// // The graphics platform GLScene https://github.com/glscene // unit Cg.Register; (* Registration unit for Cg shader package *) interface {$I Scenario.inc} uses System.Classes, DesignIntf, DesignEditors, VCLEditors, GLS.Material, Cg.Import, Cg.GL, GLS.SceneRegister, // using TGLLibMaterialNameProperty Cg.Shader, Cg.BombShader; procedure Register; //----------------------------------------------------- implementation //----------------------------------------------------- procedure Register; begin RegisterComponents('GLScene Shaders', [TCgShader, TCgBombShader]); RegisterPropertyEditor(TypeInfo(TGLLibMaterialName), TCgBombShader, '', TGLLibMaterialNameProperty); end; end.