{: Basic raycast/mesh sample. Demonstrating how to find the intersection point between eye-screen ray and a simple mesh in orthogonal and perspective views (click on the mushroom and intersection point and normal will be calculated). } program MeshHitD; uses Forms, fMeshHitD in 'fMeshHitD.pas' {FormMeshHit}; {$R *.res} begin Application.Initialize; Application.CreateForm(TFormMeshHit, FormMeshHit); Application.Run; end.