// // This unit is part of the GLScene Engine, http://glscene.org // unit GLPhysicsRegister; (* DesignTime registration code for the Physics Managers *) interface uses System.Classes, GLS.ODEManager, GLS.NGDManager, GLS.PhysicsManager; procedure Register; // ------------------------------------------------------------------ implementation // ------------------------------------------------------------------ procedure Register; begin RegisterClasses([TGLODEManager, TGLODEJointList, TGLODEJoints, TGLODEElements, TGLNGDManager, TGLNGDDynamic, TGLNGDStatic]); RegisterComponents('GLScene',[TGLODEManager,TGLODEJointList, TGLNGDManager, TGLPhysicsManager]); end; end.