// // This unit is part of the GLScene Engine, http://glscene.org // unit GLSoundRegister; (* Design time registration code for the Sounds *) interface uses System.Classes, GLSM.BASS, GLSM.FMOD, GLSM.OpenAL, GLSM.WaveOut; procedure Register; // ------------------------------------------------------------------ implementation // ------------------------------------------------------------------ procedure Register; begin RegisterComponents('GLScene',[TGLSMBASS,TGLSMFMOD,TGLSMOpenAL,TGLSMWaveOut]); end; end.