object FormMeshHit: TFormMeshHit Left = 108 Top = 101 Margins.Left = 5 Margins.Top = 5 Margins.Right = 5 Margins.Bottom = 5 Caption = 'Mesh Hit' ClientHeight = 485 ClientWidth = 998 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -19 Font.Name = 'MS Sans Serif' Font.Style = [] Position = poScreenCenter OnCreate = FormCreate PixelsPerInch = 168 TextHeight = 24 object Label1: TLabel Left = 14 Top = 14 Width = 141 Height = 24 Margins.Left = 5 Margins.Top = 5 Margins.Right = 5 Margins.Bottom = 5 Caption = 'Orthogonal View' end object Label2: TLabel Left = 490 Top = 14 Width = 145 Height = 24 Margins.Left = 5 Margins.Top = 5 Margins.Right = 5 Margins.Bottom = 5 Caption = 'Perspective View' end object GLSceneViewer1: TGLSceneViewer Left = 14 Top = 42 Width = 464 Height = 422 Margins.Left = 5 Margins.Top = 5 Margins.Right = 5 Margins.Bottom = 5 Camera = GLCamera1 Buffer.BackgroundColor = clGray FieldOfView = 174.573181152343800000 PenAsTouch = False OnMouseDown = GLSceneViewer1MouseDown OnMouseMove = GLSceneViewer1MouseMove TabOrder = 0 end object GLSceneViewer2: TGLSceneViewer Left = 499 Top = 47 Width = 464 Height = 422 Margins.Left = 5 Margins.Top = 5 Margins.Right = 5 Margins.Bottom = 5 Camera = GLCamera2 Buffer.BackgroundColor = clGray FieldOfView = 153.337402343750000000 PenAsTouch = False OnMouseDown = GLSceneViewer2MouseDown OnMouseMove = GLSceneViewer2MouseMove TabOrder = 1 end object GLScene1: TGLScene Left = 56 Top = 48 object GLLightSource1: TGLLightSource ConstAttenuation = 1.000000000000000000 Position.Coordinates = {000048420000704200008C420000803F} SpotCutOff = 180.000000000000000000 end object DummyCube1: TGLDummyCube CubeSize = 1.000000000000000000 object FreeForm1: TGLFreeForm Direction.Coordinates = {000000000000803F0000000000000000} Scale.Coordinates = {CDCCCC3DCDCCCC3DCDCCCC3D00000000} ShowAxes = True Up.Coordinates = {00000000000000000000803F00000000} NormalsOrientation = mnoInvert end end object Sphere1: TGLSphere Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F} Direction.Coordinates = {000000000000803F0000000000000000} Up.Coordinates = {E9DC72BF000000009BE8A13E00000000} Radius = 0.300000011920929000 Slices = 6 Stacks = 6 object ArrowLine1: TGLArrowLine Material.FrontProperties.Diffuse.Color = {CDCC4C3FCDCC4C3FCDCC4C3F9A99193F} Material.FrontProperties.Emission.Color = {1283803E1283803E000000000000803F} Material.BlendingMode = bmTransparency Position.Coordinates = {0000000000000000CDCCCC3D0000803F} BottomRadius = 0.050000000745058060 Height = 1.000000000000000000 TopRadius = 0.100000001490116100 TopArrowHeadHeight = 0.500000000000000000 TopArrowHeadRadius = 0.200000002980232200 BottomArrowHeadHeight = 0.500000000000000000 BottomArrowHeadRadius = 0.200000002980232200 end end object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 10.000000000000000000 TargetObject = DummyCube1 CameraStyle = csOrthogonal Position.Coordinates = {0000504100004040000010410000803F} end object GLCamera2: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 50.000000000000000000 TargetObject = DummyCube1 Position.Coordinates = {0000204100002041000020410000803F} end end end