GPU Computing : CUDA and OpenCL
- FastFT :
- Fast Fourier Transformation for 1d/2d
signals
- with a complex (high poly) mesh
- using the octree to speed up collision
detection

- Fluids :
- PostProcessing :
- accurate calculation for
- cubes (test case)
- moving objects in 3D with the mouse

- ScalarProduct :
- basic scalar product
- finding mesh surface point and normal below
mouse
- SimpleTexture :
- simple demo showing how to use textures in
GPU computations
- VertexGeneration :
- vertex generation to get high poly mesh
- using the octree to speed up GPU
computations
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