(* GLScene Christmas "ScreenSaver". The scene is made up from a few meshes, some GLScene objects, several lens-flares and particle effects components, and a 2 text. BASS is used for the sound part (3D positioned fire loop, and mp3 playback). Wrapped gifts appear around Christmas every year. Models: from 3DCafe.com Textures: various origins, some from 3dtextures.fr.st, others made by Eric Grange Music: unknown origin, was in a "royalty free" download package *) program ChristmasD; uses Vcl.Forms, GLS.SoundManager, fChrismasD in 'fChrismasD.pas'; {$E .scr} {$R *.res} begin // don't complain about missing sound support vVerboseGLSMErrors := False; Application.Initialize; Application.Title := 'GLScene Christmas'; Application.CreateForm(TMain, Main); Application.Run; end.