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Changed GLWin32Context with GLWindowsContext

GLScene 5 ani în urmă
părinte
comite
db93cc9336
100 a modificat fișierele cu 103 adăugiri și 103 ștergeri
  1. 1 1
      Demos/CPP/behaviours/DCEDemo/Unit1.cpp
  2. 1 1
      Demos/CPP/behaviours/DCEDemo/Unit1.h
  3. 1 1
      Demos/CPP/behaviours/FPSMovement/Unit1.cpp
  4. 1 1
      Demos/CPP/behaviours/FPSMovement/Unit1.h
  5. 1 1
      Demos/CPP/behaviours/PathControl/Unit1.cpp
  6. 1 1
      Demos/CPP/behaviours/PathControl/Unit1.h
  7. 1 1
      Demos/CPP/behaviours/Torque/Unit1.cpp
  8. 1 1
      Demos/CPP/behaviours/Torque/Unit1.h
  9. 1 1
      Demos/CPP/bench/canvas/Unit1.cpp
  10. 1 1
      Demos/CPP/bench/canvas/Unit1.h
  11. 1 1
      Demos/CPP/bench/megacube/Unit1.cpp
  12. 1 1
      Demos/CPP/bench/megacube/Unit1.h
  13. 1 1
      Demos/CPP/bench/megaglasscube/Unit1.cpp
  14. 1 1
      Demos/CPP/bench/megaglasscube/Unit1.h
  15. 1 1
      Demos/CPP/bench/smoking/Unit1.cpp
  16. 1 1
      Demos/CPP/bench/smoking/Unit1.h
  17. 1 1
      Demos/CPP/bench/volcano/Unit1.cpp
  18. 1 1
      Demos/CPP/bench/volcano/Unit1.h
  19. 1 1
      Demos/CPP/bench/whirlwind/Unit1.cpp
  20. 1 1
      Demos/CPP/bench/whirlwind/Unit1.h
  21. 1 1
      Demos/CPP/cgshaders/CGBombShader/Unit1.cpp
  22. 1 1
      Demos/CPP/cgshaders/CGBombShader/Unit1.h
  23. 1 1
      Demos/CPP/cgshaders/celshading/Unit1.cpp
  24. 1 1
      Demos/CPP/cgshaders/celshading/Unit1.h
  25. 1 1
      Demos/CPP/cgshaders/simple/Unit1.cpp
  26. 1 1
      Demos/CPP/cgshaders/simple/Unit1.h
  27. 1 1
      Demos/CPP/cgshaders/texturing/Unit1.cpp
  28. 1 1
      Demos/CPP/cgshaders/texturing/Unit1.h
  29. 1 1
      Demos/CPP/collisions/BoxSphere/Unit1.cpp
  30. 1 1
      Demos/CPP/collisions/BoxSphere/Unit1.h
  31. 1 1
      Demos/CPP/collisions/OcclusionQuery/Unit1.cpp
  32. 1 1
      Demos/CPP/collisions/OcclusionQuery/Unit1.h
  33. 1 1
      Demos/CPP/collisions/RayBox/Unit1.cpp
  34. 1 1
      Demos/CPP/collisions/RayBox/Unit1.h
  35. 1 1
      Demos/CPP/collisions/Raycast/Unit1.cpp
  36. 1 1
      Demos/CPP/collisions/Raycast/Unit1.h
  37. 1 1
      Demos/CPP/collisions/TriangleBox/Unit1.cpp
  38. 1 1
      Demos/CPP/collisions/TriangleBox/Unit1.h
  39. 1 1
      Demos/CPP/collisions/boxedin/Unit1.cpp
  40. 1 1
      Demos/CPP/collisions/boxedin/Unit1.h
  41. 1 1
      Demos/CPP/collisions/facevsface/Unit1.cpp
  42. 1 1
      Demos/CPP/collisions/facevsface/Unit1.h
  43. 1 1
      Demos/CPP/collisions/meshhit/Unit1.cpp
  44. 1 1
      Demos/CPP/collisions/meshhit/Unit1.h
  45. 1 1
      Demos/CPP/collisions/octree/Unit1.cpp
  46. 1 1
      Demos/CPP/collisions/octree/Unit1.h
  47. 1 1
      Demos/CPP/collisions/sphere/Unit1.cpp
  48. 1 1
      Demos/CPP/collisions/sphere/Unit1.h
  49. 1 1
      Demos/CPP/extrusion/bendingcyl/Unit1.cpp
  50. 1 1
      Demos/CPP/extrusion/bendingcyl/Unit1.h
  51. 1 1
      Demos/CPP/extrusion/cutoutstar/Unit1.cpp
  52. 1 1
      Demos/CPP/extrusion/cutoutstar/Unit1.h
  53. 1 1
      Demos/CPP/extrusion/nutsnbolts/Unit1.cpp
  54. 1 1
      Demos/CPP/extrusion/nutsnbolts/Unit1.h
  55. 1 1
      Demos/CPP/extrusion/pawn/Unit1.cpp
  56. 1 1
      Demos/CPP/extrusion/pawn/Unit1.h
  57. 1 1
      Demos/CPP/extrusion/tentacles/Unit1.cpp
  58. 1 1
      Demos/CPP/extrusion/tentacles/Unit1.h
  59. 1 1
      Demos/CPP/glslshaders/BumpShader/Unit1.cpp
  60. 1 1
      Demos/CPP/glslshaders/BumpShader/Unit1.h
  61. 1 1
      Demos/CPP/glslshaders/DiffuseSpecularShader/Unit1.cpp
  62. 1 1
      Demos/CPP/glslshaders/DiffuseSpecularShader/Unit1.h
  63. 1 1
      Demos/CPP/glslshaders/GLSLShaderComponent/Unit1.cpp
  64. 1 1
      Demos/CPP/glslshaders/GLSLShaderComponent/Unit1.h
  65. 1 1
      Demos/CPP/glslshaders/Ocean/Unit1.cpp
  66. 1 1
      Demos/CPP/glslshaders/Ocean/Unit1.h
  67. 1 1
      Demos/CPP/glslshaders/PostShader/Unit1.cpp
  68. 1 1
      Demos/CPP/glslshaders/PostShader/Unit1.h
  69. 1 1
      Demos/CPP/glslshaders/SimpleGLSL/SimpleGLSLUnit.cpp
  70. 1 1
      Demos/CPP/glslshaders/SimpleGLSL/SimpleGLSLUnit.h
  71. 4 4
      Demos/CPP/graph/fxy/Unit1.cpp
  72. 1 1
      Demos/CPP/graph/fxy/Unit1.h
  73. 1 1
      Demos/CPP/graph/heightfield/Unit1.cpp
  74. 1 1
      Demos/CPP/graph/heightfield/Unit1.h
  75. 1 1
      Demos/CPP/graph/points/Unit1.cpp
  76. 1 1
      Demos/CPP/graph/points/Unit1.h
  77. 1 1
      Demos/CPP/graph/projection/Unit1.cpp
  78. 1 1
      Demos/CPP/graph/projection/Unit1.h
  79. 1 1
      Demos/CPP/graph/splines/Unit1.cpp
  80. 1 1
      Demos/CPP/graph/splines/Unit1.h
  81. 1 1
      Demos/CPP/interface/CameraController/Unit1.cpp
  82. 1 1
      Demos/CPP/interface/CameraController/Unit1.h
  83. 1 1
      Demos/CPP/interface/Console/Unit1.cpp
  84. 1 1
      Demos/CPP/interface/Console/Unit1.h
  85. 1 1
      Demos/CPP/interface/GameMenu/Unit1.cpp
  86. 1 1
      Demos/CPP/interface/GameMenu/Unit1.h
  87. 1 1
      Demos/CPP/interface/Gizmo/Unit1.cpp
  88. 1 1
      Demos/CPP/interface/Gizmo/Unit1.h
  89. 1 1
      Demos/CPP/interface/GizmoEx/Unit1.cpp
  90. 1 1
      Demos/CPP/interface/GizmoEx/Unit1.h
  91. 1 1
      Demos/CPP/interface/GuiDemo/Unit1.cpp
  92. 1 1
      Demos/CPP/interface/GuiDemo/Unit1.h
  93. 1 1
      Demos/CPP/interface/GuiPaint/Unit1.cpp
  94. 1 1
      Demos/CPP/interface/GuiPaint/Unit1.h
  95. 1 1
      Demos/CPP/interface/HFPick/Unit1.cpp
  96. 1 1
      Demos/CPP/interface/HFPick/Unit1.h
  97. 1 1
      Demos/CPP/interface/Pick/Unit1.cpp
  98. 1 1
      Demos/CPP/interface/Pick/Unit1.h
  99. 1 1
      Demos/CPP/interface/SimpleNavigation/Unit1.cpp
  100. 1 1
      Demos/CPP/interface/SimpleNavigation/Unit1.h

+ 1 - 1
Demos/CPP/behaviours/DCEDemo/Unit1.cpp

@@ -24,7 +24,7 @@
 #pragma link "GLScene"
 #pragma link "GLTerrainRenderer"
 #pragma link "GLVectorFileObjects"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLWindowsFont"
 #pragma resource "*.dfm"
 TForm1 *Form1;

+ 1 - 1
Demos/CPP/behaviours/DCEDemo/Unit1.h

@@ -19,7 +19,7 @@
 #include "GLScene.hpp"
 #include "GLObjects.hpp"
 #include "GLCadencer.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLDCE.hpp"
 #include "GLMaterial.hpp"
 #include "GLTexture.hpp"

+ 1 - 1
Demos/CPP/behaviours/FPSMovement/Unit1.cpp

@@ -26,7 +26,7 @@
 #pragma link "GLScene"
 #pragma link "GLSimpleNavigation"
 #pragma link "GLVectorFileObjects"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 

+ 1 - 1
Demos/CPP/behaviours/FPSMovement/Unit1.h

@@ -21,7 +21,7 @@
 #include "GLScene.hpp"
 #include "GLSimpleNavigation.hpp"
 #include "GLVectorFileObjects.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLKeyboard.hpp"
 #include "GLGeomObjects.hpp"
 #include "GLVectorGeometry.hpp"

+ 1 - 1
Demos/CPP/behaviours/PathControl/Unit1.cpp

@@ -13,7 +13,7 @@
 #pragma link "GLObjects"
 #pragma link "GLScene"
 #pragma link "GLSimpleNavigation"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/behaviours/PathControl/Unit1.h

@@ -16,7 +16,7 @@
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
 #include "GLSimpleNavigation.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLMovement.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Demos/CPP/behaviours/Torque/Unit1.cpp

@@ -13,7 +13,7 @@
 #pragma link "GLObjects"
 #pragma link "GLPolyhedron"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/behaviours/Torque/Unit1.h

@@ -16,7 +16,7 @@
 #include "GLObjects.hpp"
 #include "GLPolyhedron.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLBehaviours.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Demos/CPP/bench/canvas/Unit1.cpp

@@ -12,7 +12,7 @@
 #pragma link "GLCoordinates"
 #pragma link "GLCrossPlatform"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLWindowsFont"
 
 #pragma resource "*.dfm"

+ 1 - 1
Demos/CPP/bench/canvas/Unit1.h

@@ -13,7 +13,7 @@
 #include "GLCoordinates.hpp"
 #include "GLCrossPlatform.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLCanvas.hpp"
 #include "GLRenderContextInfo.hpp"
 #include "GLBitmapFont.hpp"

+ 1 - 1
Demos/CPP/bench/megacube/Unit1.cpp

@@ -13,7 +13,7 @@
 #pragma link "GLObjects"
 #pragma link "GLScene"
 #pragma link "GLSimpleNavigation"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/bench/megacube/Unit1.h

@@ -17,7 +17,7 @@
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
 #include "GLSimpleNavigation.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm
 {

+ 1 - 1
Demos/CPP/bench/megaglasscube/Unit1.cpp

@@ -14,7 +14,7 @@
 #pragma link "GLObjects"
 #pragma link "GLScene"
 #pragma link "GLSimpleNavigation"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/bench/megaglasscube/Unit1.h

@@ -14,7 +14,7 @@
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
 #include "GLSimpleNavigation.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm
 {

+ 1 - 1
Demos/CPP/bench/smoking/Unit1.cpp

@@ -15,7 +15,7 @@
 #pragma link "GLParticleFX"
 #pragma link "GLPerlinPFX"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/bench/smoking/Unit1.h

@@ -15,7 +15,7 @@
 #include "GLParticleFX.hpp"
 #include "GLPerlinPFX.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include <Vcl.ExtCtrls.hpp>
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Demos/CPP/bench/volcano/Unit1.cpp

@@ -15,7 +15,7 @@
 #pragma link "GLObjects"
 #pragma link "GLParticleFX"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/bench/volcano/Unit1.h

@@ -15,7 +15,7 @@
 #include "GLObjects.hpp"
 #include "GLParticleFX.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include <Vcl.ExtCtrls.hpp>
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Demos/CPP/bench/whirlwind/Unit1.cpp

@@ -19,7 +19,7 @@
 #pragma link "GLObjects"
 #pragma link "GLParticles"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/bench/whirlwind/Unit1.h

@@ -15,7 +15,7 @@
 #include "GLObjects.hpp"
 #include "GLParticles.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include <Vcl.ExtCtrls.hpp>
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Demos/CPP/cgshaders/CGBombShader/Unit1.cpp

@@ -16,7 +16,7 @@
 #pragma link "GLScene"
 #pragma link "GLSimpleNavigation"
 #pragma link "GLVectorFileObjects"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLFileMD2"
 #pragma link "GLFile3DS"
 

+ 1 - 1
Demos/CPP/cgshaders/CGBombShader/Unit1.h

@@ -21,7 +21,7 @@
 #include "GLScene.hpp"
 #include "GLSimpleNavigation.hpp"
 #include "GLVectorFileObjects.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLS.cgBombShader.hpp"
 #include "JPeg.hpp"
 #include "GLFileMD2.hpp"

+ 1 - 1
Demos/CPP/cgshaders/celshading/Unit1.cpp

@@ -17,7 +17,7 @@
 #pragma link "GLObjects"
 #pragma link "GLScene"
 #pragma link "GLVectorFileObjects"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLFileMD2"
 
 #pragma resource "*.dfm"

+ 1 - 1
Demos/CPP/cgshaders/celshading/Unit1.h

@@ -18,7 +18,7 @@
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
 #include "GLVectorFileObjects.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLFileMD2.hpp"
 #include "GLUtils.hpp"
 #include "CgGL.hpp"

+ 1 - 1
Demos/CPP/cgshaders/simple/Unit1.cpp

@@ -12,7 +12,7 @@
 #pragma link "GLCrossPlatform"
 #pragma link "GLMaterial"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLCadencer"
 #pragma link "GLCoordinates"
 #pragma link "GLGraph"

+ 1 - 1
Demos/CPP/cgshaders/simple/Unit1.h

@@ -15,7 +15,7 @@
 #include "GLCrossPlatform.hpp"
 #include "GLMaterial.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLCadencer.hpp"
 #include "GLCoordinates.hpp"
 #include "GLGraph.hpp"

+ 1 - 1
Demos/CPP/cgshaders/texturing/Unit1.cpp

@@ -15,7 +15,7 @@
 #pragma link "GLMaterial"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLVectorFileObjects"
 
 #pragma resource "*.dfm"

+ 1 - 1
Demos/CPP/cgshaders/texturing/Unit1.h

@@ -17,7 +17,7 @@
 #include "GLMaterial.hpp"
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLCgShader.hpp"
 #include "JPeg.hpp"
 #include "GLUtils.hpp"

+ 1 - 1
Demos/CPP/collisions/BoxSphere/Unit1.cpp

@@ -15,7 +15,7 @@
 #pragma link "GLGraph"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/collisions/BoxSphere/Unit1.h

@@ -14,7 +14,7 @@
 #include "GLGraph.hpp"
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include <Vcl.ComCtrls.hpp>
 #include <Vcl.ExtCtrls.hpp>
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/collisions/OcclusionQuery/Unit1.cpp

@@ -15,7 +15,7 @@
 #pragma link "GLGeomObjects"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/collisions/OcclusionQuery/Unit1.h

@@ -15,7 +15,7 @@
 #include "GLGeomObjects.hpp"
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "OpenGLx.hpp"
 #include "GLContext.hpp"
 #include "GLRenderContextInfo.hpp"

+ 1 - 1
Demos/CPP/collisions/RayBox/Unit1.cpp

@@ -15,7 +15,7 @@
 #pragma link "GLMaterial"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/collisions/RayBox/Unit1.h

@@ -14,7 +14,7 @@
 #include "GLMaterial.hpp"
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include <Vcl.ExtCtrls.hpp>
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Demos/CPP/collisions/Raycast/Unit1.cpp

@@ -15,7 +15,7 @@
 #pragma link "GLGeomObjects"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/collisions/Raycast/Unit1.h

@@ -15,7 +15,7 @@
 #include "GLGeomObjects.hpp"
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLVectorGeometry.hpp"
 #include "GLPolynomials.hpp"
 

+ 1 - 1
Demos/CPP/collisions/TriangleBox/Unit1.cpp

@@ -16,7 +16,7 @@
 #pragma link "GLGraph"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 

+ 1 - 1
Demos/CPP/collisions/TriangleBox/Unit1.h

@@ -15,7 +15,7 @@
 #include "GLGraph.hpp"
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include <Vcl.ExtCtrls.hpp>
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Demos/CPP/collisions/boxedin/Unit1.cpp

@@ -14,7 +14,7 @@
 #pragma link "GLGeomObjects"
 #pragma link "GLNavigator"
 #pragma link "GLCadencer"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLObjects"
 #pragma link "GLVectorFileObjects"
 #pragma link "GLScene"

+ 1 - 1
Demos/CPP/collisions/boxedin/Unit1.h

@@ -15,7 +15,7 @@
 #include <GLGeomObjects.hpp>
 #include <GLNavigator.hpp>
 #include <GLCadencer.hpp>
-#include <GLWin32Viewer.hpp>
+#include <GLSceneViewer.hpp>
 #include <GLObjects.hpp>
 #include <GLVectorFileObjects.hpp>
 #include "GLCoordinates.hpp"

+ 1 - 1
Demos/CPP/collisions/facevsface/Unit1.cpp

@@ -16,7 +16,7 @@
 #pragma link "GLScene"
 #pragma link "GLSpaceText"
 #pragma link "GLVectorFileObjects"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLFile3DS"
 
 #pragma resource "*.dfm"

+ 1 - 1
Demos/CPP/collisions/facevsface/Unit1.h

@@ -17,7 +17,7 @@
 #include "GLScene.hpp"
 #include "GLSpaceText.hpp"
 #include "GLVectorFileObjects.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLUtils.hpp"
 #include "GLFile3DS.hpp"
 

+ 1 - 1
Demos/CPP/collisions/meshhit/Unit1.cpp

@@ -15,7 +15,7 @@
 #pragma link "GLObjects"
 #pragma link "GLScene"
 #pragma link "GLVectorFileObjects"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLFile3DS"
 
 #pragma resource "*.dfm"

+ 1 - 1
Demos/CPP/collisions/meshhit/Unit1.h

@@ -14,7 +14,7 @@
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
 #include "GLVectorFileObjects.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLFile3DS.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Demos/CPP/collisions/octree/Unit1.cpp

@@ -8,7 +8,7 @@
 #pragma package(smart_init)
 #pragma link "GLGeomObjects"
 #pragma link "GLCadencer"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLObjects"
 #pragma link "GLVectorFileObjects"
 #pragma link "GLScene"

+ 1 - 1
Demos/CPP/collisions/octree/Unit1.h

@@ -9,7 +9,7 @@
 #include <Forms.hpp>
 #include <GLGeomObjects.hpp>    // Pascal unit
 #include <GLCadencer.hpp>       // Pascal unit
-#include <GLWin32Viewer.hpp>    // Pascal unit
+#include <GLSceneViewer.hpp>    // Pascal unit
 #include <GLObjects.hpp>        // Pascal unit
 #include <GLVectorFileObjects.hpp>      // Pascal unit
 #include <GLScene.hpp>          // Pascal unit

+ 1 - 1
Demos/CPP/collisions/sphere/Unit1.cpp

@@ -12,7 +12,7 @@
 #pragma link "GLCrossPlatform"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/collisions/sphere/Unit1.h

@@ -13,7 +13,7 @@
 #include "GLCrossPlatform.hpp"
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include <Vcl.ComCtrls.hpp>
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Demos/CPP/extrusion/bendingcyl/Unit1.cpp

@@ -16,7 +16,7 @@
 #pragma link "GLExtrusion"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 

+ 1 - 1
Demos/CPP/extrusion/bendingcyl/Unit1.h

@@ -17,7 +17,7 @@
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
 #include "GLVectorgeometry.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLSpline.hpp"
 
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/extrusion/cutoutstar/Unit1.cpp

@@ -12,7 +12,7 @@
 #pragma link "GLCoordinates"
 #pragma link "GLCrossPlatform"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLExtrusion"
 #pragma link "GLMultiPolygon"
 #pragma link "GLNodes"

+ 1 - 1
Demos/CPP/extrusion/cutoutstar/Unit1.h

@@ -13,7 +13,7 @@
 #include "GLCoordinates.hpp"
 #include "GLCrossPlatform.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLExtrusion.hpp"
 #include "GLMultiPolygon.hpp"
 #include "GLNodes.hpp"

+ 1 - 1
Demos/CPP/extrusion/nutsnbolts/Unit1.cpp

@@ -14,7 +14,7 @@
 #pragma link "GLGeomObjects"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/extrusion/nutsnbolts/Unit1.h

@@ -14,7 +14,7 @@
 #include "GLGeomObjects.hpp"
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm
 {

+ 1 - 1
Demos/CPP/extrusion/pawn/Unit1.cpp

@@ -13,7 +13,7 @@
 #pragma link "GLExtrusion"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/extrusion/pawn/Unit1.h

@@ -13,7 +13,7 @@
 #include "GLExtrusion.hpp"
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include <Vcl.ComCtrls.hpp>
 #include <Vcl.ExtCtrls.hpp>
 #include "GLUtils.hpp"

+ 1 - 1
Demos/CPP/extrusion/tentacles/Unit1.cpp

@@ -16,7 +16,7 @@
 #pragma link "GLExtrusion"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/extrusion/tentacles/Unit1.h

@@ -15,7 +15,7 @@
 #include "GLCadencer.hpp"
 #include "GLVectorGeometry.hpp"
 #include "GLTexture.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLColor.hpp"
 #include "GLCrossPlatform.hpp"
 #include "GLCoordinates.hpp"

+ 1 - 1
Demos/CPP/glslshaders/BumpShader/Unit1.cpp

@@ -21,7 +21,7 @@
 #pragma link "GLScene"
 #pragma link "GLSLShader"
 #pragma link "GLVectorFileObjects"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLFileSMD"
 #pragma link "GLFileMD2"
 #pragma link "GLFile3DS"

+ 1 - 1
Demos/CPP/glslshaders/BumpShader/Unit1.h

@@ -22,7 +22,7 @@
 #include "GLScene.hpp"
 #include "GLSLShader.hpp"
 #include "GLVectorFileObjects.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLFileTGA.hpp"
 #include "GLFileSMD.hpp"
 #include "GLFileMD2.hpp"

+ 1 - 1
Demos/CPP/glslshaders/DiffuseSpecularShader/Unit1.cpp

@@ -21,7 +21,7 @@
 #pragma link "GLSLDiffuseSpecularShader"
 #pragma link "GLSLShader"
 #pragma link "GLVectorFileObjects"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLFileSMD"
 #pragma link "GLFileMD2"
 #pragma link "GLFile3DS"

+ 1 - 1
Demos/CPP/glslshaders/DiffuseSpecularShader/Unit1.h

@@ -23,7 +23,7 @@
 #include "GLSLDiffuseSpecularShader.hpp"
 #include "GLSLShader.hpp"
 #include "GLVectorFileObjects.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLFileTGA.hpp"
 #include "GLFileSMD.hpp"
 #include "GLFileMD2.hpp"

+ 1 - 1
Demos/CPP/glslshaders/GLSLShaderComponent/Unit1.cpp

@@ -20,7 +20,7 @@
 #pragma link "GLSimpleNavigation"
 #pragma link "GLSLShader"
 #pragma link "GLVectorFileObjects"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLFileSMD"
 #pragma link "GLFileMD2"
 #pragma link "GLFile3DS"

+ 1 - 1
Demos/CPP/glslshaders/GLSLShaderComponent/Unit1.h

@@ -22,7 +22,7 @@
 #include "GLSimpleNavigation.hpp"
 #include "GLSLShader.hpp"
 #include "GLVectorFileObjects.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLUtils.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Demos/CPP/glslshaders/Ocean/Unit1.cpp

@@ -18,7 +18,7 @@
 #pragma link "GLSimpleNavigation"
 #pragma link "GLSkydome"
 #pragma link "GLUserShader"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "OpenGLTokens"
 #pragma link "OpenGLAdapter"
 

+ 1 - 1
Demos/CPP/glslshaders/Ocean/Unit1.h

@@ -19,7 +19,7 @@
 #include "GLSimpleNavigation.hpp"
 #include "GLSkydome.hpp"
 #include "GLUserShader.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLTextureFormat.hpp"
 #include "GLColor.hpp"
 #include "OpenGLTokens.hpp"

+ 1 - 1
Demos/CPP/glslshaders/PostShader/Unit1.cpp

@@ -19,7 +19,7 @@
 #pragma link "GLScene"
 #pragma link "GLSimpleNavigation"
 #pragma link "GLVectorFileObjects"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLFileMD2"
 #pragma link "GLFileMS3D"
 #pragma link "GLFile3DS"

+ 1 - 1
Demos/CPP/glslshaders/PostShader/Unit1.h

@@ -22,7 +22,7 @@
 #include "GLScene.hpp"
 #include "GLSimpleNavigation.hpp"
 #include "GLVectorFileObjects.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLUtils.hpp"
 
 #include "GLSLPostShaders.hpp"

+ 1 - 1
Demos/CPP/glslshaders/SimpleGLSL/SimpleGLSLUnit.cpp

@@ -22,7 +22,7 @@
 #pragma link "GLTexture"
 #pragma link "GLUserShader"
 #pragma link "GLVectorFileObjects"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLWindowsFont"
 #pragma link "GLKeyboard"
 #pragma link "GLContext"

+ 1 - 1
Demos/CPP/glslshaders/SimpleGLSL/SimpleGLSLUnit.h

@@ -15,7 +15,7 @@
 #include "GLTexture.hpp"
 #include "GLUserShader.hpp"
 #include "GLVectorFileObjects.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLWindowsFont.hpp"
 #include "GLBaseClasses.hpp"
 #include "GLCoordinates.hpp"

+ 4 - 4
Demos/CPP/graph/fxy/Unit1.cpp

@@ -12,28 +12,28 @@
 #pragma link "GLGraph"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLBaseClasses"
 #pragma link "GLCoordinates"
 #pragma link "GLCrossPlatform"
 #pragma link "GLGraph"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLBaseClasses"
 #pragma link "GLCoordinates"
 #pragma link "GLCrossPlatform"
 #pragma link "GLGraph"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLBaseClasses"
 #pragma link "GLCoordinates"
 #pragma link "GLCrossPlatform"
 #pragma link "GLGraph"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 

+ 1 - 1
Demos/CPP/graph/fxy/Unit1.h

@@ -8,7 +8,7 @@
 #include "GLGraph.hpp"
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include <System.Classes.hpp>
 #include <Vcl.ComCtrls.hpp>
 #include <Vcl.Controls.hpp>

+ 1 - 1
Demos/CPP/graph/heightfield/Unit1.cpp

@@ -13,7 +13,7 @@
 #pragma link "GLGraph"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/graph/heightfield/Unit1.h

@@ -18,7 +18,7 @@
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
 #include "GLTexture.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm
 {

+ 1 - 1
Demos/CPP/graph/points/Unit1.cpp

@@ -12,7 +12,7 @@
 #pragma link "GLCrossPlatform"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 

+ 1 - 1
Demos/CPP/graph/points/Unit1.h

@@ -14,7 +14,7 @@
 #include "GLCrossPlatform.hpp"
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Demos/CPP/graph/projection/Unit1.cpp

@@ -15,7 +15,7 @@
 #pragma link "GLGraph"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLBaseClasses"
 
 #pragma resource "*.dfm"

+ 1 - 1
Demos/CPP/graph/projection/Unit1.h

@@ -14,7 +14,7 @@
 #include "GLGraph.hpp"
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLRenderContextInfo.hpp"
 #include <gl\gl.h>
 

+ 1 - 1
Demos/CPP/graph/splines/Unit1.cpp

@@ -16,7 +16,7 @@
 //---------------------------------------------------------------------------
 #pragma package(smart_init)
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLObjects"
 #pragma link "GLBaseClasses"
 #pragma link "GLCoordinates"

+ 1 - 1
Demos/CPP/graph/splines/Unit1.h

@@ -8,7 +8,7 @@
 #include <StdCtrls.hpp>
 #include <Forms.hpp>
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLObjects.hpp"
 #include "GLBaseClasses.hpp"
 #include "GLCoordinates.hpp"

+ 1 - 1
Demos/CPP/interface/CameraController/Unit1.cpp

@@ -20,7 +20,7 @@
 #pragma link "GLObjects"
 #pragma link "GLScene"
 #pragma link "GLSmoothNavigator"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 

+ 1 - 1
Demos/CPP/interface/CameraController/Unit1.h

@@ -19,7 +19,7 @@
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
 #include "GLSmoothNavigator.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include <Vcl.ExtCtrls.hpp>
 #include <Vcl.Graphics.hpp>
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/interface/Console/Unit1.cpp

@@ -19,7 +19,7 @@
 #pragma link "GLObjects"
 #pragma link "GLScene"
 #pragma link "GLSimpleNavigation"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLWindowsFont"
 #pragma resource "*.dfm"
 TForm1 *Form1;

+ 1 - 1
Demos/CPP/interface/Console/Unit1.h

@@ -12,7 +12,7 @@
 #include "GLScene.hpp"
 #include "GLObjects.hpp"
 #include "GLCadencer.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLBaseClasses.hpp"
 #include "GLCrossPlatform.hpp"
 #include "GLTexture.hpp"

+ 1 - 1
Demos/CPP/interface/GameMenu/Unit1.cpp

@@ -15,7 +15,7 @@
 #pragma link "GLMaterial"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLWindowsFont"
 
 #pragma resource "*.dfm"

+ 1 - 1
Demos/CPP/interface/GameMenu/Unit1.h

@@ -17,7 +17,7 @@
 
 #include "GLScene.hpp"
 #include "GLObjects.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLGeomObjects.hpp"
 #include "GLBitmapFont.hpp"
 #include "GLWindowsFont.hpp"

+ 1 - 1
Demos/CPP/interface/Gizmo/Unit1.cpp

@@ -15,7 +15,7 @@
 #pragma link "GLObjects"
 #pragma link "GLPolyhedron"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLWindowsFont"
 #pragma resource "*.dfm"
 TForm1 *Form1;

+ 1 - 1
Demos/CPP/interface/Gizmo/Unit1.h

@@ -24,7 +24,7 @@
 #include "GLObjects.hpp"
 #include "GLPolyhedron.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLWindowsFont.hpp"
 #include "GLSpaceText.hpp"
 #include "GLHUDObjects.hpp"

+ 1 - 1
Demos/CPP/interface/GizmoEx/Unit1.cpp

@@ -17,7 +17,7 @@
 #pragma link "GLObjects"
 #pragma link "GLPolyhedron"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLWindowsFont"
 #pragma link "GLGizmoEx"
 #pragma resource "*.dfm"

+ 1 - 1
Demos/CPP/interface/GizmoEx/Unit1.h

@@ -23,7 +23,7 @@
 #include "GLObjects.hpp"
 #include "GLPolyhedron.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLWindowsFont.hpp"
 #include "GLKeyboard.hpp"
 #include "GLGizmoEx.hpp"

+ 1 - 1
Demos/CPP/interface/GuiDemo/Unit1.cpp

@@ -14,7 +14,7 @@
 #pragma link "GLGui"
 #pragma link "GLMaterial"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLWindows"
 #pragma link "GLWindowsFont"
 #pragma resource "*.dfm"

+ 1 - 1
Demos/CPP/interface/GuiDemo/Unit1.h

@@ -19,7 +19,7 @@
 #include "GLGui.hpp"
 #include "GLMaterial.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLWindows.hpp"
 #include "GLWindowsFont.hpp"
 #include "GLUtils.hpp"

+ 1 - 1
Demos/CPP/interface/GuiPaint/Unit1.cpp

@@ -15,7 +15,7 @@
 #pragma link "GLGui"
 #pragma link "GLMaterial"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma link "GLWindows"
 #pragma link "GLWindowsFont"
 #pragma resource "*.dfm"

+ 1 - 1
Demos/CPP/interface/GuiPaint/Unit1.h

@@ -15,7 +15,7 @@
 #include "GLGui.hpp"
 #include "GLMaterial.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include "GLWindows.hpp"
 #include "GLWindowsFont.hpp"
 #include <Vcl.Dialogs.hpp>

+ 1 - 1
Demos/CPP/interface/HFPick/Unit1.cpp

@@ -12,7 +12,7 @@
 #pragma link "GLCrossPlatform"
 #pragma link "GLGraph"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 TColor grid[11][11];

+ 1 - 1
Demos/CPP/interface/HFPick/Unit1.h

@@ -12,7 +12,7 @@
 #include "GLCrossPlatform.hpp"
 #include "GLGraph.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 #include <Vcl.ExtCtrls.hpp>
 //---------------------------------------------------------------------------
 class TForm1 : public TForm

+ 1 - 1
Demos/CPP/interface/Pick/Unit1.cpp

@@ -13,7 +13,7 @@
 #pragma link "GLGeomObjects"
 #pragma link "GLObjects"
 #pragma link "GLScene"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/interface/Pick/Unit1.h

@@ -13,7 +13,7 @@
 #include "GLGeomObjects.hpp"
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm
 {

+ 1 - 1
Demos/CPP/interface/SimpleNavigation/Unit1.cpp

@@ -14,7 +14,7 @@
 #pragma link "GLObjects"
 #pragma link "GLScene"
 #pragma link "GLSimpleNavigation"
-#pragma link "GLWin32Viewer"
+#pragma link "GLSceneViewer"
 #pragma resource "*.dfm"
 TForm1 *Form1;
 //---------------------------------------------------------------------------

+ 1 - 1
Demos/CPP/interface/SimpleNavigation/Unit1.h

@@ -14,7 +14,7 @@
 #include "GLObjects.hpp"
 #include "GLScene.hpp"
 #include "GLSimpleNavigation.hpp"
-#include "GLWin32Viewer.hpp"
+#include "GLSceneViewer.hpp"
 //---------------------------------------------------------------------------
 class TForm1 : public TForm
 {

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