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Added html guide

GLScene 4 lat temu
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+ 12 - 0
Help/en/GLSGuide/GLSGuide.hhc

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+<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
+<HTML>
+<HEAD>
+<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
+<!-- Sitemap 1.0 -->
+</HEAD><BODY>
+<OBJECT type="text/site properties">
+	<param name="Auto Generated" value="Yes">
+</OBJECT>
+<UL>
+</UL>
+</BODY></HTML>

+ 9 - 0
Help/en/GLSGuide/GLSGuide.hhk

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+<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
+<HTML>
+<HEAD>
+<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
+<!-- Sitemap 1.0 -->
+</HEAD><BODY>
+<UL>
+</UL>
+</BODY></HTML>

+ 29 - 0
Help/en/GLSGuide/GLSGuide.hhp

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+[OPTIONS]
+Auto Index=Yes
+Auto TOC=9
+Binary TOC=Yes
+Compatibility=1.1 or later
+Compiled file=GLSGuide.chm
+Contents file=GLSGuide.hhc
+Default topic=Installation\Installation.htm
+Display compile progress=No
+Full-text search=Yes
+Index file=GLSGuide.hhk
+Language=0x409 Àíãëèéñêèé (ÑØÀ)
+Title=GLScene Guide
+
+
+[FILES]
+Installation\Installation.htm
+Introduction\Introduction.htm
+Introduction\Welcome.htm
+
+[MAP]
+#include ..\..\#IDH\Idh_Main.h
+
+[TEXT POPUPS]
+..\..\#IDH\Idh_Popup.h
+..\..\#IDH\IdhFiles.txt
+
+[INFOTYPES]
+

+ 152 - 0
Help/en/GLSGuide/Introduction/Welcome.htm

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+<html>
+
+<head>
+<meta http-equiv=Content-Type content="text/html; charset=us-ascii">
+<meta name=Generator content="Microsoft Word 15 (filtered)">
+<title>welcome</title>
+<style>
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+</head>
+
+<body lang=RU link=blue vlink=purple>
+
+<div class=WordSection1>
+
+<div align=center>
+
+<table class=MsoNormalTable border=0 cellspacing=3 cellpadding=0 width="100%"
+ style='width:100.0%'>
+ <tr>
+  <td width="4%" style='width:4.08%;padding:.75pt .75pt .75pt .75pt'></td>
+  <td width="87%" style='width:87.56%;padding:.75pt .75pt .75pt .75pt'>
+  <p class=MsoNormal align=center style='text-align:center'><b><span
+  lang=EN-US style='font-size:36.0pt;color:#E36C0A'>GLScene</span></b></p>
+  <p class=MsoNormal align=center style='text-align:center'><b><span
+  lang=EN-US style='font-size:28.0pt;color:#E36C0A'>OpenGL Solution forDelphi,<br>
+  C++Builder &amp; Lazarus</span></b></p>
+  <p class=MsoNormal align=center style='text-align:center'><span lang=EN-US>&nbsp;</span></p>
+  <p class=MsoNormal align=center style='text-align:center'><span lang=EN-US
+  style='font-size:14.0pt'>Website: </span><span style='font-size:14.0pt'><a
+  href="http://glscene.org"><span lang=EN-US>http://glscene.org</span></a></span></p>
+  <p class=MsoNormal align=center style='text-align:center'><span lang=EN-US
+  style='font-size:14.0pt'>Project page:<a
+  href="http://sourceforge/projects/glscene/">http://sourceforge/projects/glscene/</a></span></p>
+  </td>
+  <td width="7%" style='width:7.08%;padding:.75pt .75pt .75pt .75pt'></td>
+ </tr>
+</table>
+
+</div>
+
+<div class=MsoNormal align=center style='text-align:center'><span lang=FR>
+
+<hr size=1 width="100%" noshade style='color:#FF8000' align=center>
+
+</span></div>
+
+<p class=MsoNormal><span lang=FR>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=X-NONE style='font-size:14.0pt'>GLScene is an
+OpenGL based 3D library for Delphi</span><span lang=EN-US style='font-size:
+14.0pt'>,</span><span lang=X-NONE style='font-size:14.0pt'> C++Builder</span><span
+lang=EN-US style='font-size:14.0pt'> and Lazarus</span><span lang=X-NONE
+style='font-size:14.0pt'>. It provides visual components and objects allowing description
+and rendering of 3D scenes in an easy, no-hassle, yet powerfull manner. </span><span
+lang=EN-US style='font-size:14.0pt'>GLScene runs on Windows, Linux, Mac OS X,
+FreeBSD and more platforms.</span></p>
+
+<p class=MsoNormal><span lang=EN-US style='font-size:14.0pt'>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=EN-US style='font-size:14.0pt;font-family:"Arial",sans-serif'>GLScene
+is not just an OpenGL wrapper or library of utilities, it has grown to become a
+set of founding classes for a generic 3D engine with Rapid Application
+Development in mind. GLScene allows you to quickly design and render 3D scenes
+without having to learn the intricacies of OpenGL, if you know how to design
+form applications, you'll easily master the basic operations of TGLScene. The
+library comes with a large collections of demos showcasing the ease of use, and
+demonstrating RAD wasn't done at the expense of CPU/GPU horsepower.</span></p>
+
+<p class=MsoNormal><span lang=EN-US style='font-size:14.0pt'>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=EN-US style='font-size:14.0pt;font-family:"Arial",sans-serif'>GLScene
+is released to the public as open-source under</span><span style='font-size:
+14.0pt'><a href="http://www.mozilla.org/MPL" target="_blank"><span lang=EN-US
+style='font-family:"Arial",sans-serif'> Mozilla Public Licence</span></a></span><span
+lang=EN-US style='font-size:14.0pt;font-family:"Arial",sans-serif'> .</span></p>
+
+<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=EN-US style='font-size:14.0pt'>Maintained by </span><span
+style='font-size:14.0pt'><a href="Contributors.html"><span lang=EN-US>GLS Team</span></a></span><span
+lang=EN-US style='font-size:14.0pt'>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
+
+<div class=MsoNormal align=center style='text-align:center'><span lang=FR>
+
+<hr size=1 width="100%" noshade style='color:#FF8000' align=center>
+
+</span></div>
+
+<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
+
+</div>
+
+</body>
+
+</html>

+ 96 - 0
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Help/en/GLSysHelp/GLSysHelp.pds

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+Item_6=..\..\..\Source\PhysicsAPIs
+Item_7=..\..\..\Source\ScriptingAPIs
+Item_8=..\..\..\Source\Shaders
+Item_9=..\..\..\Source\SoundVideoAPIs
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+Item_116=..\..\..\Source\FileFormats\Utils3DS.pas
+Item_117=..\..\..\Source\FileFormats\VRMLParser.pas
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+Item_132=..\..\..\Source\GLBSP.pas
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+Item_168=..\..\..\Source\GLHeightTileFile.pas
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+Item_341=..\..\..\Source\Shaders\GLUserShader.pas
+Item_342=..\..\..\Source\SoundVideoAPIs\Bass.pas
+Item_343=..\..\..\Source\SoundVideoAPIs\fmod.pas
+Item_344=..\..\..\Source\SoundVideoAPIs\fmoddyn.pas
+Item_345=..\..\..\Source\SoundVideoAPIs\fmoderrors.pas
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+Item_350=..\..\..\Source\SoundVideoAPIs\GLSMFMOD.pas
+Item_351=..\..\..\Source\SoundVideoAPIs\GLSMOpenAL.pas
+Item_352=..\..\..\Source\SoundVideoAPIs\GLSMWaveOut.pas
+Item_353=..\..\..\Source\SoundVideoAPIs\GLSound.pas
+Item_354=..\..\..\Source\SoundVideoAPIs\GLSoundFileObjects.pas
+Item_355=..\..\..\Source\SoundVideoAPIs\GLSoundRegister.pas
+Item_356=..\..\..\Source\SoundVideoAPIs\GLSVfw.pas
+Item_357=..\..\..\Source\SoundVideoAPIs\openal.pas
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Help/en/GLSysHelp/HTML/_Readme.txt

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+The directory for autogenerated html files
+

+ 10 - 0
Help/en/GLSysHelp/Readme.txt

@@ -0,0 +1,10 @@
+The directory for PasDoc scripts
+------------------------------------------------------------
+To generate GLSysHelp.chm you need to follow the next steps:
+1.Download PasDoc program from http://pasdoc.sourceforge.net/ and setup it.
+2.Run the pasdoc_gui program and Open GLSysHelp.pds script 
+3.Click on Generate button and create GLScene's system help files in HTML folder
+4.Download HTML Help Workshop 1.3 software from Microsoft site and setup it.
+5.Run the hhw.exe program from C:\Program Files (x86)\HTML Help Workshop\
+6.Open GLSysHelp.hhp project in ..\en\GLSysHelp\HTML\ folder and compile it.
+7.Clean HTML folder using _CleanHTML.bat and find there GLSysHelp.chm

+ 8 - 0
Help/en/GLSysHelp/_CleanHTML.bat

@@ -0,0 +1,8 @@
+rem del *.chm /s
+del *.html /s
+del *.htm /s
+del *.gif /s
+del *.hhc /s
+del *.hhk /s
+del *.hhp /s
+del *.log /s

+ 12 - 0
Help/ru/GLSGuide/GLSGuide.hhc

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+<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
+<HTML>
+<HEAD>
+<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
+<!-- Sitemap 1.0 -->
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+</OBJECT>
+<UL>
+</UL>
+</BODY></HTML>

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Help/ru/GLSGuide/GLSGuide.hhk

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+<HTML>
+<HEAD>
+<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
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+</UL>
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+ 23 - 0
Help/ru/GLSGuide/GLSGuide.hhp

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+Display compile progress=No
+Index file=GLSGuide.hhk
+Language=0x419 Ðóññêèé (Ðîññèÿ)
+
+
+[FILES]
+Introduction\Introduction.htm
+Installation\Installation.htm
+Introduction\Welcome.htm
+
+[MAP]
+#include ..\..\#IDH\Idh_Main.h
+
+[TEXT POPUPS]
+..\..\#IDH\Idh_Popup.h
+
+[INFOTYPES]
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+ 152 - 0
Help/ru/GLSGuide/Introduction/Welcome.htm

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+<html>
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+<body lang=RU link=blue vlink=purple>
+
+<div class=WordSection1>
+
+<div align=center>
+
+<table class=MsoNormalTable border=0 cellspacing=3 cellpadding=0 width="100%"
+ style='width:100.0%'>
+ <tr>
+  <td width="4%" style='width:4.08%;padding:.75pt .75pt .75pt .75pt'></td>
+  <td width="87%" style='width:87.56%;padding:.75pt .75pt .75pt .75pt'>
+  <p class=MsoNormal align=center style='text-align:center'><b><span
+  lang=EN-US style='font-size:36.0pt;color:#E36C0A'>GLScene</span></b></p>
+  <p class=MsoNormal align=center style='text-align:center'><b><span
+  lang=EN-US style='font-size:28.0pt;color:#E36C0A'>OpenGL Solution forDelphi,<br>
+  C++Builder &amp; Lazarus</span></b></p>
+  <p class=MsoNormal align=center style='text-align:center'><span lang=EN-US>&nbsp;</span></p>
+  <p class=MsoNormal align=center style='text-align:center'><span lang=EN-US
+  style='font-size:14.0pt'>Website: </span><span style='font-size:14.0pt'><a
+  href="http://glscene.org"><span lang=EN-US>http://glscene.org</span></a></span></p>
+  <p class=MsoNormal align=center style='text-align:center'><span lang=EN-US
+  style='font-size:14.0pt'>Project page:<a
+  href="http://sourceforge/projects/glscene/">http://sourceforge/projects/glscene/</a></span></p>
+  </td>
+  <td width="7%" style='width:7.08%;padding:.75pt .75pt .75pt .75pt'></td>
+ </tr>
+</table>
+
+</div>
+
+<div class=MsoNormal align=center style='text-align:center'><span lang=FR>
+
+<hr size=1 width="100%" noshade style='color:#FF8000' align=center>
+
+</span></div>
+
+<p class=MsoNormal><span lang=FR>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=X-NONE style='font-size:14.0pt'>GLScene is an
+OpenGL based 3D library for Delphi</span><span lang=EN-US style='font-size:
+14.0pt'>,</span><span lang=X-NONE style='font-size:14.0pt'> C++Builder</span><span
+lang=EN-US style='font-size:14.0pt'> and Lazarus</span><span lang=X-NONE
+style='font-size:14.0pt'>. It provides visual components and objects allowing description
+and rendering of 3D scenes in an easy, no-hassle, yet powerfull manner. </span><span
+lang=EN-US style='font-size:14.0pt'>GLScene runs on Windows, Linux, Mac OS X,
+FreeBSD and more platforms.</span></p>
+
+<p class=MsoNormal><span lang=EN-US style='font-size:14.0pt'>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=EN-US style='font-size:14.0pt;font-family:"Arial",sans-serif'>GLScene
+is not just an OpenGL wrapper or library of utilities, it has grown to become a
+set of founding classes for a generic 3D engine with Rapid Application
+Development in mind. GLScene allows you to quickly design and render 3D scenes
+without having to learn the intricacies of OpenGL, if you know how to design
+form applications, you'll easily master the basic operations of TGLScene. The
+library comes with a large collections of demos showcasing the ease of use, and
+demonstrating RAD wasn't done at the expense of CPU/GPU horsepower.</span></p>
+
+<p class=MsoNormal><span lang=EN-US style='font-size:14.0pt'>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=EN-US style='font-size:14.0pt;font-family:"Arial",sans-serif'>GLScene
+is released to the public as open-source under</span><span style='font-size:
+14.0pt'><a href="http://www.mozilla.org/MPL" target="_blank"><span lang=EN-US
+style='font-family:"Arial",sans-serif'> Mozilla Public Licence</span></a></span><span
+lang=EN-US style='font-size:14.0pt;font-family:"Arial",sans-serif'> .</span></p>
+
+<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=EN-US style='font-size:14.0pt'>Maintained by </span><span
+style='font-size:14.0pt'><a href="Contributors.html"><span lang=EN-US>GLS Team</span></a></span><span
+lang=EN-US style='font-size:14.0pt'>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
+
+<div class=MsoNormal align=center style='text-align:center'><span lang=FR>
+
+<hr size=1 width="100%" noshade style='color:#FF8000' align=center>
+
+</span></div>
+
+<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
+
+<p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
+
+</div>
+
+</body>
+
+</html>

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+Item_297=..\..\..\Source\Shaders\GLcgPostTransformationShader.pas
+Item_298=..\..\..\Source\Shaders\GLcgRegister.pas
+Item_299=..\..\..\Source\Shaders\GLCgShader.pas
+Item_300=..\..\..\Source\Shaders\GLCustomShader.pas
+Item_301=..\..\..\Source\Shaders\GLHiddenLineShader.pas
+Item_302=..\..\..\Source\Shaders\GLMultiMaterialShader.pas
+Item_303=..\..\..\Source\Shaders\GLOutlineShader.pas
+Item_304=..\..\..\Source\Shaders\GLPhongShader.pas
+Item_305=..\..\..\Source\Shaders\GLShaderCombiner.pas
+Item_306=..\..\..\Source\Shaders\GLSLBumpShader.pas
+Item_307=..\..\..\Source\Shaders\GLSLDiffuseSpecularShader.pas
+Item_308=..\..\..\Source\Shaders\GLSLErosionShader.pas
+Item_309=..\..\..\Source\Shaders\GLSLFurShader.pas
+Item_310=..\..\..\Source\Shaders\GLSLGlassShader.pas
+Item_311=..\..\..\Source\Shaders\GLSLGoochShader.pas
+Item_312=..\..\..\Source\Shaders\GLSLIvoryShader.pas
+Item_313=..\..\..\Source\Shaders\GLSLLatticeShader.pas
+Item_314=..\..\..\Source\Shaders\GLSLParameter.pas
+Item_315=..\..\..\Source\Shaders\GLSLPostShaders.pas
+Item_316=..\..\..\Source\Shaders\GLSLProjectedTextures.pas
+Item_317=..\..\..\Source\Shaders\GLSLSemShader.pas
+Item_318=..\..\..\Source\Shaders\GLSLShader.pas
+Item_319=..\..\..\Source\Shaders\GLSLToonShader.pas
+Item_320=..\..\..\Source\Shaders\GLSLVertexDisplacementShader.pas
+Item_321=..\..\..\Source\Shaders\GLTexCombineShader.pas
+Item_322=..\..\..\Source\Shaders\GLTextureSharingShader.pas
+Item_323=..\..\..\Source\Shaders\GLUserShader.pas
+Item_324=..\..\..\Source\SoundVideoAPIs\Bass.pas
+Item_325=..\..\..\Source\SoundVideoAPIs\fmod.pas
+Item_326=..\..\..\Source\SoundVideoAPIs\fmoddyn.pas
+Item_327=..\..\..\Source\SoundVideoAPIs\fmoderrors.pas
+Item_328=..\..\..\Source\SoundVideoAPIs\fmodpresets.pas
+Item_329=..\..\..\Source\SoundVideoAPIs\fmodtypes.pas
+Item_330=..\..\..\Source\SoundVideoAPIs\GLAVIRecorder.pas
+Item_331=..\..\..\Source\SoundVideoAPIs\GLSMBASS.pas
+Item_332=..\..\..\Source\SoundVideoAPIs\GLSMFMOD.pas
+Item_333=..\..\..\Source\SoundVideoAPIs\GLSMOpenAL.pas
+Item_334=..\..\..\Source\SoundVideoAPIs\GLSMWaveOut.pas
+Item_335=..\..\..\Source\SoundVideoAPIs\GLSound.pas
+Item_336=..\..\..\Source\SoundVideoAPIs\GLSoundFileObjects.pas
+Item_337=..\..\..\Source\SoundVideoAPIs\GLSoundRegister.pas
+Item_338=..\..\..\Source\SoundVideoAPIs\GLSVfw.pas
+Item_339=..\..\..\Source\SoundVideoAPIs\openal.pas
+
+[HyphenatedWords]
+Count=0
+
+[SpecialMarkers]
+Count=4
+Item_0={:
+Item_1=//:
+Item_2=(*
+Item_3=
+
+[IgnoreWords]
+Count=0

+ 3 - 0
Help/ru/GLSysHelp/HTML/_Readme.txt

@@ -0,0 +1,3 @@
+Директория для автогенерируемых html файлов
+
+

+ 10 - 0
Help/ru/GLSysHelp/Readme.txt

@@ -0,0 +1,10 @@
+Создание системной справки с ипользованием скрипта PasDoc
+------------------------------------------------------------
+Для создания файла справки GLSysHelp.chm выполните следующие шаги -
+1.Загрузите программу PasDoc с сайта http://pasdoc.sourceforge.net/.
+2.Запустите pasdoc_gui и откройте скрипт GLSysHelp.pds в этой же директории 
+3.Сгенерируйте HTML файлы системной справки GLScene, щелкнув по кнопке Generate
+4.Загрузите HTML Help Workshop 1.3 с сайта Microsoft и установите её.
+5.Запустите программу hhw.exe в директории C:\Program Files (x86)\HTML Help Workshop\
+6.Откройте проект GLSysHelp.hhp в папке ..\ru\GLSysHelp\HTML\ и скомпилируйте его
+7.Там будет создан GLSysHelp.chm. Очистите папку, используя _CleanHTML.bat

+ 9 - 0
Help/ru/GLSysHelp/_CleanHTML.bat

@@ -0,0 +1,9 @@
+rem del *.chm /s
+del *.html /s
+del *.htm /s
+del *.gif /s
+del *.hhc /s
+del *.hhk /s
+del *.hhp /s
+del *.log /s
+del *.css /s