Benchmarks :
- canvas :
- drawing 2D with TGLCanvas in a scene viewer
- allows benchmarking TGLCanvas performance
vs GDI
- hardware-acceleration on both sides is available

- megacube :
- a high number of shaded cubes arranged in a
cubic array
- allows benchmarking raw geometrical and
T&L power (no texturing here)

- megaglasscube :
- a high number of shaded transparent cubes
arranged in a cubic array
- same use as megacube but with emphasis on
transparency and depth sorting

- volcano :
- volcano-like particle systems using
ParticleFX
- benchmarking of PFX and depth sorting
- PFX is a scene-wide blended particles
system

- smoking :
- several heavily smoking fire PFXs
- benchmarking of PFX sprites, depth sorting
- intertwined additive/transparently blended
PFXs

- whirlwind :
- a whirlwind-shaped particle systems (via
TGLParticles)
- allows benchmarking particle systems
- object management (not even shading is used
here)

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