer in '..\Source\GLSceneViewer.pas',
+  GLWindows in '..\Source\GLWindows.pas',
+  GLWindowsFont in '..\Source\GLWindowsFont.pas',
+  XCollection in '..\Source\XCollection.pas',
+  GLzBuffer in '..\Source\GLzBuffer.pas',
+  OpenGLAdapter in '..\Source\OpenGLAdapter.pas',
+  OpenGLTokens in '..\Source\OpenGLTokens.pas',
+  XOpenGL in '..\Source\XOpenGL.pas',
+  GLWindowsContext in '..\Source\GLWindowsContext.pas';
+
+end.
+
+
+

+ 1074 - 1065
Packages/Win32/GLScene_RT.dproj → Packages/GLScene_RT.dproj

@@ -1,1065 +1,1074 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <ProjectGuid>{8DE06D53-7186-4875-987A-B04D031ECE56}</ProjectGuid>
-        <MainSource>GLScene_RT.dpk</MainSource>
-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>1</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win32</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
-        <Base_Win64>true</Base_Win64>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
-        <Cfg_1>true</Cfg_1>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''">
-        <Cfg_1_Win32>true</Cfg_1_Win32>
-        <CfgParent>Cfg_1</CfgParent>
-        <Cfg_1>true</Cfg_1>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win64)'!=''">
-        <Cfg_1_Win64>true</Cfg_1_Win64>
-        <CfgParent>Cfg_1</CfgParent>
-        <Cfg_1>true</Cfg_1>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''">
-        <Cfg_2>true</Cfg_2>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''">
-        <Cfg_2_Win32>true</Cfg_2_Win32>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win64)'!=''">
-        <Cfg_2_Win64>true</Cfg_2_Win64>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base)'!=''">
-        <DCC_CBuilderOutput>All</DCC_CBuilderOutput>
-        <GenPackage>true</GenPackage>
-        <SanitizedProjectName>GLScene_RT</SanitizedProjectName>
-        <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
-        <DCC_K>false</DCC_K>
-        <GenDll>true</GenDll>
-        <VerInfo_Locale>1033</VerInfo_Locale>
-        <DCC_Description>GLScene OpenGL 3D library</DCC_Description>
-        <DCC_F>false</DCC_F>
-        <DCC_Namespace>Vcl;Vcl.Imaging;Vcl.Touch;Vcl.Samples;Vcl.Shell;System;Xml;Data;Datasnap;Web;Soap;Winapi;System.Win;$(DCC_Namespace)</DCC_Namespace>
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-        <DCC_E>false</DCC_E>
-        <DCC_ImageBase>00400000</DCC_ImageBase>
-        <DCC_S>false</DCC_S>
-        <DCC_N>false</DCC_N>
-        <RuntimeOnlyPackage>true</RuntimeOnlyPackage>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base_Win32)'!=''">
-        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
-        <DCC_Namespace>Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;Bde;$(DCC_Namespace)</DCC_Namespace>
-        <DCC_DcuOutput>..\..\lib\Win32</DCC_DcuOutput>
-        <DCC_BpiOutput>..\..\lib\Win32</DCC_BpiOutput>
-        <DCC_ObjOutput>..\..\lib\Win32</DCC_ObjOutput>
-        <DCC_HppOutput>..\..\include\Win32</DCC_HppOutput>
-        <DCC_UsePackage>vclimg;vcl;rtl;VclSmp;$(DCC_UsePackage)</DCC_UsePackage>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base_Win64)'!=''">
-        <DCC_Namespace>Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;$(DCC_Namespace)</DCC_Namespace>
-        <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
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-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Cfg_1)'!=''">
-        <DCC_LocalDebugSymbols>false</DCC_LocalDebugSymbols>
-        <DCC_DebugInformation>0</DCC_DebugInformation>
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-    <PropertyGroup Condition="'$(Cfg_2)'!=''">
-        <DCC_GenerateStackFrames>true</DCC_GenerateStackFrames>
-        <DCC_Define>DEBUG;$(DCC_Define)</DCC_Define>
-        <DCC_Optimize>false</DCC_Optimize>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Cfg_2_Win32)'!=''">
-        <DCC_DebugInfoInExe>true</DCC_DebugInfoInExe>
-        <DCC_DebugDCUs>true</DCC_DebugDCUs>
-        <DCC_RangeChecking>true</DCC_RangeChecking>
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-        <DCC_DcuOutput>..\..\lib\Win32</DCC_DcuOutput>
-        <DCC_HppOutput>..\..\include\Win32</DCC_HppOutput>
-        <DCC_BpiOutput>..\..\lib\Win32</DCC_BpiOutput>
-        <DCC_ObjOutput>..\..\lib\Win32</DCC_ObjOutput>
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-        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
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-    <PropertyGroup Condition="'$(Cfg_2_Win64)'!=''">
-        <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
-    </PropertyGroup>
-    <ItemGroup>
-        <DelphiCompile Include="$(MainSource)">
-            <MainSource>MainSource</MainSource>
-        </DelphiCompile>
-        <DCCReference Include="vcl.dcp"/>
-        <DCCReference Include="rtl.dcp"/>
-        <DCCReference Include="vclimg.dcp"/>
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+                        <Extensions>.dylib</Extensions>
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+                        <Extensions>.dylib</Extensions>
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+                        <Extensions>.dylib</Extensions>
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+                        <Extensions>.dylib</Extensions>
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+                        <Extensions>.dylib</Extensions>
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+                        <Extensions>.bpl</Extensions>
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+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
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+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_Launch640x1136">
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+                    </Platform>
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+                <DeployClass Name="iPhone_LaunchDark2x">
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+                </DeployClass>
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+                </DeployClass>
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+                        <RemoteDir>Contents\Resources</RemoteDir>
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+                        <RemoteDir>Contents\Resources</RemoteDir>
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+                </DeployClass>
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+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
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+                    </Platform>
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+                        <Operation>1</Operation>
+                    </Platform>
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+                        <Operation>1</Operation>
+                    </Platform>
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+                        <Operation>1</Operation>
+                    </Platform>
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+                        <Operation>1</Operation>
+                    </Platform>
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+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
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+                </DeployClass>
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+                        <Operation>1</Operation>
+                    </Platform>
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+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="UWP_DelphiLogo150">
+                    <Platform Name="Win32">
+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Win64">
+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="UWP_DelphiLogo44">
+                    <Platform Name="Win32">
+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Win64">
+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <ProjectRoot Platform="iOSDevice64" Name="$(PROJECTNAME).app"/>
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+                <ProjectRoot Platform="Linux64" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="OSX32" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="Android" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="Android64" Name="$(PROJECTNAME)"/>
+            </Deployment>
+            <ModelSupport>False</ModelSupport>
+        </BorlandProject>
+        <ProjectFileVersion>12</ProjectFileVersion>
+    </ProjectExtensions>
+    <Import Project="$(BDS)\Bin\CodeGear.Delphi.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Delphi.Targets')"/>
+    <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
+    <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deployproj')"/>
+</Project>

+ 45 - 45
Packages/Win32/GLScene_SDL_DT.dpk → Packages/GLScene_SDL_DT.dpk

@@ -1,45 +1,45 @@
-package GLScene_SDL_DT;
-
-{$R *.res}
-{$R 'GLSceneSDL.res'}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene SDL Driver'}
-{$DESIGNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  designide,
-  vcl,
-  vclimg,
-  GLScene_RT,
-  GLScene_SDL_RT;
-
-contains
-  GLS.SDLContext in '..\..\Source\GLS.SDLContext.pas';
-
-end.
-
+package GLScene_SDL_DT;
+
+{$R *.res}
+{$R 'GLSceneSDL.res'}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS ON}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS OFF}
+{$RANGECHECKS OFF}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene SDL Driver'}
+{$DESIGNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  rtl,
+  designide,
+  vcl,
+  vclimg,
+  GLScene_RT,
+  GLScene_SDL_RT;
+
+contains
+  GLS.SDLContext in '..\Source\GLS.SDLContext.pas';
+
+end.
+

+ 789 - 785
Packages/Win32/GLScene_SDL_DT.dproj → Packages/GLScene_SDL_DT.dproj

@@ -1,785 +1,789 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <ProjectGuid>{FF188F5B-514B-4356-96CE-97B7C589FD37}</ProjectGuid>
-        <MainSource>GLScene_SDL_DT.dpk</MainSource>
-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>1</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win32</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
-        <Base_Win64>true</Base_Win64>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
-        <Cfg_1>true</Cfg_1>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''">
-        <Cfg_1_Win32>true</Cfg_1_Win32>
-        <CfgParent>Cfg_1</CfgParent>
-        <Cfg_1>true</Cfg_1>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''">
-        <Cfg_2>true</Cfg_2>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''">
-        <Cfg_2_Win32>true</Cfg_2_Win32>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base)'!=''">
-        <DesignOnlyPackage>true</DesignOnlyPackage>
-        <VerInfo_Locale>1049</VerInfo_Locale>
-        <DCC_K>false</DCC_K>
-        <DCC_N>false</DCC_N>
-        <DCC_E>false</DCC_E>
-        <GenDll>true</GenDll>
-        <DCC_F>false</DCC_F>
-        <SanitizedProjectName>GLScene_SDL_DT</SanitizedProjectName>
-        <DCC_ImageBase>00400000</DCC_ImageBase>
-        <GenPackage>true</GenPackage>
-        <DCC_Namespace>Vcl;Vcl.Imaging;Vcl.Touch;Vcl.Samples;Vcl.Shell;System;Xml;Data;Datasnap;Web;Soap;$(DCC_Namespace)</DCC_Namespace>
-        <DCC_S>false</DCC_S>
-        <DCC_Description>GLScene SDL Driver</DCC_Description>
-        <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=;CFBundleName=</VerInfo_Keys>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base_Win32)'!=''">
-        <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
-        <VerInfo_Locale>1033</VerInfo_Locale>
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+</Project>

+ 42 - 42
Packages/Win32/GLScene_SDL_RT.dpk → Packages/GLScene_SDL_RT.dpk

@@ -1,42 +1,42 @@
-package GLScene_SDL_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene SDL Driver'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  vcl,
-  GLScene_RT;
-
-contains
-  SDL2 in '..\..\Source\SDL2.pas',
-  GLS.SDLWindow in '..\..\Source\GLS.SDLWindow.pas';
-
-end.
-
+package GLScene_SDL_RT;
+
+{$R *.res}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS ON}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS OFF}
+{$RANGECHECKS OFF}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene SDL Driver'}
+{$RUNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  rtl,
+  vcl,
+  GLScene_RT;
+
+contains
+  SDL2 in '..\Source\SDL2.pas',
+  GLS.SDLWindow in '..\Source\GLS.SDLWindow.pas';
+
+end.
+

+ 818 - 808
Packages/Win64/GLScene_SDL_RT.dproj → Packages/GLScene_SDL_RT.dproj

@@ -1,808 +1,818 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <ProjectGuid>{7302A407-E5CB-47F2-B0D2-9B91456C3022}</ProjectGuid>
-        <MainSource>GLScene_SDL_RT.dpk</MainSource>
-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>3</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win64</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
-        <Base_Win64>true</Base_Win64>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
-        <Cfg_1>true</Cfg_1>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''">
-        <Cfg_1_Win32>true</Cfg_1_Win32>
-        <CfgParent>Cfg_1</CfgParent>
-        <Cfg_1>true</Cfg_1>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win64)'!=''">
-        <Cfg_1_Win64>true</Cfg_1_Win64>
-        <CfgParent>Cfg_1</CfgParent>
-        <Cfg_1>true</Cfg_1>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''">
-        <Cfg_2>true</Cfg_2>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''">
-        <Cfg_2_Win32>true</Cfg_2_Win32>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win64)'!=''">
-        <Cfg_2_Win64>true</Cfg_2_Win64>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
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-    <PropertyGroup Condition="'$(Base)'!=''">
-        <DCC_E>false</DCC_E>
-        <DCC_Description>GLScene SDL Driver</DCC_Description>
-        <VerInfo_Locale>1049</VerInfo_Locale>
-        <DCC_F>false</DCC_F>
-        <GenPackage>true</GenPackage>
-        <DCC_K>false</DCC_K>
-        <RuntimeOnlyPackage>true</RuntimeOnlyPackage>
-        <GenDll>true</GenDll>
-        <DCC_ImageBase>00400000</DCC_ImageBase>
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-        <DCC_IOChecking>false</DCC_IOChecking>
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-        <DCC_ObjOutput>..\..\lib\Win64</DCC_ObjOutput>
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-    <ItemGroup>
-        <DelphiCompile Include="$(MainSource)">
-            <MainSource>MainSource</MainSource>
-        </DelphiCompile>
-        <DCCReference Include="rtl.dcp"/>
-        <DCCReference Include="vcl.dcp"/>
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+                        <RemoteDir>Assets</RemoteDir>
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+    <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
+    <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deployproj')"/>
+</Project>

+ 43 - 43
Packages/Win32/GLScene_Scripts_DT.dpk → Packages/GLScene_Scripts_DT.dpk

@@ -1,43 +1,43 @@
-package GLScene_Scripts_DT;
-
-{$R *.res}
-{$R 'GLSceneDWS.res'}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene Scripts'}
-{$DESIGNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  vcl,
-  DWS.Runtime,
-  GLScene_RT,
-  GLScene_Scripts_RT;
-
-contains
-  GLS.dwsScene in '..\..\Source\GLS.dwsScene.pas';
-
-end.
+package GLScene_Scripts_DT;
+
+{$R *.res}
+{$R 'GLSceneDWS.res'}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS ON}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS OFF}
+{$RANGECHECKS OFF}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene Scripts'}
+{$DESIGNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  rtl,
+  vcl,
+  DWS.Runtime,
+  GLScene_RT,
+  GLScene_Scripts_RT;
+
+contains
+  GLS.dwsScene in '..\Source\GLS.dwsScene.pas';
+
+end.

+ 782 - 779
Packages/Win32/GLScene_Scripts_DT.dproj → Packages/GLScene_Scripts_DT.dproj

@@ -1,779 +1,782 @@
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-        <ProjectGuid>{BF2E9B25-4F27-41C5-9926-30C146075A37}</ProjectGuid>
-        <MainSource>GLScene_Scripts_DT.dpk</MainSource>
-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>1</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win32</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
-        <Cfg_1>true</Cfg_1>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''">
-        <Cfg_1_Win32>true</Cfg_1_Win32>
-        <CfgParent>Cfg_1</CfgParent>
-        <Cfg_1>true</Cfg_1>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''">
-        <Cfg_2>true</Cfg_2>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''">
-        <Cfg_2_Win32>true</Cfg_2_Win32>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base)'!=''">
-        <DCC_E>false</DCC_E>
-        <DCC_F>false</DCC_F>
-        <DCC_K>false</DCC_K>
-        <DCC_N>false</DCC_N>
-        <DCC_S>false</DCC_S>
-        <DCC_ImageBase>00400000</DCC_ImageBase>
-        <GenDll>true</GenDll>
-        <GenPackage>true</GenPackage>
-        <SanitizedProjectName>GLScene_Scripts_DT</SanitizedProjectName>
-        <DCC_Description>GLScene Scripts</DCC_Description>
-        <DesignOnlyPackage>true</DesignOnlyPackage>
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-    </PropertyGroup>
-    <ItemGroup>
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+    <Import Project="$(BDS)\Bin\CodeGear.Delphi.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Delphi.Targets')"/>
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+    <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deployproj')"/>
+</Project>

+ 47 - 47
Packages/Win32/GLScene_Scripts_RT.dpk → Packages/GLScene_Scripts_RT.dpk

@@ -1,47 +1,47 @@
-package GLScene_Scripts_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene Scripts'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  vcl,
-  GLScene_RT,
-  DWS_RT;
-
-contains
-  GLS.PythonScript in '..\..\Source\GLS.PythonScript.pas',
-  GLS.dwsClasses in '..\..\Source\GLS.dwsClasses.pas',
-  GLS.dwsHelperFunc in '..\..\Source\GLS.dwsHelperFunc.pas',
-  GLS.dwsObjects in '..\..\Source\GLS.dwsObjects.pas',
-  GLS.dwsOpenGL in '..\..\Source\GLS.dwsOpenGL.pas',
-  GLS.dwsScript in '..\..\Source\GLS.dwsScript.pas',
-  GLS.dwsVectorGeometry in '..\..\Source\GLS.dwsVectorGeometry.pas';
-
-end.
+package GLScene_Scripts_RT;
+
+{$R *.res}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS ON}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS OFF}
+{$RANGECHECKS OFF}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene Scripts'}
+{$RUNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  rtl,
+  vcl,
+  GLScene_RT,
+  DWS_RT;
+
+contains
+  GLS.PythonScript in '..\Source\GLS.PythonScript.pas',
+  GLS.dwsClasses in '..\Source\GLS.dwsClasses.pas',
+  GLS.dwsHelperFunc in '..\Source\GLS.dwsHelperFunc.pas',
+  GLS.dwsObjects in '..\Source\GLS.dwsObjects.pas',
+  GLS.dwsOpenGL in '..\Source\GLS.dwsOpenGL.pas',
+  GLS.dwsScript in '..\Source\GLS.dwsScript.pas',
+  GLS.dwsVectorGeometry in '..\Source\GLS.dwsVectorGeometry.pas';
+
+end.

+ 829 - 783
Packages/Win32/GLScene_Scripts_RT.dproj → Packages/GLScene_Scripts_RT.dproj

@@ -1,783 +1,829 @@
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-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>1</TargetedPlatforms>
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+                </DeployClass>
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+                <DeployClass Name="Android_Strings">
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+                        <RemoteDir>res\values</RemoteDir>
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+                        <Extensions>.framework</Extensions>
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+                        <Extensions>.framework</Extensions>
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+                    </Platform>
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+                        <Extensions>.dylib</Extensions>
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+                        <Extensions>.dll;.bpl</Extensions>
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+                        <Extensions>.dylib</Extensions>
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+                        <Extensions>.dylib</Extensions>
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+                        <Extensions>.dylib</Extensions>
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+                    <Platform Name="OSX64">
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+                        <Extensions>.dylib</Extensions>
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+                        <Extensions>.bpl</Extensions>
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+                </DeployClass>
+                <DeployClass Name="File">
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+                    </Platform>
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+                </DeployClass>
+                <DeployClass Name="iPad_Launch1024">
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+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
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+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPad_Launch1536">
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+                        <Operation>1</Operation>
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+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
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+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPad_Launch2048">
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+                        <Operation>1</Operation>
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+                    <Platform Name="iOSDevice64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPad_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
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+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
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+                </DeployClass>
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+                        <Operation>1</Operation>
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+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPad_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
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+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_Launch2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
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+                        <Operation>1</Operation>
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+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_Launch3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
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+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
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+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_Launch640x1136">
+                    <Platform Name="iOSDevice32">
+                        <Operation>1</Operation>
+                    </Platform>
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+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark2x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
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+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="iPhone_LaunchDark3x">
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <RemoteDir>..\$(PROJECTNAME).launchscreen\Assets\LaunchScreenImage.imageset</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="ProjectAndroidManifest">
+                    <Platform Name="Android">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="ProjectiOSDeviceDebug">
+                    <Platform Name="iOSDevice32">
+                        <RemoteDir>..\$(PROJECTNAME).app.dSYM\Contents\Resources\DWARF</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSDevice64">
+                        <RemoteDir>..\$(PROJECTNAME).app.dSYM\Contents\Resources\DWARF</RemoteDir>
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+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="ProjectiOSDeviceResourceRules"/>
+                <DeployClass Name="ProjectiOSEntitlements"/>
+                <DeployClass Name="ProjectiOSInfoPList"/>
+                <DeployClass Name="ProjectiOSLaunchScreen"/>
+                <DeployClass Name="ProjectiOSResource">
+                    <Platform Name="iOSDevice32">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSDevice64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="ProjectOSXDebug"/>
+                <DeployClass Name="ProjectOSXEntitlements"/>
+                <DeployClass Name="ProjectOSXInfoPList"/>
+                <DeployClass Name="ProjectOSXResource">
+                    <Platform Name="OSX32">
+                        <RemoteDir>Contents\Resources</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="OSX64">
+                        <RemoteDir>Contents\Resources</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Required="true" Name="ProjectOutput">
+                    <Platform Name="Android">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\arm64-v8a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSDevice32">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSDevice64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="iOSSimulator">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Linux64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="OSX32">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="OSX64">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Win32">
+                        <Operation>0</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="ProjectOutput_Android32">
+                    <Platform Name="Android64">
+                        <RemoteDir>library\lib\armeabi-v7a</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="ProjectUWPManifest">
+                    <Platform Name="Win32">
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Win64">
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="UWP_DelphiLogo150">
+                    <Platform Name="Win32">
+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Win64">
+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <DeployClass Name="UWP_DelphiLogo44">
+                    <Platform Name="Win32">
+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                    <Platform Name="Win64">
+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <ProjectRoot Platform="iOSDevice64" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="Win64" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="iOSDevice32" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="Linux64" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="Win32" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="OSX32" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="Android" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="Android64" Name="$(PROJECTNAME)"/>
+            </Deployment>
+        </BorlandProject>
+        <ProjectFileVersion>12</ProjectFileVersion>
+    </ProjectExtensions>
+    <Import Project="$(BDS)\Bin\CodeGear.Delphi.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Delphi.Targets')"/>
+    <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
+    <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deployproj')"/>
+</Project>

+ 43 - 43
Packages/Win32/GLScene_Sounds_DT.dpk → Packages/GLScene_Sounds_DT.dpk

@@ -1,43 +1,43 @@
-package GLScene_Sounds_DT;
-
-{$R *.res}
-{$R 'GLSceneSounds.res'}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene Sound Managers'}
-{$DESIGNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  designide,
-  vcl,
-  GLScene_RT,
-  GLScene_Sounds_RT;
-
-contains
-  GLSoundRegister in '..\..\Source\GLSoundRegister.pas';
-
-end.
+package GLScene_Sounds_DT;
+
+{$R *.res}
+{$R 'GLSceneSounds.res'}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS ON}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS OFF}
+{$RANGECHECKS OFF}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene Sound Managers'}
+{$DESIGNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  rtl,
+  designide,
+  vcl,
+  GLScene_RT,
+  GLScene_Sounds_RT;
+
+contains
+  GLSoundRegister in '..\Source\GLSoundRegister.pas';
+
+end.

+ 789 - 789
Packages/Win32/GLScene_Sounds_DT.dproj → Packages/GLScene_Sounds_DT.dproj

@@ -1,789 +1,789 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <ProjectGuid>{FE687BD5-F76E-41B2-B5E3-621347D72DDF}</ProjectGuid>
-        <MainSource>GLScene_Sounds_DT.dpk</MainSource>
-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>1</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win32</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
-        <Base_Win64>true</Base_Win64>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
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+            </Deployment>
+        </BorlandProject>
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+    <Import Project="$(BDS)\Bin\CodeGear.Delphi.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Delphi.Targets')"/>
+    <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
+    <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deployproj')"/>
+</Project>

+ 49 - 46
Packages/Win64/GLScene_Cg_RT.dpk → Packages/GLScene_Sounds_RT.dpk

@@ -1,46 +1,49 @@
-package GLScene_Cg_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene Cg Shaders'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  vcl,
-  vclimg,
-  xmlrtl,
-  GLScene_RT;
-
-contains
-  cgGL in '..\..\Source\cgGL.pas',
-  cg in '..\..\Source\cg.pas',
-  GLS.cgBombShader in '..\..\Source\GLS.cgBombShader.pas',
-  GLS.cgPostTransformationShader in '..\..\Source\GLS.cgPostTransformationShader.pas',
-  GLS.cgShader in '..\..\Source\GLS.cgShader.pas';
-
-end.
+package GLScene_Sounds_RT;
+
+{$R *.res}
+{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
+{$ALIGN 8}
+{$ASSERTIONS ON}
+{$BOOLEVAL OFF}
+{$DEBUGINFO OFF}
+{$EXTENDEDSYNTAX ON}
+{$IMPORTEDDATA ON}
+{$IOCHECKS ON}
+{$LOCALSYMBOLS ON}
+{$LONGSTRINGS ON}
+{$OPENSTRINGS ON}
+{$OPTIMIZATION OFF}
+{$OVERFLOWCHECKS OFF}
+{$RANGECHECKS OFF}
+{$REFERENCEINFO ON}
+{$SAFEDIVIDE OFF}
+{$STACKFRAMES ON}
+{$TYPEDADDRESS OFF}
+{$VARSTRINGCHECKS ON}
+{$WRITEABLECONST OFF}
+{$MINENUMSIZE 1}
+{$IMAGEBASE $400000}
+{$DEFINE DEBUG}
+{$ENDIF IMPLICITBUILDING}
+{$DESCRIPTION 'GLScene FMOD Manager'}
+{$RUNONLY}
+{$IMPLICITBUILD ON}
+
+requires
+  vcl,
+  rtl,
+  GLScene_RT;
+
+contains
+  Bass in '..\Source\Bass.pas',
+  fmod in '..\Source\fmod.pas',
+  fmodpresets in '..\Source\fmodpresets.pas',
+  fmodtypes in '..\Source\fmodtypes.pas',
+  fmoderrors in '..\Source\fmoderrors.pas',
+  openal in '..\Source\openal.pas',
+  GLSMBASS in '..\Source\GLSMBASS.pas',
+  GLSMFMOD in '..\Source\GLSMFMOD.pas',
+  GLSMOpenAL in '..\Source\GLSMOpenAL.pas',
+  GLSMWaveOut in '..\Source\GLSMWaveOut.pas';
+
+end.

+ 831 - 811
Packages/Win64/GLScene_Cg_RT.dproj → Packages/GLScene_Sounds_RT.dproj

@@ -1,811 +1,831 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <ProjectGuid>{51EA1C21-2C60-4186-9AAD-D2022CC686B5}</ProjectGuid>
-        <MainSource>GLScene_Cg_RT.dpk</MainSource>
-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>3</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win64</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
-        <Base_Win64>true</Base_Win64>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
-        <Cfg_1>true</Cfg_1>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''">
-        <Cfg_1_Win32>true</Cfg_1_Win32>
-        <CfgParent>Cfg_1</CfgParent>
-        <Cfg_1>true</Cfg_1>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win64)'!=''">
-        <Cfg_1_Win64>true</Cfg_1_Win64>
-        <CfgParent>Cfg_1</CfgParent>
-        <Cfg_1>true</Cfg_1>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''">
-        <Cfg_2>true</Cfg_2>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''">
-        <Cfg_2_Win32>true</Cfg_2_Win32>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win64)'!=''">
-        <Cfg_2_Win64>true</Cfg_2_Win64>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base)'!=''">
-        <DCC_CBuilderOutput>All</DCC_CBuilderOutput>
-        <RuntimeOnlyPackage>true</RuntimeOnlyPackage>
-        <DCC_ImageBase>00400000</DCC_ImageBase>
-        <DCC_K>false</DCC_K>
-        <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
-        <DCC_S>false</DCC_S>
-        <VerInfo_Locale>1033</VerInfo_Locale>
-        <GenDll>true</GenDll>
-        <DCC_Namespace>Vcl;Vcl.Imaging;Vcl.Touch;Vcl.Samples;Vcl.Shell;System;Xml;Data;Datasnap;Web;Soap;Winapi;$(DCC_Namespace)</DCC_Namespace>
-        <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=;CFBundleName=</VerInfo_Keys>
-        <GenPackage>true</GenPackage>
-        <SanitizedProjectName>GLScene_Cg_RT</SanitizedProjectName>
-        <DCC_F>false</DCC_F>
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-        <DCC_Namespace>System.Win;Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;Bde;$(DCC_Namespace)</DCC_Namespace>
-        <DCC_DcuOutput>..\..\lib\Win32</DCC_DcuOutput>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base_Win64)'!=''">
-        <DCC_Namespace>System.Win;Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;$(DCC_Namespace)</DCC_Namespace>
-        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
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-        <DCC_ObjOutput>..\..\lib\Win64</DCC_ObjOutput>
-        <DCC_HppOutput>..\..\include\Win64</DCC_HppOutput>
-        <DCC_DcuOutput>..\..\lib\Win64</DCC_DcuOutput>
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-    <PropertyGroup Condition="'$(Cfg_1)'!=''">
-        <DCC_DebugInformation>0</DCC_DebugInformation>
-        <DCC_SymbolReferenceInfo>0</DCC_SymbolReferenceInfo>
-        <DCC_Define>RELEASE;$(DCC_Define)</DCC_Define>
-        <DCC_LocalDebugSymbols>false</DCC_LocalDebugSymbols>
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-    <PropertyGroup Condition="'$(Cfg_1_Win32)'!=''">
-        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
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-    <PropertyGroup Condition="'$(Cfg_2)'!=''">
-        <DCC_Define>DEBUG;$(DCC_Define)</DCC_Define>
-        <DCC_Optimize>false</DCC_Optimize>
-        <DCC_GenerateStackFrames>true</DCC_GenerateStackFrames>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Cfg_2_Win32)'!=''">
-        <DCC_ObjOutput>..\lib\</DCC_ObjOutput>
-        <DCC_BpiOutput>..\lib\</DCC_BpiOutput>
-        <DCC_HppOutput>..\include\</DCC_HppOutput>
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-    <PropertyGroup Condition="'$(Cfg_2_Win64)'!=''">
-        <DCC_HppOutput>..\..\include\Win64</DCC_HppOutput>
-        <DCC_BpiOutput>..\..\lib\Win64</DCC_BpiOutput>
-        <DCC_ObjOutput>..\..\lib\Win64</DCC_ObjOutput>
-        <VerInfo_Keys>CompanyName=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductVersion=1.0.0.0;Comments=;ProgramID=com.embarcadero.$(MSBuildProjectName);FileDescription=$(MSBuildProjectName);ProductName=$(MSBuildProjectName)</VerInfo_Keys>
-    </PropertyGroup>
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+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
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+                        <RemoteDir>Assets</RemoteDir>
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+                        <RemoteDir>Assets</RemoteDir>
+                        <Operation>1</Operation>
+                    </Platform>
+                </DeployClass>
+                <ProjectRoot Platform="iOSDevice64" Name="$(PROJECTNAME).app"/>
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+                <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME)"/>
+                <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
+                <ProjectRoot Platform="Android64" Name="$(PROJECTNAME)"/>
+            </Deployment>
+        </BorlandProject>
+        <ProjectFileVersion>12</ProjectFileVersion>
+    </ProjectExtensions>
+    <Import Project="$(BDS)\Bin\CodeGear.Delphi.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Delphi.Targets')"/>
+    <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
+    <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deployproj')"/>
+</Project>

+ 0 - 84
Packages/GLScene_Win64.groupproj

@@ -1,84 +0,0 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <ProjectGuid>{123CBCAE-CC52-4C17-8A81-AC17BBE87A57}</ProjectGuid>
-    </PropertyGroup>
-    <ItemGroup>
-        <Projects Include="Win64\GLScene_RT.dproj">
-            <Dependencies/>
-        </Projects>
-        <Projects Include="Win64\GLScene_Sounds_RT.dproj">
-            <Dependencies/>
-        </Projects>
-        <Projects Include="Win64\GLScene_Physics_RT.dproj">
-            <Dependencies/>
-        </Projects>
-        <Projects Include="Win64\GLScene_Parallel_RT.dproj">
-            <Dependencies/>
-        </Projects>
-        <Projects Include="Win64\GLScene_Cg_RT.dproj">
-            <Dependencies/>
-        </Projects>
-    </ItemGroup>
-    <ProjectExtensions>
-        <Borland.Personality>Default.Personality.12</Borland.Personality>
-        <Borland.ProjectType/>
-        <BorlandProject>
-            <Default.Personality/>
-        </BorlandProject>
-    </ProjectExtensions>
-    <Target Name="GLScene_RT">
-        <MSBuild Projects="Win64\GLScene_RT.dproj"/>
-    </Target>
-    <Target Name="GLScene_RT:Clean">
-        <MSBuild Projects="Win64\GLScene_RT.dproj" Targets="Clean"/>
-    </Target>
-    <Target Name="GLScene_RT:Make">
-        <MSBuild Projects="Win64\GLScene_RT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="GLScene_Sounds_RT">
-        <MSBuild Projects="Win64\GLScene_Sounds_RT.dproj"/>
-    </Target>
-    <Target Name="GLScene_Sounds_RT:Clean">
-        <MSBuild Projects="Win64\GLScene_Sounds_RT.dproj" Targets="Clean"/>
-    </Target>
-    <Target Name="GLScene_Sounds_RT:Make">
-        <MSBuild Projects="Win64\GLScene_Sounds_RT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="GLScene_Physics_RT">
-        <MSBuild Projects="Win64\GLScene_Physics_RT.dproj"/>
-    </Target>
-    <Target Name="GLScene_Physics_RT:Clean">
-        <MSBuild Projects="Win64\GLScene_Physics_RT.dproj" Targets="Clean"/>
-    </Target>
-    <Target Name="GLScene_Physics_RT:Make">
-        <MSBuild Projects="Win64\GLScene_Physics_RT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="GLScene_Parallel_RT">
-        <MSBuild Projects="Win64\GLScene_Parallel_RT.dproj"/>
-    </Target>
-    <Target Name="GLScene_Parallel_RT:Clean">
-        <MSBuild Projects="Win64\GLScene_Parallel_RT.dproj" Targets="Clean"/>
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-    <Target Name="GLScene_Parallel_RT:Make">
-        <MSBuild Projects="Win64\GLScene_Parallel_RT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="GLScene_Cg_RT">
-        <MSBuild Projects="Win64\GLScene_Cg_RT.dproj"/>
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-        <MSBuild Projects="Win64\GLScene_Cg_RT.dproj" Targets="Clean"/>
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-    <Target Name="GLScene_Cg_RT:Make">
-        <MSBuild Projects="Win64\GLScene_Cg_RT.dproj" Targets="Make"/>
-    </Target>
-    <Target Name="Build">
-        <CallTarget Targets="GLScene_RT;GLScene_Sounds_RT;GLScene_Physics_RT;GLScene_Parallel_RT;GLScene_Cg_RT"/>
-    </Target>
-    <Target Name="Clean">
-        <CallTarget Targets="GLScene_RT:Clean;GLScene_Sounds_RT:Clean;GLScene_Physics_RT:Clean;GLScene_Parallel_RT:Clean;GLScene_Cg_RT:Clean"/>
-    </Target>
-    <Target Name="Make">
-        <CallTarget Targets="GLScene_RT:Make;GLScene_Sounds_RT:Make;GLScene_Physics_RT:Make;GLScene_Parallel_RT:Make;GLScene_Cg_RT:Make"/>
-    </Target>
-    <Import Project="$(BDS)\Bin\CodeGear.Group.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Group.Targets')"/>
-</Project>

+ 0 - 65
Packages/Win32/GLScene_DT.dpk

@@ -1,65 +0,0 @@
-package GLScene_DT;
-
-{$R *.res}
-{$R 'GLSceneObjects.res'}
-{$R 'GLScene.res'}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS OFF}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS ON}
-{$RANGECHECKS ON}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene Engine'}
-{$DESIGNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  designide,
-  vclimg,
-  vcl,
-  VclSmp,
-  GLScene_RT;
-
-contains
-  FRFaceEditor in '..\..\Source\FRFaceEditor.pas' {RFaceEditor: TFrame},
-  FRMaterialPreview in '..\..\Source\FRMaterialPreview.pas' {RMaterialPreview: TFrame},
-  FRColorEditor in '..\..\Source\FRColorEditor.pas' {RColorEditor: TFrame},
-  FRTextureEdit in '..\..\Source\FRTextureEdit.pas' {RTextureEdit: TFrame},
-  FRTrackBarEdit in '..\..\Source\FRTrackBarEdit.pas' {RTrackBarEdit: TFrame},
-  FLibMaterialPicker in '..\..\Source\FLibMaterialPicker.pas' {GLLibMaterialPickerForm},
-  FMaterialEditor in '..\..\Source\FMaterialEditor.pas' {GLMaterialEditorForm},
-  FGUILayoutEditor in '..\..\Source\FGUILayoutEditor.pas' {GLLayoutEditorForm},
-  FGuiSkinEditor in '..\..\Source\FGuiSkinEditor.pas' {GLSkinEditorForm},
-  FShaderMemo in '..\..\Source\FShaderMemo.pas' {ShaderMemoForm},
-  FShaderUniformEditor in '..\..\Source\FShaderUniformEditor.pas' {GLShaderUniformEditor},
-  FVectorEditor in '..\..\Source\FVectorEditor.pas' {GLVectorEditorForm},
-  FSceneEditor in '..\..\Source\FSceneEditor.pas' {GLSceneEditorForm},
-  FPlugInManagerEditor in '..\..\Source\FPlugInManagerEditor.pas' {GLPlugInManagerEditorForm},
-  FXCollectionEditor in '..\..\Source\FXCollectionEditor.pas' {GLXCollectionEditorForm},
-  FInfo in '..\..\Source\FInfo.pas' {GLInfoForm},
-  XCollectionRegister in '..\..\Source\XCollectionRegister.pas',
-  GLS.SceneRegister in '..\..\Source\GLS.SceneRegister.pas';
-
-end.
-
-
-

+ 0 - 58
Packages/Win32/GLScene_Parallel_RT.dpk

@@ -1,58 +0,0 @@
-package GLScene_Parallel_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene GPU Computing'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  vclimg,
-  vcl,
-  xmlrtl,
-  GLScene_RT;
-
-contains
-  GLS.CUDARuntime in '..\..\Source\GLS.CUDARuntime.pas',
-  GLS.CUDAFourierTransform in '..\..\Source\GLS.CUDAFourierTransform.pas',
-  GLS.CUDAUtility in '..\..\Source\GLS.CUDAUtility.pas',
-  GLS.CUDACompiler in '..\..\Source\GLS.CUDACompiler.pas',
-  GLS.CUDAContext in '..\..\Source\GLS.CUDAContext.pas',
-  GLS.CUDAFFTPlan in '..\..\Source\GLS.CUDAFFTPlan.pas',
-  GLS.CUDAGraphics in '..\..\Source\GLS.CUDAGraphics.pas',
-  GLS.CUDAParser in '..\..\Source\GLS.CUDAParser.pas',
-  GLS.CUDADataAccess in '..\..\Source\GLS.CUDADataAccess.pas',
-  GLS.CUDAParallelPrimitives in '..\..\Source\GLS.CUDAParallelPrimitives.pas',
-  GLS.CUDA in '..\..\Source\GLS.CUDA.pas',
-  GLS.CUDAApi in '..\..\Source\GLS.CUDAApi.pas',
-  GLFilePGM in '..\..\Source\GLFilePGM.pas',
-  GLS.OpenCL in '..\..\Source\GLS.OpenCL.pas',
-  GLS.OpenCL_GL in '..\..\Source\GLS.OpenCL_GL.pas',
-  GLS.OpenCL_Platform in '..\..\Source\GLS.OpenCL_Platform.pas';
-
-end.
-

+ 0 - 55
Packages/Win32/GLScene_Physics_RT.dpk

@@ -1,55 +0,0 @@
-package GLScene_Physics_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS ON}
-{$RANGECHECKS ON}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene Physics Managers'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  vcl,
-  GLScene_RT;
-
-contains
-  GLODEManager in '..\..\Source\GLODEManager.pas',
-  GLODESkeletonColliders in '..\..\Source\GLODESkeletonColliders.pas',
-  ODEImport in '..\..\Source\ODEImport.pas',
-  ODEUtils in '..\..\Source\ODEUtils.pas',
-  GLODERagdoll in '..\..\Source\GLODERagdoll.pas',
-  GLSModuleLoader in '..\..\Source\GLSModuleLoader.pas',
-  GLNGDManager in '..\..\Source\GLNGDManager.pas',
-  NGDImport in '..\..\Source\NGDImport.pas',
-  GLPhysX in '..\..\Source\GLPhysX.pas',
-  NGDImport_Joints in '..\..\Source\NGDImport_Joints.pas',
-  GLForceFields in '..\..\Source\GLForceFields.pas',
-  GLForces in '..\..\Source\GLForces.pas',
-  GLInertias in '..\..\Source\GLInertias.pas',
-  GLJoints in '..\..\Source\GLJoints.pas',
-  GLPhysics in '..\..\Source\GLPhysics.pas';
-
-end.
-

+ 0 - 802
Packages/Win32/GLScene_Physics_RT.dproj

@@ -1,802 +0,0 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <ProjectGuid>{ED2F2740-DE8F-4075-B219-5B1A457591B7}</ProjectGuid>
-        <MainSource>GLScene_Physics_RT.dpk</MainSource>
-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>1</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win32</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
-        <Base_Win64>true</Base_Win64>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
-        <Cfg_1>true</Cfg_1>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
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+ 0 - 298
Packages/Win32/GLScene_RT.dpk

@@ -1,298 +0,0 @@
-package GLScene_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS ON}
-{$RANGECHECKS ON}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene Engine'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  vcl,
-  rtl,
-  vclimg,
-  xmlrtl;
-
-contains
-  File3DSConst in '..\..\Source\File3DSConst.pas',
-  File3DSTypes in '..\..\Source\File3DSTypes.pas',
-  File3DSUtils in '..\..\Source\File3DSUtils.pas',
-  FileDDSImage in '..\..\Source\FileDDSImage.pas',
-  FileDXTC in '..\..\Source\FileDXTC.pas',
-  File3DS in '..\..\Source\File3DS.pas',
-  FileHDRImage in '..\..\Source\FileHDRImage.pas',
-  FileQ3BSP in '..\..\Source\FileQ3BSP.pas',
-  FileQ3MD3 in '..\..\Source\FileQ3MD3.pas',
-  FileB3D in '..\..\Source\FileB3D.pas',
-  FileGL2 in '..\..\Source\FileGL2.pas',
-  FileLWObjects in '..\..\Source\FileLWObjects.pas',
-  FileMD2 in '..\..\Source\FileMD2.pas',
-  FileMD3 in '..\..\Source\FileMD3.pas',
-  FileO3TCImage in '..\..\Source\FileO3TCImage.pas',
-  FileOCT in '..\..\Source\FileOCT.pas',
-  FileTGA in '..\..\Source\FileTGA.pas',
-  FileX in '..\..\Source\FileX.pas',
-  FileVFW in '..\..\Source\FileVFW.pas',
-  FileVRMLParser in '..\..\Source\FileVRMLParser.pas',
-  GLAVIRecorder in '..\..\Source\GLAVIRecorder.pas',
-  GLAnimatedSprite in '..\..\Source\GLAnimatedSprite.pas',
-  GLAnimationUtils in '..\..\Source\GLAnimationUtils.pas',
-  GLApplicationFileIO in '..\..\Source\GLApplicationFileIO.pas',
-  GLAsmShader in '..\..\Source\GLAsmShader.pas',
-  GLAsyncHDS in '..\..\Source\GLAsyncHDS.pas',
-  GLAsyncTimer in '..\..\Source\GLAsyncTimer.pas',
-  GLAtmosphere in '..\..\Source\GLAtmosphere.pas',
-  GLBSP in '..\..\Source\GLBSP.pas',
-  GLBaseClasses in '..\..\Source\GLBaseClasses.pas',
-  GLBaseMeshSilhouette in '..\..\Source\GLBaseMeshSilhouette.pas',
-  GLBehaviours in '..\..\Source\GLBehaviours.pas',
-  GLBitmapFont in '..\..\Source\GLBitmapFont.pas',
-  GLBlur in '..\..\Source\GLBlur.pas',
-  GLBumpMapping in '..\..\Source\GLBumpMapping.pas',
-  GLBumpShader in '..\..\Source\GLBumpShader.pas',
-  GLBumpmapHDS in '..\..\Source\GLBumpmapHDS.pas',
-  GLCadencer in '..\..\Source\GLCadencer.pas',
-  GLCameraController in '..\..\Source\GLCameraController.pas',
-  GLCanvas in '..\..\Source\GLCanvas.pas',
-  GLCelShader in '..\..\Source\GLCelShader.pas',
-  GLCollision in '..\..\Source\GLCollision.pas',
-  GLColor in '..\..\Source\GLColor.pas',
-  GLCompositeImage in '..\..\Source\GLCompositeImage.pas',
-  GLConsole in '..\..\Source\GLConsole.pas',
-  GLContext in '..\..\Source\GLContext.pas',
-  GLCoordinates in '..\..\Source\GLCoordinates.pas',
-  GLCrossPlatform in '..\..\Source\GLCrossPlatform.pas',
-  GLCurvesAndSurfaces in '..\..\Source\GLCurvesAndSurfaces.pas',
-  GLCustomShader in '..\..\Source\GLCustomShader.pas',
-  GLDCE in '..\..\Source\GLDCE.pas',
-  GLDCEMisc in '..\..\Source\GLDCEMisc.pas',
-  GLDynamicTexture in '..\..\Source\GLDynamicTexture.pas',
-  GLEParticleMasksManager in '..\..\Source\GLEParticleMasksManager.pas',
-  GLEllipseCollision in '..\..\Source\GLEllipseCollision.pas',
-  GLExplosionFX in '..\..\Source\GLExplosionFX.pas',
-  GLExtrusion in '..\..\Source\GLExtrusion.pas',
-  GLFBO in '..\..\Source\GLFBO.pas',
-  GLFBORenderer in '..\..\Source\GLFBORenderer.pas',
-  GLFPSMovement in '..\..\Source\GLFPSMovement.pas',
-  GLFeedback in '..\..\Source\GLFeedback.pas',
-  GLFile3DS in '..\..\Source\GLFile3DS.pas',
-  GLFile3DSSceneObjects in '..\..\Source\GLFile3DSSceneObjects.pas',
-  GLFile3DPDF in '..\..\Source\GLFile3DPDF.pas',
-  GLFileASE in '..\..\Source\GLFileASE.pas',
-  GLFileB3D in '..\..\Source\GLFileB3D.pas',
-  GLFileBMP in '..\..\Source\GLFileBMP.pas',
-  GLFileDDS in '..\..\Source\GLFileDDS.pas',
-  GLFileGL2 in '..\..\Source\GLFileGL2.pas',
-  GLFileGLB in '..\..\Source\GLFileGLB.pas',
-  GLFileGLTF in '..\..\Source\GLFileGLTF.pas',
-  GLS.FileGRD in '..\..\Source\GLS.FileGRD.pas',
-  GLFileGTS in '..\..\Source\GLFileGTS.pas',
-  GLFileHDR in '..\..\Source\GLFileHDR.pas',
-  GLFileJPEG in '..\..\Source\GLFileJPEG.pas',
-  GLFileLMTS in '..\..\Source\GLFileLMTS.pas',
-  GLFileLWO in '..\..\Source\GLFileLWO.pas',
-  GLFileMD2 in '..\..\Source\GLFileMD2.pas',
-  GLFileMD3 in '..\..\Source\GLFileMD3.pas',
-  GLFileMD5 in '..\..\Source\GLFileMD5.pas',
-  GLFileMDC in '..\..\Source\GLFileMDC.pas',
-  GLFileMP3 in '..\..\Source\GLFileMP3.pas',
-  GLFileMS3D in '..\..\Source\GLFileMS3D.pas',
-  GLFileNMF in '..\..\Source\GLFileNMF.pas',
-  GLFileNurbs in '..\..\Source\GLFileNurbs.pas',
-  GLFileO3TC in '..\..\Source\GLFileO3TC.pas',
-  GLFileOBJ in '..\..\Source\GLFileOBJ.pas',
-  GLFileOCT in '..\..\Source\GLFileOCT.pas',
-  GLFilePAK in '..\..\Source\GLFilePAK.pas',
-  GLFilePLY in '..\..\Source\GLFilePLY.pas',
-  GLFilePNG in '..\..\Source\GLFilePNG.pas',
-  GLFileQ3BSP in '..\..\Source\GLFileQ3BSP.pas',
-  GLFileSMD in '..\..\Source\GLFileSMD.pas',
-  GLFileSTL in '..\..\Source\GLFileSTL.pas',
-  GLFileTGA in '..\..\Source\GLFileTGA.pas',
-  GLFileVfsPAK in '..\..\Source\GLFileVfsPAK.pas',
-  GLFileVRML in '..\..\Source\GLFileVRML.pas',
-  GLFileWAV in '..\..\Source\GLFileWAV.pas',
-  GLFileX in '..\..\Source\GLFileX.pas',
-  GLFireFX in '..\..\Source\GLFireFX.pas',
-  GLFileZLIB in '..\..\Source\GLFileZLIB.pas',
-  GLFullScreenViewer in '..\..\Source\GLFullScreenViewer.pas',
-  GLGLUTesselation in '..\..\Source\GLGLUTesselation.pas',
-  GLGameMenu in '..\..\Source\GLGameMenu.pas',
-  GLGeomObjects in '..\..\Source\GLGeomObjects.pas',
-  GLGeometryBB in '..\..\Source\GLGeometryBB.pas',
-  GLGeometryCoordinates in '..\..\Source\GLGeometryCoordinates.pas',
-  GLGizmo in '..\..\Source\GLGizmo.pas',
-  GLGizmoEx in '..\..\Source\GLGizmoEx.pas',
-  GLGraph in '..\..\Source\GLGraph.pas',
-  GLGraphics in '..\..\Source\GLGraphics.pas',
-  GLGui in '..\..\Source\GLGui.pas',
-  GLHUDObjects in '..\..\Source\GLHUDObjects.pas',
-  GLHeightData in '..\..\Source\GLHeightData.pas',
-  GLHeightTileFile in '..\..\Source\GLHeightTileFile.pas',
-  GLHeightTileFileHDS in '..\..\Source\GLHeightTileFileHDS.pas',
-  GLHiddenLineShader in '..\..\Source\GLHiddenLineShader.pas',
-  GLImageUtils in '..\..\Source\GLImageUtils.pas',
-  GLImposter in '..\..\Source\GLImposter.pas',
-  GLIsolines in '..\..\Source\GLIsolines.pas',
-  GLIsosurface in '..\..\Source\GLIsosurface.pas',
-  GLJoystick in '..\..\Source\GLJoystick.pas',
-  GLKeyboard in '..\..\Source\GLKeyboard.pas',
-  GLLensFlare in '..\..\Source\GLLensFlare.pas',
-  GLLinePFX in '..\..\Source\GLLinePFX.pas',
-  GLManager in '..\..\Source\GLManager.pas',
-  GLMaterial in '..\..\Source\GLMaterial.pas',
-  GLMaterialEx in '..\..\Source\GLMaterialEx.pas',
-  GLMaterialMultiProxy in '..\..\Source\GLMaterialMultiProxy.pas',
-  GLMaterialScript in '..\..\Source\GLMaterialScript.pas',
-  GLMesh in '..\..\Source\GLMesh.pas',
-  GLMeshBuilder in '..\..\Source\GLMeshBuilder.pas',
-  GLMeshCSG in '..\..\Source\GLMeshCSG.pas',
-  GLMeshLines in '..\..\Source\GLMeshLines.pas',
-  GLMeshOptimizer in '..\..\Source\GLMeshOptimizer.pas',
-  GLMeshUtils in '..\..\Source\GLMeshUtils.pas',
-  GLMirror in '..\..\Source\GLMirror.pas',
-  GLMovement in '..\..\Source\GLMovement.pas',
-  GLMultiMaterialShader in '..\..\Source\GLMultiMaterialShader.pas',
-  GLMultiPolygon in '..\..\Source\GLMultiPolygon.pas',
-  GLMultiProxy in '..\..\Source\GLMultiProxy.pas',
-  GLMultisampleImage in '..\..\Source\GLMultisampleImage.pas',
-  GLNavigator in '..\..\Source\GLNavigator.pas',
-  GLNodes in '..\..\Source\GLNodes.pas',
-  GLObjectManager in '..\..\Source\GLObjectManager.pas',
-  GLObjects in '..\..\Source\GLObjects.pas',
-  GLOctree in '..\..\Source\GLOctree.pas',
-  GLOutlineShader in '..\..\Source\GLOutlineShader.pas',
-  GLParametricSurfaces in '..\..\Source\GLParametricSurfaces.pas',
-  GLParticleFX in '..\..\Source\GLParticleFX.pas',
-  GLParticles in '..\..\Source\GLParticles.pas',
-  GLPerlin in '..\..\Source\GLPerlin.pas',
-  GLPerlinPFX in '..\..\Source\GLPerlinPFX.pas',
-  GLPersistentClasses in '..\..\Source\GLPersistentClasses.pas',
-  GLPhongShader in '..\..\Source\GLPhongShader.pas',
-  GLPictureRegisteredFormats in '..\..\Source\GLPictureRegisteredFormats.pas',
-  GLPipelineTransformation in '..\..\Source\GLPipelineTransformation.pas',
-  GLPolyhedron in '..\..\Source\GLPolyhedron.pas',
-  GLPolynomials in '..\..\Source\GLPolynomials.pas',
-  GLPortal in '..\..\Source\GLPortal.pas',
-  GLPostEffects in '..\..\Source\GLPostEffects.pas',
-  GLProcTextures in '..\..\Source\GLProcTextures.pas',
-  GLProjectedTextures in '..\..\Source\GLProjectedTextures.pas',
-  GLProxyObjects in '..\..\Source\GLProxyObjects.pas',
-  GLROAMPatch in '..\..\Source\GLROAMPatch.pas',
-  GLRagdoll in '..\..\Source\GLRagdoll.pas',
-  GLRandomHDS in '..\..\Source\GLRandomHDS.pas',
-  GLRenderContextInfo in '..\..\Source\GLRenderContextInfo.pas',
-  GLSArchiveManager in '..\..\Source\GLSArchiveManager.pas',
-  GLSCrossXML in '..\..\Source\GLSCrossXML.pas',
-  GLSGenerics in '..\..\Source\GLSGenerics.pas',
-  GLSLBumpShader in '..\..\Source\GLSLBumpShader.pas',
-  GLSLDiffuseSpecularShader in '..\..\Source\GLSLDiffuseSpecularShader.pas',
-  GLSLErosionShader in '..\..\Source\GLSLErosionShader.pas',
-  GLSLFurShader in '..\..\Source\GLSLFurShader.pas',
-  GLSLGlassShader in '..\..\Source\GLSLGlassShader.pas',
-  GLSLGoochShader in '..\..\Source\GLSLGoochShader.pas',
-  GLSLIvoryShader in '..\..\Source\GLSLIvoryShader.pas',
-  GLSLLatticeShader in '..\..\Source\GLSLLatticeShader.pas',
-  GLSLParameter in '..\..\Source\GLSLParameter.pas',
-  GLSLPostShaders in '..\..\Source\GLSLPostShaders.pas',
-  GLSLProjectedTextures in '..\..\Source\GLSLProjectedTextures.pas',
-  GLSLSemShader in '..\..\Source\GLSLSemShader.pas',
-  GLSLShader in '..\..\Source\GLSLShader.pas',
-  GLSLToonShader in '..\..\Source\GLSLToonShader.pas',
-  GLSLVertexDisplacementShader in '..\..\Source\GLSLVertexDisplacementShader.pas',
-  GLSLanguage in '..\..\Source\GLSLanguage.pas',
-  GLS.Logger in '..\..\Source\GLS.Logger.pas',
-  GLS.RGBE in '..\..\Source\GLS.RGBE.pas',
-  GLSRedBlackTree in '..\..\Source\GLSRedBlackTree.pas',
-  GLScene in '..\..\Source\GLScene.pas',
-  GLSceneForm in '..\..\Source\GLSceneForm.pas',
-  GLScreen in '..\..\Source\GLScreen.pas',
-  GLScreenSaver in '..\..\Source\GLScreenSaver.pas',
-  GLScriptBase in '..\..\Source\GLScriptBase.pas',
-  GLSelection in '..\..\Source\GLSelection.pas',
-  GLShaderCombiner in '..\..\Source\GLShaderCombiner.pas',
-  GLShadowHDS in '..\..\Source\GLShadowHDS.pas',
-  GLShadowPlane in '..\..\Source\GLShadowPlane.pas',
-  GLShadowVolume in '..\..\Source\GLShadowVolume.pas',
-  GLSilhouette in '..\..\Source\GLSilhouette.pas',
-  GLSimpleNavigation in '..\..\Source\GLSimpleNavigation.pas',
-  GLSkyBox in '..\..\Source\GLSkyBox.pas',
-  GLSkydome in '..\..\Source\GLSkydome.pas',
-  GLSmoothNavigator in '..\..\Source\GLSmoothNavigator.pas',
-  GLSound in '..\..\Source\GLSound.pas',
-  GLSoundFileObjects in '..\..\Source\GLSoundFileObjects.pas',
-  GLSpacePartition in '..\..\Source\GLSpacePartition.pas',
-  GLSpaceText in '..\..\Source\GLSpaceText.pas',
-  GLSpline in '..\..\Source\GLSpline.pas',
-  GLState in '..\..\Source\GLState.pas',
-  GLS.Strings in '..\..\Source\GLS.Strings.pas',
-  GLS.FileDXF in '..\..\Source\GLS.FileDXF.pas',
-  GLS.FileTIN in '..\..\Source\GLS.FileTIN.pas',
-  GLS.Memo in '..\..\Source\GLS.Memo.pas',
-  GLS.PlugInManager in '..\..\Source\GLS.PlugInManager.pas',
-  GLS.OpenGLx in '..\..\Source\GLS.OpenGLx.pas',
-  GLS.vclOpenGL in '..\..\Source\GLS.vclOpenGL.pas',
-  GLTeapot in '..\..\Source\GLTeapot.pas',
-  GLTerrainRenderer in '..\..\Source\GLTerrainRenderer.pas',
-  GLTexCombineShader in '..\..\Source\GLTexCombineShader.pas',
-  GLTexLensFlare in '..\..\Source\GLTexLensFlare.pas',
-  GLTexture in '..\..\Source\GLTexture.pas',
-  GLTextureCombiners in '..\..\Source\GLTextureCombiners.pas',
-  GLTextureFormat in '..\..\Source\GLTextureFormat.pas',
-  GLTextureImageEditors in '..\..\Source\GLTextureImageEditors.pas',
-  GLTextureSharingShader in '..\..\Source\GLTextureSharingShader.pas',
-  GLTexturedHDS in '..\..\Source\GLTexturedHDS.pas',
-  GLThorFX in '..\..\Source\GLThorFX.pas',
-  GLTilePlane in '..\..\Source\GLTilePlane.pas',
-  GLTimeEventsMGR in '..\..\Source\GLTimeEventsMGR.pas',
-  GLTrail in '..\..\Source\GLTrail.pas',
-  GLTree in '..\..\Source\GLTree.pas',
-  GLTriangulation in '..\..\Source\GLTriangulation.pas',
-  GLVectorRecTypes in '..\..\Source\GLVectorRecTypes.pas',
-  GLUserShader in '..\..\Source\GLUserShader.pas',
-  GLUtils in '..\..\Source\GLUtils.pas',
-  GLVectorGeometry in '..\..\Source\GLVectorGeometry.pas',
-  GLVectorFileObjects in '..\..\Source\GLVectorFileObjects.pas',
-  GLVectorLists in '..\..\Source\GLVectorLists.pas',
-  GLVectorTypes in '..\..\Source\GLVectorTypes.pas',
-  GLVerletClothify in '..\..\Source\GLVerletClothify.pas',
-  GLVerletHairClasses in '..\..\Source\GLVerletHairClasses.pas',
-  GLVerletSkeletonColliders in '..\..\Source\GLVerletSkeletonColliders.pas',
-  GLVerletTypes in '..\..\Source\GLVerletTypes.pas',
-  GLWaterPlane in '..\..\Source\GLWaterPlane.pas',
-  GLSceneViewer in '..\..\Source\GLSceneViewer.pas',
-  GLWindows in '..\..\Source\GLWindows.pas',
-  GLWindowsFont in '..\..\Source\GLWindowsFont.pas',
-  XCollection in '..\..\Source\XCollection.pas',
-  GLzBuffer in '..\..\Source\GLzBuffer.pas',
-  OpenGLAdapter in '..\..\Source\OpenGLAdapter.pas',
-  OpenGLTokens in '..\..\Source\OpenGLTokens.pas',
-  XOpenGL in '..\..\Source\XOpenGL.pas',
-  GLWindowsContext in '..\..\Source\GLWindowsContext.pas';
-
-end.
-
-
-

+ 0 - 774
Packages/Win32/GLScene_SDL_RT.dproj

@@ -1,774 +0,0 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <ProjectGuid>{91A76E13-D71E-44D7-A127-B0B00F1A6ADC}</ProjectGuid>
-        <MainSource>GLScene_SDL_RT.dpk</MainSource>
-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Debug</Config>
-        <TargetedPlatforms>1</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win32</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
-        <Cfg_1>true</Cfg_1>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''">
-        <Cfg_1_Win32>true</Cfg_1_Win32>
-        <CfgParent>Cfg_1</CfgParent>
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+ 0 - 49
Packages/Win32/GLScene_Sounds_RT.dpk

@@ -1,49 +0,0 @@
-package GLScene_Sounds_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene Sound Managers'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  vcl,
-  rtl,
-  GLScene_RT;
-
-contains
-  Bass in '..\..\Source\Bass.pas',
-  fmod in '..\..\Source\fmod.pas',
-  fmodpresets in '..\..\Source\fmodpresets.pas',
-  fmodtypes in '..\..\Source\fmodtypes.pas',
-  fmoderrors in '..\..\Source\fmoderrors.pas',
-  openal in '..\..\Source\openal.pas',
-  GLSMBASS in '..\..\Source\GLSMBASS.pas',
-  GLSMFMOD in '..\..\Source\GLSMFMOD.pas',
-  GLSMOpenAL in '..\..\Source\GLSMOpenAL.pas',
-  GLSMWaveOut in '..\..\Source\GLSMWaveOut.pas';
-
-end.

+ 0 - 789
Packages/Win32/GLScene_Sounds_RT.dproj

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+ 0 - 58
Packages/Win64/GLScene_Parallel_RT.dpk

@@ -1,58 +0,0 @@
-package GLScene_Parallel_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene GPU Computing'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  vclimg,
-  vcl,
-  xmlrtl,
-  GLScene_RT;
-
-contains
-  GLS.CUDARuntime in '..\..\Source\GLS.CUDARuntime.pas',
-  GLS.CUDAFourierTransform in '..\..\Source\GLS.CUDAFourierTransform.pas',
-  GLS.CUDACompiler in '..\..\Source\GLS.CUDACompiler.pas',
-  GLS.CUDAContext in '..\..\Source\GLS.CUDAContext.pas',
-  GLS.CUDAFFTPlan in '..\..\Source\GLS.CUDAFFTPlan.pas',
-  GLS.CUDAGraphics in '..\..\Source\GLS.CUDAGraphics.pas',
-  GLS.CUDAParser in '..\..\Source\GLS.CUDAParser.pas',
-  GLS.CUDADataAccess in '..\..\Source\GLS.CUDADataAccess.pas',
-  GLS.CUDAParallelPrimitives in '..\..\Source\GLS.CUDAParallelPrimitives.pas',
-  GLS.CUDA in '..\..\Source\GLS.CUDA.pas',
-  GLS.CUDAApi in '..\..\Source\GLS.CUDAApi.pas',
-  GLFilePGM in '..\..\Source\GLFilePGM.pas',
-  GLS.CUDAUtility in '..\..\Source\GLS.CUDAUtility.pas',
-  GLS.OpenCL in '..\..\Source\GLS.OpenCL.pas',
-  GLS.OpenCL_GL in '..\..\Source\GLS.OpenCL_GL.pas',
-  GLS.OpenCL_Platform in '..\..\Source\GLS.OpenCL_Platform.pas';
-
-end.
-

+ 0 - 817
Packages/Win64/GLScene_Parallel_RT.dproj

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-        <AppType>Package</AppType>
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-        <Platform Condition="'$(Platform)'==''">Win64</Platform>
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-        <CfgParent>Base</CfgParent>
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-                        <Operation>1</Operation>
-                    </Platform>
-                </DeployClass>
-                <DeployClass Name="UWP_DelphiLogo150">
-                    <Platform Name="Win32">
-                        <RemoteDir>Assets</RemoteDir>
-                        <Operation>1</Operation>
-                    </Platform>
-                    <Platform Name="Win64">
-                        <RemoteDir>Assets</RemoteDir>
-                        <Operation>1</Operation>
-                    </Platform>
-                </DeployClass>
-                <DeployClass Name="UWP_DelphiLogo44">
-                    <Platform Name="Win32">
-                        <RemoteDir>Assets</RemoteDir>
-                        <Operation>1</Operation>
-                    </Platform>
-                    <Platform Name="Win64">
-                        <RemoteDir>Assets</RemoteDir>
-                        <Operation>1</Operation>
-                    </Platform>
-                </DeployClass>
-                <ProjectRoot Platform="Win64" Name="$(PROJECTNAME)"/>
-                <ProjectRoot Platform="iOSDevice64" Name="$(PROJECTNAME).app"/>
-                <ProjectRoot Platform="iOSDevice32" Name="$(PROJECTNAME).app"/>
-                <ProjectRoot Platform="Win32" Name="$(PROJECTNAME)"/>
-                <ProjectRoot Platform="Linux64" Name="$(PROJECTNAME)"/>
-                <ProjectRoot Platform="OSX32" Name="$(PROJECTNAME)"/>
-                <ProjectRoot Platform="Android" Name="$(PROJECTNAME)"/>
-                <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME)"/>
-                <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
-                <ProjectRoot Platform="Android64" Name="$(PROJECTNAME)"/>
-            </Deployment>
-        </BorlandProject>
-        <ProjectFileVersion>12</ProjectFileVersion>
-    </ProjectExtensions>
-    <Import Project="$(BDS)\Bin\CodeGear.Delphi.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Delphi.Targets')"/>
-    <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
-    <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deployproj')"/>
-</Project>

+ 0 - 55
Packages/Win64/GLScene_Physics_RT.dpk

@@ -1,55 +0,0 @@
-package GLScene_Physics_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene Physics Managers'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  vcl,
-  GLScene_RT;
-
-contains
-  GLODEManager in '..\..\Source\GLODEManager.pas',
-  GLODESkeletonColliders in '..\..\Source\GLODESkeletonColliders.pas',
-  ODEImport in '..\..\Source\ODEImport.pas',
-  ODEUtils in '..\..\Source\ODEUtils.pas',
-  GLODERagdoll in '..\..\Source\GLODERagdoll.pas',
-  GLSModuleLoader in '..\..\Source\GLSModuleLoader.pas',
-  GLNGDManager in '..\..\Source\GLNGDManager.pas',
-  NGDImport in '..\..\Source\NGDImport.pas',
-  NGDImport_Joints in '..\..\Source\NGDImport_Joints.pas',
-  GLPhysX in '..\..\Source\GLPhysX.pas',
-  GLForceFields in '..\..\Source\GLForceFields.pas',
-  GLForces in '..\..\Source\GLForces.pas',
-  GLInertias in '..\..\Source\GLInertias.pas',
-  GLJoints in '..\..\Source\GLJoints.pas',
-  GLPhysics in '..\..\Source\GLPhysics.pas';
-
-end.
-

+ 0 - 294
Packages/Win64/GLScene_RT.dpk

@@ -1,294 +0,0 @@
-package GLScene_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS OFF}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION ON}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO OFF}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES OFF}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE RELEASE}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene OpenGL 3D library'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  vcl,
-  rtl,
-  vclimg,
-  xmlrtl;
-
-contains
-  File3DS in '..\..\Source\File3DS.pas',
-  File3DSTypes in '..\..\Source\File3DSTypes.pas',
-  File3DSUtils in '..\..\Source\File3DSUtils.pas',
-  FileConst3DS in '..\..\Source\File3DSConst.pas',
-  FileDDSImage in '..\..\Source\FileDDSImage.pas',
-  FileDXTC in '..\..\Source\FileDXTC.pas',
-  FileB3D in '..\..\Source\FileB3D.pas',
-  FileGL2 in '..\..\Source\FileGL2.pas',
-  FileHDRImage in '..\..\Source\FileHDRImage.pas',
-  FileLWObjects in '..\..\Source\FileLWObjects.pas',
-  FileO3TCImage in '..\..\Source\FileO3TCImage.pas',
-  FileMD2 in '..\..\Source\FileMD2.pas',
-  FileMD3 in '..\..\Source\FileMD3.pas',
-  FileOCT in '..\..\Source\FileOCT.pas',
-  FileQ3BSP in '..\..\Source\FileQ3BSP.pas',
-  FileQ3MD3 in '..\..\Source\FileQ3MD3.pas',
-  FileTGA in '..\..\Source\FileTGA.pas',
-  FileVFW in '..\..\Source\FileVFW.pas',
-  FileVRMLParser in '..\..\Source\FileVRMLParser.pas',
-  FileX in '..\..\Source\FileX.pas',
-  GLAVIRecorder in '..\..\Source\GLAVIRecorder.pas',
-  GLAnimatedSprite in '..\..\Source\GLAnimatedSprite.pas',
-  GLAnimationUtils in '..\..\Source\GLAnimationUtils.pas',
-  GLApplicationFileIO in '..\..\Source\GLApplicationFileIO.pas',
-  GLAsmShader in '..\..\Source\GLAsmShader.pas',
-  GLAsyncHDS in '..\..\Source\GLAsyncHDS.pas',
-  GLAsyncTimer in '..\..\Source\GLAsyncTimer.pas',
-  GLAtmosphere in '..\..\Source\GLAtmosphere.pas',
-  GLBSP in '..\..\Source\GLBSP.pas',
-  GLBaseClasses in '..\..\Source\GLBaseClasses.pas',
-  GLBaseMeshSilhouette in '..\..\Source\GLBaseMeshSilhouette.pas',
-  GLBehaviours in '..\..\Source\GLBehaviours.pas',
-  GLBitmapFont in '..\..\Source\GLBitmapFont.pas',
-  GLBlur in '..\..\Source\GLBlur.pas',
-  GLBumpMapping in '..\..\Source\GLBumpMapping.pas',
-  GLBumpShader in '..\..\Source\GLBumpShader.pas',
-  GLBumpmapHDS in '..\..\Source\GLBumpmapHDS.pas',
-  GLCadencer in '..\..\Source\GLCadencer.pas',
-  GLCameraController in '..\..\Source\GLCameraController.pas',
-  GLCanvas in '..\..\Source\GLCanvas.pas',
-  GLCelShader in '..\..\Source\GLCelShader.pas',
-  GLCollision in '..\..\Source\GLCollision.pas',
-  GLColor in '..\..\Source\GLColor.pas',
-  GLCompositeImage in '..\..\Source\GLCompositeImage.pas',
-  GLConsole in '..\..\Source\GLConsole.pas',
-  GLContext in '..\..\Source\GLContext.pas',
-  GLCoordinates in '..\..\Source\GLCoordinates.pas',
-  GLCrossPlatform in '..\..\Source\GLCrossPlatform.pas',
-  GLCurvesAndSurfaces in '..\..\Source\GLCurvesAndSurfaces.pas',
-  GLCustomShader in '..\..\Source\GLCustomShader.pas',
-  GLDCE in '..\..\Source\GLDCE.pas',
-  GLDCEMisc in '..\..\Source\GLDCEMisc.pas',
-  GLDynamicTexture in '..\..\Source\GLDynamicTexture.pas',
-  GLEParticleMasksManager in '..\..\Source\GLEParticleMasksManager.pas',
-  GLEllipseCollision in '..\..\Source\GLEllipseCollision.pas',
-  GLExplosionFX in '..\..\Source\GLExplosionFX.pas',
-  GLExtrusion in '..\..\Source\GLExtrusion.pas',
-  GLFBO in '..\..\Source\GLFBO.pas',
-  GLFBORenderer in '..\..\Source\GLFBORenderer.pas',
-  GLFPSMovement in '..\..\Source\GLFPSMovement.pas',
-  GLFeedback in '..\..\Source\GLFeedback.pas',
-  GLFile3DPDF in '..\..\Source\GLFile3DPDF.pas',
-  GLFile3DS in '..\..\Source\GLFile3DS.pas',
-  GLFile3DSSceneObjects in '..\..\Source\GLFile3DSSceneObjects.pas',
-  GLFileASE in '..\..\Source\GLFileASE.pas',
-  GLFileB3D in '..\..\Source\GLFileB3D.pas',
-  GLFileBMP in '..\..\Source\GLFileBMP.pas',
-  GLFileDDS in '..\..\Source\GLFileDDS.pas',
-  GLS.FileDXF in '..\..\Source\GLS.FileDXF.pas',
-  GLFileGL2 in '..\..\Source\GLFileGL2.pas',
-  GLFileGLB in '..\..\Source\GLFileGLB.pas',
-  GLFileGLTF in '..\..\Source\GLFileGLTF.pas',
-  GLS.FileGRD in '..\..\Source\GLS.FileGRD.pas',
-  GLFileGTS in '..\..\Source\GLFileGTS.pas',
-  GLFileHDR in '..\..\Source\GLFileHDR.pas',
-  GLFileJPEG in '..\..\Source\GLFileJPEG.pas',
-  GLFileLMTS in '..\..\Source\GLFileLMTS.pas',
-  GLFileLWO in '..\..\Source\GLFileLWO.pas',
-  GLFileMD2 in '..\..\Source\GLFileMD2.pas',
-  GLFileMD3 in '..\..\Source\GLFileMD3.pas',
-  GLFileMD5 in '..\..\Source\GLFileMD5.pas',
-  GLFileMDC in '..\..\Source\GLFileMDC.pas',
-  GLFileMP3 in '..\..\Source\GLFileMP3.pas',
-  GLFileMS3D in '..\..\Source\GLFileMS3D.pas',
-  GLFileNMF in '..\..\Source\GLFileNMF.pas',
-  GLFileNurbs in '..\..\Source\GLFileNurbs.pas',
-  GLFileO3TC in '..\..\Source\GLFileO3TC.pas',
-  GLFileOBJ in '..\..\Source\GLFileOBJ.pas',
-  GLFileOCT in '..\..\Source\GLFileOCT.pas',
-  GLFilePAK in '..\..\Source\GLFilePAK.pas',
-  GLFileVfsPAK in '..\..\Source\GLFileVfsPAK.pas',
-  GLFilePLY in '..\..\Source\GLFilePLY.pas',
-  GLFilePNG in '..\..\Source\GLFilePNG.pas',
-  GLFileQ3BSP in '..\..\Source\GLFileQ3BSP.pas',
-  GLFileSMD in '..\..\Source\GLFileSMD.pas',
-  GLFileSTL in '..\..\Source\GLFileSTL.pas',
-  GLFileTGA in '..\..\Source\GLFileTGA.pas',
-  GLS.FileTIN in '..\..\Source\GLS.FileTIN.pas',
-  GLFileVRML in '..\..\Source\GLFileVRML.pas',
-  GLFileWAV in '..\..\Source\GLFileWAV.pas',
-  GLFileX in '..\..\Source\GLFileX.pas',
-  GLFileZLIB in '..\..\Source\GLFileZLIB.pas',
-  GLFireFX in '..\..\Source\GLFireFX.pas',
-  GLFullScreenViewer in '..\..\Source\GLFullScreenViewer.pas',
-  GLGLUTesselation in '..\..\Source\GLGLUTesselation.pas',
-  GLGameMenu in '..\..\Source\GLGameMenu.pas',
-  GLGeomObjects in '..\..\Source\GLGeomObjects.pas',
-  GLGeometryBB in '..\..\Source\GLGeometryBB.pas',
-  GLGeometryCoordinates in '..\..\Source\GLGeometryCoordinates.pas',
-  GLGizmo in '..\..\Source\GLGizmo.pas',
-  GLGizmoEx in '..\..\Source\GLGizmoEx.pas',
-  GLGraph in '..\..\Source\GLGraph.pas',
-  GLGraphics in '..\..\Source\GLGraphics.pas',
-  GLGui in '..\..\Source\GLGui.pas',
-  GLHUDObjects in '..\..\Source\GLHUDObjects.pas',
-  GLHeightData in '..\..\Source\GLHeightData.pas',
-  GLHeightTileFile in '..\..\Source\GLHeightTileFile.pas',
-  GLHeightTileFileHDS in '..\..\Source\GLHeightTileFileHDS.pas',
-  GLHiddenLineShader in '..\..\Source\GLHiddenLineShader.pas',
-  GLImageUtils in '..\..\Source\GLImageUtils.pas',
-  GLImposter in '..\..\Source\GLImposter.pas',
-  GLIsolines in '..\..\Source\GLIsolines.pas',
-  GLIsosurface in '..\..\Source\GLIsosurface.pas',
-  GLJoystick in '..\..\Source\GLJoystick.pas',
-  GLKeyboard in '..\..\Source\GLKeyboard.pas',
-  GLLensFlare in '..\..\Source\GLLensFlare.pas',
-  GLLinePFX in '..\..\Source\GLLinePFX.pas',
-  GLManager in '..\..\Source\GLManager.pas',
-  GLMaterial in '..\..\Source\GLMaterial.pas',
-  GLMaterialEx in '..\..\Source\GLMaterialEx.pas',
-  GLMaterialMultiProxy in '..\..\Source\GLMaterialMultiProxy.pas',
-  GLMaterialScript in '..\..\Source\GLMaterialScript.pas',
-  GLMesh in '..\..\Source\GLMesh.pas',
-  GLMeshBuilder in '..\..\Source\GLMeshBuilder.pas',
-  GLMeshCSG in '..\..\Source\GLMeshCSG.pas',
-  GLMeshLines in '..\..\Source\GLMeshLines.pas',
-  GLMeshOptimizer in '..\..\Source\GLMeshOptimizer.pas',
-  GLMeshUtils in '..\..\Source\GLMeshUtils.pas',
-  GLMirror in '..\..\Source\GLMirror.pas',
-  GLMovement in '..\..\Source\GLMovement.pas',
-  GLMultiMaterialShader in '..\..\Source\GLMultiMaterialShader.pas',
-  GLMultiPolygon in '..\..\Source\GLMultiPolygon.pas',
-  GLMultiProxy in '..\..\Source\GLMultiProxy.pas',
-  GLMultisampleImage in '..\..\Source\GLMultisampleImage.pas',
-  GLNavigator in '..\..\Source\GLNavigator.pas',
-  GLNodes in '..\..\Source\GLNodes.pas',
-  GLObjectManager in '..\..\Source\GLObjectManager.pas',
-  GLObjects in '..\..\Source\GLObjects.pas',
-  GLOctree in '..\..\Source\GLOctree.pas',
-  GLOutlineShader in '..\..\Source\GLOutlineShader.pas',
-  GLParametricSurfaces in '..\..\Source\GLParametricSurfaces.pas',
-  GLParticleFX in '..\..\Source\GLParticleFX.pas',
-  GLParticles in '..\..\Source\GLParticles.pas',
-  GLPerlin in '..\..\Source\GLPerlin.pas',
-  GLPerlinPFX in '..\..\Source\GLPerlinPFX.pas',
-  GLPersistentClasses in '..\..\Source\GLPersistentClasses.pas',
-  GLPhongShader in '..\..\Source\GLPhongShader.pas',
-  GLPictureRegisteredFormats in '..\..\Source\GLPictureRegisteredFormats.pas',
-  GLPipelineTransformation in '..\..\Source\GLPipelineTransformation.pas',
-  GLS.PlugInManager in '..\..\Source\GLS.PlugInManager.pas',
-  GLPolyhedron in '..\..\Source\GLPolyhedron.pas',
-  GLPolynomials in '..\..\Source\GLPolynomials.pas',
-  GLPortal in '..\..\Source\GLPortal.pas',
-  GLPostEffects in '..\..\Source\GLPostEffects.pas',
-  GLProcTextures in '..\..\Source\GLProcTextures.pas',
-  GLProjectedTextures in '..\..\Source\GLProjectedTextures.pas',
-  GLProxyObjects in '..\..\Source\GLProxyObjects.pas',
-  GLROAMPatch in '..\..\Source\GLROAMPatch.pas',
-  GLRagdoll in '..\..\Source\GLRagdoll.pas',
-  GLRandomHDS in '..\..\Source\GLRandomHDS.pas',
-  GLRenderContextInfo in '..\..\Source\GLRenderContextInfo.pas',
-  GLSArchiveManager in '..\..\Source\GLSArchiveManager.pas',
-  GLSCrossXML in '..\..\Source\GLSCrossXML.pas',
-  GLSGenerics in '..\..\Source\GLSGenerics.pas',
-  GLSLBumpShader in '..\..\Source\GLSLBumpShader.pas',
-  GLSLDiffuseSpecularShader in '..\..\Source\GLSLDiffuseSpecularShader.pas',
-  GLSLErosionShader in '..\..\Source\GLSLErosionShader.pas',
-  GLSLFurShader in '..\..\Source\GLSLFurShader.pas',
-  GLSLGlassShader in '..\..\Source\GLSLGlassShader.pas',
-  GLSLGoochShader in '..\..\Source\GLSLGoochShader.pas',
-  GLSLIvoryShader in '..\..\Source\GLSLIvoryShader.pas',
-  GLSLLatticeShader in '..\..\Source\GLSLLatticeShader.pas',
-  GLSLParameter in '..\..\Source\GLSLParameter.pas',
-  GLSLPostShaders in '..\..\Source\GLSLPostShaders.pas',
-  GLSLProjectedTextures in '..\..\Source\GLSLProjectedTextures.pas',
-  GLSLSemShader in '..\..\Source\GLSLSemShader.pas',
-  GLSLShader in '..\..\Source\GLSLShader.pas',
-  GLSLToonShader in '..\..\Source\GLSLToonShader.pas',
-  GLSLanguage in '..\..\Source\GLSLanguage.pas',
-  GLS.Memo in '..\..\Source\GLS.Memo.pas',
-  GLSRedBlackTree in '..\..\Source\GLSRedBlackTree.pas',
-  GLScene in '..\..\Source\GLScene.pas',
-  GLSceneForm in '..\..\Source\GLSceneForm.pas',
-  GLScreen in '..\..\Source\GLScreen.pas',
-  GLScreenSaver in '..\..\Source\GLScreenSaver.pas',
-  GLSelection in '..\..\Source\GLSelection.pas',
-  GLShaderCombiner in '..\..\Source\GLShaderCombiner.pas',
-  GLShadowHDS in '..\..\Source\GLShadowHDS.pas',
-  GLShadowPlane in '..\..\Source\GLShadowPlane.pas',
-  GLShadowVolume in '..\..\Source\GLShadowVolume.pas',
-  GLSilhouette in '..\..\Source\GLSilhouette.pas',
-  GLSimpleNavigation in '..\..\Source\GLSimpleNavigation.pas',
-  GLSkyBox in '..\..\Source\GLSkyBox.pas',
-  GLSkydome in '..\..\Source\GLSkydome.pas',
-  GLSLVertexDisplacementShader in '..\..\Source\GLSLVertexDisplacementShader.pas',
-  GLSmoothNavigator in '..\..\Source\GLSmoothNavigator.pas',
-  GLSound in '..\..\Source\GLSound.pas',
-  GLSoundFileObjects in '..\..\Source\GLSoundFileObjects.pas',
-  GLSpacePartition in '..\..\Source\GLSpacePartition.pas',
-  GLSpaceText in '..\..\Source\GLSpaceText.pas',
-  GLSpline in '..\..\Source\GLSpline.pas',
-  GLState in '..\..\Source\GLState.pas',
-  GLS.Strings in '..\..\Source\GLS.Strings.pas',
-  GLTeapot in '..\..\Source\GLTeapot.pas',
-  GLTerrainRenderer in '..\..\Source\GLTerrainRenderer.pas',
-  GLTexCombineShader in '..\..\Source\GLTexCombineShader.pas',
-  GLTexLensFlare in '..\..\Source\GLTexLensFlare.pas',
-  GLTexture in '..\..\Source\GLTexture.pas',
-  GLTextureCombiners in '..\..\Source\GLTextureCombiners.pas',
-  GLTextureFormat in '..\..\Source\GLTextureFormat.pas',
-  GLTextureImageEditors in '..\..\Source\GLTextureImageEditors.pas',
-  GLTextureSharingShader in '..\..\Source\GLTextureSharingShader.pas',
-  GLTexturedHDS in '..\..\Source\GLTexturedHDS.pas',
-  GLThorFX in '..\..\Source\GLThorFX.pas',
-  GLTilePlane in '..\..\Source\GLTilePlane.pas',
-  GLTimeEventsMGR in '..\..\Source\GLTimeEventsMGR.pas',
-  GLTrail in '..\..\Source\GLTrail.pas',
-  GLTree in '..\..\Source\GLTree.pas',
-  GLTriangulation in '..\..\Source\GLTriangulation.pas',
-  GLUserShader in '..\..\Source\GLUserShader.pas',
-  GLUtils in '..\..\Source\GLUtils.pas',
-  GLVectorFileObjects in '..\..\Source\GLVectorFileObjects.pas',
-  GLVectorGeometry in '..\..\Source\GLVectorGeometry.pas',
-  GLVectorLists in '..\..\Source\GLVectorLists.pas',
-  GLVectorRecTypes in '..\..\Source\GLVectorRecTypes.pas',
-  GLVectorTypes in '..\..\Source\GLVectorTypes.pas',
-  GLVerletClothify in '..\..\Source\GLVerletClothify.pas',
-  GLVerletHairClasses in '..\..\Source\GLVerletHairClasses.pas',
-  GLVerletSkeletonColliders in '..\..\Source\GLVerletSkeletonColliders.pas',
-  GLVerletTypes in '..\..\Source\GLVerletTypes.pas',
-  GLWaterPlane in '..\..\Source\GLWaterPlane.pas',
-  GLWindowsContext in '..\..\Source\GLWindowsContext.pas',
-  GLSceneViewer in '..\..\Source\GLSceneViewer.pas',
-  GLWindows in '..\..\Source\GLWindows.pas',
-  GLWindowsFont in '..\..\Source\GLWindowsFont.pas',
-  GLzBuffer in '..\..\Source\GLzBuffer.pas',
-  OpenGLAdapter in '..\..\Source\OpenGLAdapter.pas',
-  OpenGLTokens in '..\..\Source\OpenGLTokens.pas',
-  GLS.OpenGLx in '..\..\Source\GLS.OpenGLx.pas',
-  XCollection in '..\..\Source\XCollection.pas',
-  XOpenGL in '..\..\Source\XOpenGL.pas',
-  GLS.Logger in '..\..\Source\GLS.Logger.pas',
-  GLS.RGBE in '..\..\Source\GLS.RGBE.pas';
-
-end.
-

+ 0 - 1077
Packages/Win64/GLScene_RT.dproj

@@ -1,1077 +0,0 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-    <PropertyGroup>
-        <ProjectGuid>{8DE06D53-7186-4875-987A-B04D031ECE56}</ProjectGuid>
-        <MainSource>GLScene_RT.dpk</MainSource>
-        <Base>True</Base>
-        <Config Condition="'$(Config)'==''">Release</Config>
-        <TargetedPlatforms>3</TargetedPlatforms>
-        <AppType>Package</AppType>
-        <FrameworkType>VCL</FrameworkType>
-        <ProjectVersion>19.0</ProjectVersion>
-        <Platform Condition="'$(Platform)'==''">Win64</Platform>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Base' or '$(Base)'!=''">
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Base)'=='true') or '$(Base_Win32)'!=''">
-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Base)'=='true') or '$(Base_Win64)'!=''">
-        <Base_Win64>true</Base_Win64>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Release' or '$(Cfg_1)'!=''">
-        <Cfg_1>true</Cfg_1>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win32)'!=''">
-        <Cfg_1_Win32>true</Cfg_1_Win32>
-        <CfgParent>Cfg_1</CfgParent>
-        <Cfg_1>true</Cfg_1>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_1)'=='true') or '$(Cfg_1_Win64)'!=''">
-        <Cfg_1_Win64>true</Cfg_1_Win64>
-        <CfgParent>Cfg_1</CfgParent>
-        <Cfg_1>true</Cfg_1>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Config)'=='Debug' or '$(Cfg_2)'!=''">
-        <Cfg_2>true</Cfg_2>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win32' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win32)'!=''">
-        <Cfg_2_Win32>true</Cfg_2_Win32>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="('$(Platform)'=='Win64' and '$(Cfg_2)'=='true') or '$(Cfg_2_Win64)'!=''">
-        <Cfg_2_Win64>true</Cfg_2_Win64>
-        <CfgParent>Cfg_2</CfgParent>
-        <Cfg_2>true</Cfg_2>
-        <Base>true</Base>
-    </PropertyGroup>
-    <PropertyGroup Condition="'$(Base)'!=''">
-        <DCC_CBuilderOutput>All</DCC_CBuilderOutput>
-        <GenPackage>true</GenPackage>
-        <SanitizedProjectName>GLScene_RT</SanitizedProjectName>
-        <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
-        <DCC_K>false</DCC_K>
-        <GenDll>true</GenDll>
-        <VerInfo_Locale>1033</VerInfo_Locale>
-        <DCC_Description>GLScene OpenGL 3D library</DCC_Description>
-        <DCC_F>false</DCC_F>
-        <DCC_Namespace>Vcl;Vcl.Imaging;Vcl.Touch;Vcl.Samples;Vcl.Shell;System;Xml;Data;Datasnap;Web;Soap;Winapi;System.Win;$(DCC_Namespace)</DCC_Namespace>
-        <VerInfo_Keys>CompanyName=;FileDescription=;FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProductName=;ProductVersion=1.0.0.0;Comments=;CFBundleName=</VerInfo_Keys>
-        <DCC_E>false</DCC_E>
-        <DCC_ImageBase>00400000</DCC_ImageBase>
-        <DCC_S>false</DCC_S>
-        <DCC_N>false</DCC_N>
-        <RuntimeOnlyPackage>true</RuntimeOnlyPackage>
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+ 0 - 43
Packages/Win64/GLScene_SDL_RT.dpk

@@ -1,43 +0,0 @@
-package GLScene_SDL_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS OFF}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS ON}
-{$RANGECHECKS ON}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene SDL Driver'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  vcl,
-  GLScene_RT;
-
-contains
-  GLS.SDLWindow in '..\..\Source\GLS.SDLWindow.pas',
-  SDL2 in '..\..\Source\SDL2.pas',
-  GLS.SDLContext in '..\..\Source\GLS.SDLContext.pas';
-
-end.
-

+ 0 - 48
Packages/Win64/GLScene_Scripts_RT.dpk

@@ -1,48 +0,0 @@
-package GLScene_Scripts_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
-{$EXTENDEDSYNTAX ON}
-{$IMPORTEDDATA ON}
-{$IOCHECKS ON}
-{$LOCALSYMBOLS ON}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION OFF}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO ON}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES ON}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE DEBUG}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene DWS'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  rtl,
-  vcl,
-  GLScene_RT,
-  dwsRuntime;
-
-contains
-  GLS.dwsClasses in '..\..\Source\GLS.dwsClasses.pas',
-  GLS.dwsScene in '..\..\Source\GLS.dwsScene.pas',
-  GLS.dwsHelperFunc in '..\..\Source\GLS.dwsHelperFunc.pas',
-  GLS.dwsOpenGL in '..\..\Source\GLS.dwsOpenGL.pas',
-  GLS.dwsVectorGeometry in '..\..\Source\GLS.dwsVectorGeometry.pas',
-  GLS.dwsObjects in '..\..\Source\GLS.dwsObjects.pas',
-  GLS.dwsScript in '..\..\Source\GLS.dwsScript.pas',
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-
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+ 0 - 830
Packages/Win64/GLScene_Scripts_RT.dproj

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+ 0 - 49
Packages/Win64/GLScene_Sounds_RT.dpk

@@ -1,49 +0,0 @@
-package GLScene_Sounds_RT;
-
-{$R *.res}
-{$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
-{$ALIGN 8}
-{$ASSERTIONS ON}
-{$BOOLEVAL OFF}
-{$DEBUGINFO OFF}
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-{$IOCHECKS ON}
-{$LOCALSYMBOLS OFF}
-{$LONGSTRINGS ON}
-{$OPENSTRINGS ON}
-{$OPTIMIZATION ON}
-{$OVERFLOWCHECKS OFF}
-{$RANGECHECKS OFF}
-{$REFERENCEINFO OFF}
-{$SAFEDIVIDE OFF}
-{$STACKFRAMES OFF}
-{$TYPEDADDRESS OFF}
-{$VARSTRINGCHECKS ON}
-{$WRITEABLECONST OFF}
-{$MINENUMSIZE 1}
-{$IMAGEBASE $400000}
-{$DEFINE RELEASE}
-{$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'GLScene Sound Managers'}
-{$RUNONLY}
-{$IMPLICITBUILD ON}
-
-requires
-  vcl,
-  rtl,
-  GLScene_RT;
-
-contains
-  Bass in '..\..\Source\Bass.pas',
-  fmod in '..\..\Source\fmod.pas',
-  fmodpresets in '..\..\Source\fmodpresets.pas',
-  fmodtypes in '..\..\Source\fmodtypes.pas',
-  fmoderrors in '..\..\Source\fmoderrors.pas',
-  openal in '..\..\Source\openal.pas',
-  GLSMBASS in '..\..\Source\GLSMBASS.pas',
-  GLSMFMOD in '..\..\Source\GLSMFMOD.pas',
-  GLSMOpenAL in '..\..\Source\GLSMOpenAL.pas',
-  GLSMWaveOut in '..\..\Source\GLSMWaveOut.pas';
-
-end.

+ 0 - 846
Packages/Win64/GLScene_Sounds_RT.dproj

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-        <Base_Win32>true</Base_Win32>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
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-        <Base_Win64>true</Base_Win64>
-        <CfgParent>Base</CfgParent>
-        <Base>true</Base>
-    </PropertyGroup>
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-                <ProjectRoot Platform="OSX64" Name="$(PROJECTNAME)"/>
-                <ProjectRoot Platform="iOSSimulator" Name="$(PROJECTNAME).app"/>
-                <ProjectRoot Platform="Android64" Name="$(PROJECTNAME)"/>
-            </Deployment>
-        </BorlandProject>
-        <ProjectFileVersion>12</ProjectFileVersion>
-    </ProjectExtensions>
-    <Import Project="$(BDS)\Bin\CodeGear.Delphi.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Delphi.Targets')"/>
-    <Import Project="$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj" Condition="Exists('$(APPDATA)\Embarcadero\$(BDSAPPDATABASEDIR)\$(PRODUCTVERSION)\UserTools.proj')"/>
-    <Import Project="$(MSBuildProjectName).deployproj" Condition="Exists('$(MSBuildProjectName).deployproj')"/>
-</Project>

+ 9 - 10
Source/GLPerlin.pas

@@ -391,7 +391,7 @@ begin
         Perlin_Random1(int_x + 1), frac_x);
   else
     raise exception.Create
-      ('TGLBasePerlin.PerlinNoise_1D, Interpolation not implemented!');
+      ('PerlinNoise_1D, Interpolation not implemented!');
   end;
 end;
 
@@ -423,7 +423,7 @@ begin
         Perlin_Random1(int_x + 1), frac_x);
   else
     raise exception.Create
-      ('TGLBasePerlin.PerlinNoise_1D, Interpolation not implemented!');
+      ('PerlinNoise_1D, Interpolation not implemented!');
   end;
 end;
 
@@ -465,12 +465,10 @@ begin
       Octaves[XC].Scale := NewScale;
       NewScale := NewScale shl 1;
     end;
-
   end;
 end;
 
 procedure TGLBasePerlin.SetPersistence(val: Double);
-
 var
   XC: Integer;
 begin
@@ -484,7 +482,7 @@ begin
   end;
 end;
 
-Constructor TGLBasePerlin.Create(AOwner: TComponent);
+constructor TGLBasePerlin.Create(AOwner: TComponent);
 
 begin
   inherited;
@@ -659,13 +657,13 @@ begin
     [x + 1]) / 8 + Data[y + 1][x + 1] / 4; { }
 end;
 
-Function TGL2DPerlinOctav.GetData(x, y: Integer): Double;
+function TGL2DPerlinOctav.GetData(x, y: Integer): Double;
 
 begin
   Result := Data[y][x];
 end;
 
-Function TGL2DPerlinOctav.GetCubic(x, y: Double): Double;
+function TGL2DPerlinOctav.GetCubic(x, y: Double): Double;
 
 Var
   X_Int: Integer;
@@ -704,7 +702,7 @@ begin
     X_Frac), Y_Frac);
 end;
 
-Constructor TGL2DPerlin.Create(AOwner: TComponent);
+constructor TGL2DPerlin.Create(AOwner: TComponent);
 
 begin
   inherited;
@@ -774,7 +772,7 @@ begin
   Param.Width := Width;
   Param.Height := Height;
 
-  For YC := 0 to Height - 1 do
+  for YC := 0 to Height - 1 do
   begin
     Posi := Param.ScanLine[YC];
     For XC := 0 to Width - 1 do
@@ -967,11 +965,12 @@ begin
 end;
 
 procedure TGLPerlinHDSThread.OpdateOutSide;
-
 begin
 end;
 
+//-----------------------------------------------
 initialization
+//-----------------------------------------------
 
 RegisterClasses([TGLPerlinHDS]);
 

+ 2 - 5
Source/GLPerlinPFX.pas

@@ -17,7 +17,6 @@ uses
   OpenGLTokens,
   GLParticleFX,
   GLGraphics,
-//  GLPerlinNoise3D,
   GLVectorGeometry;
 
 
@@ -78,8 +77,7 @@ type
     (* Amplitude applied to the perlin noise (intensity).
       This value represent the percentage of the sprite luminance affected by
       the perlin texture. *)
-    property NoiseAmplitude: Integer read FNoiseAmplitude
-      write SetNoiseAmplitude default 50;
+    property NoiseAmplitude: Integer read FNoiseAmplitude write SetNoiseAmplitude default 50;
     property ColorMode default scmInner;
     property SpritesPerTexture default sptFour;
     property ParticleSize;
@@ -204,8 +202,7 @@ begin
   end;
 end;
 
-procedure TGLPerlinPFXManager.PrepareImage(bmp32: TGLBitmap32;
-  var texFormat: Integer);
+procedure TGLPerlinPFXManager.PrepareImage(bmp32: TGLBitmap32; var texFormat: Integer);
 
   procedure PrepareSubImage(dx, dy, s: Integer; noise: TGLPerlin3DNoise);
   var

+ 2 - 1
Source/GLS.SDLContext.pas

@@ -16,6 +16,7 @@ unit GLS.SDLContext;
 interface
 
 uses
+  Winapi.OpenGL,
   Winapi.Windows,
   System.Classes,
   System.SysUtils,
@@ -25,7 +26,7 @@ uses
   GLScene,
   GLCrossPlatform,
 
-  Winapi.OpenGL,
+  GLS.OpenGLx,
   GLS.SDLWindow,
   SDL2;
 

+ 1 - 0
include/#include.txt

@@ -0,0 +1 @@
+The directory for auto-generated C++ HPP files

+ 0 - 1
include/Win32/#include.txt

@@ -1 +0,0 @@
-Win32 directory for auto-generated C++ HPP files

+ 0 - 1
include/Win64/#include.txt

@@ -1 +0,0 @@
-Win64 directory for auto-generated C++ HPP files 

+ 1 - 0
lib/#lib.txt

@@ -0,0 +1 @@
+The directory for auto-generated DCU/OBJ/BPL/BPI/ files 

+ 0 - 1
lib/Win32/#lib.txt

@@ -1 +0,0 @@
-Win32 directory for auto-generated DCU/OBJ files 

+ 0 - 1
lib/Win64/#lib.txt

@@ -1 +0,0 @@
-Win64 directory for auto-generated DCU/OBJ files