//--------------------------------------------------------------------------- #ifndef fGameMenuCH #define fGameMenuCH //--------------------------------------------------------------------------- #include #include #include #include #include #include #include #include #include #include #include #include "GLS.Scene.hpp" #include "GLS.Objects.hpp" #include "GLS.SceneViewer.hpp" #include "GLS.GeomObjects.hpp" #include "GLS.BitmapFont.hpp" #include "GLS.WindowsFont.hpp" #include "GLS.GameMenu.hpp" #include "GLS.Cadencer.hpp" #include "GLS.Texture.hpp" #include "GLS.Keyboard.hpp" #include "GLS.Material.hpp" #include "GLS.Coordinates.hpp" #include "GLS.BaseClasses.hpp" #include "GLScene.Utils.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TPanel *MainPanel; TLabel *Label1; TCheckBox *ShowTitleCheckbox; TGLScene *GLScene1; TGLDummyCube *GLDummyCube1; TGLCube *GLCube1; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLWindowsBitmapFont *GLWindowsBitmapFont1; TGLCadencer *GLCadencer1; TGLMaterialLibrary *GLMaterialLibrary1; void __fastcall FormCreate(TObject *Sender); void __fastcall FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall ShowTitleCheckboxClick(TObject *Sender); void __fastcall MainPanelResize(TObject *Sender); private: // User declarations int mx, my; TGLGameMenu *GameMenu; public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif