(* BASS 2.4 Delphi unit Copyright (c) 1999-2017 Un4seen Developments Ltd. See the BASS.CHM file for more detailed documentation How to install -------------- Copy BASS.PAS to the \LIB subdirectory of your Delphi path or your project dir NOTE: Delphi users should use the BASS_UNICODE flag where possible *) unit Import.BASS; interface uses Winapi.Windows; // Functions const {$IFDEF MSWINDOWS} {$IFDEF WIN32} bassdll = 'bass32.dll'; {$ELSE} bassdll = 'bass64.dll'; {$ENDIF} {$ENDIF} {$IFDEF LINUX} bassdll = 'libbass.so'; {$ENDIF} {$IFDEF MACOS} bassdll = 'libbass.dylib'; {$ENDIF} const BASSVERSION = $204; // API version BASSVERSIONTEXT = '2.4'; // Use these to test for error from functions that return a DWORD or QWORD DW_ERROR = LongWord(-1); // -1 (DWORD) QW_ERROR = Int64(-1); // -1 (QWORD) // Error codes returned by BASS_ErrorGetCode() BASS_OK = 0; // all is OK BASS_ERROR_MEM = 1; // memory error BASS_ERROR_FILEOPEN = 2; // can't open the file BASS_ERROR_DRIVER = 3; // can't find a free sound driver BASS_ERROR_BUFLOST = 4; // the sample buffer was lost BASS_ERROR_HANDLE = 5; // invalid handle BASS_ERROR_FORMAT = 6; // unsupported sample format BASS_ERROR_POSITION = 7; // invalid position BASS_ERROR_INIT = 8; // BASS_Init has not been successfully called BASS_ERROR_START = 9; // BASS_Start has not been successfully called BASS_ERROR_ALREADY = 14; // already initialized/paused/whatever BASS_ERROR_NOCHAN = 18; // can't get a free channel BASS_ERROR_ILLTYPE = 19; // an illegal type was specified BASS_ERROR_ILLPARAM = 20; // an illegal parameter was specified BASS_ERROR_NO3D = 21; // no 3D support BASS_ERROR_NOEAX = 22; // no EAX support BASS_ERROR_DEVICE = 23; // illegal device number BASS_ERROR_NOPLAY = 24; // not playing BASS_ERROR_FREQ = 25; // illegal sample rate BASS_ERROR_NOTFILE = 27; // the stream is not a file stream BASS_ERROR_NOHW = 29; // no hardware voices available BASS_ERROR_EMPTY = 31; // the MOD music has no sequence data BASS_ERROR_NONET = 32; // no internet connection could be opened BASS_ERROR_CREATE = 33; // couldn't create the file BASS_ERROR_NOFX = 34; // effects are not available BASS_ERROR_NOTAVAIL = 37; // requested data is not available BASS_ERROR_DECODE = 38; // the channel is/isn't a "decoding channel" BASS_ERROR_DX = 39; // a sufficient DirectX version is not installed BASS_ERROR_TIMEOUT = 40; // connection timedout BASS_ERROR_FILEFORM = 41; // unsupported file format BASS_ERROR_SPEAKER = 42; // unavailable speaker BASS_ERROR_VERSION = 43; // invalid BASS version (used by add-ons) BASS_ERROR_CODEC = 44; // codec is not available/supported BASS_ERROR_ENDED = 45; // the channel/file has ended BASS_ERROR_BUSY = 46; // the device is busy BASS_ERROR_UNKNOWN = -1; // some other mystery problem // BASS_SetConfig options BASS_CONFIG_BUFFER = 0; BASS_CONFIG_UPDATEPERIOD = 1; BASS_CONFIG_GVOL_SAMPLE = 4; BASS_CONFIG_GVOL_STREAM = 5; BASS_CONFIG_GVOL_MUSIC = 6; BASS_CONFIG_CURVE_VOL = 7; BASS_CONFIG_CURVE_PAN = 8; BASS_CONFIG_FLOATDSP = 9; BASS_CONFIG_3DALGORITHM = 10; BASS_CONFIG_NET_TIMEOUT = 11; BASS_CONFIG_NET_BUFFER = 12; BASS_CONFIG_PAUSE_NOPLAY = 13; BASS_CONFIG_NET_PREBUF = 15; BASS_CONFIG_NET_PASSIVE = 18; BASS_CONFIG_REC_BUFFER = 19; BASS_CONFIG_NET_PLAYLIST = 21; BASS_CONFIG_MUSIC_VIRTUAL = 22; BASS_CONFIG_VERIFY = 23; BASS_CONFIG_UPDATETHREADS = 24; BASS_CONFIG_DEV_BUFFER = 27; BASS_CONFIG_VISTA_TRUEPOS = 30; BASS_CONFIG_IOS_MIXAUDIO = 34; BASS_CONFIG_DEV_DEFAULT = 36; BASS_CONFIG_NET_READTIMEOUT = 37; BASS_CONFIG_VISTA_SPEAKERS = 38; BASS_CONFIG_IOS_SPEAKER = 39; BASS_CONFIG_MF_DISABLE = 40; BASS_CONFIG_HANDLES = 41; BASS_CONFIG_UNICODE = 42; BASS_CONFIG_SRC = 43; BASS_CONFIG_SRC_SAMPLE = 44; BASS_CONFIG_ASYNCFILE_BUFFER = 45; BASS_CONFIG_OGG_PRESCAN = 47; BASS_CONFIG_MF_VIDEO = 48; BASS_CONFIG_AIRPLAY = 49; BASS_CONFIG_DEV_NONSTOP = 50; BASS_CONFIG_IOS_NOCATEGORY = 51; BASS_CONFIG_VERIFY_NET = 52; BASS_CONFIG_DEV_PERIOD = 53; BASS_CONFIG_FLOAT = 54; // BASS_SetConfigPtr options BASS_CONFIG_NET_AGENT = 16; BASS_CONFIG_NET_PROXY = 17; // BASS_Init flags BASS_DEVICE_8BITS = 1; // 8 bit resolution, else 16 bit BASS_DEVICE_MONO = 2; // mono, else stereo BASS_DEVICE_3D = 4; // enable 3D functionality BASS_DEVICE_16BITS = 8; // limit output to 16 bit { If the BASS_DEVICE_3D flag is not specified when initilizing BASS, then the 3D flags (BASS_SAMPLE_3D and BASS_MUSIC_3D) are ignored when loading/creating a sample/stream/music. } BASS_DEVICE_LATENCY = $100; // calculate device latency (BASS_INFO struct) BASS_DEVICE_CPSPEAKERS = $400; // detect speakers via Windows control panel BASS_DEVICE_SPEAKERS = $800; // force enabling of speaker assignment BASS_DEVICE_NOSPEAKER = $1000; // ignore speaker arrangement BASS_DEVICE_DMIX = $2000; // use ALSA "dmix" plugin BASS_DEVICE_FREQ = $4000; // set device sample rate BASS_DEVICE_STEREO = $8000; // limit output to stereo // DirectSound interfaces (for use with BASS_GetDSoundObject) BASS_OBJECT_DS = 1; // IDirectSound BASS_OBJECT_DS3DL = 2; // IDirectSound3DListener // BASS_DEVICEINFO flags BASS_DEVICE_ENABLED = 1; BASS_DEVICE_DEFAULT = 2; BASS_DEVICE_INIT = 4; BASS_DEVICE_TYPE_MASK = $ff000000; BASS_DEVICE_TYPE_NETWORK = $01000000; BASS_DEVICE_TYPE_SPEAKERS = $02000000; BASS_DEVICE_TYPE_LINE = $03000000; BASS_DEVICE_TYPE_HEADPHONES = $04000000; BASS_DEVICE_TYPE_MICROPHONE = $05000000; BASS_DEVICE_TYPE_HEADSET = $06000000; BASS_DEVICE_TYPE_HANDSET = $07000000; BASS_DEVICE_TYPE_DIGITAL = $08000000; BASS_DEVICE_TYPE_SPDIF = $09000000; BASS_DEVICE_TYPE_HDMI = $0a000000; BASS_DEVICE_TYPE_DISPLAYPORT = $40000000; // BASS_GetDeviceInfo flags BASS_DEVICES_AIRPLAY = $1000000; // BASS_INFO flags (from DSOUND.H) DSCAPS_CONTINUOUSRATE = $00000010; // supports all sample rates between min/maxrate DSCAPS_EMULDRIVER = $00000020; // device does NOT have hardware DirectSound support DSCAPS_CERTIFIED = $00000040; // device driver has been certified by Microsoft { The following flags tell what type of samples are supported by HARDWARE mixing, all these formats are supported by SOFTWARE mixing } DSCAPS_SECONDARYMONO = $00000100; // mono DSCAPS_SECONDARYSTEREO = $00000200; // stereo DSCAPS_SECONDARY8BIT = $00000400; // 8 bit DSCAPS_SECONDARY16BIT = $00000800; // 16 bit // BASS_RECORDINFO flags (from DSOUND.H) DSCCAPS_EMULDRIVER = DSCAPS_EMULDRIVER; // device does NOT have hardware DirectSound recording support DSCCAPS_CERTIFIED = DSCAPS_CERTIFIED; // device driver has been certified by Microsoft // defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H) (* WAVE_FORMAT_1M08 = $00000001; // 11.025 kHz, Mono, 8-bit WAVE_FORMAT_1S08 = $00000002; // 11.025 kHz, Stereo, 8-bit WAVE_FORMAT_1M16 = $00000004; // 11.025 kHz, Mono, 16-bit WAVE_FORMAT_1S16 = $00000008; // 11.025 kHz, Stereo, 16-bit WAVE_FORMAT_2M08 = $00000010; // 22.05 kHz, Mono, 8-bit WAVE_FORMAT_2S08 = $00000020; // 22.05 kHz, Stereo, 8-bit WAVE_FORMAT_2M16 = $00000040; // 22.05 kHz, Mono, 16-bit WAVE_FORMAT_2S16 = $00000080; // 22.05 kHz, Stereo, 16-bit WAVE_FORMAT_4M08 = $00000100; // 44.1 kHz, Mono, 8-bit WAVE_FORMAT_4S08 = $00000200; // 44.1 kHz, Stereo, 8-bit WAVE_FORMAT_4M16 = $00000400; // 44.1 kHz, Mono, 16-bit WAVE_FORMAT_4S16 = $00000800; // 44.1 kHz, Stereo, 16-bit *) BASS_SAMPLE_8BITS = 1; // 8 bit BASS_SAMPLE_FLOAT = 256; // 32 bit floating-point BASS_SAMPLE_MONO = 2; // mono BASS_SAMPLE_LOOP = 4; // looped BASS_SAMPLE_3D = 8; // 3D functionality BASS_SAMPLE_SOFTWARE = 16; // not using hardware mixing BASS_SAMPLE_MUTEMAX = 32; // mute at max distance (3D only) BASS_SAMPLE_VAM = 64; // DX7 voice allocation & management BASS_SAMPLE_FX = 128; // old implementation of DX8 effects BASS_SAMPLE_OVER_VOL = $10000; // override lowest volume BASS_SAMPLE_OVER_POS = $20000; // override longest playing BASS_SAMPLE_OVER_DIST = $30000; // override furthest from listener (3D only) BASS_STREAM_PRESCAN = $20000; // enable pin-point seeking/length (MP3/MP2/MP1) BASS_MP3_SETPOS = BASS_STREAM_PRESCAN; BASS_STREAM_AUTOFREE = $40000; // automatically free the stream when it stop/ends BASS_STREAM_RESTRATE = $80000; // restrict the download rate of internet file streams BASS_STREAM_BLOCK = $100000;// download/play internet file stream in small blocks BASS_STREAM_DECODE = $200000;// don't play the stream, only decode (BASS_ChannelGetData) BASS_STREAM_STATUS = $800000;// give server status info (HTTP/ICY tags) in DOWNLOADPROC BASS_MUSIC_FLOAT = BASS_SAMPLE_FLOAT; // 32-bit floating-point BASS_MUSIC_MONO = BASS_SAMPLE_MONO; // force mono mixing (less CPU usage) BASS_MUSIC_LOOP = BASS_SAMPLE_LOOP; // loop music BASS_MUSIC_3D = BASS_SAMPLE_3D; // enable 3D functionality BASS_MUSIC_FX = BASS_SAMPLE_FX; // enable old implementation of DX8 effects BASS_MUSIC_AUTOFREE = BASS_STREAM_AUTOFREE; // automatically free the music when it stop/ends BASS_MUSIC_DECODE = BASS_STREAM_DECODE; // don't play the music, only decode (BASS_ChannelGetData) BASS_MUSIC_PRESCAN = BASS_STREAM_PRESCAN; // calculate playback length BASS_MUSIC_CALCLEN = BASS_MUSIC_PRESCAN; BASS_MUSIC_RAMP = $200; // normal ramping BASS_MUSIC_RAMPS = $400; // sensitive ramping BASS_MUSIC_SURROUND = $800; // surround sound BASS_MUSIC_SURROUND2 = $1000; // surround sound (mode 2) BASS_MUSIC_FT2PAN = $2000; // apply FastTracker 2 panning to XM files BASS_MUSIC_FT2MOD = $2000; // play .MOD as FastTracker 2 does BASS_MUSIC_PT1MOD = $4000; // play .MOD as ProTracker 1 does BASS_MUSIC_NONINTER = $10000; // non-interpolated sample mixing BASS_MUSIC_SINCINTER = $800000; // sinc interpolated sample mixing BASS_MUSIC_POSRESET = $8000; // stop all notes when moving position BASS_MUSIC_POSRESETEX = $400000; // stop all notes and reset bmp/etc when moving position BASS_MUSIC_STOPBACK = $80000; // stop the music on a backwards jump effect BASS_MUSIC_NOSAMPLE = $100000; // don't load the samples // Speaker assignment flags BASS_SPEAKER_FRONT = $1000000; // front speakers BASS_SPEAKER_REAR = $2000000; // rear/side speakers BASS_SPEAKER_CENLFE = $3000000; // center & LFE speakers (5.1) BASS_SPEAKER_REAR2 = $4000000; // rear center speakers (7.1) BASS_SPEAKER_LEFT = $10000000; // modifier: left BASS_SPEAKER_RIGHT = $20000000; // modifier: right BASS_SPEAKER_FRONTLEFT = BASS_SPEAKER_FRONT or BASS_SPEAKER_LEFT; BASS_SPEAKER_FRONTRIGHT = BASS_SPEAKER_FRONT or BASS_SPEAKER_RIGHT; BASS_SPEAKER_REARLEFT = BASS_SPEAKER_REAR or BASS_SPEAKER_LEFT; BASS_SPEAKER_REARRIGHT = BASS_SPEAKER_REAR or BASS_SPEAKER_RIGHT; BASS_SPEAKER_CENTER = BASS_SPEAKER_CENLFE or BASS_SPEAKER_LEFT; BASS_SPEAKER_LFE = BASS_SPEAKER_CENLFE or BASS_SPEAKER_RIGHT; BASS_SPEAKER_REAR2LEFT = BASS_SPEAKER_REAR2 or BASS_SPEAKER_LEFT; BASS_SPEAKER_REAR2RIGHT = BASS_SPEAKER_REAR2 or BASS_SPEAKER_RIGHT; BASS_ASYNCFILE = $40000000; BASS_UNICODE = $80000000; BASS_RECORD_PAUSE = $8000; // start recording paused // DX7 voice allocation & management flags BASS_VAM_HARDWARE = 1; { Play the sample in hardware. If no hardware voices are available then the "play" call will fail } BASS_VAM_SOFTWARE = 2; { Play the sample in software (ie. non-accelerated). No other VAM flags may be used together with this flag. } // DX7 voice management flags { These flags enable hardware resource stealing... if the hardware has no available voices, a currently playing buffer will be stopped to make room for the new buffer. NOTE: only samples loaded/created with the BASS_SAMPLE_VAM flag are considered for termination by the DX7 voice management. } BASS_VAM_TERM_TIME = 4; { If there are no free hardware voices, the buffer to be terminated will be the one with the least time left to play. } BASS_VAM_TERM_DIST = 8; { If there are no free hardware voices, the buffer to be terminated will be one that was loaded/created with the BASS_SAMPLE_MUTEMAX flag and is beyond it's max distance. If there are no buffers that match this criteria, then the "play" call will fail. } BASS_VAM_TERM_PRIO = 16; { If there are no free hardware voices, the buffer to be terminated will be the one with the lowest priority. } // BASS_CHANNELINFO types BASS_CTYPE_SAMPLE = 1; BASS_CTYPE_RECORD = 2; BASS_CTYPE_STREAM = $10000; BASS_CTYPE_STREAM_OGG = $10002; BASS_CTYPE_STREAM_MP1 = $10003; BASS_CTYPE_STREAM_MP2 = $10004; BASS_CTYPE_STREAM_MP3 = $10005; BASS_CTYPE_STREAM_AIFF = $10006; BASS_CTYPE_STREAM_WAV = $40000; // WAVE flag, LOWORD=codec BASS_CTYPE_STREAM_WAV_PCM = $50001; BASS_CTYPE_STREAM_WAV_FLOAT = $50003; BASS_CTYPE_MUSIC_MOD = $20000; BASS_CTYPE_MUSIC_MTM = $20001; BASS_CTYPE_MUSIC_S3M = $20002; BASS_CTYPE_MUSIC_XM = $20003; BASS_CTYPE_MUSIC_IT = $20004; BASS_CTYPE_MUSIC_MO3 = $00100; // MO3 flag // 3D channel modes BASS_3DMODE_NORMAL = 0; // normal 3D processing BASS_3DMODE_RELATIVE = 1; // position is relative to the listener { The channel's 3D position (position/velocity/ orientation) are relative to the listener. When the listener's position/velocity/orientation is changed with BASS_Set3DPosition, the channel's position relative to the listener does not change. } BASS_3DMODE_OFF = 2; // no 3D processing { Turn off 3D processing on the channel, the sound will be played in the center. } // software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM) BASS_3DALG_DEFAULT = 0; { default algorithm (currently translates to BASS_3DALG_OFF) } BASS_3DALG_OFF = 1; { Uses normal left and right panning. The vertical axis is ignored except for scaling of volume due to distance. Doppler shift and volume scaling are still applied, but the 3D filtering is not performed. This is the most CPU efficient software implementation, but provides no virtual 3D audio effect. Head Related Transfer Function processing will not be done. Since only normal stereo panning is used, a channel using this algorithm may be accelerated by a 2D hardware voice if no free 3D hardware voices are available. } BASS_3DALG_FULL = 2; { This algorithm gives the highest quality 3D audio effect, but uses more CPU. Requires Windows 98 2nd Edition or Windows 2000 that uses WDM drivers, if this mode is not available then BASS_3DALG_OFF will be used instead. } BASS_3DALG_LIGHT = 3; { This algorithm gives a good 3D audio effect, and uses less CPU than the FULL mode. Requires Windows 98 2nd Edition or Windows 2000 that uses WDM drivers, if this mode is not available then BASS_3DALG_OFF will be used instead. } // EAX environments, use with BASS_SetEAXParameters EAX_ENVIRONMENT_GENERIC = 0; EAX_ENVIRONMENT_PADDEDCELL = 1; EAX_ENVIRONMENT_ROOM = 2; EAX_ENVIRONMENT_BATHROOM = 3; EAX_ENVIRONMENT_LIVINGROOM = 4; EAX_ENVIRONMENT_STONEROOM = 5; EAX_ENVIRONMENT_AUDITORIUM = 6; EAX_ENVIRONMENT_CONCERTHALL = 7; EAX_ENVIRONMENT_CAVE = 8; EAX_ENVIRONMENT_ARENA = 9; EAX_ENVIRONMENT_HANGAR = 10; EAX_ENVIRONMENT_CARPETEDHALLWAY = 11; EAX_ENVIRONMENT_HALLWAY = 12; EAX_ENVIRONMENT_STONECORRIDOR = 13; EAX_ENVIRONMENT_ALLEY = 14; EAX_ENVIRONMENT_FOREST = 15; EAX_ENVIRONMENT_CITY = 16; EAX_ENVIRONMENT_MOUNTAINS = 17; EAX_ENVIRONMENT_QUARRY = 18; EAX_ENVIRONMENT_PLAIN = 19; EAX_ENVIRONMENT_PARKINGLOT = 20; EAX_ENVIRONMENT_SEWERPIPE = 21; EAX_ENVIRONMENT_UNDERWATER = 22; EAX_ENVIRONMENT_DRUGGED = 23; EAX_ENVIRONMENT_DIZZY = 24; EAX_ENVIRONMENT_PSYCHOTIC = 25; // total number of environments EAX_ENVIRONMENT_COUNT = 26; BASS_STREAMPROC_END = $80000000; // end of user stream flag // BASS_StreamCreateFileUser file systems STREAMFILE_NOBUFFER = 0; STREAMFILE_BUFFER = 1; STREAMFILE_BUFFERPUSH = 2; // BASS_StreamPutFileData options BASS_FILEDATA_END = 0; // end & close the file // BASS_StreamGetFilePosition modes BASS_FILEPOS_CURRENT = 0; BASS_FILEPOS_DECODE = BASS_FILEPOS_CURRENT; BASS_FILEPOS_DOWNLOAD = 1; BASS_FILEPOS_END = 2; BASS_FILEPOS_START = 3; BASS_FILEPOS_CONNECTED = 4; BASS_FILEPOS_BUFFER = 5; BASS_FILEPOS_SOCKET = 6; BASS_FILEPOS_ASYNCBUF = 7; BASS_FILEPOS_SIZE = 8; // BASS_ChannelSetSync types { Sync types (with BASS_ChannelSetSync() "param" and SYNCPROC "data" definitions) & flags. } BASS_SYNC_POS = 0; { Sync when a channel reaches a position. param: position in bytes data : not used } BASS_SYNC_END = 2; { Sync when a channel reaches the end. param: not used data : not used } BASS_SYNC_META = 4; { Sync when metadata is received in a stream. param: not used data : pointer to the metadata } BASS_SYNC_SLIDE = 5; { Sync when an attribute slide is completed. param: not used data : the type of slide completed (one of the BASS_SLIDE_xxx values) } BASS_SYNC_STALL = 6; { Sync when playback has stalled. param: not used data : 0=stalled, 1=resumed } BASS_SYNC_DOWNLOAD = 7; { Sync when downloading of an internet (or "buffered" user file) stream has ended. param: not used data : not used } BASS_SYNC_FREE = 8; { Sync when a channel is freed. param: not used data : not used } BASS_SYNC_SETPOS = 11; { Sync when a channel's position is set. param: not used data : 0 = playback buffer not flushed, 1 = playback buffer flushed } BASS_SYNC_MUSICPOS = 10; { Sync when a MOD music reaches an order:row position. param: LOWORD=order (0=first, -1=all) HIWORD=row (0=first, -1=all) data : LOWORD=order HIWORD=row } BASS_SYNC_MUSICINST = 1; { Sync when an instrument (sample for the non-instrument based formats) is played in a MOD music (not including retrigs). param: LOWORD=instrument (1=first) HIWORD=note (0=c0...119=b9, -1=all) data : LOWORD=note HIWORD=volume (0-64) } BASS_SYNC_MUSICFX = 3; { Sync when the "sync" effect (XM/MTM/MOD: E8x/Wxx, IT/S3M: S2x) is used. param: 0:data=pos, 1:data="x" value data : param=0: LOWORD=order HIWORD=row, param=1: "x" value } BASS_SYNC_OGG_CHANGE = 12; { FLAG: post a Windows message (instead of callback) When using a window message "callback", the message to post is given in the "proc" parameter of BASS_ChannelSetSync, and is posted to the window specified in the BASS_Init call. The message parameters are: WPARAM = data, LPARAM = user. } BASS_SYNC_MIXTIME = $40000000; // FLAG: sync at mixtime, else at playtime BASS_SYNC_ONETIME = $80000000; // FLAG: sync only once, else continuously // BASS_ChannelIsActive return values BASS_ACTIVE_STOPPED = 0; BASS_ACTIVE_PLAYING = 1; BASS_ACTIVE_STALLED = 2; BASS_ACTIVE_PAUSED = 3; // Channel attributes BASS_ATTRIB_FREQ = 1; BASS_ATTRIB_VOL = 2; BASS_ATTRIB_PAN = 3; BASS_ATTRIB_EAXMIX = 4; BASS_ATTRIB_NOBUFFER = 5; BASS_ATTRIB_VBR = 6; BASS_ATTRIB_CPU = 7; BASS_ATTRIB_SRC = 8; BASS_ATTRIB_NET_RESUME = 9; BASS_ATTRIB_SCANINFO = 10; BASS_ATTRIB_NORAMP = 11; BASS_ATTRIB_BITRATE = 12; BASS_ATTRIB_MUSIC_AMPLIFY = $100; BASS_ATTRIB_MUSIC_PANSEP = $101; BASS_ATTRIB_MUSIC_PSCALER = $102; BASS_ATTRIB_MUSIC_BPM = $103; BASS_ATTRIB_MUSIC_SPEED = $104; BASS_ATTRIB_MUSIC_VOL_GLOBAL = $105; BASS_ATTRIB_MUSIC_ACTIVE = $106; BASS_ATTRIB_MUSIC_VOL_CHAN = $200; // + channel # BASS_ATTRIB_MUSIC_VOL_INST = $300; // + instrument # // BASS_ChannelGetData flags BASS_DATA_AVAILABLE = 0; // query how much data is buffered BASS_DATA_FIXED = $20000000; // flag: return 8.24 fixed-point data BASS_DATA_FLOAT = $40000000; // flag: return floating-point sample data BASS_DATA_FFT256 = $80000000; // 256 sample FFT BASS_DATA_FFT512 = $80000001; // 512 FFT BASS_DATA_FFT1024 = $80000002; // 1024 FFT BASS_DATA_FFT2048 = $80000003; // 2048 FFT BASS_DATA_FFT4096 = $80000004; // 4096 FFT BASS_DATA_FFT8192 = $80000005; // 8192 FFT BASS_DATA_FFT16384 = $80000006; // 16384 FFT BASS_DATA_FFT32768 = $80000007; // 32768 FFT BASS_DATA_FFT_INDIVIDUAL = $10; // FFT flag: FFT for each channel, else all combined BASS_DATA_FFT_NOWINDOW = $20; // FFT flag: no Hanning window BASS_DATA_FFT_REMOVEDC = $40; // FFT flag: pre-remove DC bias BASS_DATA_FFT_COMPLEX = $80; // FFT flag: return complex data // BASS_ChannelGetLevelEx flags BASS_LEVEL_MONO = 1; BASS_LEVEL_STEREO = 2; BASS_LEVEL_RMS = 4; // BASS_ChannelGetTags types : what's returned BASS_TAG_ID3 = 0; // ID3v1 tags : TAG_ID3 structure BASS_TAG_ID3V2 = 1; // ID3v2 tags : variable length block BASS_TAG_OGG = 2; // OGG comments : series of null-terminated UTF-8 strings BASS_TAG_HTTP = 3; // HTTP headers : series of null-terminated ANSI strings BASS_TAG_ICY = 4; // ICY headers : series of null-terminated ANSI strings BASS_TAG_META = 5; // ICY metadata : ANSI string BASS_TAG_APE = 6; // APEv2 tags : series of null-terminated UTF-8 strings BASS_TAG_MP4 = 7; // MP4/iTunes metadata : series of null-terminated UTF-8 strings BASS_TAG_WMA = 8; // WMA tags : series of null-terminated UTF-8 strings BASS_TAG_VENDOR = 9; // OGG encoder : UTF-8 string BASS_TAG_LYRICS3 = 10; // Lyric3v2 tag : ASCII string BASS_TAG_CA_CODEC = 11; // CoreAudio codec info : TAG_CA_CODEC structure BASS_TAG_MF = 13; // Media Foundation tags : series of null-terminated UTF-8 strings BASS_TAG_WAVEFORMAT = 14; // WAVE format : WAVEFORMATEEX structure BASS_TAG_RIFF_INFO = $100; // RIFF "INFO" tags : series of null-terminated ANSI strings BASS_TAG_RIFF_BEXT = $101; // RIFF/BWF "bext" tags : TAG_BEXT structure BASS_TAG_RIFF_CART = $102; // RIFF/BWF "cart" tags : TAG_CART structure BASS_TAG_RIFF_DISP = $103; // RIFF "DISP" text tag : ANSI string BASS_TAG_APE_BINARY = $1000; // + index #, binary APEv2 tag : TAG_APE_BINARY structure BASS_TAG_MUSIC_NAME = $10000; // MOD music name : ANSI string BASS_TAG_MUSIC_MESSAGE = $10001; // MOD message : ANSI string BASS_TAG_MUSIC_ORDERS = $10002; // MOD order list : BYTE array of pattern numbers BASS_TAG_MUSIC_AUTH = $10003; // MOD author : UTF-8 string BASS_TAG_MUSIC_INST = $10100; // + instrument #, MOD instrument name : ANSI string BASS_TAG_MUSIC_SAMPLE = $10300; // + sample #, MOD sample name : ANSI string // BASS_ChannelGetLength/GetPosition/SetPosition modes BASS_POS_BYTE = 0; // byte position BASS_POS_MUSIC_ORDER = 1; // order.row position, MAKELONG(order,row) BASS_POS_OGG = 3; // OGG bitstream number BASS_POS_INEXACT = $8000000; // flag: allow seeking to inexact position BASS_POS_DECODE = $10000000; // flag: get the decoding (not playing) position BASS_POS_DECODETO = $20000000; // flag: decode to the position instead of seeking BASS_POS_SCAN = $40000000; // flag: scan to the position // BASS_RecordSetInput flags BASS_INPUT_OFF = $10000; BASS_INPUT_ON = $20000; BASS_INPUT_TYPE_MASK = $FF000000; BASS_INPUT_TYPE_UNDEF = $00000000; BASS_INPUT_TYPE_DIGITAL = $01000000; BASS_INPUT_TYPE_LINE = $02000000; BASS_INPUT_TYPE_MIC = $03000000; BASS_INPUT_TYPE_SYNTH = $04000000; BASS_INPUT_TYPE_CD = $05000000; BASS_INPUT_TYPE_PHONE = $06000000; BASS_INPUT_TYPE_SPEAKER = $07000000; BASS_INPUT_TYPE_WAVE = $08000000; BASS_INPUT_TYPE_AUX = $09000000; BASS_INPUT_TYPE_ANALOG = $0A000000; BASS_FX_DX8_CHORUS = 0; BASS_FX_DX8_COMPRESSOR = 1; BASS_FX_DX8_DISTORTION = 2; BASS_FX_DX8_ECHO = 3; BASS_FX_DX8_FLANGER = 4; BASS_FX_DX8_GARGLE = 5; BASS_FX_DX8_I3DL2REVERB = 6; BASS_FX_DX8_PARAMEQ = 7; BASS_FX_DX8_REVERB = 8; BASS_DX8_PHASE_NEG_180 = 0; BASS_DX8_PHASE_NEG_90 = 1; BASS_DX8_PHASE_ZERO = 2; BASS_DX8_PHASE_90 = 3; BASS_DX8_PHASE_180 = 4; type DWORD = LongWord; BOOL = LongBool; QWORD = Int64; HMUSIC = DWORD; // MOD music handle HSAMPLE = DWORD; // sample handle HCHANNEL = DWORD; // playing sample's channel handle HSTREAM = DWORD; // sample stream handle HRECORD = DWORD; // recording handle HSYNC = DWORD; // synchronizer handle HDSP = DWORD; // DSP handle HFX = DWORD; // DX8 effect handle HPLUGIN = DWORD; // Plugin handle // Device info structure BASS_DEVICEINFO = record name: PAnsiChar; // description driver: PAnsiChar; // driver flags: DWORD; end; BASS_INFO = record flags: DWORD; // device capabilities (DSCAPS_xxx flags) hwsize: DWORD; // size of total device hardware memory hwfree: DWORD; // size of free device hardware memory freesam: DWORD; // number of free sample slots in the hardware free3d: DWORD; // number of free 3D sample slots in the hardware minrate: DWORD; // min sample rate supported by the hardware maxrate: DWORD; // max sample rate supported by the hardware eax: BOOL; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used) minbuf: DWORD; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY) dsver: DWORD; // DirectSound version latency: DWORD; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY) initflags: DWORD; // BASS_Init "flags" parameter speakers: DWORD; // number of speakers available freq: DWORD; // current output rate end; // Recording device info structure BASS_RECORDINFO = record flags: DWORD; // device capabilities (DSCCAPS_xxx flags) formats: DWORD; // supported standard formats (WAVE_FORMAT_xxx flags) inputs: DWORD; // number of inputs singlein: BOOL; // only 1 input can be set at a time freq: DWORD; // current input rate end; // Sample info structure BASS_SAMPLE = record freq: DWORD; // default playback rate volume: Single; // default volume (0-100) pan: Single; // default pan (-100=left, 0=middle, 100=right) flags: DWORD; // BASS_SAMPLE_xxx flags length: DWORD; // length (in samples, not bytes) max: DWORD; // maximum simultaneous playbacks origres: DWORD; // original resolution chans: DWORD; // number of channels mingap: DWORD; // minimum gap (ms) between creating channels { The following are the sample's default 3D attributes (if the sample is 3D, BASS_SAMPLE_3D is in flags) see BASS_ChannelSet3DAttributes } mode3d: DWORD; // BASS_3DMODE_xxx mode mindist: Single; // minimum distance maxdist: Single; // maximum distance iangle: DWORD; // angle of inside projection cone oangle: DWORD; // angle of outside projection cone outvol: Single; // delta-volume outside the projection cone { The following are the defaults used if the sample uses the DirectX 7 voice allocation/management features. } vam: DWORD; // voice allocation/management flags (BASS_VAM_xxx) priority: DWORD; // priority (0=lowest, $ffffffff=highest) end; // Channel info structure BASS_CHANNELINFO = record freq: DWORD; // default playback rate chans: DWORD; // channels flags: DWORD; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags ctype: DWORD; // type of channel origres: DWORD; // original resolution plugin: HPLUGIN; // plugin sample: HSAMPLE; // sample {$IFDEF CPUX64} padding: DWORD; {$ENDIF} filename: PChar; // filename end; BASS_PLUGINFORM = record ctype: DWORD; // channel type {$IFDEF CPUX64} padding: DWORD; {$ENDIF} name: PAnsiChar; // format description exts: PAnsiChar; // file extension filter (*.ext1;*.ext2;etc...) end; PBASS_PLUGINFORMS = ^TBASS_PLUGINFORMS; TBASS_PLUGINFORMS = array[0..maxInt div sizeOf(BASS_PLUGINFORM) - 1] of BASS_PLUGINFORM; PBASS_PLUGININFO = ^BASS_PLUGININFO; BASS_PLUGININFO = record version: DWORD; // version (same form as BASS_GetVersion) formatc: DWORD; // number of formats formats: PBASS_PLUGINFORMS; // the array of formats end; // 3D vector (for 3D positions/velocities/orientations) BASS_3DVECTOR = record x: Single; // +=right, -=left y: Single; // +=up, -=down z: Single; // +=front, -=behind end; // User file stream callback functions FILECLOSEPROC = procedure(user: Pointer); {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; FILELENPROC = function(user: Pointer): QWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; FILEREADPROC = function(buffer: Pointer; length: DWORD; user: Pointer): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; FILESEEKPROC = function(offset: QWORD; user: Pointer): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; BASS_FILEPROCS = record close: FILECLOSEPROC; length: FILELENPROC; read: FILEREADPROC; seek: FILESEEKPROC; end; // ID3v1 tag structure PTAG_ID3 = ^TAG_ID3; TAG_ID3 = record id: Array[0..2] of AnsiChar; title: Array[0..29] of AnsiChar; artist: Array[0..29] of AnsiChar; album: Array[0..29] of AnsiChar; year: Array[0..3] of AnsiChar; comment: Array[0..29] of AnsiChar; genre: Byte; end; // Binary APEv2 tag structure PTAG_APE_BINARY = ^TAG_APE_BINARY; TAG_APE_BINARY = record key: PAnsiChar; data: PAnsiChar; length: DWORD; end; // BWF "bext" tag structure PTAG_BEXT = ^TAG_BEXT; TAG_BEXT = packed record Description: Array[0..255] of AnsiChar; // description Originator: Array[0..31] of AnsiChar; // name of the originator OriginatorReference: Array[0..31] of AnsiChar; // reference of the originator OriginationDate: Array[0..9] of AnsiChar; // date of creation (yyyy-mm-dd) OriginationTime: Array[0..7] of AnsiChar; // time of creation (hh-mm-ss) TimeReference: QWORD; // first sample count since midnight (little-endian) Version: Word; // BWF version (little-endian) UMID: Array[0..63] of Byte; // SMPTE UMID Reserved: Array[0..189] of Byte; CodingHistory: Array[0..maxInt div 2 - 1] of AnsiChar; // history end; BASS_DX8_CHORUS = record fWetDryMix: Single; fDepth: Single; fFeedback: Single; fFrequency: Single; lWaveform: DWORD; // 0=triangle, 1=sine fDelay: Single; lPhase: DWORD; // BASS_DX8_PHASE_xxx end; BASS_DX8_COMPRESSOR = record fGain: Single; fAttack: Single; fRelease: Single; fThreshold: Single; fRatio: Single; fPredelay: Single; end; BASS_DX8_DISTORTION = record fGain: Single; fEdge: Single; fPostEQCenterFrequency: Single; fPostEQBandwidth: Single; fPreLowpassCutoff: Single; end; BASS_DX8_ECHO = record fWetDryMix: Single; fFeedback: Single; fLeftDelay: Single; fRightDelay: Single; lPanDelay: BOOL; end; BASS_DX8_FLANGER = record fWetDryMix: Single; fDepth: Single; fFeedback: Single; fFrequency: Single; lWaveform: DWORD; // 0=triangle, 1=sine fDelay: Single; lPhase: DWORD; // BASS_DX8_PHASE_xxx end; BASS_DX8_GARGLE = record dwRateHz: DWORD; // Rate of modulation in hz dwWaveShape: DWORD; // 0=triangle, 1=square end; BASS_DX8_I3DL2REVERB = record lRoom: LongInt; // [-10000, 0] default: -1000 mB lRoomHF: LongInt; // [-10000, 0] default: 0 mB flRoomRolloffFactor: Single; // [0.0, 10.0] default: 0.0 flDecayTime: Single; // [0.1, 20.0] default: 1.49s flDecayHFRatio: Single; // [0.1, 2.0] default: 0.83 lReflections: LongInt; // [-10000, 1000] default: -2602 mB flReflectionsDelay: Single; // [0.0, 0.3] default: 0.007 s lReverb: LongInt; // [-10000, 2000] default: 200 mB flReverbDelay: Single; // [0.0, 0.1] default: 0.011 s flDiffusion: Single; // [0.0, 100.0] default: 100.0 % flDensity: Single; // [0.0, 100.0] default: 100.0 % flHFReference: Single; // [20.0, 20000.0] default: 5000.0 Hz end; BASS_DX8_PARAMEQ = record fCenter: Single; fBandwidth: Single; fGain: Single; end; BASS_DX8_REVERB = record fInGain: Single; // [-96.0,0.0] default: 0.0 dB fReverbMix: Single; // [-96.0,0.0] default: 0.0 db fReverbTime: Single; // [0.001,3000.0] default: 1000.0 ms fHighFreqRTRatio: Single; // [0.001,0.999] default: 0.001 end; // callback function types STREAMPROC = function(handle: HSTREAM; buffer: Pointer; length: DWORD; user: Pointer): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; { User stream callback function. NOTE: A stream function should obviously be as quick as possible, other streams (and MOD musics) can't be mixed until it's finished. handle : The stream that needs writing buffer : Buffer to write the samples in length : Number of bytes to write user : The 'user' parameter value given when calling BASS_StreamCreate RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end the stream. } const // special STREAMPROCs STREAMPROC_DUMMY = Pointer(0); // "dummy" stream STREAMPROC_PUSH = Pointer(-1); // push stream type { User file stream callback function. action : The action to perform, one of BASS_FILE_xxx values. param1 : Depends on "action" param2 : Depends on "action" user : The 'user' parameter value given when calling BASS_StreamCreate RETURN : Depends on "action" } DOWNLOADPROC = procedure(buffer: Pointer; length: DWORD; user: Pointer); {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; { Internet stream download callback function. buffer : Buffer containing the downloaded data... NULL=end of download length : Number of bytes in the buffer user : The 'user' parameter value given when calling BASS_StreamCreateURL } SYNCPROC = procedure(handle: HSYNC; channel, data: DWORD; user: Pointer); {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; { Sync callback function. NOTE: a sync callback function should be very quick as other syncs cannot be processed until it has finished. If the sync is a "mixtime" sync, then other streams and MOD musics can not be mixed until it's finished either. handle : The sync that has occured channel: Channel that the sync occured in data : Additional data associated with the sync's occurance user : The 'user' parameter given when calling BASS_ChannelSetSync } DSPPROC = procedure(handle: HDSP; channel: DWORD; buffer: Pointer; length: DWORD; user: Pointer); {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; { DSP callback function. NOTE: A DSP function should obviously be as quick as possible... other DSP functions, streams and MOD musics can not be processed until it's finished. handle : The DSP handle channel: Channel that the DSP is being applied to buffer : Buffer to apply the DSP to length : Number of bytes in the buffer user : The 'user' parameter given when calling BASS_ChannelSetDSP } RECORDPROC = function(handle: HRECORD; buffer: Pointer; length: DWORD; user: Pointer): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; { Recording callback function. handle : The recording handle buffer : Buffer containing the recorded sample data length : Number of bytes user : The 'user' parameter value given when calling BASS_RecordStart RETURN : TRUE = continue recording, FALSE = stop } var BASS_SetConfig: function(option, value: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_GetConfig: function(option: DWORD): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_SetConfigPtr: function(option: DWORD; value: Pointer): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_GetConfigPtr: function(option: DWORD): Pointer; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_GetVersion: function(): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ErrorGetCode: function(): LongInt; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_GetDeviceInfo: function(device: DWORD; var info: BASS_DEVICEINFO): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; {$IFDEF MSWINDOWS} BASS_Init: function(device: LongInt; freq, flags: DWORD; win: HWND; clsid: PGUID): BOOL; stdcall;// external bassdll; {$ELSE} BASS_Init: function(device: LongInt; freq, flags: DWORD; win: Pointer; clsid: Pointer): BOOL; cdecl; //external bassdll; {$ENDIF} BASS_SetDevice: function(device: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_GetDevice: function():DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_Free: function():BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; {$IFDEF MSWINDOWS} BASS_GetDSoundObject: function(obj: DWORD): Pointer; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; {$ENDIF} BASS_GetInfo: function(var info: BASS_INFO): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_Update: function(length: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_GetCPU: function():Single; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_Start: function():BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_Stop: function():BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_Pause: function():BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_SetVolume: function(volume: Single): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_GetVolume: function():Single; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_PluginLoad: function(filename: PChar; flags: DWORD): HPLUGIN; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_PluginFree: function(handle: HPLUGIN): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_PluginGetInfo: function(handle: HPLUGIN): PBASS_PLUGININFO; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_Set3DFactors: function(distf, rollf, doppf: Single): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_Get3DFactors: function(var distf, rollf, doppf: Single): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_Set3DPosition: function(var pos, vel, front, top: BASS_3DVECTOR): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_Get3DPosition: function(var pos, vel, front, top: BASS_3DVECTOR): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_Apply3D: procedure(); {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; {$IFDEF MSWINDOWS} BASS_SetEAXParameters: function(env: LongInt; vol, decay, damp: Single): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_GetEAXParameters: function(var env: DWORD; var vol, decay, damp: Single): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; {$ENDIF} BASS_MusicLoad: function(mem: BOOL; f: Pointer; offset: QWORD; length, flags, freq: DWORD): HMUSIC; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_MusicFree: function(handle: HMUSIC): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_SampleLoad: function(mem: BOOL; f: Pointer; offset: QWORD; length, max, flags: DWORD): HSAMPLE; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_SampleCreate: function(length, freq, chans, max, flags: DWORD): HSAMPLE; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_SampleFree: function(handle: HSAMPLE): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_SampleSetData: function(handle: HSAMPLE; buffer: Pointer): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_SampleGetData: function(handle: HSAMPLE; buffer: Pointer): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_SampleGetInfo: function(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_SampleSetInfo: function(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_SampleGetChannel: function(handle: HSAMPLE; onlynew: BOOL): HCHANNEL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_SampleGetChannels: function(handle: HSAMPLE; channels: Pointer): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_SampleStop: function(handle: HSAMPLE): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_StreamCreate: function(freq, chans, flags: DWORD; proc: STREAMPROC; user: Pointer): HSTREAM; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_StreamCreateFile: function(mem: BOOL; f: Pointer; offset, length: QWORD; flags: DWORD): HSTREAM; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_StreamCreateURL: function(url: PAnsiChar; offset: DWORD; flags: DWORD; proc: DOWNLOADPROC; user: Pointer):HSTREAM; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_StreamCreateFileUser: function(system, flags: DWORD; var procs: BASS_FILEPROCS; user: Pointer): HSTREAM; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_StreamFree: function(handle: HSTREAM): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_StreamGetFilePosition: function(handle: HSTREAM; mode: DWORD): QWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_StreamPutData: function(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_StreamPutFileData: function(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_RecordGetDeviceInfo: function(device: DWORD; var info: BASS_DEVICEINFO): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_RecordInit: function(device: LongInt):BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_RecordSetDevice: function(device: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_RecordGetDevice: function():DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_RecordFree: function():BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_RecordGetInfo: function(var info: BASS_RECORDINFO): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_RecordGetInputName: function(input: LongInt): PAnsiChar; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_RecordSetInput: function(input: LongInt; flags: DWORD; volume: Single): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_RecordGetInput: function(input: LongInt; var volume: Single): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_RecordStart: function(freq, chans, flags: DWORD; proc: RECORDPROC; user: Pointer): HRECORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelBytes2Seconds: function(handle: DWORD; pos: QWORD): Double; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};//external bassdll; BASS_ChannelSeconds2Bytes: function(handle: DWORD; pos: Double): QWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};//external bassdll; BASS_ChannelGetDevice: function(handle: DWORD): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelSetDevice: function(handle, device: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelIsActive: function(handle: DWORD): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};//external bassdll; BASS_ChannelGetInfo: function(handle: DWORD; var info: BASS_CHANNELINFO):BOOL;{$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};//external bassdll; BASS_ChannelGetTags: function(handle: HSTREAM; tags: DWORD): PAnsiChar; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelFlags: function(handle, flags, mask: DWORD): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelUpdate: function(handle, length: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelLock: function(handle: DWORD; lock: BOOL): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelPlay: function(handle: DWORD; restart: BOOL): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelStop: function(handle: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelPause: function(handle: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelSetAttribute: function(handle, attrib: DWORD; value: Single): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelGetAttribute: function(handle, attrib: DWORD; var value: Single): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelSlideAttribute: function(handle, attrib: DWORD; value: Single; time: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelIsSliding: function(handle, attrib: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelSetAttributeEx: function(handle, attrib: DWORD; value: Pointer; size: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelGetAttributeEx: function(handle, attrib: DWORD; value: Pointer; size: DWORD): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelSet3DAttributes: function(handle: DWORD; mode: LongInt; min, max: Single; iangle, oangle, outvol: LongInt): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelGet3DAttributes: function(handle: DWORD; var mode: DWORD; var min, max: Single; var iangle, oangle, outvol: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelSet3DPosition: function(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelGet3DPosition: function(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelGetLength: function(handle, mode: DWORD): QWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelSetPosition: function(handle: DWORD; pos: QWORD; mode: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelGetPosition: function(handle, mode: DWORD): QWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelGetLevel: function(handle: DWORD): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelGetLevelEx: function(handle: DWORD; levels: PSingle; length: Single; flags: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelGetData: function(handle: DWORD; buffer: Pointer; length: DWORD): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelSetSync: function(handle: DWORD; type_: DWORD; param: QWORD; proc: SYNCPROC; user: Pointer): HSYNC; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelRemoveSync: function(handle: DWORD; sync: HSYNC): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelSetDSP: function(handle: DWORD; proc: DSPPROC; user: Pointer; priority: LongInt): HDSP; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelRemoveDSP: function(handle: DWORD; dsp: HDSP): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelSetLink: function(handle, chan: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelRemoveLink: function(handle, chan: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelSetFX: function(handle, type_: DWORD; priority: LongInt): HFX; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_ChannelRemoveFX: function(handle: DWORD; fx: HFX): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_FXSetParameters: function(handle: HFX; par: Pointer): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_FXGetParameters: function(handle: HFX; par: Pointer): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_FXReset: function(handle: HFX): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; BASS_FXSetPriority: function(handle: HFX; priority: LongInt): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; //external bassdll; function BASS_SPEAKER_N(n: DWORD): DWORD; {$IFDEF MSWINDOWS} function BASS_SetEAXPreset(env: LongInt): BOOL; { This function is defined in the implementation part of this unit. It is not part of BASS.DLL but an extra function which makes it easier to set the predefined EAX environments. env : a EAX_ENVIRONMENT_xxx constant } {$ENDIF} type TBASSModuleHandle = HINST; function BASS_Load(LibName: PChar ): Boolean; procedure BASS_UnLoad; function BASS_IsLoaded:boolean; implementation const INVALID_MODULEHANDLE_VALUE = TBASSModuleHandle(0); var BASSHandle: TBASSModuleHandle; function BASS_SPEAKER_N(n: DWORD): DWORD; begin Result := n shl 24; end; {$IFDEF MSWINDOWS} function BASS_SetEAXPreset(env: LongInt): BOOL; begin case (env) of EAX_ENVIRONMENT_GENERIC: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_GENERIC, 0.5, 1.493, 0.5); EAX_ENVIRONMENT_PADDEDCELL: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PADDEDCELL, 0.25, 0.1, 0); EAX_ENVIRONMENT_ROOM: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ROOM, 0.417, 0.4, 0.666); EAX_ENVIRONMENT_BATHROOM: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_BATHROOM, 0.653, 1.499, 0.166); EAX_ENVIRONMENT_LIVINGROOM: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_LIVINGROOM, 0.208, 0.478, 0); EAX_ENVIRONMENT_STONEROOM: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONEROOM, 0.5, 2.309, 0.888); EAX_ENVIRONMENT_AUDITORIUM: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_AUDITORIUM, 0.403, 4.279, 0.5); EAX_ENVIRONMENT_CONCERTHALL: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CONCERTHALL, 0.5, 3.961, 0.5); EAX_ENVIRONMENT_CAVE: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CAVE, 0.5, 2.886, 1.304); EAX_ENVIRONMENT_ARENA: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ARENA, 0.361, 7.284, 0.332); EAX_ENVIRONMENT_HANGAR: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HANGAR, 0.5, 10.0, 0.3); EAX_ENVIRONMENT_CARPETEDHALLWAY: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CARPETEDHALLWAY, 0.153, 0.259, 2.0); EAX_ENVIRONMENT_HALLWAY: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HALLWAY, 0.361, 1.493, 0); EAX_ENVIRONMENT_STONECORRIDOR: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONECORRIDOR, 0.444, 2.697, 0.638); EAX_ENVIRONMENT_ALLEY: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ALLEY, 0.25, 1.752, 0.776); EAX_ENVIRONMENT_FOREST: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_FOREST, 0.111, 3.145, 0.472); EAX_ENVIRONMENT_CITY: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CITY, 0.111, 2.767, 0.224); EAX_ENVIRONMENT_MOUNTAINS: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_MOUNTAINS, 0.194, 7.841, 0.472); EAX_ENVIRONMENT_QUARRY: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_QUARRY, 1, 1.499, 0.5); EAX_ENVIRONMENT_PLAIN: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PLAIN, 0.097, 2.767, 0.224); EAX_ENVIRONMENT_PARKINGLOT: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PARKINGLOT, 0.208, 1.652, 1.5); EAX_ENVIRONMENT_SEWERPIPE: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_SEWERPIPE, 0.652, 2.886, 0.25); EAX_ENVIRONMENT_UNDERWATER: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_UNDERWATER, 1, 1.499, 0); EAX_ENVIRONMENT_DRUGGED: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DRUGGED, 0.875, 8.392, 1.388); EAX_ENVIRONMENT_DIZZY: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DIZZY, 0.139, 17.234, 0.666); EAX_ENVIRONMENT_PSYCHOTIC: Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PSYCHOTIC, 0.486, 7.563, 0.806); else Result := FALSE; end; end; {$ENDIF} function BASS_Load(LibName: PChar ): Boolean; begin Result := False; // Make sure the previous library is unloaded BASS_Unload; // If no library name given, use the default library names if LibName = nil then LibName := bassdll; // Load the library BASSHandle := LoadLibrary(LibName); if BASSHandle = INVALID_MODULEHANDLE_VALUE then Exit; // Get all the function addresses from the library BASS_SetConfig := getprocaddress(basshandle,'BASS_SetConfig'); BASS_GetConfig := getprocaddress(basshandle,'BASS_GetConfig'); BASS_SetConfigPtr := getprocaddress(basshandle,'BASS_SetConfigPtr'); BASS_GetConfigPtr := getprocaddress(basshandle,'BASS_GetConfigPtr'); BASS_GetVersion := getprocaddress(basshandle,'BASS_GetVersion'); BASS_ErrorGetCode := getprocaddress(basshandle,'BASS_ErrorGetCode'); BASS_GetDeviceInfo := getprocaddress(basshandle,'BASS_GetDeviceInfo'); {$IFDEF MSWINDOWS} BASS_Init := getprocaddress(basshandle,'BASS_Init'); {$ELSE} BASS_Init := getprocaddress(basshandle,'BASS_Init_'); {$ENDIF} BASS_SetDevice := getprocaddress(basshandle,'BASS_SetDevice'); BASS_GetDevice := getprocaddress(basshandle,'BASS_GetDevice'); BASS_Free := getprocaddress(basshandle,'BASS_Free'); {$IFDEF MSWINDOWS} BASS_GetDSoundObject := getprocaddress(basshandle,'BASS_GetDSoundObject'); {$ENDIF} BASS_GetInfo := getprocaddress(basshandle,'BASS_GetInfo'); BASS_Update := getprocaddress(basshandle,'BASS_Update'); BASS_GetCPU := getprocaddress(basshandle,'BASS_GetCPU'); BASS_Start := getprocaddress(basshandle,'BASS_Start'); BASS_Stop := getprocaddress(basshandle,'BASS_Stop'); BASS_Pause := getprocaddress(basshandle,'BASS_Pause'); BASS_SetVolume := getprocaddress(basshandle,'BASS_SetVolume'); BASS_GetVolume := getprocaddress(basshandle,'BASS_GetVolume'); BASS_PluginLoad := getprocaddress(basshandle, 'BASS_PluginLoad'); BASS_PluginFree := getprocaddress(basshandle, 'BASS_PluginFree'); BASS_PluginGetInfo := getprocaddress(basshandle, 'BASS_PluginGetInfo'); BASS_Set3DFactors := getprocaddress(basshandle,'BASS_Set3DFactors'); BASS_Get3DFactors := getprocaddress(basshandle,'BASS_Get3DFactors'); BASS_Set3DPosition := getprocaddress(basshandle,'BASS_Set3DPosition'); BASS_Get3DPosition := getprocaddress(basshandle,'BASS_Get3DPosition'); BASS_Apply3D := getprocaddress(basshandle,'BASS_Apply3D'); {$IFDEF MSWINDOWS} BASS_SetEAXParameters := getprocaddress(basshandle,'BASS_SetEAXParameters'); BASS_GetEAXParameters := getprocaddress(basshandle,'BASS_GetEAXParameters'); {$ENDIF} BASS_MusicLoad := getprocaddress(basshandle,'BASS_MusicLoad'); BASS_MusicFree := getprocaddress(basshandle,'BASS_MusicFree'); BASS_SampleLoad := getprocaddress(basshandle,'BASS_SampleLoad'); BASS_SampleCreate := getprocaddress(basshandle,'BASS_SampleCreate'); BASS_SampleFree := getprocaddress(basshandle,'BASS_SampleFree'); BASS_SampleSetData := getprocaddress(basshandle,'BASS_SampleSetData'); BASS_SampleGetData := getprocaddress(basshandle,'BASS_SampleGetData'); BASS_SampleGetInfo := getprocaddress(basshandle,'BASS_SampleGetInfo'); BASS_SampleSetInfo := getprocaddress(basshandle,'BASS_SampleSetInfo'); BASS_SampleGetChannel := getprocaddress(basshandle,'BASS_SampleGetChannel'); BASS_SampleGetChannels := getprocaddress(basshandle,'BASS_SampleGetChannels'); BASS_SampleStop := getprocaddress(basshandle,'BASS_SampleStop'); BASS_StreamCreate := getprocaddress(basshandle,'BASS_StreamCreate'); BASS_StreamCreateFile := getprocaddress(basshandle,'BASS_StreamCreateFile'); BASS_StreamCreateURL := getprocaddress(basshandle,'BASS_StreamCreateURL'); BASS_StreamCreateFileUser := getprocaddress(basshandle,'BASS_StreamCreateFileUser'); BASS_StreamFree := getprocaddress(basshandle,'BASS_StreamFree'); BASS_StreamGetFilePosition := getprocaddress(basshandle,'BASS_StreamGetFilePosition'); BASS_StreamPutData := getprocaddress(basshandle,'BASS_StreamPutData'); BASS_StreamPutFileData := getprocaddress(basshandle,'BASS_StreamPutFileData'); BASS_RecordGetDeviceInfo := getprocaddress(basshandle,'BASS_RecordGetDeviceInfo'); BASS_RecordInit := getprocaddress(basshandle,'BASS_RecordInit'); BASS_RecordSetDevice := getprocaddress(basshandle,'BASS_RecordSetDevice'); BASS_RecordGetDevice := getprocaddress(basshandle,'BASS_RecordGetDevice'); BASS_RecordFree := getprocaddress(basshandle,'BASS_RecordFree'); BASS_RecordGetInfo := getprocaddress(basshandle,'BASS_RecordGetInfo'); BASS_RecordGetInputName := getprocaddress(basshandle,'BASS_RecordGetInputName'); BASS_RecordSetInput := getprocaddress(basshandle,'BASS_RecordSetInput'); BASS_RecordGetInput := getprocaddress(basshandle,'BASS_RecordGetInput'); BASS_RecordStart := getprocaddress(basshandle,'BASS_RecordStart'); BASS_ChannelBytes2Seconds := getprocaddress(basshandle,'BASS_ChannelBytes2Seconds'); BASS_ChannelSeconds2Bytes := getprocaddress(basshandle,'BASS_ChannelSeconds2Bytes'); BASS_ChannelGetDevice := getprocaddress(basshandle,'BASS_ChannelGetDevice'); BASS_ChannelSetDevice := getprocaddress(basshandle,'BASS_ChannelSetDevice'); BASS_ChannelIsActive := getprocaddress(basshandle,'BASS_ChannelIsActive'); BASS_ChannelGetInfo := getprocaddress(basshandle,'BASS_ChannelGetInfo'); BASS_ChannelGetTags := getprocaddress(basshandle,'BASS_ChannelGetTags'); BASS_ChannelFlags := getprocaddress(basshandle,'BASS_ChannelFlags'); BASS_ChannelUpdate := getprocaddress(basshandle,'BASS_ChannelUpdate'); BASS_ChannelLock := getprocaddress(basshandle,'BASS_ChannelLock'); BASS_ChannelPlay := getprocaddress(basshandle,'BASS_ChannelPlay'); BASS_ChannelStop := getprocaddress(basshandle,'BASS_ChannelStop'); BASS_ChannelPause := getprocaddress(basshandle,'BASS_ChannelPause'); BASS_ChannelSetAttribute := getprocaddress(basshandle,'BASS_ChannelSetAttribute'); BASS_ChannelGetAttribute := getprocaddress(basshandle,'BASS_ChannelGetAttribute'); BASS_ChannelSlideAttribute := getprocaddress(basshandle,'BASS_ChannelSlideAttribute'); BASS_ChannelIsSliding := getprocaddress(basshandle,'BASS_ChannelIsSliding'); BASS_ChannelSetAttributeEx := getprocaddress(basshandle,'BASS_ChannelSetAttributeEx'); BASS_ChannelGetAttributeEx := getprocaddress(basshandle,'BASS_ChannelGetAttributeEx'); BASS_ChannelSet3DAttributes := getprocaddress(basshandle,'BASS_ChannelSet3DAttributes'); BASS_ChannelGet3DAttributes := getprocaddress(basshandle,'BASS_ChannelGet3DAttributes'); BASS_ChannelSet3DPosition := getprocaddress(basshandle,'BASS_ChannelSet3DPosition'); BASS_ChannelGet3DPosition := getprocaddress(basshandle,'BASS_ChannelGet3DPosition'); BASS_ChannelGetLength :=getprocaddress(basshandle,'BASS_ChannelGetLength'); BASS_ChannelSetPosition := getprocaddress(basshandle,'BASS_ChannelSetPosition'); BASS_ChannelGetPosition := getprocaddress(basshandle,'BASS_ChannelGetPosition'); BASS_ChannelGetLevel := getprocaddress(basshandle,'BASS_ChannelGetLevel'); BASS_ChannelGetLevelEx := getprocaddress(basshandle,'BASS_ChannelGetLevelEx'); BASS_ChannelGetData := getprocaddress(basshandle,'BASS_ChannelGetData'); BASS_ChannelSetSync := getprocaddress(basshandle,'BASS_ChannelSetSync'); BASS_ChannelRemoveSync := getprocaddress(basshandle,'BASS_ChannelRemoveSync'); BASS_ChannelSetDSP := getprocaddress(basshandle,'BASS_ChannelSetDSP'); BASS_ChannelRemoveDSP := getprocaddress(basshandle,'BASS_ChannelRemoveDSP'); BASS_ChannelSetLink := getprocaddress(basshandle,'BASS_ChannelSetLink'); BASS_ChannelRemoveLink := getprocaddress(basshandle,'BASS_ChannelRemoveLink'); BASS_ChannelSetFX := getprocaddress(basshandle,'BASS_ChannelSetFX'); BASS_ChannelRemoveFX := getprocaddress(basshandle,'BASS_ChannelRemoveFX'); BASS_FXSetParameters := getprocaddress(basshandle,'BASS_FXSetParameters'); BASS_FXGetParameters := getprocaddress(basshandle,'BASS_FXGetParameters'); BASS_FXReset := getprocaddress(basshandle,'BASS_FXReset'); BASS_FXSetPriority := getprocaddress(basshandle,'BASS_FXSetPriority'); Result := True; end; procedure BASS_Unload; begin // Only free the library if it was already loaded if BASSHandle <> INVALID_MODULEHANDLE_VALUE then FreeLibrary(BASSHandle); BASSHandle := INVALID_MODULEHANDLE_VALUE; end; Function BASS_IsLoaded:boolean; begin result := BASSHandle <> INVALID_MODULEHANDLE_VALUE; end; initialization BASSHandle := INVALID_MODULEHANDLE_VALUE; finalization // Make sure the library is unloaded BASS_Unload; end.